/*
* CINELERRA
* Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
+ * Copyright (C) 2003-2016 Cinelerra CV contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
// This should be integrated into the Asset Class.
static int check_asset(EDL *edl, Asset &asset);
// strategy to conform with using renderfarm.
- static int get_strategy(int use_renderfarm, int use_labels);
+ static int get_strategy(int use_renderfarm, int use_labels, int range_type);
int get_strategy();
// Force filename to have a 0 padded number if rendering to a list.
int check_numbering(Asset &asset);
// Background compression must be disabled when direct frame copying and reenabled afterwards
int direct_frame_copying;
// beep on done
- int beep;
+ float beep;
Preferences *preferences;
VFrame *compressed_output;
RenderFormat(MWindow *mwindow, BC_WindowBase *window, Asset *asset);
~RenderFormat();
void update_format();
+ int handle_event();
};
-class RenderBeepOnDone : public BC_CheckBox
+class RenderBeepOnDone : public BC_FPot
{
public:
RenderBeepOnDone(RenderWindow *rwindow, int x, int y);
RenderProfile *renderprofile;
LoadMode *loadmode;
+ BC_Title *file_format;
RenderFormat *render_format;
MWindow *mwindow;