#include "edlsession.h"
#include "localsession.h"
#include "playbackengine.h"
+#include "preferences.h"
#include "tracks.h"
#include "transportque.h"
-TransportCommand::TransportCommand()
+
+TransportCommand::TransportCommand(Preferences *preferences)
{
// In rendering we want a master EDL so settings don't get clobbered
// in the middle of a job.
edl->create_objects();
command = 0;
change_type = 0;
+ this->preferences = preferences;
reset();
}
void TransportCommand::reset()
{
+ command = COMMAND_NONE;
+ change_type = 0;
playbackstart = 0;
start_position = 0;
end_position = 0;
infinite = 0;
realtime = 0;
resume = 0;
+ locked = 0;
toggle_audio = 0;
loop_play = 0;
displacement = 0;
speed = 0;
-// Don't reset the change type for commands which don't perform the change
- if(command != STOP) change_type = 0;
- command = COMMAND_NONE;
}
EDL* TransportCommand::get_edl()
this->playbackstart = command->playbackstart;
this->realtime = command->realtime;
this->resume = command->resume;
+ this->locked = command->locked;
this->toggle_audio = command->toggle_audio;
this->loop_play = command->loop_play;
this->displacement = command->displacement;
float TransportCommand::get_speed(int command, float speed)
{
+// fast = 2.0, slow = 0.5
+// float my_fast_speed = 2.0;
+// float my_slow_speed = 0.5;
+float my_fast_speed = preferences->fast_speed;
+float my_slow_speed = preferences->slow_speed;
+
switch(command) {
case SLOW_FWD:
case SLOW_REWIND:
- return speed ? speed : 0.5;
+ return speed ? speed : my_slow_speed;
case NORMAL_FWD:
case NORMAL_REWIND:
case FAST_FWD:
case FAST_REWIND:
- return speed ? speed : 2.;
+ return speed ? speed : my_fast_speed;
}
return 0.;
end_position = use_inout && edl->local_session->outpoint_valid() ?
edl->local_session->get_outpoint() :
!loop_play ? edl->local_session->get_selectionend(1) : length;
+ if( start_position >= length )
+ length = edl->tracks->total_length();
- if( !use_inout && EQUIV(start_position, end_position) ) {
+ if( command == REWIND ) {
+ start_position = end_position = 0;
+ command = CURRENT_FRAME;
+ }
+ else if( command == GOTO_END ) {
+ start_position = end_position = length;
+ command = LAST_FRAME;
+ }
+ else if( !use_inout && EQUIV(start_position, end_position) ) {
// starting play at or past end_position, play to end_position of media (for mixers)
- if( start_position >= length )
- length = edl->tracks->total_length();
switch( command ) {
case SLOW_FWD:
case FAST_FWD:
start_position > edl->local_session->loop_end ) {
start_position = edl->local_session->loop_start;
}
+ displacement = realtime && do_displacement ? frame_period : 0;
break; }
case SLOW_REWIND:
}
break;
+ case SINGLE_FRAME_FWD:
+ displacement = realtime && do_displacement ? frame_period : 0;
case CURRENT_FRAME:
case LAST_FRAME:
- case SINGLE_FRAME_FWD:
end_position = start_position + frame_period;
break;
start_position = end_position - frame_period;
break;
}
-
- if( realtime && do_displacement ) {
- if( (command != CURRENT_FRAME && get_direction() == PLAY_FORWARD ) ||
- (command != LAST_FRAME && get_direction() == PLAY_REVERSE ) ) {
- start_position += frame_period;
- end_position += frame_period;
- displacement = 1;
- }
- }
+ start_position += displacement;
+ end_position += displacement;
}
-
// if( start_position < 0 )
// start_position = 0;
// if( end_position > length )