get_output()->to_texture();
get_output()->enable_opengl();
- unsigned int frag_shader = 0;
- frag_shader = VFrame::make_shader(0,
- invert_frag,
- 0);
+ unsigned int frag_shader = VFrame::make_shader(0, invert_frag, 0);
glUseProgram(frag_shader);
glUniform1i(glGetUniformLocation(frag_shader, "tex"), 0);
glUniform1i(glGetUniformLocation(frag_shader, "do_r"), config.r);