framerate_timer.update();
}
if(debug) printf("VRender::run %d done=%d\n", __LINE__, done);
- if( !interrupt )
- interrupt = renderengine->video->interrupt;
+ if( !interrupt ) interrupt = renderengine->interrupted;
+ if( !interrupt ) interrupt = renderengine->video->interrupt;
+ if( !interrupt ) interrupt = vconsole->interrupt;
}