# Name of plugin followed by: and then description.
# Additional lines start with 2 tabs.
# Lines should be less than 70 characters long.
-#123456789012345678901234567890123456789012345678901234567890123456789
+#1234567890123456789012345678901234567890123456789012345678901234567
# For usage/readability, a period (.) creates space.
1080 to 480: Extracts 2 1920x540 fields from 1920x1080
image, resizes them separately, and
combines them to 1920x540 interlaced image.
AgingTV: Use to achieve an "old" movie or TV show
effect by adding moving lines and snow.
+Alpha: Vary the alpha value from 0-completely transparent
+ to 1-no transparency at all.
Auto Scale: Automatically scale to a specified size.
Blue Banana: Used for color transformation or remapping as
- well as chroma-key filtering. Features5 37.8 usage:
+ well as chroma-key filtering. See Manual for usage:
. Select a specifc target color.
. Create a selection region by expanding color.
. Optionally reduce or expand the alpha plane.
. Optionally apply a color remapping to selection.
. Optionally reset the output alpha to opaque.
- 1) choose your color, click Pick, check Mark Selected
+ 1) choose your color/click Pick/ check Mark Selected
2) modify selection in the Color Selection area
3) uncheck Mark Selected, and check Filter Active
4) adjust your color choice as desired
Blur: Blurs a video track in horizontal and/or
vertical in chosen color channels.
+BoxBlur: Blurs the input video. This fairly fast blur is
+ based on ffmpeg's, and blurs in horizontal and/or
+ vertical with power.
Brightness/Contrast: Use to change the brightness or
contrast, but could reduce quality.
BurningTV: Makes your video "burn" where there are
channel and transparency if there is alpha.
Chroma key (HSV): Replaces a color with another color or
transparency using HSV variables.
-Color 3 Way: Modify color of Shadows, Midtones, and Highlights as
- wanted.
+Color 3 Way: Modify color of Shadows, Midtones, and Highlights
+ as you specify.
Color Balance: Modify RGB colors or white balance to compensate
for errors in video such as low lighting.
+ColorSpace: Tweak colors from one color space/range to another
+ space=BT601/BT709/BT2020 range=MPEG/JPEG
CriKey: Regionally based chroma key with interpolation;
useful when you only want a specific zone defined.
.
. Alpha - matching pixels replaced with see-thru.
. Edge to just outline the edges of the region.
. Mask - matching color pixels replaced by black.
+Crop & Position: Allows for cropping and positioning the input video.
+DeScratch: Use to remove vertical scratches from film. It can
+ also be used, after image rotation, to remove
+ horizontal noise lines on analog VHS captures.
Decimate: Drop frames from a track which are most similar
in order to reduce frame rate.
Deinterlace: Several selections of line replication to eliminate
Difference key: Creates transparency in areas which are similar
between 2 frames; must be applied to 2 tracks.
DotTV: Puts various size dots over the picture to simulate
- tv effect.
-Downsample: Reduce the sie of an image by throwing out data,
+ TV effect.
+Downsample: Reduce the size of an image by throwing out data,
reducing sampling rate.
-Edge: Display only the edges of the video throughout the image.
+Edge: Display only the edges of the video throughout the
+ image.
Fields to frames: Reads frames at 2x the framerate, combining 2
input frames into 1 interlaced output frame.
-FindObj: Locate a specific object in a scene and replace with
+FindObj: Locate a specific object in a scene and replace with
another object. This uses OpenCV thirdparty package.
Flip: Flip a portion of a video track from left to right,
up to down or vice versa.
FlowObj: Retards image motion as shown with optical flow. Uses
the OpenCV thirdparty package.
-Frames to Fields: Extracts 2 interlaced fields stored in alternating
+Foreground: Provide a colored foreground of your choice.
+Frames to fields: Extracts 2 interlaced fields stored in alternating
lines & outputs them as full frames.
Freeze Frame: Lowest numbered frame in highlighted area will play
in the entire region.
HistEq: Remap colors using blended histogram weights.
Histogram: Shows the number of occurrences of each color on a
histogram plot.
-Histogram Bezier: Uses a Bezier curve (parametric) on the histogram plot.
-HolographgicTV: Holographic tv effect.
-Hue saturation: Use to change hue, saturation and value parameters.
+Histogram Bezier: Uses a Bezier parametric curve on histogram plot.
+HolographicTV: Holographic TV effect.
+Hue saturation: Use to change hue, saturation & value parameters.
Interpolate Bayer: Uses Bayer filter algorithm to interpolate (estimate)
missing color information.
Interpolate Video: Create illusion of higher frame rate video of low
and which channels. Does Linear, Radial, or Zoom.
Live Video: Reads video directly from the capture card input and
replaces any video on the track.
-Loop video: Loop video by specifying the length of the region to loop.
+Loop video: Loop video by specifying the length of the region to
+ loop.
+Mandelbrot: Render a Mandelbrot fractal using Cuda.
Motion: Tracks translation and rotation motion to stabilize
shaky video.
Motion 2 Point: Motion stabilization using 2 pass tracking.
-Motion Blur: Uses X/Y camera automation vectors to apply a linear
- blur trailing camera direction.
-Motion51: Compensates for unwanted motion and stabilizes the
- image using a unique curve/spline algorithm. A reset
- option for defaults helps as does OpenGL if available.
+Motion Blur: Uses X/Y camera automation vectors to apply a
+ linear blur trailing camera direction.
+Motion51: Compensates for unwanted motion and stabilizes
+ the image using a unique curve/spline algorithm.
+ A reset option for defaults helps as does OpenGL.
.
Samples - number of pixels which software uses
Draw vectors - demonstrates the search operation
- Sample Radius - radius of circle denoting area of sample
+ Sample Radius - radius of circle of the sample area
Center X/Y - center position of the sample circle
- Search W/H - determines width/height used for search
- Horiz/Vert shake limit - uses as translation constraints
+ Search W/H - determines width/height used in search
+ Horiz/Vert shake limit - translation constraints
Shake fade - how fast translation cancellation fades
Twist limit - determines rotation constraints
- Twist fade - how fast rotation cancellation fades away
- Enable Tracking - caches search results for later use
+ Twist fade - how fast rotation cancellation fades
+ Enable Tracking - caches search results for later
Tracking file - name of file with calculate results
MotionCV: Motion tracking/stabilization from the community
version of cinelerra.
MotionHV: Motion tracking/stabilization from the original
author of cinelerra.
MoveObj: Move and stabilize object using OpenCV 3rd party pkg.
-Oil Painting: Makes video tracks appear as a painting.
-Overlay: Combine tracks via an overlayer that puts images on
- top of a bottom layer.
+N_Body: Simulation that numerically approximates the
+ evolution of a system of bodies in which each body
+ continuously interacts with every other body (Cuda).
+Oil painting: Makes video tracks appear as a painting.
+Overlay: Combine tracks via an overlayer that puts images
+ on top of a bottom layer.
Perspective: Allows you to change the viewpoint of an object.
With left mouse button, you can drag the corner or:
.
. 0/0 Translate endpoint
. 0/1 Zoom image
. 1/0 Translate image
- . 1/1 Translate view but does not change output.
+ . 1/1 Translate view; no change to output
.
- The red colored lines in the box show the composer boundary.
- Use the zoom slider which changes only the zoom view to see
- if it goes off the screen. The slider goes from 1/100 to 100.
-Polar: Bends and warps your video in weird ways based on conversion
- from either polar coordinates to rectangular or vice-versa.
+ The red colored lines in the box show the composer
+ boundary. Use the zoom slider which changes only
+ the zoom view to see if it goes off the screen.
+ The slider goes from 1/100 to 100.
+Polar: Bends and warps your video in weird ways based on
+ conversion from either polar coordinates to
+ rectangular or vice-versa.
RGB - 601: Used to reduce/increase contrast in your video via
601 compression or RGB expansion.
RGBShift: Align 3 separate planes of R, G, B if misaligned in
Radial Blur: Creates a whirlpool based on settings that simulates
a swirling camera.
ReframeRT: Changes number of frames in a sequence of video
- directly from timeline; has Stretch and Downsample modes.
+ directly from timeline; has Stretch and Downsample
+ modes.
Reroute: Selectively transfer the alpha channel or the
RGB/YUV components from source to target track.
Reverse video: Reverse media on the timeline in realtime.
Rotate: Rotate the video in degree increments around a
pivot point or reverse and flip the video.
-Rumbler: Jiggle space and time at a given rate for dream-like video.
+Rumbler: Jiggle space and time at a given rate for dream-like
+ video.
SVG via Inkscape: Allow the manipulation of an SVG image with
Inkscape without having to exit the program.
-Scale: Reduce or expand the image size depending on the ratio.
+Scale: Reduce or expand the image size depending on
+ the ratio.
Scale Ratio: Manipulate your video to maintain the pixel aspect
- ratio (proportional geometry). Change values on the
- left and see the resuluts in the compositor window.
- . In R,Out R - current input and output aspect ratios
+ ratio (proportional geometry). Change values on the
+ left and see the results in the compositor window.
+ . In R,Out R - current input & output aspect ratios
. In W/H,Out W/H - current width and height
- . Scale type of None,Scaled,Cropped,Filled,Horiz/Vert
- Top aspect ratio data is used to compute bottom part.
- Bottom part allows for repositioning the input/output.
+ . Scale type of None, Scaled, Cropped, Filled,
+ or Horizontal/Vertical
+ Top aspect ratio data is used to compute the
+ bottom part. The bottom part is for repositioning
+ the input/output.
Selective Temporal Averaging: Smooths out non-moving areas of a video
clip by averaging the color across frames.
Sharpen: Sharpen the video, either the luminance, horizontal,
or interlace.
ShiftInterlace: Shift the interlace lines using odd or even.
-Sphere Cam: Converts a fisheye image into a panoramic projection.
+Sketcher: Sketch lines, curves, or points in different colors/
+ alpha and with fill using various pen widths/types.
+Sphere Cam: Converts a fisheye image into panoramic projection.
Swap Frames: Swap frames with 0-1, 2-3, 4-5... or 1-2, 3-4, 5-6...
Swap channels: Swap R,G,B,Alpha with another color channel.
Threshold: Converts the image to pure luminance and replaces
pixels with 1 of 3 colors.
-Time Average: Use to create trail patterns, or reduce noise in still
- images. A number of frames is accumulated and then
- divided by a divisor to the the average.
+Time Average: Use to create trail patterns, or reduce noise in
+ still images. A number of frames is accumulated
+ and then divided by a divisor to the the average.
TimeFront: Performs spatio-temporal video warping.
-Title: Add text/timestamp/background pngs to video along with
- the ability to drag to a location if Drag checked on.
- Current text string limitation of 3071 characters.
+Title: Add text/timestamp/background pngs to video along
+ with the ability to drag to a location if Drag on.
Flexible attributes in textbox (mouse right click):
- . color, font, alpha, size, png, bold, italic, blink,
- . ul, caps, sup(super/sub script), fixed, nudge.
+ . color, font, alpha, size, png, bold, italic,
+ . blink, ul, caps, sup(super/sub), fixed, nudge.
Special characters are <, >, \, /, # (see manual).
+Tracer: Trace an outline of an object for a mask like
+ operation.
Translate: Allows displacing, cropping and/or scaling video
horizontally/vertically.
Unsharp: Applies a traditional darkroom technique, unsharp
mask, to every video frame.
-VideoScope: Summarizes intensity and color on a calibrated display.
-Wave: Generates waves in video using Amplitude, Phase, and
- Wavelength.
-Whirl: Creates a whirl (spiral) of the video around the center.
+VideoScope: Summarizes intensity and color on a calibrated
+ display.
+Wave: Generates waves in video using Amplitude, Phase,
+ and Wavelength.
+Whirl: Creates a whirl/spiral of the video around the center.
YUV: Modify the Y, U, V settings.
-YUV411: Modify the 411 yuv to look like 420 color space instead.
-YUVShift: Realign the 3 sets of YUV input video numbers when they
- are misaligned. Use slider bars to modify.
+YUV411: Modify the 411 yuv to look like 420 color space.
+YUVShift: Realign the 3 sets of YUV input video numbers when
+ they are misaligned. Use slider bars to modify.
Zoom Blur: Blur the video and use a zoom effect.
#
# Description of FFmpeg Video Plugins
#
+F_allrgb: Generate all rgb colors.
+F_allyuv: Generate all yuv colors.
+F_addroi: Mark a region of interest in a video frame.
+F_amplify: Amplify changes between successive video frames.
F_atadenoise: Apply an Adaptive Temporal Averaging Denoiser.
F_avgblur: Apply average blur filter.
F_bbox: Compute bounding box for each frame.
F_bench: Benchmarks part of a filtergraph.
-F_bitplaneoise: Measure bit plane noise.
+F_bilateral: Apply bilateral filter, spatial smoothing while
+ preserving edges.
+F_bitplanenoise: Measure bit plane noise.
F_blackdetect: Detect video intervals that are (almost) black.
F_blackframe: Detect frames that are (almost) black.
-F_boxblur: Blurs the input video.
- Through the settings you are
- able to change the power and the
- radius of the boxblur applied to luma, chroma and alpha.
+F_boxblur: Blurs the input video. Through the settings you are
+ able to change the power and the radius of the
+ boxblur applied to luma, chroma and alpha.
F_bwdif: Deinterlaces the input image.
-F_chromakey: Turns a certain color into
- transparency. Operates on YUV colors.
+F_cas: Apply Contrast Adaptive Sharpen filter to video.
+F_cellauto: Create pattern generated by an elementart cellular
+ automaton.
+F_chromahold: Turns a certain color range into gray.
+F_chromakey: Turns a certain color into transparency. Operates on
+ YUV colors.
+F_chromashift: Shift chroma.
F_ciescope: Video CIE scope.
-F_color: Provide an uniformly colored input.
+F_color: Provide a uniformly colored input.
F_colorbalance: Adjusts the color balance.
F_colorchannelmixer: Adjusts colors by mixing color channels.
-F_colorkey: Turns a certain color into
- transparency. Operates on RGB colors.
+F_colorhold: Turns a certain color range into gray when RGB.
+F_colorkey: Turns a certain color into transparency when RGB.
F_colorlevels: Adjusts the color levels.
F_colormatrix: Converts color matrix.
+F_colorspace: Converts color space/range.
F_cover_rect: Find and cover a user specified object.
F_crop: Crops the input video.
-F_cropdetect: Auto-detect crop size
+F_cropdetect: Auto-detect crop size.
F_curves: Adjust components curves.
F_datascope: Video data analysis.
+F_dblur: Apply Directional blur filter.
F_dctdnoiz: Denoise frames using 2D DCT.
F_deband: Debands video.
+F_deblock: Deblock video.
+F_dedot: Reduce cross-luminance and cross-color.
F_deflate: Applies deflate effect.
F_deflicker: Remove temporal frame luminance variations.
F_dejudder: Removes judder produced by pullup.
-F_delogo: Removes logo from input video.
- When using this plugin a green box will appear on the
- screen, once the logo is inside the box the
- plugin will hide it. Through the settings you can specify
- the position of the logo to hide (on a X-Y axis)
- and the size of the box (so you can adjust it to the
- size of the logo).
+F_delogo: Removes logo from input video. When using this
+ plugin a green box will appear on the screen, once
+ the logo is inside the box the plugin will hide it.
+ Through the settings you can specify the position
+ of the logo to hide (on a X-Y axis) and the size of
+ the box (you can adjust it to the size of the logo).
F_deshake: Stabilizes shaky video.
-F_despill: Remove unwanted foreground colors, caused by reflected color
- of green or blue screen.
+F_despill: Remove unwanted foreground colors, caused by
+ reflected color of green or blue screen.
F_dilation: Applies dilation effect.
-F_doubleweave: Weave input video fields into double number of frames.
+F_doubleweave: Weave input video fields into double number of
+ frames.
F_drawbox: Draws a colored box on the input video.
Through the settings you are able to choose the
- position of the box on X and Y coordinates,
- the size of the box,
- the color and the thickness of the lines.
+ position of the box on X and Y coordinates, the size
+ of the box, the color and the thickness of the lines.
F_drawgraph: Draw a graph using input video metadata.
F_drawgrid: Draws a colored grid on the input video.
- Through the settings you can select the
- horizontal and the vertical offset,
- set the width and height of
- the grid cell, and the color and
- thickness of the lines.
+ Through the settings you can select the horizontal
+ and the vertical offset, set the width and height
+ of the grid cell, and the color and thickness of
+ the lines.
F_edgedetect: Detects and draws edge.
F_elbg: Apply posterize effect, using the ELBG algorithm.
-F_eq: Adjusts brightness, contrast, gamma and saturation.
F_entropy: Measure video frames entropy.
+F_eq: Adjusts brightness, contrast, gamma and saturation.
F_erosion: Applies erosion effect.
F_fade: Fade in/out input video.
-F_fftfilt: Apply arbitrary expressions to pixels in frequency domain.
+F_fftdnoiz: Denoise frames using 3D FFT.
+F_fftfilt: Apply arbitrary expressions to pixels in frequency
+ domain.
F_field: Extract a field from the input video.
F_fieldorder: Set the field order.
F_fillborders: Fill borders of the input video.
F_floodfill: Fill area of the same color with another color.
-F_format: Convert the input video to one of the specified pixel formats.
+F_format: Convert the input video to one of the specified pixel
+ formats.
F_framerate: Upsamples or downsamples progressive
source between specified frame rates.
+F_framestep: Select one frame every N frames.
F_fspp: Applies Fast Simple Post-processing filter.
F_gblur: Apply Gaussian Blur filter.
F_gradfun: Debands video quickly using gradients.
+F_gradients: Draws a transparent gradient.
+F_graphmonitor: Show various filtergraph stats.
+F_greyedge: Estimates scene illumination by grey edge
+ assumption.
+F_haldclutsrc: Provide an identity Hald CLUT.
F_hflip: Horizontally flips the input video.
F_histeq: Applies global color histogram equalization.
F_histogram: Computes and draws a histogram.
F_hqdn3d: Applies a High Quality 3D Denoiser.
-F_hqx: Scales the input by 2,
- 3 or 4 using the hq*x magnification algorithm.
+F_hqx: Scales the input by 2, 3 or 4 using the hq*x
+ magnification algorithm.
F_hue: Adjust the hue and saturation of the input video.
F_idet: Interlace detect Filter.
F_il: Deinterleaves or interleaves fields.
F_inflate: Applies inflate effect.
F_interlace: Convert progressive video into interlaced.
F_kerndeint: Applies kernel deinterlacing to the input.
+F_lagfun: Slowly update darker pixels.
F_lenscorrection: Rectifies the image by correcting for lens distortion.
-F_Life: Generate a life pattern.
+F_life: Generate a life pattern.
F_limiter: Limit pixels components to the specified range.
F_loop: Loops video frames.
F_lumakey: Turns a certain luma into transparency.
F_lut: Compute and apply a lookup
table to the RGB/YUV input video.
+F_lut1d: Adjust colors using a 1D LUT.
F_lut3d: Apply a 3D LUT (look up table) to an input video.
-F_lutrgb: Compute and apply a lookup table to the RGB input video.
-F_lutyuv: Combine and apply a lookup table to the YUV input video.
+F_lutrgb: Compute and apply a lookup table to RGB input.
+F_lutyuv: Compute and apply a lookup table to YUV input.
F_mandelbrot: Render a Mandelbrot fractal.
+F_maskfun: Create Mask.
F_mcdeint: Applies motion compensating deinterlacing.
+F_median: Pick median pixel from rectangle defined by radius.
F_mestimate: Generate motion vectors.
+F_metadata: Manipulate video frame metadata.
+F_minterpolate: Frame rate conversion using Motion Interpolation.
F_mpdecimate: Remove near-duplicate frames.
F_mptestsrc: Generate various test pattern.
F_negate: Negates input video.
-F_nlmeans: Non-local means denoiser. An example usage is for the
- recovery of VHS tapes which look bad.
-F_noise: Adds noise to the video.
- Through the settings you can
- select the variables of the noise
- (strength, flag and seed).
+F_nlmeans: Non-local means denoiser. An example usage is
+ for the recovery of VHS tapes which look bad.
+F_noise: Adds noise to the video. Through the settings you
+ can select the variables of the noise; for example,
+ strength, flag, or seed.
F_normalize: Normalize RGB video.
+F_oscilloscope: 2D video oscilloscope. Useful to measure spatial
+ impulse, step responses, and chroma delays.
F_owdenoise: Denoises using wavelets.
-F_oscilloscope: 2D video oscilloscope. Useful to measure spatial impulse,
- step responses, and chroma delays.
-F_owndenoise: Denoises using wavelets.
-F_Pad: Add paddings to the input image, and place the original
- input at the provided x, y coordinates.
+F_pad: Add paddings to the input image, and place the
+ original input at the provided x, y coordinates.
+F_pal100bars: Generate PAL 100% color bars. This only works with
+ RGB 8-bit.
+F_pal75bars: Generate PAL 75% color bars. This only works with
+ RGB 8-bit.
F_perms: Set permissions for the output video frame.
F_perspective: Corrects the perspective of video.
-F_phase: Phases shift fields.
-F_pixscope: Pixel data analysis for checking color and levels. It will
- display sample values of color channels.
+F_phase: Phase shift fields.
+F_photosensitivity: Filter out photosensitive epilepsy seizure-inducing
+ flashes.
+F_pixscope: Pixel data analysis for checking color and levels.
+ It will display sample values of color channels.
F_pp: Filters video using libpostproc.
F_pp7: Applies Postprocessing 7 filter.
F_prewitt: Apply prewitt operator.
F_pseudocolor: Make pseudocolored video frames.
-F_rgbtestsrc: Generate RGB test pattern.
+F_pullup: Pullup from field sequence to frames.
F_readeia608: Read EIA-608 Closed Caption codes from
input video and write them to frame metadata.
-F_readvitc: Reads vertical interval
- timecode and writes it to frame metadata.
+F_readvitc: Reads vertical interval timecode and writes it to
+ frame metadata.
F_realtime: Slows down filtering to match realtime.
F_removegrain: Removes grain.
F_repeatfields: Hard repeat fields based on MPEG repeat field flag.
-F_roberts: Apply roberts cross operator which performs a simple/quick 2-D
- spatial gradient measurement on the video (usually a grayscale
- image). It highlights regions of high spatial frequency which
- most likely correspond to edges.
+F_rgbashift: Shift RGBA.
+F_rgbtestsrc: Generate RGB test pattern.
+F_roberts: Apply roberts cross operator which performs a
+ simple, quick 2-D spatial gradient measurement
+ on the video (usually a grayscale image). It
+ highlights regions of high spatial frequency
+ which most likely correspond to edges.
F_rotate: Rotates the input image.
F_sab: Applies shape adaptive blur.
-F_scale: Scale the input video size and/or convert the image format.
+F_scale: Scale the input video size and/or convert the image
+ format.
+F_scale_cuda: GPU accelerated video resizer.
+F_scdet: Detect video scene change.
+F_scroll: Scroll input video horizontally and/or vertically
+ by constant speed.
+F_selectivecolor: Apply cmyk adjustments to specific color ranges.
F_separatefields: Split input video frames into fields.
+F_setparams: Force field, or color property for the output video
+ frame.
F_setrange: Force color range for the output video frame.
F_showinfo: Show textual information for each video frame.
F_showpalette: Display frame palette.
F_shuffleframes: Shuffles video frames.
F_shuffleplanes: Shuffles video planes.
+F_sierpinski: Generate a Sierpinski carpet/triangle fractal, and
+ randomly pan around.
F_signalstats: Separates statistics from video analysis.
-F_smartblur: Blurs the input video without impacting
- the outlines. Through the settings you can
- select the radius,
- the strength and the threshold of luma and chroma.
+F_smartblur: Blurs the input video without impacting the outlines.
+ Through the settings you can select the radius, the
+ strength and the threshold of luma and chroma.
+F_smptebars: Generate SMPTE color bars.
+F_smptehdbars: Generate SMPTE HD color bars.
F_sobel: Applies sobel operator.
F_spp: Applies a simple post processing filter.
F_stereo3d: Converts video stereoscopic 3D view.
-F_super2xsai: Scales the input by 2x using
- the Super2xSal pixel art algorithm.
+F_super2xsai: Scales the input by 2x using the Super2xSal pixel art
+ algorithm.
F_swaprect: Swaps 2 rectangular objects in video.
F_swapuv: Swaps U and V components.
+F_tpad: Temporarily pad video frames.
F_tblend: Blend successive frames.
F_testsrc: Generate test pattern.
F_testsrc2: Generate another test pattern.
+F_thistogram: Compute and draw a color distribution histogram for
+ the input video across time.
F_tile: Tile several successive frames together.
F_tinterlace: Performs temporal field interlacing.
-F_tlut2: Compute and apply a lookup table from 2 successive frames.
+F_tlut2: Compute and apply a lookup table from two
+ successive frames.
+F_tmedian: Pick median pixels from successive frames.
+F_tmix: Mix successive video frames.
+F_tonemap: Conversion to/from different dynamic ranges.
F_transpose: Transposes input video.
+F_transpose_vaapi: VAAPI VPP for transpose.
F_unsharp: Sharpen or blur the input video.
+F_untile: Untile a frame into a sequence of frames.
F_uspp: Applies Ultra Simple/Slow Post-processing filter.
+F_v360: Convert 360 videos between various formats.
F_vaguedenoiser: Applies a Wavelet based Denoiser.
F_vectorscope: Video vectorscope.
F_vflip: Flips the input video vertically.
F_vfrdet: Variable frame rate detect filter.
+F_vibrance: Boost or alter saturation.
F_vignette: Makes or reverses a vignette effect.
Through the settings you can set the circle center
- position on a X-Y axis,choose the angle,
- the aspect and set the dithering of the vignette.
-F_w3dif: Applies Martin Weston three field deinterlace.
+ position on a X-Y axis,choose the angle, the aspect
+ and set the dithering of the vignette.
+F_w3fdif: Applies Martin Weston three field deinterlace.
F_waveform: Video waveform monitor.
F_weave: Weaves input video fields into frames.
F_xbr: Scales the input using xBR algorithm.
F_yadif: Deinterlaces the input image.
+F_yadif_cuda: Deinterlace CUDA frames.
+F_yaepblur: Yet another edge preserving blur filter.
F_yuvtestsrc: Generate YUV test pattern.
F_zoompan: Applies Zoom & Pan effect.
#
#
F_abench: Benchmark part of a filtergraph.
F_acompressor: Audio compressor.
-F_acontrast: Simple audio dynamic range compression/expansion filter.
+F_acontrast: Simple audio dynamic range compression/expansion
+ filter.
F_acrusher: Reduces audio bit resolution.
+F_acue: Delay filtering to match a cue.
F_adelay: Delays one or more audio channels.
+F_aderivative: Compute derivative of input audio.
F_aecho: Adds echoing to the audio.
F_aemphasis: Audio emphasis.
-F_aeval: Filters audio signal according to a specific expression.
+F_aeval: Filters audio signal according to specific expression.
F_afade: Fades in/out input audio.
-F_aformat: Convert the input audio to one of the specified formats.
+F_aformat: Convert the input audio to the specified format.
F_agate: Audio gate.
F_aiir: Apply infinite Impulse Response filter with supplied
coefficients.
+F_aintegral: Compute integral of input audio.
F_allpass: Applies a two-pole all-pass filter.
F_aloop: Loops audio samples.
+F_ametadata: Manipulate audio frame metadata.
+F_anlmdn: Reduce broadband noise from stream using
+ Non-Local Means.
F_anoisesrc: Generates a noise audio signal.
F_aperms: Set permissions for the output audio frame.
F_aphaser: Adds a phasing effect to the audio.
F_arealtime: Slows down filtering to match realtime.
F_aresample: Resamples audio data.
F_asetrate: Change the sample rate without altering the data.
-F_astats: Shows time domain statistics about audio frames
+F_asoftclip: Apply audio soft clipping - a type of distortion effect
+ where signal amplitude is saturated along a smooth
+ curve.
+F_astats: Shows time domain statistics about audio frames.
+F_asubboost: Boost subwoofer frequencies.
F_atempo: Adjusts audio tempo.
-F_atrim: Pick one continuous section from the input, drop the rest.
+F_atrim: Pick one continuous section from the input and drop
+ the rest.
F_bandpass: Applies a two-pole Butterworth band-pass filter.
F_bandreject: Applies a two-pole Butterworth band-reject filter.
F_bass: Boosts or cuts lower frequencies.
F_biquad: Applies a biquad IIR filter with the given coefficents.
F_chorus: Adds a chorus effect to the audio.
F_compand: Compresses or expands audio dynamic range.
-F_compensationdelay: audio compensation delay line.
-F_crossfeed: Apply headphone crossfeed which blends the left and right
- channels of a stereo audio recording. It is mainly used
- to reduce extreme stereo separation of low frequencies in
- order to produce more speaker like sound.
+F_compensationdelay: Audio compensation delay line.
+F_crossfeed: Apply headphone crossfeed which blends the left &
+ right channels of a stereo audio recording. It is
+ mainly used to reduce extreme stereo separation of
+ low frequencies to produce speaker like sound.
F_crystalizer: Simple Expand Audio Dynamic Range filter.
F_dcshift: Applies a DC shift to the audio.
-F_drmeter: Measure audio dynamic range where setting window length in
- seconds is used to split audio into segments of equal length.
+F_deesser: Apply de-essing to the audio.
+F_drmeter: Measure audio dynamic range where setting window
+ length in seconds is used to split audio into
+ segments of equal length.
F_dyaudnorm: Dynamic Audio Normalizer. When using this plugin,
be sure to “attach effect” to all audio tracks by dragging
the plugin to the 1st audio track and then right mouse
- clicking all subsequent audio tracks which brings up an menu.
+ clicking all subsequent audio tracks which brings up a menu.
Highlight the effect shown in the middle section and click OK.
F_earwax: Widens the stereo image. When using this plugin,
- be sure to “attach effect” to all audio tracks by dragging
- the plugin to the 1st audio track and then right mouse
- clicking all subsequent audio tracks which brings up an menu.
- Highlight the effect shown in the middle section and click OK.
+ be sure to “attach effect” to all audio tracks by
+ dragging the plugin to the 1st audio track and then
+ right mouse clicking all subsequent audio tracks
+ which brings up a menu. Then highlight the effect
+ shown in the middle section and click OK.
F_equalizer: Applies two-pole peaking equalization (EQ) filter.
-F_extrastereo: Increases difference between stereo audio
- channels. When using this plugin, be sure to
- “attach effect” to all audio tracks by dragging
- the plugin to the 1st audio track and then right mouse
- clicking all subsequent audio tracks which
- brings up an menu. Highlight the effect shown in the
- middle section and click OK.
+F_extrastereo: Increases difference between stereo audio channels.
+ When using this plugin, be sure to “attach effect” to
+ all audio tracks by dragging the plugin to the 1st
+ audio track and then right mouse clicking all of the
+ next audio tracks which brings up a menu. Highlight
+ the effect shown in the middle section and click OK.
F_flanger: Applies a flanging effect to the audio.
-F_haas: Apply Haas Stereo Enhancer for a more natural sounding pan effect
- or more clarity in the center of the mix. With this filter
- applied to mono signals it give some directionality and stretches
- its stereo image
+F_haas: Apply Haas Stereo Enhancer for a more natural
+ sounding pan effect or more clarity in the center of
+ the mix. With this filter applied to mono signals it
+ gives some directionality and stretches its stereo
+ image.
F_highpass: Applies a high-pass filter with 3dB point frequency.
-F_hilbert: Generate a Hilbert transform FIR coefficients.
+F_hilbert: Generate Hilbert transform FIR coefficients.
F_loudnorm: EBU R128 loudness normalization.
F_lowpass: Applies a low-pass filter with 3dB point frequency.
-F_mcompand: Multiband compress or expand audiodynamic range. The input audio
- is divided into bands which is like the crossover of a loudspeaker,
- resulting in flat frequency response when absent compander action.
+F_mcompand: Multiband compress or expand audiodynamic range.
+ The input audio is divided into bands which is like
+ the crossover of a loudspeaker, resulting in flat
+ frequency response when absent compander action.
+F_pan: Remix channels with coefficients (panning).
F_silenceremove: Removes silence.
F_sine: Generate sine wave audio signal.
-F_stereotools: Applies various stereo tools. When using this plugin,
- be sure to “attach effect” to all audio tracks by dragging
- the plugin to the 1st audio track and then right mouse
- clicking all subsequent audio tracks which brings up an menu.
- Highlight the effect shown in the middle section and click OK.
-F_stereowiden: Applies stereo widening effect. When using this plugin,
- be sure to “attach effect” to all audio tracks by dragging
- the plugin to the 1st audio track and then right mouse
- clicking all subsequent audio tracks which brings up an menu.
- Highlight the effect shown in the middle section and click OK.
+F_stereotools: Applies various stereo tools. When using this plugin,
+ be sure to “attach effect” to all audio tracks by
+ dragging the plugin to the 1st audio track and then
+ right mouse clicking all subsequent audio tracks
+ bringing up a menu. Highlight the effect shown
+ in the middle section and click OK.
+F_stereowiden: Applies stereo widening effect. When using this
+ plugin, be sure to “attach effect” to all audio
+ tracks by dragging the plugin to the 1st audio track
+ and then right mouse clicking all subsequent audio
+ tracks bringing up a menu. Highlight the effect
+ shown in the middle section and click OK.
F_treble: Boosts or cuts upper frequencies.
F_tremolo: Applies tremolo effect.
F_vibrato: Applies vibrato effect.
F_volume: Change input volume.
+F_volumedetect: Detect audio volume.
#
# audio plugins
#
-L_AM pitchshifter: runs a single write pointer and two read pointers
+L_AM pitchshifter: Runs a single write pointer and two read pointers
over a ringbuffer. The output is faded between the
- two readpointers according to the sine of the distance
- from the write pointer. The design is based on the
- mechanism of a mechanical pitchshifter.
-L_Aliasing: Effect that causes different signals to become aliases
- of one another when sampled..
-#Allpass delay line, cubic spline interpolation:
+ two readpointers according to the sine of the
+ distance from the write pointer. The design is based
+ on the mechanism of a mechanical pitchshifter.
+L_Aliasing: Effect that causes different signals to become
+ aliases of one another when sampled.
+#Allpass delay line, cubic spline interpolation:
#Allpass delay line, linear interpolation:
#Allpass delay line, noninterpolating:
-L_Analogue Oscillator: Simulates the output you get from an analogue synth's
- oscillators. You can get a reasonable emualtion of a 303's square.
+L_Analogue Oscillator: Simulates the output you get from an analogue
+ synth's oscillators. You can get a reasonable
+ emulation of a 303's square.
#4 x 4 pole allpass:
-L_Artificial latency: used to correct for latency between channels.
-L_Audio Divider (Suboctave Generator): Reduces the period of the signal by
- the factor given, and makes it a square wave in the process.
+L_Artificial latency: Used to correct for latency between channels.
+L_Audio Divider (Suboctave Generator): Reduces the period of the signal by the factor
+ given, and makes it a square wave in the process.
Has some amplitude tracking capability.
AudioScope: Convert input audio to video output representing the
audio power spectrum. Shows you the sound wave.
#L_Auto phaser:
L_Barry's Satan Maximiser: Compresses signals with a very short attack and
- decay, infinite ratio and hard knee. Gives good harsh
- (non-musical) distortion.
+ decay, infinite ratio and hard knee. Gives good
+ harsh (non-musical) distortion.
L_Bode frequency shifter: A popular analogue synth module, it works by
shifting all the frequencies of an input signal up or
down by a specified frequency
the input signal, in KHz.
L_Chebyshev distortion: Interesting distortion effect that is seeded
from incoming signal envelope.
+Chorus: Adds a chorus effect to the audio.
L_Comb Filter: Controls the distance between the filters peaks.
-L_Comb Splitter: Divides the input up into two parts with frequency
+L_Comb Splitter: Divides the input up into two parts with frequency
peaks at f Hz intervals, skewed by f/2 Hz between
- the two outputs.
+ the two outputs.
#Comb delay line, cubic spline interpolation:
#Comb delay line, linear interpolation:
#Comb delay line, noninterpolating:
-Compressor: Lessen the dynamic range between the loudest and quietest
- parts of an audio signal by boosting the quieter signals
- and attenuating the louder signals.
L_Constant Signal Generator: Add an output DC offset at the given amplitude
to the input signal. It has no real use other than for
- debugging and in modular synths.
-L_Crossfade: Controls the degree to which the inputs are mixed into
- the output. Value of -1 means that the output is just
- the A input, and a value of 1.0 means it is just the B.
+ debugging and in modular synths.
+L_Crossfade: Controls the degree to which the inputs are mixed
+ into the output. Value of -1 means that the output is
+ just the A input, and a value of 1.0 means it is just
+ the B.
L_Crossfade (4 outs): Controls the degree to which the inputs are mixed
- into the output. Value of -1 means the output is just
+ into the output. Value of -1 means the output is just
the A input, and a value of 1.0 means it is just the B.
L_Crossover distortion: Simulation of the distortion that happens in class
B and AB power amps when the signal crosses 0.
+Compressor: Lessen the dynamic range between the loudest and
+ quietest parts of an audio signal by boosting the
+ quieter signals and attenuating the louder signals.
DC Offset: Remove DC Offset, which is usually an undesirable
characteristic of a recording normally caused by
defective equipment. (Has no controls)
#L_DJ EQ (mono):
#L_DJ flanger:
L_Decimator: Reduces the effective sample rate, and reduces the
- bit depth of the input signal.
+ bit depth of the input signal.
L_Declipper: Removes clicks from input signals.
Delay audio: Delay the audio by a specified time offset.
#L_Delayorama:
Denoise: Reduce audio background noise.
DenoiseFFT: Noise removal from audio using FFT editing.
-Despike: Detect and eliminate out of range impulse values.
+Despike: Detect and eliminate out of range impulse values.
L_Diode Processor: Mangles the signal as if it had been passed through
a diode rectifier network.
-L_Dyson compressor: Compress peaks to reduce dynamic range and create
- room to increase audio levels
+L_Dyson compressor: Compress peaks to reduce dynamic range and
+ create room to increase audio levels
EQ Graphic: Graphic equalizer which sets the output levels for
specified frequency bands.
EQ Parametric: Parametric equalizer to show and output levels for
L_Exponential signal decay: Time for the echoes to decay by 60 DCBs.
#L_FM Oscillator:
L_Fast Lookahead limiter: A limiter with an attack time of 5ms. It adds
- just over 5ms of lantecy to the input signal, but
+ just over 5ms of lantecy to the input signal, but
guarantees no signals over the limit, and tries to
- get the minimum amount of distortion.
-L_Fast overdrive: Compresses the extreme peaks to make a sound similar
- to an overdriven amplifier.
-L_Flanger: Digital flanger implementation. Uses excursion,
- controlled bandwidth modulation function, which makes
- the modulation less repetitive and noticable.
+ get the minimum amount of distortion.
+L_Fast overdrive: Compresses the extreme peaks to make a sound
+ similar to an overdriven amplifier.
+Flanger: Adds a flanger effect to the audio.
+L_Flanger: Digital flanger implementation. Uses excursion,
+ controlled bandwidth modulation function, which
+ makes the modulation less repetitive and noticable.
L_Foldover distortion: Uses a sine wave approximation to simulate
valve style foldover distortion.
L_Fractionally Addressed Delay Line: Fixed ring buffer delay implementation.
signals based on a specific algorithm. Common use
of reverb is simulate music played in a closed room.
L_Frequency tracker: Controls the level of damping applied to the output.
- High values make the frequency output jump around,
- low values make it a bit slow to respond.
+ High values make the frequency output jump
+ around, low values make it a bit slow to respond.
L_GLAME Butterworth Highpass: Cuts off frequencies below a certain point.
L_GLAME Butterworth Lowpass: Cuts off frequencies above a certain point.
-L_GSM simulator: Encodes and decodes signal using the GSM voice
- compression system. Has the effect of making it sound
- like being sent over a European mobile phone network.
-L_GVerb: A mono In, stereo Out reverb implementation.
+L_GSM simulator: Encodes and decodes signal using the GSM voice
+ compression system. Has the effect of making it
+ sound like being sent over a European mobile phone
+ network.
+L_GVerb: A mono In, stereo Out reverb implementation.
Gain: Add gain, input level, to increase/decrease loudness.
#L_Gate:
L_Giant flange: A normal flanger with excessively long delay times.
-L_Glame Bandpass Analog Filter: IIR bandpass filter modeled after a
- n analog circuit.
+L_Glame Bandpass Analog Filter: IIR bandpass filter modeled after an
+ analog circuit.
L_Glame Bandpass Filter: Allows you to tweak the number of stages used
- for filtering. Every stage adds two more poles, which
- leads to a steeper dropoff.
+ for filtering. Every stage adds two more poles,
+ which leads to a steeper dropoff.
#L_Glame Butterworth X-over Filter:
-L_Glame Highpass Filter: IIR highpass filter allows you to tweak the
- number of stages used for filtering. Every stage adds
- 2 more poles, which leads to steeper dropoff.
+L_Glame Highpass Filter: IIR highpass filter allows you to tweak the number
+ of stages used for filtering. Every stage adds 2
+ more poles, which leads to steeper dropoff.
#L_Glame Lowpass Filter:
L_Gong beater: Simulates the action of a beator on a gong surface,
used to trigger the gong physical model.
L_Hard Limiter: Brick hard limiter with residue mixer.
L_Harmonic generator: Allows you to add harmonics and remove the
fundamental from any audio signal.
-L_Hermes Filter: Simulation of a modern analogue synth called a Pro Tone,
-L_Higher Quality Pitch Scaler: Pitch shifter implementation that scales
- the harmonics appropriately with the base frequencies.
+L_Hermes Filter: Simulation of a modern analogue synth - a Pro Tone,
+L_Higher Quality Pitch Scaler: Pitch shifter implementation that scales the
+ harmonics appropriately with the base frequencies.
L_Hilbert transformer: Phase shifts the input signal by 90 degrees. It
outputs the 90 degree phase shifted signal and the
unshifted signal, both delayed by an equal amount.
L_Impulse convolver: Convolver for a set of short impulses which have to
be compiled in.
-Interpolate: Generate a smooth curves based on sound - currently,
- does not appear to work. (Has no controls).
+Interpolate: Generate a smooth curve based on sound (currently,
+ does not appear to work). Has no controls.
Invert Audio: Reverses the numerical sign of the digital audio.
(Has no controls).
L_Inverter: Utility plugin that inverts the signal.
L_LS Filter: Filter similiar to the filter used in giga sampler.
Live Audio: Reads audio directly from the soundcard input,
replacing any audio on track.
-Loop audio: Loop some number of samples of audio over and over.
+Loop audio: Loop some number of samples of audio over & over.
+#Overlay: Overlay Top or Bottom track in Add/Multiply mode.
L_Mag's Notch Filter: Allows you to tweak the number of stages used for
filtering. Every stage adds two more poles, which
leads to a steeper dropoff.
L_Matrix Spatialiser: Simple spatializer to control the width of a
- stereo signal.
+ stereo signal.
#L_Matrix; MS to Stereo:
#L_Matrix; Stereo to MS:
L_Modulatable delay: A delay whose tape is modulated at audio rate.
L_Mono to Stereo splitter: Takes mono input signal, and outputs it to
both left and right channel.
-L_Multiband EQ: Multiband graphical equalizer implemented using FFT.
+L_Multiband EQ: Multiband graphical equalizer implemented using
+ FFT.
L_Multivoice Chorus: Implementation of a Multivoice chorus algorithm,
using a sync based noise interpolation method to
- produce a modulation law making it possible to have
- many voices without the metallic, artificial sound.
+ produce a modulation law making it possible to
+ have many voices without the metallic, artificial
+ sound.
#L_Nonbandlimited single-sample impulses (Frequency; Control):
-Overlay: Overlay Top or Bottom track in Add/Multiply mode.
-L_Pitch Scaler: Pitch shifter implementation that scales the harmonics
- appropriately with the base frequencies.
+L_Pitch Scaler: Pitch shifter implementation that scales the
+ harmonics appropriately with the base frequencies.
Pitch shift: Uses FFT to try to change the pitch without
changing the duration.
L_Plate reverb: Physical model of a steel plate reverb. It uses 8
- linear waveguides to model the plate.
+ linear waveguides to model the plate.
L_Pointer cast distortion: Distortion is created by treating the floating
point repesentation of the input signal as a 0.32 1's
complement fixed point integer. Not musical but still
- recognizable. Makes interesting noises.
+ recognizable. Makes interesting noises.
L_Rate shifter: Stretches or compresses the input with a ringbuffer.
-Remove Gaps: Remove silent gap (below DB threshold) which persist
- for more than the time limit.
-ResampleRT: Allows you to convert an audio file from one
+Remove Gaps: Remove silent gap (below DB threshold) which
+ persist for more than the time limit.
+ResampleRT: Allows you to convert an audio file from one
sample rate to another.
-L_Retro Flanger: Model of someone flanging the input. Models the tape
- saturation effects and frequency smear of a manual
- flanger. Results are distorted, but more subtle
- flanger sound than you get from a digial flanger.
+L_Retro Flanger: Model of someone flanging the input. Models the
+ tape saturation effects and frequency smear of a
+ manual flanger. Results are distorted, but more
+ subtle flanger sound than from a digital flanger.
Reverb: Reflections of sound to add depth and fullness.
Simulates creation of a large number of reflections
- (lots of walls) which build up and then decay.
+ (lots of walls) which build up and then decay.
L_Reverse Delay (5s max): A reverse delay.
-Reverse audio: Play the audio backwards.
+Reverse audio: Play the audio backwards.
L_Ringmod with LFO: Simple ring modulator and LFO.
L_Ringmod with two inputs: Simple 2 input ring modulator.
-L_SC1: High quality RMS compressor designed for musical work.
+L_SC1: High quality RMS compressor for musical work.
L_SC2: Compressor with sidechain.
L_SC3: Stereo compressor with sidechain input.
-L_SC4: Stereo compressor with variable envelope follower for
- RMS / peak behavior.
-L_SC4 mono: Mono compressor with variable envelope follower for
- RMS / peak behavior.
+L_SC4: Stereo compressor with variable envelope follower
+ for RMS / peak behavior.
+L_SC4 mono: Mono compressor with variable envelope follower
+ for RMS / peak behavior.
L_SE4: Stereo expander with variable envelope follower for
RMS / peak behavior.
-L_Signal sifter: Sorts and mixes blocks of the input signal to give a
- bumpy ramp effect. Can produce some interesting noises.
+L_Signal sifter: Sorts and mixes blocks of the input signal to give a
+ bumpy ramp effect. Can produce interesting noises.
L_Simple amplifier: Controls the gain of the input signal in dB's.
#L_Simple delay line, cubic spline interpolation:
#L_Simple delay line, linear interpolation:
#L_Smooth Decimator:
SoundLevel: Displays the Max/RMS sound level in decibels.
Spectrogram: Visual representation of the sound levels at
- specified frequencies as they vary with time.
+ specified frequencies as they vary with time.
L_State Variable Filter: Oversampled state variable filter with tweaks.
-L_Step Demuxer: Inputs up to 8 signals and switches between them on
+L_Step Demuxer: Inputs up to 8 signals & switches between them on
output when the signal on the clock input goes high.
L_Surround matrix encoder: Allows you to encode 4 channels of sound into
- a stereo compatible stream that will be decoded by a
- Dolby1 Surround/Pro-Logic decoder into Left, Right,
+ a stereo compatible stream that will be decoded by
+ a Dolby1 Surround/Pro-Logic decoder into Left, Right,
Center and Surround signals.
-Synthesizer: Generate synthesizer sounds; to set key data, turn on
- Generate keyframes while tweeking.
-L_Tape Delay Simulation: Models the tape motion and some smear effect,
-Time Stretch RT: Change the speed of an audio signal without affecting
- its pitch.
+Synthesizer: Generate synthesizer sounds; to set key data, turn
+ on Generate keyframes while tweeking.
+L_Tape Delay Simulation: Models the tape motion and some smear effect.
+Time Stretch RT: Change the speed of an audio signal without
+ affecting its pitch.
+Tremolo: Applies a tremolo effect to the audio.
#L_Transient mangler:
#L_Triple band parametric with shelves:
#L_Valve rectifier:
L_Valve saturation: Model of valve (tube) distortion, lacking some of
the harmonics you would get in a real tube amp.
-L_Vocoder: A category of voice codec that analyzes and synthesizes
- the human voice signal for audio data compression,
- multiplexing, voice encryption, voice transformation,+.
+L_Vocoder: A category of voice codec that analyzes and
+ synthesizes the human voice signal for audio data
+ compression, multiplexing, voice encryption, voice
+ transformation,+.
L_VyNil (Vinyl Effect): Sounds like it is being played from a record.
L_Wave Terrain Oscillator: x and y move the cursor around on a 2D
landscape wavetable used to generate the output.
L2_Calf Transient Designer: Used to modify the envelope of percussive
signals like drum sounds or percussion instruments.
L2_Calf Vintage Delay: Simple simulation of tape echo with a filter
- in a feedback loop and BPM-based toime setting.
+ in a feedback loop and BPM-based time setting.
L2_Calf Vocoder: Modulates the frequency response of a carrier signal
by measuring response of a modulator signal in realtime.
L2_Calf Wavetable: Synthesizer based on predefined wavetables with ADSR
Crossfade: Creates a smooth transition from one audio source
edit to another. The crossfade has the first
source fade out while the second fades in.
-BandSlide: Bands slide across video and you see the image slide.
-BandWipe: Bands wipe across the video and you see the mask slides.
-Dissolve: A soft dissolve transition between two video segments,
- The left segment turns more transparent while at the
- same time the right segment materializes into place.
-Flash: The video flashes when transitioning between segments.
-IrisSquare: Video switches segments via a small rectangular view
- that gradually grows to full size.
+BandSlide: Bands slide across video to see the image slide.
+BandWipe: Bands wipe across the video to see the mask slides.
+Dissolve: A soft dissolve transition between two video
+ segments. The left segment turns more transparent
+ while at the same time the right segment
+ materializes into place.
+Flash: Video flashes when transitioning between segments.
+IrisSquare: Video switches segments via a small rectangular
+ view that gradually grows to full size.
Shape Wipe: Wipe a specific shape across the video. Available
- shapes are: burst, circle, clock, heart, specks, spiral,
- tile2x2h, tile2x2v.
+ shapes are: Butterfly, burst, circle-s, clock, cloud-s,
+ cross-s, diagonal-s, diamond-s, door-s, gravity,
+ heart, linear-s, Plasma, specks, spiral, tile-s, and
+ Venetian blinds-s.
Slide: Image slides into view - can set: Left/Right/In/Out.
Wipe: Wipe the image across screen starting left or right.
-Zoom: Zoom out video at X/Y magnification for some seconds.
+Zoom: Zoom out video at X/Y magnification for X seconds.