#include "trackcanvas.inc"
#include "tracks.inc"
#include "transition.inc"
+#include "zwindow.inc"
// UNITS ARE SAMPLES FOR ALL
{
public:
Track(EDL *edl, Tracks *tracks);
- Track();
virtual ~Track();
void create_objects();
void equivalent_output(Track *track, double *result);
int get_mixer_id();
+ void get_fauto_xyz(int fauto, float &x, float &y, float &z);
+ void set_fauto_xyz(int fauto, float x, float y, float z);
+ void get_projector(float &x, float &y, float &z);
+ void set_projector(float x, float y, float z);
+ void get_camera(float &x, float &y, float &z);
+ void set_camera(float x, float y, float z);
+
virtual void copy_from(Track *track);
Track& operator=(Track& track);
virtual PluginSet* new_plugins() { return 0; };
double edl_length);
void shuffle_edits(double start, double end, int first_track);
void reverse_edits(double start, double end, int first_track);
- void align_edits(double start, double end, ArrayList<double> *times);
+ void align_edits(double start, double end, Track *master_track);
// Optimize editing
void optimize();
int is_muted(int64_t position, int direction); // Test muting status
// Called by playable tracks to test for playable server.
// Descends the plugin tree without creating a virtual console.
// Used by PlayableTracks::is_playable.
- int is_synthesis(int64_t position, int direction);
+ int is_synthesis(int64_t position, int direction, int depth=0);
// Used by PlayableTracks::is_playable
// Returns 1 if the track is in the output boundaries.
virtual int copy_settings(Track *track);
void shift_keyframes(int64_t position, int64_t length);
- void shift_effects(int64_t position, int64_t length, int edit_autos);
+ void shift_effects(int64_t position, int64_t length, int edit_autos, Edits *trim_edits);
void change_plugins(SharedLocation &old_location, SharedLocation &new_location, int do_swap);
void change_modules(int old_location, int new_location, int do_swap);
- int plugin_exists(Plugin *plugin);
+ Plugin *plugin_exists(int plugin_id);
+ int index_in(Mixer *mixer);
EDL *edl;
Tracks *tracks;
// Vertical offset from top of timeline
int y_pixel;
+// Vertical height of the track asset
+ int data_h;
int expand_view;
int draw;
// There is some debate on whether to expand gang from faders to
char title[BCTEXTLEN];
int play;
int record;
+// mask enable bit flags
+ int masks;
// Nudge in track units. Positive shifts track earlier in time. This way
// the position variables only need to add the nudge.
int64_t nudge;
virtual int dump(FILE *fp);
// ===================================== editing
- int copy(double start, double end,
+ int copy(int copy_flags, double start, double end,
FileXML *file, const char *output_path = "");
- int copy_assets(double start,
- double end,
- ArrayList<Asset*> *asset_list);
+ int copy_assets(double start, double end, ArrayList<Asset*> *asset_list);
virtual int copy_derived(int64_t start, int64_t end, FileXML *file) { return 0; };
virtual int paste_derived(int64_t start, int64_t end,
int64_t total_length, FileXML *file, int ¤t_channel) { return 0; };