X-Git-Url: https://git.cinelerra-gg.org/git/?a=blobdiff_plain;ds=sidebyside;f=parts%2FLoadandsave.tex;h=195a2e7746ade8ad4510fa405a177dee3a3b80dd;hb=aba8574e01e91328eb6a0410124cf3ef6bb59b0d;hp=f82984cebd9342d4583304b176dd1aed8875d3c9;hpb=71e3bc05e562de09d057aac0d38edb4d9d4181de;p=goodguy%2Fcin-manual-latex.git diff --git a/parts/Loadandsave.tex b/parts/Loadandsave.tex index f82984c..195a2e7 100644 --- a/parts/Loadandsave.tex +++ b/parts/Loadandsave.tex @@ -4,6 +4,8 @@ \index{save media files} \index{EDL} +The media files loaded into the Resources window are called \textit{assets} and are virtual references to the real media files on disk. The original sources are not changed and so we have non-destructive editing. + There are many supported file formats that can be loaded and rendered to, that is to say, imported and exported. The format of the file affects what \CGG{} does with it. Some file formats are very slow to display on the timeline, especially video which is highly compressed. @@ -109,6 +111,10 @@ JPEGLIST ./DSC04998.jpg \end{lstlisting} +Another advantage of using image sequences of exr, jpeg, png, ppm tiff, and tga is that if you +then render to anoher of the same sequence type, a direct copy speed up can be used for any +of the unmodified frames. + \subsubsection{Image2ffmpeg}% \label{ssub:image2ffmpeg} \index{image sequence}