ChromaKeyWindow::ChromaKeyWindow(ChromaKey *plugin)
: PluginClientWindow(plugin,
- 320,
- 220,
- 320,
- 220,
+ xS(320),
+ yS(220),
+ xS(320),
+ yS(220),
0)
{
this->plugin = plugin;
void ChromaKeyWindow::create_objects()
{
- int x = 10, y = 10, x1 = 100;
+ int xs10 = xS(10), xs100 = xS(100);
+ int ys10 = yS(10), ys30 = yS(30), ys50 = yS(50);
+ int x = xs10, y = ys10, x1 = xS(100);
BC_Title *title;
add_subwindow(title = new BC_Title(x, y, _("Color:")));
- x += title->get_w() + 10;
+ x += title->get_w() + xs10;
add_subwindow(color = new ChromaKeyColor(plugin, this, x, y));
- x += color->get_w() + 10;
- add_subwindow(sample = new BC_SubWindow(x, y, 100, 50));
- y += sample->get_h() + 10;
- x = 10;
+ x += color->get_w() + xs10;
+ add_subwindow(sample = new BC_SubWindow(x, y, xs100, ys50));
+ y += sample->get_h() + xs10;
+ x = xs10;
add_subwindow(new BC_Title(x, y, _("Slope:")));
add_subwindow(slope = new ChromaKeySlope(plugin, x1, y));
- y += 30;
+ y += ys30;
add_subwindow(new BC_Title(x, y, _("Threshold:")));
add_subwindow(threshold = new ChromaKeyThreshold(plugin, x1, y));
- y += 30;
+ y += ys30;
add_subwindow(use_value = new ChromaKeyUseValue(plugin, x1, y));
- y += 30;
+ y += ys30;
add_subwindow(use_colorpicker = new ChromaKeyUseColorPicker(plugin, this, x1, y));
- y += use_colorpicker->get_h() + 10;
+ y += use_colorpicker->get_h() + xs10;
add_subwindow(new ChromaKeyReset(plugin, this, x, y));
color_thread = new ChromaKeyColorThread(plugin, this);
: BC_FSlider(x,
y,
0,
- 200,
- 200,
+ xS(200),
+ yS(200),
(float)0,
(float)100,
plugin->config.threshold)
: BC_FSlider(x,
y,
0,
- 200,
- 200,
+ xS(200),
+ yS(200),
(float)0,
(float)100,
plugin->config.slope)
plugin->config.red = (float)(output & 0xff0000) / 0xff0000;
plugin->config.green = (float)(output & 0xff00) / 0xff00;
plugin->config.blue = (float)(output & 0xff) / 0xff;
+ gui->lock_window("ChromaKeyColorThread::handle_new_color");
gui->update_sample();
+ gui->unlock_window();
plugin->send_configure_change();
return 1;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glDisable(GL_BLEND);
SET_TRACE
- return 0;
#endif
+ return 0;
}