int BC_DisplayInfo::right_border = -1;
int BC_DisplayInfo::auto_reposition_x = -1;
int BC_DisplayInfo::auto_reposition_y = -1;
+int BC_DisplayInfo::gl_max_texture_size = -1;
char BC_DisplayInfo::gl_shader_version[64] = { 0, };
BC_DisplayInfo::BC_DisplayInfo(const char *display_name, int show_error)
if( shader_version )
strncpy(gl_shader_version, shader_version, sizeof(gl_shader_version));
}
+ gl_max_texture_size = 0;
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max_texture_size);
glXMakeContextCurrent(display, None, None, 0);
if( glx_ctx ) glXDestroyContext(display, glx_ctx);
if( glx_win ) glXDestroyWindow(display, glx_win);
return bottom_border;
}
+int BC_DisplayInfo::get_gl_max_texture_size()
+{
+ init_borders();
+ return gl_max_texture_size;
+}
+
const char *BC_DisplayInfo::get_gl_shader_version()
{
init_borders();