if( !glx_fbcfgs_window ) {
int fb_attrs[] = {
GLX_CONFIG_CAVEAT, GLX_SLOW_CONFIG,
- GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT | GLX_PBUFFER | GLX_PIXMAP_BIT,
+ GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT | GLX_PBUFFER_BIT | GLX_PIXMAP_BIT,
GLX_DOUBLEBUFFER, True,
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_ACCUM_RED_SIZE, 1,
if( !glx_fbcfgs_pbuffer ) {
int fb_attrs[] = {
GLX_CONFIG_CAVEAT, GLX_SLOW_CONFIG,
- GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT | GLX_PBUFFER | GLX_PIXMAP_BIT,
+ GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT | GLX_PBUFFER_BIT | GLX_PIXMAP_BIT,
GLX_DOUBLEBUFFER, True, //False,
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_ACCUM_RED_SIZE, 1,
if( !glx_fbcfgs_pixmap ) {
static int fb_attrs[] = {
GLX_CONFIG_CAVEAT, GLX_SLOW_CONFIG,
- GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT | GLX_PBUFFER,
+ GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT | GLX_PBUFFER_BIT,
GLX_DOUBLEBUFFER, True, //False,
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_RED_SIZE, 8,
GLXWindow BC_WindowBase::glx_window()
{
if( !glx_win ) {
- top_level->options |= GLX_DISPLAY;
glx_win = glXCreateWindow(top_level->display, top_level->glx_fb_config, win, 0);
}
return glx_win;