X-Git-Url: https://git.cinelerra-gg.org/git/?a=blobdiff_plain;f=parts%2FStuff.tex;h=f89e3f0ec85958f3aabda5d111b8936d85af7ded;hb=3bd92f987ebdde89af6049e0098b94bfe542fed7;hp=250284e896b31354ab1bfcfc5e411c42f2863267;hpb=686c08c43e0947398ad946038cae2018c2a66551;p=goodguy%2Fcin-manual-latex.git diff --git a/parts/Stuff.tex b/parts/Stuff.tex index 250284e..f89e3f0 100644 --- a/parts/Stuff.tex +++ b/parts/Stuff.tex @@ -64,7 +64,7 @@ Simple explanation of what you will be seeing in the compositor when playing: \item[Play backward] the frame to the left of the cursor in the timeline gets displayed. \end{description} -The reason behind this \textit{play} methodology is that you want to know what you just played so that you know what matches what you just saw/heard in case that is the desired stuff. You don't want the compositor to show you what you have not yet played -- you need to see this frame to analyze/check to see if it is what you want. This behavior applies to any playing operation, such as the \textit{keypad} or \textit{Frame forward / Frame reverse} buttons. You can still easily see the actual insertion point in the zoombar at the bottom of the timeline -- sixth button over or 3rd button from the right side. Also note the following: +The reason behind this \textit{play} methodology is that you want to know what you just played so that you know what matches what you just saw/heard in case that is the desired stuff. You don't want the compositor to show you what you have not yet played -- you need to see this frame to analyze/check to see if it is what you want. This behavior applies to any playing operation, such as the \textit{keypad} or \textit{Frame forward / Frame reverse} buttons. You can still easily see the actual insertion point in the zoombar at the bottom of the timeline -- seventh button over or 3rd button from the right side. Also note the following: \begin{description} \item[Blinking insertion point on the timeline] seeking/positioning was the last operation. @@ -173,8 +173,8 @@ click on the highlighted media and choosing \textit{Match project size}. However, this automatic method leads to the dilemma of where you have a 10-bit media file and it would get loaded as RGBA-8 when you would prefer it to be RGBA-Float. So instead of using \textit{replace current project} when loading your media, you would have to make sure the project is first set to your desired -Format. This could be done with the File$\rightarrow$New project and then setting your Color -Model to RGBA-Float and whatever other parameters you want. Next when doing a File$\rightarrow$Load, use +Format. This could be done with the \texttt{File$\rightarrow$New project} and then setting your Color +Model to RGBA-Float and whatever other parameters you want. Next when doing a \texttt{File$\rightarrow$Load}, use \textit{Append in new tracks} or \textit{Create resources only}. This avoids using the "best model" technique and uses instead what you have designated so that if you set the Color Model to RGBA-Float that will be in effect.