#include "cwindowtool.h"
#include "edl.h"
#include "edlsession.h"
+#include "file.h"
+#include "filexml.h"
#include "floatauto.h"
#include "floatautos.h"
#include "keys.h"
// three automation lines have the same curve mode.
// For mixed states the toggle stays off.
set_value( x->curve_mode == this->cfg.mode &&
- y->curve_mode == this->cfg.mode &&
- z->curve_mode == this->cfg.mode
- ,true // redraw to show new state
- );
+ y->curve_mode == this->cfg.mode &&
+ z->curve_mode == this->cfg.mode
+ ,true // redraw to show new state
+ );
}
int CWindowCurveToggle::handle_event()
(MaskAuto*)autos->first : (MaskAuto*)NEXT;
}
#endif
- gui->update();
+ gui->update();
gui->update_preview();
}
return 1;
#else
for(MaskAuto *current = (MaskAuto*)autos->default_auto; current; ) {
SubMask *submask = current->get_submask(mwindow->edl->session->cwindow_mask);
- submask->points.clear();
+ submask->points.remove_all_objects();
current = current == (MaskAuto*)autos->default_auto ?
(MaskAuto*)autos->first : (MaskAuto*)NEXT;
}
// Commit change to span of keyframes
((MaskAutos*)track->automation->autos[AUTOMATION_MASK])->update_parameter(&temp_keyframe);
#else
+ total_points = 0;
MaskAuto *current = (MaskAuto*)autos->default_auto;
while( current ) {
SubMask *submask = current->get_submask(mwindow->edl->session->cwindow_mask);
int i = mwindow->cwindow->gui->affected_point;
- for( ; i<submask->points.total-1; ++i ) {
+ for( ; i<submask->points.total-1; ++i )
*submask->points.values[i] = *submask->points.values[i+1];
if( submask->points.total > 0 ) {
point = submask->points.values[submask->points.total-1];
gui->update();
gui->update_preview();
- mwindow->undo->update_undo_after(_("mask delete"), LOAD_AUTOMATION);
+ mwindow->undo->update_undo_after(_("point delete"), LOAD_AUTOMATION);
}
return 1;
int k = mwindow->edl->session->cwindow_mask;
int n = gang ? keyframe->masks.size() : k+1;
for( int i=gang? 0 : k; i<n; ++i ) {
+ if( !gui->mask_enables[i]->get_value() ) continue;
SubMask *sub_mask = keyframe->get_submask(i);
float feather = sub_mask->feather + change;
bclamp(feather, -FEATHER_MAX, FEATHER_MAX);
int k = mwindow->edl->session->cwindow_mask;
int n = gang ? keyframe->masks.size() : k+1;
for( int i=gang? 0 : k; i<n; ++i ) {
+ if( !gui->mask_enables[i]->get_value() ) continue;
SubMask *sub_mask = keyframe->get_submask(i);
float fader = sub_mask->fader + change;
bclamp(fader, -100.f, 100.f);
CWindowMaskGUI *gui, int x, int y)
: BC_Toggle(x, y, mwindow->theme->get_image_set("gangpatch_data"), 0)
{
- this->mwindow = mwindow;
- this->gui = gui;
- set_tooltip(_("Gang fader"));
+ this->mwindow = mwindow;
+ this->gui = gui;
+ set_tooltip(_("Gang fader"));
}
CWindowMaskGangFader::~CWindowMaskGangFader()
CWindowMaskGUI *gui, int x, int y)
: BC_Toggle(x, y, mwindow->theme->get_image_set("gangpatch_data"), 0)
{
- this->mwindow = mwindow;
- this->gui = gui;
- set_tooltip(_("Gang rotate/scale/translate"));
+ this->mwindow = mwindow;
+ this->gui = gui;
+ set_tooltip(_("Gang rotate/scale/translate"));
}
CWindowMaskGangFocus::~CWindowMaskGangFocus()
CWindowMaskGUI *gui, int x, int y)
: BC_Toggle(x, y, mwindow->theme->get_image_set("gangpatch_data"), 0)
{
- this->mwindow = mwindow;
- this->gui = gui;
- set_tooltip(_("Gang feather"));
+ this->mwindow = mwindow;
+ this->gui = gui;
+ set_tooltip(_("Gang feather"));
}
CWindowMaskGangFeather::~CWindowMaskGangFeather()
CWindowMaskGUI::CWindowMaskGUI(MWindow *mwindow, CWindowTool *thread)
: CWindowToolGUI(mwindow, thread,
- _(PROGRAM_NAME ": Mask"), 430, 680)
+ _(PROGRAM_NAME ": Mask"), 430, 700)
{
this->mwindow = mwindow;
this->thread = thread;
focused = 0;
markers = 1;
boundary = 1;
+ preset_dialog = 0;
}
CWindowMaskGUI::~CWindowMaskGUI()
{
delete fade;
delete feather;
unlock_window();
+ delete preset_dialog;
}
void CWindowMaskGUI::create_objects()
mask_name = new CWindowMaskName(mwindow, this, x1, y, "");
mask_name->create_objects();
mask_name->set_tooltip(_("Mask name"));
- add_subwindow(clr_mask = new CWindowMaskClrMask(mwindow, this, clr_x, y));
- add_subwindow(del_mask = new CWindowMaskDelMask(mwindow, this, del_x, y));
+ add_subwindow(mask_clr = new CWindowMaskClrMask(mwindow, this, clr_x, y));
+ add_subwindow(mask_del = new CWindowMaskDelMask(mwindow, this, del_x, y));
y += mask_name->get_h() + 2*margin;
+ add_subwindow(title = new BC_Title(x, y, _("Presets:")));
+ add_subwindow(mask_shape = new CWindowMaskShape(mwindow, this));
+ mask_shape->create_objects();
+ add_subwindow(mask_load = new CWindowMaskLoad(mwindow, this, x2=x1, y, 80));
+ x2 += mask_load->get_w() + 2*margin;
+ add_subwindow(mask_save = new CWindowMaskSave(mwindow, this, x2, y, 80));
+ x2 += mask_save->get_w() + 2*margin;
+ add_subwindow(mask_delete = new CWindowMaskDelete(mwindow, this, x2, y, 80));
+ y += mask_load->get_h() + 2*margin;
+ BC_Bar *bar;
+ add_subwindow(bar = new BC_Bar(x, y, get_w()-2*x));
+ y += bar->get_h() + 2*margin;
add_subwindow(title = new BC_Title(x, y, _("Select:")));
int bw = 0, bh = 0;
add_subwindow(mask_blabels[i]);
}
y += mask_blabels[0]->get_h() + margin;
- add_subwindow(unclr_mask = new CWindowMaskUnclear(mwindow, this, x, y, x1-x-2*margin));
+ add_subwindow(mask_unclr = new CWindowMaskUnclear(mwindow, this, x, y, x1-x-2*margin));
x2 = x1;
for( int i=0; i<SUBMASKS; x2+=bdx, ++i ) {
mask_enables[i] = new CWindowMaskEnable(mwindow, this, x2, y, i, 1);
int x3 = x1 + active_point->get_w() + 4*margin;
// typ=0, this mask, this point
add_subwindow(mask_pnt_linear = new CWindowMaskSmoothButton(mwindow, this,
- _("sharp point"), 0, 0, x3, y, "mask_pnt_linear_images"));
+ _("linear point"), 0, 0, x3, y, "mask_pnt_linear_images"));
int x4 = x3 + mask_pnt_linear->get_w() + 2*margin;
add_subwindow(mask_pnt_smooth = new CWindowMaskSmoothButton(mwindow, this,
_("smooth point"), 0, 1, x4, y, "mask_pnt_smooth_images"));
this->x->create_objects();
// typ>0, this mask, all points
add_subwindow(mask_crv_linear = new CWindowMaskSmoothButton(mwindow, this,
- _("sharp curve"), 1, 0, x3, y, "mask_crv_linear_images"));
+ _("linear curve"), 1, 0, x3, y, "mask_crv_linear_images"));
add_subwindow(mask_crv_smooth = new CWindowMaskSmoothButton(mwindow, this,
_("smooth curve"), 1, 1, x4, y, "mask_crv_smooth_images"));
add_subwindow(draw_markers = new CWindowMaskDrawMarkers(mwindow, this, del_x, y));
this->y->create_objects();
// typ<0, all masks, all points
add_subwindow(mask_all_linear = new CWindowMaskSmoothButton(mwindow, this,
- _("sharp all"), -1, 0, x3, y, "mask_all_linear_images"));
+ _("linear all"), -1, 0, x3, y, "mask_all_linear_images"));
add_subwindow(mask_all_smooth = new CWindowMaskSmoothButton(mwindow, this,
_("smooth all"), -1, 1, x4, y, "mask_all_smooth_images"));
add_subwindow(draw_boundary = new CWindowMaskDrawBoundary(mwindow, this, del_x, y));
float cy = mwindow->edl->session->output_h / 2.f;
focus_y = new CWindowCoord(this, x1, y, cy);
focus_y->create_objects();
+ add_subwindow(mask_center = new CWindowMaskCenter(mwindow, this, x2=x4, y, 80));
+ x2 += mask_center->get_w() + 2*margin;
+ add_subwindow(mask_normal = new CWindowMaskNormal(mwindow, this, x2, y, 80));
y += focus_x->get_h() + 2*margin;
- BC_Bar *bar;
add_subwindow(bar = new BC_Bar(x, y, get_w()-2*x));
y += bar->get_h() + margin;
add_subwindow(this->apply_before_plugins = new CWindowMaskBeforePlugins(this, 10, y));
add_subwindow(help = new CWindowMaskHelp(mwindow, this, del_x, y));
y += this->disable_opengl_masking->get_h() + 2*margin;
help_y = y;
- add_subwindow(new BC_Bar(x, y, get_w()-2*x));
+ add_subwindow(bar = new BC_Bar(x, y, get_w()-2*x));
y += bar->get_h() + 2*margin;
add_subwindow(title = new BC_Title(x, y, _(
"Shift+LMB: move an end point\n"
int k = mwindow->edl->session->cwindow_mask;
int n = typ>=0 ? k+1 : keyframe->masks.size();
for( int j=typ<0? 0 : k; j<n; ++j ) {
+ if( !mask_enables[j]->get_value() ) continue;
SubMask *sub_mask = keyframe->get_submask(j);
ArrayList<MaskPoint*> &points = sub_mask->points;
int psz = points.size();
if( psz < 3 ) continue;
int l = mwindow->cwindow->gui->affected_point;
+ if( l > psz ) l = psz;
int m = typ ? psz : l+1;
- for( int i=typ<0? 0 : l; i<m; ++i ) {
+ for( int i=typ ? 0 : l; i<m; ++i ) {
int i0 = i-1, i1 = i+1;
if( i0 < 0 ) i0 = psz-1;
if( i1 >= psz ) i1 = 0;
return 1;
}
+int CWindowMaskGUI::save_mask(const char *nm)
+{
+ int k = mwindow->edl->session->cwindow_mask;
+ MaskAutos *autos;
+ MaskAuto *keyframe;
+ Track *track;
+ MaskPoint *point;
+ SubMask *mask;
+ get_keyframe(track, autos, keyframe, mask, point, 0);
+ if( !track ) return 0;
+ SubMask *sub_mask = keyframe->get_submask(k);
+ ArrayList<SubMask *> masks;
+ load_masks(masks);
+ int i = masks.size();
+ while( --i >= 0 ) {
+ if( strcmp(masks[i]->name, nm) ) continue;
+ masks.remove_object_number(i);
+ }
+ mask = new SubMask(0, -1);
+ strncpy(mask->name, nm, sizeof(mask->name)-1);
+ mask->copy_from(*sub_mask, 0);
+ masks.append(mask);
+ save_masks(masks);
+ masks.remove_all_objects();
+ return 1;
+}
+
+int CWindowMaskGUI::del_mask(const char *nm)
+{
+ ArrayList<SubMask *> masks;
+ load_masks(masks);
+ int i = masks.size();
+ while( --i >= 0 ) {
+ if( strcmp(masks[i]->name, nm) ) continue;
+ masks.remove_object_number(i);
+ }
+ save_masks(masks);
+ masks.remove_all_objects();
+ return 1;
+}
+
+int CWindowMaskGUI::center_mask()
+{
+ int k = mwindow->edl->session->cwindow_mask;
+ MaskAutos *autos;
+ MaskAuto *keyframe;
+ Track *track;
+ MaskPoint *point;
+ SubMask *mask;
+#ifdef USE_KEYFRAME_SPANNING
+ int create_it = 0;
+#else
+ int create_it = 1;
+#endif
+ get_keyframe(track, autos, keyframe,
+ mask, point, create_it);
+ if( !track ) return 0;
+ mwindow->undo->update_undo_before(_("mask center"), this);
+
+// Get existing keyframe
+#ifdef USE_KEYFRAME_SPANNING
+ MaskAuto temp_keyframe(mwindow->edl, autos);
+ temp_keyframe.copy_data(keyframe);
+ keyframe = &temp_keyframe;
+#endif
+ SubMask *sub_mask = keyframe->get_submask(k);
+ ArrayList<MaskPoint*> &points = sub_mask->points;
+ int psz = points.size();
+ if( psz > 0 ) {
+ float cx = 0, cy = 0;
+ for( int i=0; i<psz; ++i ) {
+ MaskPoint *p = points[i];
+ cx += p->x; cy += p->y;
+ }
+ cx /= psz; cy /= psz;
+ cx -= mwindow->edl->session->output_w / 2.f;
+ cy -= mwindow->edl->session->output_h / 2.f;
+ for( int i=0; i<psz; ++i ) {
+ MaskPoint *p = points[i];
+ p->x -= cx; p->y -= cy;
+ }
+ }
+#ifdef USE_KEYFRAME_SPANNING
+ autos->update_parameter(keyframe);
+#endif
+ update_preview();
+ mwindow->undo->update_undo_after(_("mask center"), LOAD_AUTOMATION);
+ return 1;
+}
+
+int CWindowMaskGUI::normal_mask()
+{
+ int k = mwindow->edl->session->cwindow_mask;
+ MaskAutos *autos;
+ MaskAuto *keyframe;
+ Track *track;
+ MaskPoint *point;
+ SubMask *mask;
+#ifdef USE_KEYFRAME_SPANNING
+ int create_it = 0;
+#else
+ int create_it = 1;
+#endif
+// Get existing keyframe
+ get_keyframe(track, autos, keyframe,
+ mask, point, create_it);
+ if( !track ) return 0;
+ mwindow->undo->update_undo_before(_("mask normal"), this);
+
+#ifdef USE_KEYFRAME_SPANNING
+ MaskAuto temp_keyframe(mwindow->edl, autos);
+ temp_keyframe.copy_data(keyframe);
+ keyframe = &temp_keyframe;
+#endif
+ SubMask *sub_mask = keyframe->get_submask(k);
+ ArrayList<MaskPoint*> &points = sub_mask->points;
+ int psz = points.size();
+ float cx = 0, cy = 0;
+ double dr = 0;
+ if( psz > 0 ) {
+ for( int i=0; i<psz; ++i ) {
+ MaskPoint *p = points[i];
+ cx += p->x; cy += p->y;
+ }
+ cx /= psz; cy /= psz;
+ for( int i=0; i<psz; ++i ) {
+ MaskPoint *p = points[i];
+ float dx = fabsf(p->x-cx), dy = fabsf(p->y-cy);
+ double d = sqrt(dx*dx + dy*dy);
+ if( dr < d ) dr = d;
+ }
+ }
+ if( dr > 0 ) {
+ float out_w = mwindow->edl->session->output_w;
+ float out_h = mwindow->edl->session->output_h;
+ float r = bmax(out_w, out_h);
+ float s = r / (4 * dr * sqrt(2.));
+ for( int i=0; i<psz; ++i ) {
+ MaskPoint *p = points[i];
+ float x = p->x, y = p->y;
+ p->x = (x-cx) * s + cx;
+ p->y = (y-cy) * s + cy;
+ p->control_x1 *= s; p->control_y1 *= s;
+ p->control_x2 *= s; p->control_y2 *= s;
+ }
+ }
+#ifdef USE_KEYFRAME_SPANNING
+ autos->update_parameter(keyframe);
+#endif
+ update_preview();
+
+ mwindow->undo->update_undo_after(_("mask normal"), LOAD_AUTOMATION);
+ return 1;
+}
+
+
+CWindowMaskLoad::CWindowMaskLoad(MWindow *mwindow,
+ CWindowMaskGUI *gui, int x, int y, int w)
+ : BC_GenericButton(x, y, w, _("Load"))
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+ set_tooltip(_("Load preset"));
+}
+
+int CWindowMaskLoad::handle_event()
+{
+ gui->mask_shape->create_objects();
+ int px, py;
+ get_abs_cursor(px, py);
+ return gui->mask_shape->activate(px, py, 120,160);
+}
+
+
+CWindowMaskSave::CWindowMaskSave(MWindow *mwindow,
+ CWindowMaskGUI *gui, int x, int y, int w)
+ : BC_GenericButton(x, y, w, _("Save"))
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+ set_tooltip(_("Save preset"));
+}
+
+CWindowMaskSave::~CWindowMaskSave()
+{
+}
+
+int CWindowMaskSave::handle_event()
+{
+ Track *track;
+ MaskAutos *autos;
+ MaskAuto *keyframe;
+ SubMask *mask;
+ MaskPoint *point;
+ gui->get_keyframe(track, autos, keyframe, mask, point, 0);
+ if( track ) {
+ int sx = 0, sy = 0;
+ gui->get_abs_cursor(sx, sy);
+ if( !gui->preset_dialog )
+ gui->preset_dialog = new CWindowMaskPresetDialog(mwindow, gui);
+ gui->preset_dialog->start_dialog(sx, sy, keyframe);
+ }
+ return 1;
+}
+
+CWindowMaskPresetDialog::CWindowMaskPresetDialog(MWindow *mwindow, CWindowMaskGUI *gui)
+ : BC_DialogThread()
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+ pgui = 0;
+}
+
+CWindowMaskPresetDialog::~CWindowMaskPresetDialog()
+{
+ close_window();
+}
+
+void CWindowMaskPresetDialog::handle_close_event(int result)
+{
+ pgui = 0;
+}
+
+void CWindowMaskPresetDialog::handle_done_event(int result)
+{
+ if( result ) return;
+ const char *nm = pgui->preset_text->get_text();
+ if( keyframe )
+ gui->save_mask(nm);
+ else
+ gui->del_mask(nm);
+}
+
+BC_Window* CWindowMaskPresetDialog::new_gui()
+{
+ pgui = new CWindowMaskPresetGUI(this, sx, sy,
+ keyframe ? _(PROGRAM_NAME ": Save Mask") :
+ _(PROGRAM_NAME ": Delete Mask"));
+ pgui->create_objects();
+ return pgui;
+}
+
+void CWindowMaskPresetDialog::start_dialog(int sx, int sy, MaskAuto *keyframe)
+{
+ close_window();
+ this->sx = sx; this->sy = sy;
+ this->keyframe = keyframe;
+ start();
+}
+
+CWindowMaskPresetGUI::CWindowMaskPresetGUI(CWindowMaskPresetDialog *preset_dialog,
+ int x, int y, const char *title)
+ : BC_Window(title, x, y, 320, 100, 320, 100, 0, 0, 1)
+{
+ this->preset_dialog = preset_dialog;
+}
+
+void CWindowMaskPresetGUI::create_objects()
+{
+ int x = 10, y = 10, pad = 8;
+ lock_window("CWindowMaskPresetGUI::create_objects");
+ BC_Title *title;
+ add_subwindow(title = new BC_Title(x, y,
+ preset_dialog->keyframe ? _("Save mask:") : _("Delete mask:")));
+ int x1 = x + title->get_w() + pad;
+ int x2 = get_w() - x - pad - x1 -
+ BC_WindowBase::get_resources()->listbox_button[0]->get_w();
+ CWindowMaskGUI *gui = preset_dialog->gui;
+ preset_text = new CWindowMaskPresetText(this,
+ x1, y, x2, 120, gui->mask_name->get_text());
+ preset_text->create_objects();
+ preset_text->set_tooltip(_("Mask name"));
+ preset_text->update_items();
+ add_subwindow(new BC_OKButton(this));
+ add_subwindow(new BC_CancelButton(this));
+ show_window();
+ raise_window();
+ unlock_window();
+}
+
+CWindowMaskPresetText::CWindowMaskPresetText(CWindowMaskPresetGUI *pgui,
+ int x, int y, int w, int h, const char *text)
+ : BC_PopupTextBox(pgui, 0, text, x, y, w, h)
+{
+ this->pgui = pgui;
+}
+
+int CWindowMaskPresetText::handle_event()
+{
+ int k = get_number();
+ if( k >= 0 && k<mask_items.size() )
+ update(mask_items[k]->get_text());
+ return 1;
+}
+
+void CWindowMaskPresetText::update_items()
+{
+ mask_items.remove_all_objects();
+ ArrayList<SubMask *> masks;
+ pgui->preset_dialog->gui->load_masks(masks);
+ for( int i=0; i<masks.size(); ++i ) {
+ char text[BCSTRLEN]; memset(text, 0, sizeof(text));
+ strncpy(text, masks[i]->name, sizeof(text-1));
+ mask_items.append(new CWindowMaskItem(text));
+ }
+ masks.remove_all_objects();
+ update_list(&mask_items);
+}
+
+
+CWindowMaskDelete::CWindowMaskDelete(MWindow *mwindow,
+ CWindowMaskGUI *gui, int x, int y, int w)
+ : BC_GenericButton(x, y, w, _("Del"))
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+ set_tooltip(_("delete preset"));
+}
+
+int CWindowMaskDelete::handle_event()
+{
+ int sx = 0, sy = 0;
+ gui->get_abs_cursor(sx, sy);
+ if( !gui->preset_dialog )
+ gui->preset_dialog = new CWindowMaskPresetDialog(mwindow, gui);
+ gui->preset_dialog->start_dialog(sx, sy, 0);
+ return 1;
+}
+
+
+CWindowMaskCenter::CWindowMaskCenter(MWindow *mwindow,
+ CWindowMaskGUI *gui, int x, int y, int w)
+ : BC_GenericButton(x, y, w, _("Center"))
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+ set_tooltip(_("center mask"));
+}
+
+int CWindowMaskCenter::handle_event()
+{
+ return gui->center_mask();
+}
+
+
+CWindowMaskNormal::CWindowMaskNormal(MWindow *mwindow,
+ CWindowMaskGUI *gui, int x, int y, int w)
+ : BC_GenericButton(x, y, w, _("Normal"))
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+ set_tooltip(_("normalize mask"));
+}
+
+int CWindowMaskNormal::handle_event()
+{
+ return gui->normal_mask();
+}
+
+
+CWindowMaskShape::CWindowMaskShape(MWindow *mwindow, CWindowMaskGUI *gui)
+ : BC_ListBox(-1, -1, 1, 1, LISTBOX_TEXT, 0, 0, 0, 1, 0, 1)
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+ set_use_button(0);
+}
+
+CWindowMaskShape::~CWindowMaskShape()
+{
+}
+
+void CWindowMaskShape::builtin_shape(int i, SubMask *sub_mask)
+{
+ int out_w = mwindow->edl->session->output_w;
+ int out_h = mwindow->edl->session->output_h;
+ float cx = out_w/2.f, cy = out_h/2.f;
+ float r = bmax(cx, cy) / 4.f;
+ double c = 4*(sqrt(2.)-1)/3; // bezier aprox circle
+ float r2 = r / 2.f, rc = r*c, r4 = r / 4.f;
+ MaskPoint *pt = 0;
+ ArrayList<MaskPoint*> &points = sub_mask->points;
+ points.remove_all_objects();
+ switch( i ) {
+ case 0: // square
+ points.append(pt = new MaskPoint());
+ pt->x = cx - r; pt->y = cy - r;
+ points.append(pt = new MaskPoint());
+ pt->x = cx + r; pt->y = cy - r;
+ points.append(pt = new MaskPoint());
+ pt->x = cx + r; pt->y = cy + r;
+ points.append(pt = new MaskPoint());
+ pt->x = cx - r; pt->y = cy + r;
+ break;
+ case 1: // circle
+ points.append(pt = new MaskPoint());
+ pt->x = cx - r; pt->y = cy - r;
+ pt->control_x1 = -rc; pt->control_y1 = rc;
+ pt->control_x2 = rc; pt->control_y2 = -rc;
+ points.append(pt = new MaskPoint());
+ pt->x = cx + r; pt->y = cy - r;
+ pt->control_x1 = -rc; pt->control_y1 = -rc;
+ pt->control_x2 = rc; pt->control_y2 = rc;
+ points.append(pt = new MaskPoint());
+ pt->x = cx + r; pt->y = cy + r;
+ pt->control_x1 = rc; pt->control_y1 = -rc;
+ pt->control_x2 = -rc; pt->control_y2 = rc;
+ points.append(pt = new MaskPoint());
+ pt->x = cx - r; pt->y = cy + r;
+ pt->control_x1 = rc; pt->control_y1 = rc;
+ pt->control_x2 = -rc; pt->control_y2 = -rc;
+ break;
+ case 2: // triangle
+ points.append(pt = new MaskPoint());
+ pt->x = cx + 0; pt->y = cy - r*(sqrt(3.)-1.);
+ points.append(pt = new MaskPoint());
+ pt->x = cx + r; pt->y = cy + r;
+ points.append(pt = new MaskPoint());
+ pt->x = cx - r; pt->y = cy + r;
+ break;
+ case 3: // oval
+ points.append(pt = new MaskPoint());
+ pt->x = cx - r; pt->y = cy - r2;
+ pt->control_x1 = -r2; pt->control_y1 = r4;
+ pt->control_x2 = r2; pt->control_y2 = -r4;
+ points.append(pt = new MaskPoint());
+ pt->x = cx + r; pt->y = cy - r2;
+ pt->control_x1 = -r2; pt->control_y1 = -r4;
+ pt->control_x2 = r2; pt->control_y2 = r4;
+ points.append(pt = new MaskPoint());
+ pt->x = cx + r; pt->y = cy + r2;
+ pt->control_x1 = r2; pt->control_y1 = -r4;
+ pt->control_x2 = -r2; pt->control_y2 = r4;
+ points.append(pt = new MaskPoint());
+ pt->x = cx - r; pt->y = cy + r2;
+ pt->control_x1 = r2; pt->control_y1 = r4;
+ pt->control_x2 = -r2; pt->control_y2 = -r4;
+ break;
+ }
+}
+
+void CWindowMaskShape::load_shape(int i, SubMask *sub_mask)
+{
+ ArrayList<SubMask *> masks;
+ gui->load_masks(masks);
+ sub_mask->copy_from(*masks[i], 0);
+ masks.remove_all_objects();
+}
+
+int CWindowMaskShape::handle_event()
+{
+ MaskAutos *autos;
+ MaskAuto *keyframe;
+ Track *track;
+ MaskPoint *point;
+ SubMask *mask;
+#ifdef USE_KEYFRAME_SPANNING
+ int create_it = 0;
+#else
+ int create_it = 1;
+#endif
+
+ mwindow->undo->update_undo_before(_("mask shape"), this);
+
+// Get existing keyframe
+ gui->get_keyframe(track, autos, keyframe,
+ mask, point, create_it);
+ int k = get_selection_number(0, 0);
+ if( track && k >= 0 ) {
+#ifdef USE_KEYFRAME_SPANNING
+ MaskAuto temp_keyframe(mwindow->edl, autos);
+ temp_keyframe.copy_data(keyframe);
+ keyframe = &temp_keyframe;
+ mask = temp_keyframe.get_submask(mwindow->edl->session->cwindow_mask);
+#endif
+ if( mask ) {
+ if( k < 4 )
+ builtin_shape(k, mask);
+ else
+ load_shape(k-4, mask);
+#ifdef USE_KEYFRAME_SPANNING
+ autos->update_parameter(keyframe);
+#endif
+ gui->update();
+ gui->update_preview(1);
+ }
+ }
+ mwindow->undo->update_undo_after(_("mask shape"), LOAD_AUTOMATION);
+ return 1;
+}
+
+void CWindowMaskShape::create_objects()
+{
+ shape_items.remove_all_objects();
+ shape_items.append(new BC_ListBoxItem(_("square")));
+ shape_items.append(new BC_ListBoxItem(_("circle")));
+ shape_items.append(new BC_ListBoxItem(_("triangle")));
+ shape_items.append(new BC_ListBoxItem(_("oval")));
+ ArrayList<SubMask *> masks;
+ gui->load_masks(masks);
+ for( int i=0; i<masks.size(); ++i )
+ shape_items.append(new BC_ListBoxItem(masks[i]->name));
+ masks.remove_all_objects();
+ update(&shape_items, 0, 0, 1);
+}
+
+void CWindowMaskGUI::load_masks(ArrayList<SubMask *> &masks)
+{
+ char path[BCTEXTLEN];
+ sprintf(path, "%s/%s", File::get_config_path(), MASKS_FILE);
+ FileSystem fs;
+ fs.complete_path(path);
+ FileXML file;
+ file.read_from_file(path, 1);
+
+ masks.remove_all_objects();
+ int result;
+ while( !(result = file.read_tag()) ) {
+ if( file.tag.title_is("MASK") ) {
+ SubMask *sub_mask = new SubMask(0, -1);
+ char name[BCTEXTLEN]; name[0] = 0;
+ file.tag.get_property("NAME", name);
+ strncpy(sub_mask->name, name, sizeof(sub_mask->name));
+ sub_mask->load(&file);
+ masks.append(sub_mask);
+ }
+ }
+}
+
+void CWindowMaskGUI::save_masks(ArrayList<SubMask *> &masks)
+{
+ FileXML file;
+ for( int i=0; i<masks.size(); ++i ) {
+ SubMask *sub_mask = masks[i];
+ sub_mask->copy(&file);
+ }
+ file.terminate_string();
+
+ char path[BCTEXTLEN];
+ sprintf(path, "%s/%s", File::get_config_path(), MASKS_FILE);
+ FileSystem fs;
+ fs.complete_path(path);
+ file.write_to_file(path);
+}
+
+
CWindowRulerGUI::CWindowRulerGUI(MWindow *mwindow, CWindowTool *thread)
: CWindowToolGUI(mwindow, thread, _(PROGRAM_NAME ": Ruler"), 320, 240)
{