int64_t sync_position();
// Called by VRender to reset the timers once the first frame is done.
void reset_sync_position();
-// return samples since start of playback
- int64_t session_position();
// Update preferences window
void update_framerate(float framerate);
+// update canvas scope gui
+ void update_scope(VFrame *frame);
// Copy of command
TransportCommand *command;
// Canvas if being used for CWindow
Canvas *output;
-
// Lock out new commands until completion
Condition *input_lock;
// Lock out interrupts until started