X-Git-Url: https://git.cinelerra-gg.org/git/?a=blobdiff_plain;f=cinelerra-5.1%2Fplugins%2Fcolorbalance%2Faggregated.h;h=a6934e54172e998cb38e4cb6c30892a0efa041ed;hb=0ac6a1397cf8ee19cf75f3fe893c27e9f4fc0ea5;hp=b036f2c89c146a5b7767cedad4d9f2479eaf00f2;hpb=30bdb85eb33a8ee7ba675038a86c6be59c43d7bd;p=goodguy%2Fhistory.git diff --git a/cinelerra-5.1/plugins/colorbalance/aggregated.h b/cinelerra-5.1/plugins/colorbalance/aggregated.h index b036f2c8..a6934e54 100644 --- a/cinelerra-5.1/plugins/colorbalance/aggregated.h +++ b/cinelerra-5.1/plugins/colorbalance/aggregated.h @@ -2,21 +2,21 @@ /* * CINELERRA * Copyright (C) 2008 Adam Williams - * + * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. - * + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * + * */ #ifndef COLORBALANCE_AGGREGATED @@ -36,7 +36,7 @@ static const char *colorbalance_get_pixel2 = "}\n"; -static const char *colorbalance_rgb_shader = +static const char *colorbalance_rgb_shader = "uniform vec3 colorbalance_scale;\n" "void main()\n" "{\n" @@ -44,7 +44,7 @@ static const char *colorbalance_rgb_shader = " gl_FragColor.rgb *= colorbalance_scale;\n" "}\n"; -static const char *colorbalance_yuv_shader = +static const char *colorbalance_yuv_shader = "uniform vec3 colorbalance_scale;\n" "void main()\n" "{\n" @@ -54,7 +54,7 @@ static const char *colorbalance_yuv_shader = RGB_TO_YUV_FRAG("gl_FragColor") "}\n"; -static const char *colorbalance_yuv_preserve_shader = +static const char *colorbalance_yuv_preserve_shader = "uniform vec3 colorbalance_scale;\n" "void main()\n" "{\n"