X-Git-Url: https://git.cinelerra-gg.org/git/?a=blobdiff_plain;f=cinelerra-5.1%2Fplugins%2Fdissolve%2Fdissolve.C;h=37b5ac8c742d07139f0163bd773ec44182ba0740;hb=4d6d16ffd60ee377b1b0472181f65a4f322ae49e;hp=e2e0d532d18d3156dd0bbd7e326af031d638fb3f;hpb=21c2e6b36d6a96c2f662a89459d607b5a387f4eb;p=goodguy%2Fhistory.git diff --git a/cinelerra-5.1/plugins/dissolve/dissolve.C b/cinelerra-5.1/plugins/dissolve/dissolve.C index e2e0d532..37b5ac8c 100644 --- a/cinelerra-5.1/plugins/dissolve/dissolve.C +++ b/cinelerra-5.1/plugins/dissolve/dissolve.C @@ -47,7 +47,7 @@ DissolveMain::~DissolveMain() delete overlayer; } -const char* DissolveMain::plugin_title() { return _("Dissolve"); } +const char* DissolveMain::plugin_title() { return N_("Dissolve"); } int DissolveMain::is_video() { return 1; } int DissolveMain::is_transition() { return 1; } int DissolveMain::uses_gui() { return 0; } @@ -108,25 +108,20 @@ int DissolveMain::handle_opengl() src->bind_texture(0); dst->bind_texture(1); - const char *shader_stack[] = { 0, 0, 0 }; - int current_shader = 0; - shader_stack[current_shader++] = blend_dissolve; - - unsigned int shader_id = VFrame::make_shader(0, - shader_stack[0], shader_stack[1], shader_stack[2], 0); - - glUseProgram(shader_id); - glUniform1f(glGetUniformLocation(shader_id, "fade"), fade); - glUniform1i(glGetUniformLocation(shader_id, "src_tex"), 0); - glUniform1i(glGetUniformLocation(shader_id, "dst_tex"), 1); - if(BC_CModels::is_yuv(dst->get_color_model())) - glUniform3f(glGetUniformLocation(shader_id, "chroma_offset"), 0.0, 0.5, 0.5); - else - glUniform3f(glGetUniformLocation(shader_id, "chroma_offset"), 0.0, 0.0, 0.0); - glUniform2f(glGetUniformLocation(shader_id, "dst_tex_dimensions"), - (float)dst->get_texture_w(), - (float)dst->get_texture_h()); - + unsigned int shader = VFrame::make_shader(0, blend_dissolve, 0); + if( shader > 0 ) { + glUseProgram(shader); + glUniform1f(glGetUniformLocation(shader, "fade"), fade); + glUniform1i(glGetUniformLocation(shader, "src_tex"), 0); + glUniform1i(glGetUniformLocation(shader, "dst_tex"), 1); + if(BC_CModels::is_yuv(dst->get_color_model())) + glUniform3f(glGetUniformLocation(shader, "chroma_offset"), 0.0, 0.5, 0.5); + else + glUniform3f(glGetUniformLocation(shader, "chroma_offset"), 0.0, 0.0, 0.0); + glUniform2f(glGetUniformLocation(shader, "dst_tex_dimensions"), + (float)dst->get_texture_w(), + (float)dst->get_texture_h()); + } glDisable(GL_BLEND); src->draw_texture(); glUseProgram(0);