X-Git-Url: https://git.cinelerra-gg.org/git/?a=blobdiff_plain;f=cinelerra-5.0%2Fplugins%2Fcolor3way%2Faggregated.h;fp=cinelerra-5.0%2Fplugins%2Fcolor3way%2Faggregated.h;h=0000000000000000000000000000000000000000;hb=30bdb85eb33a8ee7ba675038a86c6be59c43d7bd;hp=b036f2c89c146a5b7767cedad4d9f2479eaf00f2;hpb=52fcc46226f9df46f9ce9d0566dc568455a7db0b;p=goodguy%2Fhistory.git diff --git a/cinelerra-5.0/plugins/color3way/aggregated.h b/cinelerra-5.0/plugins/color3way/aggregated.h deleted file mode 100644 index b036f2c8..00000000 --- a/cinelerra-5.0/plugins/color3way/aggregated.h +++ /dev/null @@ -1,93 +0,0 @@ - -/* - * CINELERRA - * Copyright (C) 2008 Adam Williams - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - */ - -#ifndef COLORBALANCE_AGGREGATED -#define COLORBALANCE_AGGREGATED - -static const char *colorbalance_get_pixel1 = - "vec4 colorbalance_get_pixel()\n" - "{\n" - " return gl_FragColor;\n" - "}\n"; - -static const char *colorbalance_get_pixel2 = - "uniform sampler2D tex;\n" - "vec4 colorbalance_get_pixel()\n" - "{\n" - " return texture2D(tex, gl_TexCoord[0].st);\n" - "}\n"; - - -static const char *colorbalance_rgb_shader = - "uniform vec3 colorbalance_scale;\n" - "void main()\n" - "{\n" - " gl_FragColor = colorbalance_get_pixel();\n" - " gl_FragColor.rgb *= colorbalance_scale;\n" - "}\n"; - -static const char *colorbalance_yuv_shader = - "uniform vec3 colorbalance_scale;\n" - "void main()\n" - "{\n" - " gl_FragColor = colorbalance_get_pixel();\n" - YUV_TO_RGB_FRAG("gl_FragColor") - " gl_FragColor.rgb *= colorbalance_scale;\n" - RGB_TO_YUV_FRAG("gl_FragColor") - "}\n"; - -static const char *colorbalance_yuv_preserve_shader = - "uniform vec3 colorbalance_scale;\n" - "void main()\n" - "{\n" - " gl_FragColor = colorbalance_get_pixel();\n" - " float y = gl_FragColor.r;\n" - YUV_TO_RGB_FRAG("gl_FragColor") - " gl_FragColor.rgb *= colorbalance_scale.rgb;\n" - RGB_TO_YUV_FRAG("gl_FragColor") - " gl_FragColor.r = y;\n" - "}\n"; - -#define COLORBALANCE_COMPILE(shader_stack, current_shader, aggregate_prev) \ -{ \ - if(aggregate_prev) \ - shader_stack[current_shader++] = colorbalance_get_pixel1; \ - else \ - shader_stack[current_shader++] = colorbalance_get_pixel2; \ - if(BC_CModels::is_yuv(get_output()->get_color_model())) \ - {\ - if(get_output()->get_params()->get("COLORBALANCE_PRESERVE", (int)0)) \ - shader_stack[current_shader++] = colorbalance_yuv_preserve_shader; \ - else \ - shader_stack[current_shader++] = colorbalance_yuv_shader; \ - } \ - else \ - shader_stack[current_shader++] = colorbalance_rgb_shader; \ -} - -#define COLORBALANCE_UNIFORMS(shader) \ - glUniform3f(glGetUniformLocation(shader, "colorbalance_scale"), \ - get_output()->get_params()->get("COLORBALANCE_CYAN", (float)1), \ - get_output()->get_params()->get("COLORBALANCE_MAGENTA", (float)1), \ - get_output()->get_params()->get("COLORBALANCE_YELLOW", (float)1)); - -#endif -