// If non interactive, print progress out
if(!render->progress)
- {
- int64_t current_eta = render->progress_timer->get_scaled_difference(1000);
- if(current_eta - render->last_eta > 1000)
- {
- double eta = 0;
-
-
- if(render->total_rendered)
- {
- eta = current_eta /
- 1000 *
- render->progress_max /
- render->total_rendered -
- current_eta /
- 1000;
- }
-
- char string[BCTEXTLEN];
- Units::totext(string,
- eta,
- TIME_HMS2);
-
- printf("\r%d%% %s: %s ",
- (int)(100 * (float)render->total_rendered / render->progress_max),
- _("ETA"), string);
- fflush(stdout);
- render->last_eta = current_eta;
- }
- }
+ render->show_progress();
render->counter_lock->unlock();
-// This locks the preferences
- if(mwindow) mwindow->preferences->copy_rates_from(preferences);
+ if( mwindow )
+ mwindow->preferences->copy_rates_from(preferences);
}
int MainPackageRenderer::progress_cancelled()
this->mwindow = mwindow;
in_progress = 0;
progress = 0;
- preferences = 0;
elapsed_time = 0.0;
package_lock = new Mutex("Render::package_lock");
counter_lock = new Mutex("Render::counter_lock");
completion = new Condition(0, "Render::completion");
progress_timer = new Timer;
range_type = RANGE_BACKCOMPAT;
+ preferences = new Preferences();
thread = new RenderThread(mwindow, this);
render_window = 0;
asset = 0;
delete package_lock;
delete counter_lock;
delete completion;
-// May be owned by someone else. This is owned by mwindow, so we don't care
-// about deletion.
-// delete preferences;
+ delete preferences;
delete progress_timer;
if( asset ) asset->Garbage::remove_user();
delete thread;
}
else if( in_progress ) {
int cx, cy;
- mwindow->gui->get_abs_cursor_xy(cx, cy, 1);
+ mwindow->gui->get_abs_cursor(cx, cy, 1);
ErrorBox error_box(_(PROGRAM_NAME ": Error"), cx, cy);
error_box.create_objects(_("Already rendering"));
error_box.raise_window();
}
else if( in_progress ) {
int cx, cy;
- mwindow->gui->get_abs_cursor_xy(cx, cy, 1);
+ mwindow->gui->get_abs_cursor(cx, cy, 1);
ErrorBox error_box(_(PROGRAM_NAME ": Error"), cx, cy);
error_box.create_objects("Already rendering");
error_box.raise_window();
}
void Render::start_batches(ArrayList<BatchRenderJob*> *jobs,
- BC_Hash *boot_defaults,
- Preferences *preferences)
+ BC_Hash *boot_defaults, Preferences *batch_prefs)
{
mode = Render::BATCH;
batch_cancelled = 0;
+ preferences->copy_from(batch_prefs);
this->jobs = jobs;
- this->preferences = preferences;
completion->reset();
-PRINT_TRACE
thread->run();
-PRINT_TRACE
- this->preferences = 0;
}
// add to recentlist only on OK
render_window->render_format->path_recent->
add_item(File::formattostr(asset->format), asset->path);
+ setenv("CIN_RENDER", asset->path, 1);
}
render_window = 0;
}
}
if( err_msg ) {
int cx, cy;
- mwindow->gui->get_abs_cursor_xy(cx, cy, 1);
+ mwindow->gui->get_abs_cursor(cx, cy, 1);
ErrorBox error_box(_(PROGRAM_NAME ": Error"),cx, cy);
error_box.create_objects(err_msg);
error_box.raise_window();
}
}
-
-
int Render::check_asset(EDL *edl, Asset &asset)
{
if(asset.video_data &&
return 0;
}
-int Render::fix_strategy(int strategy, int use_renderfarm)
+int Render::get_strategy(int use_renderfarm, int use_labels)
{
- if(use_renderfarm)
- {
- if(strategy == FILE_PER_LABEL)
- strategy = FILE_PER_LABEL_FARM;
- else
- if(strategy == SINGLE_PASS)
- strategy = SINGLE_PASS_FARM;
- }
- else
- {
- if(strategy == FILE_PER_LABEL_FARM)
- strategy = FILE_PER_LABEL;
- else
- if(strategy == SINGLE_PASS_FARM)
- strategy = SINGLE_PASS;
- }
- return strategy;
+ return use_renderfarm ?
+ (use_labels ? FILE_PER_LABEL_FARM : SINGLE_PASS_FARM) :
+ (use_labels ? FILE_PER_LABEL : SINGLE_PASS ) ;
+}
+int Render::get_strategy()
+{
+ return get_strategy(preferences->use_renderfarm, use_labels);
}
void Render::start_progress()
progress = 0;
}
+void Render::show_progress()
+{
+ int64_t current_eta = progress_timer->get_scaled_difference(1000);
+ if (current_eta - last_eta < 1000 ) return;
+ double eta = !total_rendered ? 0 :
+ current_eta / 1000. * (progress_max / (double)total_rendered - 1.);
+ char string[BCTEXTLEN]; Units::totext(string, eta, TIME_HMS2);
+ printf("\r%d%% %s: %s ",
+ (int)(100 * (float)total_rendered / progress_max), _("ETA"), string);
+ fflush(stdout);
+ last_eta = current_eta;
+}
+
void Render::start_render()
int Render::load_defaults(Asset *asset)
{
- strategy = mwindow->defaults->get("RENDER_STRATEGY", SINGLE_PASS);
+ use_labels = mwindow->defaults->get("RENDER_FILE_PER_LABEL", 0);
load_mode = mwindow->defaults->get("RENDER_LOADMODE", LOADMODE_NEW_TRACKS);
range_type = mwindow->defaults->get("RENDER_RANGE_TYPE", RANGE_PROJECT);
int Render::load_profile(int profile_slot, Asset *asset)
{
char string_name[100];
- sprintf(string_name, "RENDER_%i_STRATEGY", profile_slot);
- strategy = mwindow->defaults->get(string_name, SINGLE_PASS);
+ sprintf(string_name, "RENDER_%i_FILE_PER_LABEL", profile_slot);
+ use_labels = mwindow->defaults->get(string_name, 0);
// Load mode is not part of the profile
// printf(string_name, "RENDER_%i_LOADMODE", profile_slot);
// load_mode = mwindow->defaults->get(string_name, LOADMODE_NEW_TRACKS);
int Render::save_defaults(Asset *asset)
{
- mwindow->defaults->update("RENDER_STRATEGY", strategy);
+ mwindow->defaults->update("RENDER_FILE_PER_LABEL", use_labels);
mwindow->defaults->update("RENDER_LOADMODE", load_mode);
mwindow->defaults->update("RENDER_RANGE_TYPE", range_type);
double total_length;
RenderFarmServer *farm_server = 0;
FileSystem fs;
- //int done = 0;
const int debug = 0;
render->in_progress = 1;
render->progress = 0;
render->result = 0;
- if(mwindow)
- {
- if(!render->preferences)
- render->preferences = new Preferences;
-
- render->preferences->copy_from(mwindow->preferences);
- }
-
-
// Create rendering command
TransportCommand *command = new TransportCommand;
command->command = NORMAL_FWD;
if(mwindow) mwindow->stop_brender();
fs.complete_path(render->default_asset->path);
- strategy = Render::fix_strategy(strategy, render->preferences->use_renderfarm);
render->result = render->packages->create_packages(mwindow,
command->get_edl(),
test_overwrite);
}
- //done = 0;
render->total_rendered = 0;
if(!render->result)
// Exit point
if(!package)
{
- //done = 1;
break;
}
-
-
- Timer timer;
- timer.update();
-
if(package_renderer.render_package(package))
render->result = 1;
- if(strategy == SINGLE_PASS_FARM || strategy == FILE_PER_LABEL_FARM)
- {
+ if( strategy == SINGLE_PASS_FARM ||
+ strategy == FILE_PER_LABEL_FARM ) {
+ if( !render->progress ) {
+ while( farm_server->active_clients() > 0 ) {
+ sleep(1);
+ render->show_progress();
+ }
+ }
farm_server->wait_clients();
render->result |= render->packages->packages_are_done();
}
{
if(debug) printf("Render::render %d\n", __LINE__);
int cx, cy;
- mwindow->gui->get_abs_cursor_xy(cx, cy, 1);
+ mwindow->gui->get_abs_cursor(cx, cy, 1);
ErrorBox error_box(_(PROGRAM_NAME ": Error"), cx, cy);
error_box.create_objects(_("Error rendering data."));
error_box.raise_window();
void RenderThread::run()
{
+ if( mwindow )
+ render->preferences->copy_from(mwindow->preferences);
+
if(render->mode == Render::INTERACTIVE)
{
render_single(1, render->asset, mwindow->edl,
- render->strategy, render->range_type);
+ render->get_strategy(), render->range_type);
}
else
if(render->mode == Render::BATCH)
edl->create_objects();
file->read_from_file(job->edl_path);
edl->load_xml(file, LOAD_ALL);
-
//PRINT_TRACE
- render_single(0, job->asset, edl, job->strategy, RANGE_BACKCOMPAT);
+ render_single(0, job->asset, edl, job->get_strategy(), RANGE_BACKCOMPAT);
//PRINT_TRACE
edl->Garbage::remove_user();
#define WIDTH 480
-#define HEIGHT 455
+#define HEIGHT 480
RenderWindow::RenderWindow(MWindow *mwindow,
this->mwindow = mwindow;
this->render = render;
this->asset = asset;
+ render_format = 0;
+ loadmode = 0;
+ renderprofile = 0;
rangeproject = 0;
rangeselection = 0;
rangeinout = 0;
RenderWindow::~RenderWindow()
{
-SET_TRACE
lock_window("RenderWindow::~RenderWindow");
-SET_TRACE
delete render_format;
-SET_TRACE
delete loadmode;
-SET_TRACE
+ delete renderprofile;
unlock_window();
-SET_TRACE
}
{
render->load_profile(profile_slot, asset);
update_range_type(render->range_type);
- render_format->update(asset, &render->strategy);
+ render_format->update(asset, &render->use_labels);
}
int x = 10, y = 10;
lock_window("RenderWindow::create_objects");
add_subwindow(new BC_Title(x, y,
- (char*)((render->strategy == FILE_PER_LABEL ||
- render->strategy == FILE_PER_LABEL_FARM) ?
+ (char*)(render->use_labels ?
_("Select the first file to render to:") :
_("Select a file to render to:"))));
y += 25;
render_format = new RenderFormat(mwindow, this, asset);
render_format->create_objects(x, y,
- 1, 1, 1, 1, 0, 1, 0, 0, &render->strategy, 0);
+ 1, 1, 1, 1, 0, 1, 0, 0, &render->use_labels, 0);
BC_Title *title;
add_subwindow(title = new BC_Title(x, y, _("Render range:")));
if( is_image )
render->range_type = RANGE_1FRAME;
- int x1 = x + title->get_w() + 20, x2 = x1 + 140;
+ int x1 = x + title->get_w() + 20;
add_subwindow(rangeproject = new RenderRangeProject(this,
render->range_type == RANGE_PROJECT, x1, y));
- add_subwindow(range1frame = new RenderRange1Frame(this,
- render->range_type == RANGE_1FRAME, x2, y));
y += 20;
add_subwindow(rangeselection = new RenderRangeSelection(this,
render->range_type == RANGE_SELECTION, x1, y));
+ y += 20;
add_subwindow(rangeinout = new RenderRangeInOut(this,
- render->range_type == RANGE_INOUT, x2, y));
+ render->range_type == RANGE_INOUT, x1, y));
+ y += 20;
+ add_subwindow(range1frame = new RenderRange1Frame(this,
+ render->range_type == RANGE_1FRAME, x1, y));
y += 30;
if( is_image )