old_speed = (FloatAuto *)old_speed->next;
new_speed = (FloatAuto *)new_speed->next;
}
+ if( !old_speed && !new_speed ) continue;
+ result = 1;
if( edit_speed ) {
Autos *old_autos = old_track->automation->autos[AUTOMATION_SPEED];
Autos *new_autos = new_track->automation->autos[AUTOMATION_SPEED];
Auto *old_auto = old_autos ? old_autos->first : 0;
- Auto *new_auto = new_autos ? new_autos->first : 0;
- while( old_auto && new_auto ) {
+ for( ; old_auto; old_auto=old_auto->next ) {
+ Auto *new_auto = new_autos->get_auto(old_auto->orig_id);
+ if( !new_auto ) continue;
int64_t auto_pos = old_auto->position;
- if( old_speed || new_speed ) {
- double orig_pos = old_speeds->automation_integral(0, auto_pos, PLAY_FORWARD);
- auto_pos = new_track->frame_align(new_speeds->speed_position(orig_pos), 1);
- result = 1;
- }
+ double orig_pos = old_speeds->automation_integral(0, auto_pos, PLAY_FORWARD);
+ auto_pos = new_track->frame_align(new_speeds->speed_position(orig_pos), 1);
new_auto->position = auto_pos;
- old_auto = old_auto->next;
- new_auto = new_auto->next;
}
}
Edit *old_edit = old_track->edits->first;
- Edit *new_edit = new_track->edits->first;
- while( old_edit && new_edit ) {
+ for( ; old_edit; old_edit=old_edit->next ) {
+ Edit *new_edit = new_track->edits->get_edit(old_edit->orig_id);
+ if( !new_edit ) continue;
int64_t edit_start = old_edit->startproject;
int64_t edit_end = edit_start + old_edit->length;
- if( old_speed || new_speed ) {
- double orig_start = old_speeds->automation_integral(0, edit_start, PLAY_FORWARD);
- double orig_end = old_speeds->automation_integral(0, edit_end, PLAY_FORWARD);
- edit_start = new_track->frame_align(new_speeds->speed_position(orig_start), 1);
- edit_end = new_track->frame_align(new_speeds->speed_position(orig_end), 1);
- result = 1;
- }
+ double orig_start = old_speeds->automation_integral(0, edit_start, PLAY_FORWARD);
+ double orig_end = old_speeds->automation_integral(0, edit_end, PLAY_FORWARD);
+ edit_start = new_track->frame_align(new_speeds->speed_position(orig_start), 1);
+ edit_end = new_track->frame_align(new_speeds->speed_position(orig_end), 1);
new_edit->startproject = edit_start;
new_edit->length = edit_end - edit_start;
- old_edit = old_edit->next;
- new_edit = new_edit->next;
}
if( first_track && old_track->is_armed() ) {
- if( edit_labels ) {
- Labels *old_labels = old_edl->labels;
- Labels *new_labels = new_edl->labels;
- Label *old_label = old_labels ? old_labels->first : 0;
- Label *new_label = new_labels ? new_labels->first : 0;
- while( old_label && new_label ) {
+ Labels *old_labels = old_edl->labels;
+ Labels *new_labels = new_edl->labels;
+ if( edit_labels && old_labels && new_labels ) {
+ Label *old_label = old_labels->first;
+ for( ; old_label; old_label=old_label->next ) {
+ Label *new_label = new_labels->get_label(old_label->orig_id);
+ if( !new_label ) continue;
int64_t label_pos = old_track->to_units(old_label->position, 1);
- if( old_speed || new_speed ) {
- double orig_pos = old_speeds->automation_integral(0, label_pos, PLAY_FORWARD);
- label_pos = new_track->frame_align(new_speeds->speed_position(orig_pos), 1);
- result = 1;
- }
+ double orig_pos = old_speeds->automation_integral(0, label_pos, PLAY_FORWARD);
+ label_pos = new_track->frame_align(new_speeds->speed_position(orig_pos), 1);
new_label->position = new_track->from_units(label_pos);
- old_label = old_label->next;
- new_label = new_label->next;
}
}
first_track = 0;
int n = bmin(old_size, new_size);
for( int i=0; i<n; ++i ) {
PluginSet *old_plugin_set = old_track->plugin_set[i];
- Plugin *old_plugin = (Plugin *)(old_plugin_set ? old_plugin_set->first : 0);
+ if( !old_plugin_set ) continue;
PluginSet *new_plugin_set = new_track->plugin_set[i];
- Plugin *new_plugin = (Plugin *)(new_plugin_set ? new_plugin_set->first : 0);
- while( old_plugin && new_plugin ) {
+ if( !new_plugin_set ) continue;
+ Plugin *old_plugin = (Plugin *)old_plugin_set->first;
+ for( ; old_plugin; old_plugin=(Plugin *)old_plugin->next ) {
+ Plugin *new_plugin = (Plugin *)new_plugin_set->get_edit(old_plugin->orig_id);
+ if( !new_plugin ) continue;
int64_t plugin_start = old_plugin->startproject;
int64_t plugin_end = plugin_start + old_plugin->length;
- if( old_speed || new_speed ) {
- double orig_start = old_speeds->automation_integral(0, plugin_start, PLAY_FORWARD);
- double orig_end = old_speeds->automation_integral(0, plugin_end, PLAY_FORWARD);
- plugin_start = new_track->frame_align(new_speeds->speed_position(orig_start), 1);
- plugin_end = new_track->frame_align(new_speeds->speed_position(orig_end), 1);
- result = 1;
- }
+ double orig_start = old_speeds->automation_integral(0, plugin_start, PLAY_FORWARD);
+ double orig_end = old_speeds->automation_integral(0, plugin_end, PLAY_FORWARD);
+ plugin_start = new_track->frame_align(new_speeds->speed_position(orig_start), 1);
+ plugin_end = new_track->frame_align(new_speeds->speed_position(orig_end), 1);
new_plugin->startproject = plugin_start;
new_plugin->length = plugin_end - plugin_start;
if( edit_autos ) {
KeyFrames *old_keyframes = old_plugin->keyframes;
- Auto *old_auto = old_keyframes ? old_keyframes->first : 0;
+ if( !old_keyframes ) continue;
KeyFrames *new_keyframes = new_plugin->keyframes;
- Auto *new_auto = new_keyframes ? new_keyframes->first : 0;
- while( old_auto && new_auto ) {
+ if( !new_keyframes ) continue;
+ Auto *old_auto = old_keyframes->first;
+ for( ; old_auto; old_auto=old_auto->next ) {
+ Auto *new_auto = new_keyframes->get_auto(old_auto->orig_id);
+ if( !new_auto ) continue;
int64_t auto_pos = old_auto->position;
- if( old_speed || new_speed ) {
- double orig_pos = old_speeds->automation_integral(0, auto_pos, PLAY_FORWARD);
- auto_pos = new_track->frame_align(new_speeds->speed_position(orig_pos), 1);
- result = 1;
- }
+ double orig_pos = old_speeds->automation_integral(0, auto_pos, PLAY_FORWARD);
+ auto_pos = new_track->frame_align(new_speeds->speed_position(orig_pos), 1);
new_auto->position = auto_pos;
old_auto = old_auto->next;
- new_auto = new_auto->next;
}
}
- old_plugin = (Plugin *)old_plugin->next;
- new_plugin = (Plugin *)new_plugin->next;
}
}
}
if( edit_autos ) { // speed must be last
for( int i=0; i<AUTOMATION_SPEED; ++i ) {
Autos *old_autos = old_track->automation->autos[i];
+ if( !old_autos ) continue;
Autos *new_autos = new_track->automation->autos[i];
- Auto *old_auto = old_autos ? old_autos->first : 0;
- Auto *new_auto = new_autos ? new_autos->first : 0;
- while( old_auto && new_auto ) {
+ if( !new_autos ) continue;
+ Auto *old_auto = old_autos->first;
+ for( ; old_auto; old_auto=old_auto->next ) {
+ Auto *new_auto = new_autos->get_auto(old_auto->orig_id);
+ if( !new_auto ) continue;
int64_t auto_pos = old_auto->position;
- if( old_speed || new_speed ) {
- double orig_pos = old_speeds->automation_integral(0, auto_pos, PLAY_FORWARD);
- auto_pos = new_track->frame_align(new_speeds->speed_position(orig_pos), 1);
- result = 1;
- }
+ double orig_pos = old_speeds->automation_integral(0, auto_pos, PLAY_FORWARD);
+ auto_pos = new_track->frame_align(new_speeds->speed_position(orig_pos), 1);
new_auto->position = auto_pos;
- old_auto = old_auto->next;
- new_auto = new_auto->next;
}
}
}