combination with the active region determine where material is
inserted when loading files. If the files are loaded with one of
the insertion strategies which do not delete the existing project,
- the armed tracks will be used as destination tracks.
+ the armed tracks will be used as destination tracks. Note that disarming
+ a track does not prevent you from dragging or attaching an Effect/Plugin
+ onto a disarmed track - this is not considered an edit in this case.
\end{description}
\begin{description}
simultaneously. Gang also causes Nudge parameters to synchronize
across all the ganged tracks.
\item[Master Track] Mark a track as \textit{master} serves when using \textit{Gang Channels} or \textit{Gang Media} mode. See \nameref{sub:displaying_tracks_ganged}
-\item[Track Data Height] \index{track height} this up/down toggle symbol to the immediate right
+\item[Track Data Height] \index{track!height} this up/down toggle symbol to the immediate right
of the 5 attributes, is used to individually resize each track. This makes
it very easy to temporarily expand or contract the size of that track either
by clickin with the left mouse button or using the middle wheel up/down.
with the arm option enabled, the other faders should follow. Hold
down the Shift key and drag a fader to center it on the original
source value (0 for audio, 100 for video).
-\item[Mixer] \index{mixer toggle} in the expanded patchbay for that track designates
+\item[Mixer] \index{mixers!toggle} in the expanded patchbay for that track designates
the multi-camera mixer mode.
\item[Overlay mode] \index{overlay pulldown} in the expanded patchbay is used for
porter-duff operations and is full explained in
toggle the track arming status. Press Shift-Tab while the cursor is
over a track to toggle the arming status of every other track.
-\paragraph{Automatic audio mappings} \index{audio map} Several convenience functions
+\paragraph{Automatic audio mappings} \index{audio!map} Several convenience functions
are provided for automatically setting the panning to several common
standards. They are listed in the Audio menu. These functions only
affect armed audio tracks. They are:
\begin{description}
-\item[Audio~$\rightarrow$~Map 1:1] \index{audio map 1:1} This maps every track to
+\item[Audio~$\rightarrow$~Map 1:1] \index{audio!map 1:1} This maps every track to
its own channel and wraps around when all the channels are
allocated. It is most useful for making 2 tracks with 2 channels map
to stereo and for making 6 tracks with 6 channels map to a 6 channel
sound card.
-\item[Audio~$\rightarrow$~Map 5.1:2] \index{audio map 5.1:2} This maps 6 tracks to 2
+\item[Audio~$\rightarrow$~Map 5.1:2] \index{audio!map 5.1:2} This maps 6 tracks to 2
channels. The project should have 2 channels when using this
function. Go to \texttt{Settings $\rightarrow$ Format} to set the
output channels to 2. This is most useful for down-mixing 5.1 audio
\section{Manipulating Tracks}%
\label{sec:manipulating_tracks}
-\index{tracks pulldowns}
+\index{track!pulldown}
Tracks in \CGG{} either contain audio or video. There is no special
designation for tracks other than the type of media they contain.
the other tracks.
\end{description}
-The \textbf{Audio} \index{audio pulldowns} and \textbf{Video pulldowns} \index{video pulldowns} each contain an
+The \textbf{Audio} \index{audio!pulldowns} and \textbf{Video pulldowns} \index{video!pulldown} each contain an
option to add a track of their specific type. In the case of audio,
the new track is put on the bottom of the timeline and the output
channel of the audio track is incremented by one. In the case of
\subsection{Displaying tracks: Ganged mode}%
\label{sub:displaying_tracks_ganged}
-\index{tracks: ganged mode}
+\index{track!ganged mode}
Often users working on media where Audio is the main focus, want all of a media's audio channels, whether stereo or 5:1 channels, to be treated as a single unit. They are more familiar with working with a DAW (Digital Audio Workstation software) and find that it takes extra work and a lot more care to have to individually manage audio tracks rather than have them automatically edited as a ganged group.
-To get this capability, there is a \textit{Gang Tracks} \index{gang tracks toggle} toggle button on the main timeline controls to switch between 3 modes of working with multiple channels so that the tracks are automatically edited as a single unit. Operations affected include edits such as cuts, moving sections, and adding plugins. Group masters are marked by the \textit{Master Track} \index{master track} toggle in the patchbays \index{patchbay}. A track gang group begins on a master track, and extends to, but not including, the next master track. The 3 \textit{Gang Tracks} modes are:
+To get this capability, there is a \textit{Gang Tracks} \index{gang tracks toggle} toggle button on the main timeline controls to switch between 3 modes of working with multiple channels so that the tracks are automatically edited as a single unit. Operations affected include edits such as cuts, moving sections, and adding plugins. In addition to letting you work on the tracks of a group as one, you also get a saving of space on the timeline that makes it easier to view and edit the tracks. Group masters are marked by the \textit{Master Track} \index{master track} toggle in the patchbays \index{patchbay}. A track gang group begins on a master track, and extends to, but not including, the next master track. The 3 \textit{Gang Tracks} modes are:
\begin{enumerate}
\item \textbf{Gang None:} this is the default mode and is the traditional way Cinelerra operates. If you never toggle the "Gang Tracks" button, everything operates normally as it always has. In this mode, the button icon looks like 3 tracks with $\dots$ on the end and all tracks are visible on the timeline. See figure~\ref{fig:gang-track-01}
-\end{enumerate}
\begin{figure}[htpb]
\centering
\caption{Gang None: only the video track is master. We see all tracks both master and non-master (default)}
\label{fig:gang-track-01}
\end{figure}
-
-\begin{enumerate}[start=2]
- \item \textbf{Gang Channels:} in this mode, all \textit{Master Tracks}
-are shown. The exception is when there is no
-Master video, no Master audio or no Master subtitle track, in which case for
-each the first track of video, audio, and subtitle will be shown. For users who
-routinely switch the track order frequently, the patchbay has the \textit{Master Track} icon to set your own preference.
-Stereo tracks, or 5:1 channels/any number of audio tracks, are drawn as 1 audio track for the purpose of making changes on that single track which are propagated to all of its other channel tracks automatically. This is the DAW-like mode. The \textit{Gang Tracks} button icon looks like 2 tracks and only the first video and first audio tracks will be shown. See figure~\ref{fig:gang-track-02}
-\end{enumerate}
+ \item \textbf{Gang Channels:} in this mode, all \textit{Master Tracks} are shown. The exception is when there is no Master video, no Master audio or no Master subtitle track, in which case for each the first track of video, audio, and subtitle will be shown. For users who routinely switch the track order frequently, the patchbay has the \textit{Master Track} icon to set your own preference. Stereo tracks, or 5:1 channels/any number of audio tracks, are drawn as 1 audio track for the purpose of making changes on that single track which are propagated to all of its other channel tracks automatically. This is the DAW-like mode. The \textit{Gang Tracks} button icon looks like 2 tracks and only the first video and first audio tracks will be shown. See figure~\ref{fig:gang-track-02}
\begin{figure}[htpb]
\centering
\label{fig:gang-track-02}
\end{figure}
-\begin{enumerate}[start=3]
\item \textbf{Gang Media:} this mode only shows the \textit{Master Tracks} of the media but changes are propagated to the appropriate other related tracks (even if they are not visible). The \textit{Gang Tracks} button icon looks like a single track. See figure~\ref{fig:gang-track-03}
\end{enumerate}
The current \textit{Gang Tracks} mode is saved across sessions and will be saved in your project. Although most likely users will work in the \textit{Gang None} mode, users more familiar with DAW software will tend to use the \textit{Gang Channel}s mode.
-More details ares described next about master tracks. Each patchbay has a \textit{Master Track} button on the extreme right of the patchbay. These mark which tracks of the media are master tracks. The span of tracks between the gang group masters are the gang track group. The master track toggles can be disabled/enabled as the user wishes to create the desired track groups. Normal file loads will mark the first stream of each file loaded as a master, if the media is loaded with insertion strategy of\textit{ Replace current project}, \textit{Replace current project and concatenate tracks} or \textit{Append in new tracks}. Frequently, editing is done on video, audio, or audio/video groups to maintain timeline synchronization. By grouping related tracks, this procedure is much more automatic.
+More details are described next about master tracks. Each patchbay has a \textit{Master Track} button on the right of the patchbay. These mark which tracks of the media are master tracks. The span of tracks between the gang group masters are the gang track group. The master track toggles can be disabled/enabled as the user wishes to create the desired track groups. Normal file loads will mark the first stream of each file loaded as a master, if the media is loaded with insertion strategy of\textit{ Replace current project}, \textit{Replace current project and concatenate tracks} or \textit{Append in new tracks}. Frequently, editing is done on video, audio, or audio/video groups to maintain timeline synchronization. By grouping related tracks, this procedure is much more automatic.
Previously existing projects created before the addition of ganged tracks, will have ALL tracks marked as master tracks and changing the \textit{Gang Tracks} button mode will have no effect. The user will have to properly designate which track is the master track and disabling the others in order to make use of the toggle modes.
NOTES:
\begin{itemize}
- \item When in \textit{Gang Channels} or \textit{Gang Media} mode, if the first audio track is not disarmed, but any of its connected channel tracks are, the disarm of those channels are ignored and all channels are treated as being armed. This is to be consistent with the purpose of using this mode; the purpose being that any edits to the first master track are automatically propagated to all other channels.
+ \item When in \textit{Gang Channels} or \textit{Gang Media} mode, if the first audio track is not disarmed, but any of its connected channel tracks are, the disarm of those channels are ignored and all channels are treated as being armed. This is to be consistent with the purpose of using this mode; the purpose being that any edits to the first master track are automatically propagated to all other channels. \textit{Warning}: this behavior is contrary to the default of \CGG{} whereby an unarmed track never undergoes any alteration. This exception was made to mimic the behavior of DAWs, where the various channels of an audio track are combined into a single "line", and it makes no sense to talk about armed or unarmed channels.
\item It may be better when using the \textit{Gang Channels} or \textit{Gang Media} mode to make any changes
to the first audio channel to be automatically duplicated before reverting to the \textit{Gang None} mode to make other changes. Once you start changing individual channels (that is, audio tracks) so that they are no longer coordinated in their edits/plugins, it may be more difficult to switch back to \textit{Gang Channels} mode and get the desired results since the channels may no longer be lined up.
- \item Gang modes should not be used with Multi-camera/Mixers because they have very specific
-operational capabilities which are not compatible with the way that Ganging works.
+ \item Gang modes should not be used with Multi-camera/Mixers because they have very specific operational capabilities which are not compatible with the way that Ganging works.
+ \item Gang flags in the patchbay specifically when in \textit{Gang Channels} or \textit{Gang Media} modes will operate as set in the Master Track. For example, if when in \textit{Gang Channels} mode, you turn off “Play track” on the visible audio track, none of the associated channels (i.e. the other stereo or other 5 channels) will play. And if in \textit{Gang Media} mode, if you turn on “Play track” for the Master Track, all associated video and audio tracks will play unless you turned off “Play track” for some of the associated audio/video slave tracks which will not play.
+ \item When adding a Plugin/Effect in \textit{Gang Channels} or \textit{Gang Media} mode to the track, highlighted selected region, or In/Out pointers area via dragging the plugin from the Resources Window the plugin will be added on the master and all slave tracks. If using the Audio or Video pulldown, \textit{Attach Effect} option and you want to propagate the effect to all slave tracks, make sure that the checkbox for "Attach single standalone and share others" in the Dialog window is checked. However, currently when using the right mouse button (RMB) on the master track to \textit{Attach effect}, the effect will only be inserted on that track.
\end{itemize}
\section{Two Screen Editing}%
timeline stays unchanged while new resources are brought in. Go to
the Resources window \index{resources window} and select the Media folder. The newly loaded
resources will appear. Double click on a resource or drag it from
-the media side of the window over to the Viewer window \index{viewer window}.
+the media side of the window over to the Viewer window \index{viewer!window}.
Check to make sure there are enough armed tracks on the timeline to
put the subsections of source material that you want. Usually this
timeline and select the paste button. Assuming no In/Out points are
defined on the timeline this performs a cut and paste operation.
-Most editing operations are listed in the \textit{Edit} pulldown \index{edit pulldown}. Some of
+Most editing operations are listed in the \textit{Edit} pulldown \index{edit!pulldown}. Some of
them have a button on the program control toolbar as well as a
keyboard shortcut. The keyboard shortcut is in parenthesis here.
\begin{description}
\item [Split | Cut] (x) Delete the selected area and put it in
- the cut buffer for future pasting.
+ the cut buffer for future pasting. If a cut is made on the \textit{Insertion Point} only, without selecting a region, \textit{hard edges} are created.
\item[Copy] (c) Copy the selected area and put it in the cut
buffer for future pasting.
\item[Paste] (v) Paste the material that is in the cut buffer.
best to have \texttt{Settings $\rightarrow$ Align cursor on
frames} \index{align cursor on frames}. When a blade cut occurs, the edges are created as
\textit{hard edges}. \index{hard edge} These are edges that cannot be deleted by
-track optimizations \index{timeline optimization}.
+track optimizations \index{timeline!optimization}.
%
\CGG{} has built-in optimization on the timeline. So that whenever
two parts on the timeline are sequential frames, it automatically
button 1 to toggle off/on the hard edge marker on all tracks
simultaneously.
+\paragraph{NOTE:} Hard Edges do not allow trim operations. For more details see: \nameref{sec:trimming}.
\section{Drag and Drop Editing}%
\label{sec:drag_drop_editing}
\begin{enumerate}
\item Create some video and audio tracks on the timeline using
- the \textit{Video} \index{video pulldown} and \textit{Audio} \index{audio pulldown} pulldowns.
+ the \textit{Video} \index{video!pulldown} and \textit{Audio} \index{audio!pulldown} pulldowns.
\item Open the Media folder in the Resources window. Make sure
the necessary tracks are armed and drag a media file from the
Resources window to the timeline \index{timeline}. If the media has video, drag it
\subsection{Copy/Paste Behavior}%
\label{sub:copy_paste_behavior}
-\index{drag and drop: MMB options}
+\index{drag and drop!MMB options}
There are many options for moving, copying, pasting, inserting, and
deleting selected \textit{edits}, more commonly referred to by the
user as \textit{clips}, when in the Drag and Drop (arrow) editing
mode. This makes it easier to avoid constantly having to disarm/arm
-tracks. To create a selection \index{edits selection} move the cursor over the clip and
+tracks. To create a selection \index{edit!selection} move the cursor over the clip and
just click the left mouse button; remove a selection by left mouse
button click again. This will mark your selection with a colored
border which contains some red. The easiest way to initially use
of the hairline cursor. This destroys the
current edits in that space.\\
- Overwrite & Ctrl-Shift-P & Pastes plugins that are in the Copy
+ Overwrite plugins & Ctrl-Shift-P & Pastes plugins that are in the Copy
buffer to current location but no
clip. Plugins.\\
\bottomrule
\label{syb:snapping_cutting_dragging}
\index{snap}
-\paragraph{Cutting/Snapping edits} \index{edits: cut with snap} cuts from an edit handle to the
+\paragraph{Cutting/Snapping edits} \index{edit!cut with snap} cuts from an edit handle to the
insert point. There are Edit Panel buttons which normally are used
to move to the previous or next edit handle/label.
\end{tabular}
\end{center}
-\paragraph{Drag Snapping} \index{edits: drag with snap} if you hold down the Ctrl + Alt keys while
+\paragraph{Drag Snapping} \index{edit!drag with snap} if you hold down the Ctrl + Alt keys while
dragging using the mouse, once the clip gets near to an edit, a
label, an in/out pointer or the start/end of the timeline, the
dragged clip will snap next to that marker. The 2 will now be
\subsection{Grouping edits}%
\label{sub:grouping_edits}
-\index{edits: grouping}
+\index{edit!grouping}
\CGG{} recognizes as a group, the edits of different armed tracks
that have aligned beginnings, regardless of whether they have the
method of Grouping of edits is performed as follows:
\begin{enumerate}
-\item Select \index{edits selection} each of the clips you would like to be part of a
+\item Select \index{edit!selection} each of the clips you would like to be part of a
group.
\item Use the desired Copy mode as described above to get into
the buffer.
\subsection{Dragging Groups}%
\label{sub:dragging_groups}
-\index{edits: dragging group}
+\index{edit!dragging group}
Dragging while in \textit{Drop and Drag editing mode} (arrow mode)
-is really easy. Just select \index{edits selection} the clip or clips you want to drag
+is really easy. Just select \index{edit!selection} the clip or clips you want to drag
using the left mouse button, then put your cursor over one of them
and drag while holding down the left mouse button. Keyframes,
autos, labels, and plugins will also be dragged. Dragging honors
\subsection{Selection Methods}%
\label{sub:selection_method}
-\index{edits selection}
+\index{edit!selection}
+\index{active region}
Concerning \textit{Selection} methods, the following information is
partially pertinent to all editing, but is most important to keep in
is input for the vertical style cut/paste drag/drop editing.
More recently, in addition to the column oriented timeline drag
-selection, there is now \textit{group} \index{edits: grouping} capabilities which have
+selection, there is now \textit{group} \index{edit!grouping} capabilities which have
various \textit{edit} selections. These are created in the Drag and
Drop editing mode by clicking edits to toggle
select/deselection. These groups are input to a different (more
\item Release the Alt key
\end{enumerate}
-\section{Inter-View Mode\;/\;Identifying Source Targets}%
+\section{Inter-View Mode -- Identifying Source Targets}%
\label{sec:inter-view_identifying_source_target}
\index{inter-view}
\end{itemize} Figure~\ref{fig:inter-view01} shows an example of the
Inter-View mode mapping preview mini-window.
\begin{figure}[ht]
+ \centering
\includegraphics[width=0.8\linewidth]{inter-view01.png}
\caption{Inter-View mode: white bar$\rightarrow$source; red
bar$\rightarrow$timeline}
\label{fig:inter-view01}
\end{figure}
+There is a second usage of Inter-View mode that can be helpful if
+some tracks have become misaligned, such as in the case of 2 audio
+channels no longer being in sync. You can use this mode to get them
+back in alignment.
+
Explanation of how to use Inter-View mode will be described here
next.
\item Ctrl-click on the bottom bar and the timeline and composer
are re-positioned to the beginning of that edit.
\item Shift-click on the bottom bar and a \textit{selection} is
- made of that section in the timeline and the composer is updated
+ made of that section in the timeline and the compqoser is updated
with that start position.
\end{itemize}
\subsection{Edit Length}%
\label{sub:edit-lenght}
-\index{edit lenght}
+\index{edit!length}
To set the length of an edit in the timeline, select the region
which contains the edit to be modified. Now select the menu bar
\label{fig:multi-view01}
\end{figure}
-\section[ShuttlePROv2 and ShuttleXpress Jog Wheels for Editing]{ShuttlePROv2 and ShuttleXpress Jog Wheels for Editing\protect\footnote{programmatic specifications from Eric Messick}}%
+\section[ShuttlePROv2 and ShuttleXpress Jog Wheels for Editing]{ShuttlePROv2 and ShuttleXpress Jog Wheels for Editing}%
\label{sec:shuttle_jog_wheels_editing}
\index{shuttle pro v2 and shuttlexpress}
-The ShuttlePROv2 and ShuttleXpress are affordable jog wheels which
+The ShuttlePROv2 and ShuttleXpress are affordable jog wheels\protect\footnote{programmatic specifications from Eric Messick} which
can be useful for working with Cin, especially if you do a lot of
playing forward/backward, fast/slow/normal, and single frames
(figure~\ref{fig:shuttle}).
The following is the default setting for the ShuttlePROv2 and
ShuttleXpress (table~\ref{tab:shuttleprov2} and
-table~\ref{tab:xpress}):
+table~\ref{tab:xpress}). This page can be quickly requested from \CGG{} by
+simultaeneously pressing the \texttt{Alt} key on the keyboard and any button on the Shuttle.
\renewcommand{\arraystretch}{1.15}
\begin{table}[ht]