if(!output_temp)
{
// Texture is created on demand
+ EDL *edl = renderengine->get_edl();
output_temp = new VFrame( track->track_w, track->track_h,
- renderengine->get_edl()->session->color_model);
+ edl->session->color_model);
+ int clr_color = edl->session->cwindow_clear_color;
+ int clr_alpha = edl->session->cwindow_clear_alpha;
+ output_temp->set_clear_color(clr_color, clr_alpha);
}
// Reset OpenGL state