mode = Render::INTERACTIVE;
BC_DialogThread::start();
}
- else if( render_window && !in_progress )
- render_window->raise_window();
- else {
+ else if( in_progress ) {
ErrorBox error_box(_(PROGRAM_NAME ": Error"),
mwindow->gui->get_abs_cursor_x(1),
mwindow->gui->get_abs_cursor_y(1));
error_box.raise_window();
error_box.run_window();
}
+ else if( render_window ) {
+ render_window->raise_window();
+ }
}
{
mode = Render::BATCH;
batch_cancelled = 0;
- // raise the window if rendering hasn't started yet
- if( render_window && ! in_progress ) {
- render_window->raise_window();
- }
- else {
- ErrorBox error_box(PROGRAM_NAME ": Error",
- mwindow->gui->get_abs_cursor_x(1),
- mwindow->gui->get_abs_cursor_y(1));
- error_box.create_objects("Already rendering");
- error_box.raise_window();
- error_box.run_window();
- }
this->jobs = jobs;
completion->reset();
start_render();
}
+ else if( in_progress ) {
+ ErrorBox error_box(PROGRAM_NAME ": Error",
+ mwindow->gui->get_abs_cursor_x(1),
+ mwindow->gui->get_abs_cursor_y(1));
+ error_box.create_objects("Already rendering");
+ error_box.raise_window();
+ error_box.run_window();
+ }
+ // raise the window if rendering hasn't started yet
+ else if( render_window ) {
+ render_window->raise_window();
+ }
}
void Render::start_batches(ArrayList<BatchRenderJob*> *jobs,