int Track::is_armed()
{
+// return armed && gang_master()->armed;
return gang_master()->armed;
}
int Track::is_ganged()
{
+// return ganged && gang_master()->ganged;
return gang_master()->ganged;
}
int Track::armed_gang(Track *track)
{
+// if( !track->ganged ) return 0;
if( edl->local_session->gang_tracks == GANG_NONE ) return ganged;
Track *current = gang_master();
+// if( !current->ganged ) return 0;
for(;;) {
if( track == current ) return 1;
current = current->next;
int Track::plays()
{
- return gang_master()->play;
+ return play && gang_master()->play;
}
int Track::index_in(Mixer *mixer)