#include "bcwindowbase.h"
#include "vframe.h"
-#if defined(HAVE_CONFIG_H)
-#include "config.h"
-#endif
#ifdef HAVE_GL
#include <GL/gl.h>
#include <GL/glext.h>
glGetShaderInfoLog(object, BCTEXTLEN, &len, string);
if(len > 0) printf("Playback3D::print_error:\n%s\n%s\n", source, string);
if(len > 0) return 1;
- return 0;
#endif
+ return 0;
}