start_lock = new Condition(1, "RenderEngine::start_lock");
output_lock = new Condition(1, "RenderEngine::output_lock");
render_active = new Condition(1,"RenderEngine::render_active");
- interrupt_lock = new Mutex("RenderEngine::interrupt_lock");
+ interrupt_lock = new Condition(1, "RenderEngine::interrupt_lock");
first_frame_lock = new Condition(1, "RenderEngine::first_frame_lock");
}