#include "asset.h"
#include "audiodevice.h"
#include "bcsignals.h"
+#include "canvas.h"
#include "condition.h"
#include "edl.h"
#include "edlsession.h"
render_active->unlock();
}
+void RenderEngine::update_scope(VFrame *frame)
+{
+ if( !video || !output || !output->scope_on() ) return;
+ output->lock_canvas("RenderEngine::update_scope");
+ output->process_scope(video, frame);
+ output->unlock_canvas();
+}
+