asynchronous = 0; // render 1 frame at a time
framerate_counter = 0;
video_out = 0;
+ track_w = track_h = 0;
+ output_w = output_h = 0;
+ first_frame = 0;
+ output_offset = 0;
+ source_length = 0;
render_strategy = -1;
}
int use_vconsole = 1;
int use_brender = 0;
int result = 0;
- int use_cache = renderengine->command->single_frame() ||
- renderengine->command->get_direction() == PLAY_REVERSE;
+ int use_cache = renderengine->command->single_frame() ? 1 :
+ renderengine->command->get_direction() == PLAY_REVERSE ? -1 : 0;
// int use_asynchronous =
// renderengine->command->realtime &&
// renderengine->get_edl()->session->video_every_frame &&