effect by adding moving lines and snow.
Auto Scale: Automatically scale to a specified size.
Blue Banana: Used for color transformation or remapping as
- well as chroma-key filtering. See Manual 10.9 usage:
+ well as chroma-key filtering. See PDF Manual for usage:
. Select a specifc target color.
. Create a selection region by expanding color.
. Optionally reduce or expand the alpha plane.
Chroma key (HSV): Replaces a color with another color or
transparency using HSV variables.
Color 3 Way: Modify color of Shadows, Midtones, and Highlights as
- wanted.
+ you specify.
Color Balance: Modify RGB colors or white balance to compensate
for errors in video such as low lighting.
CriKey: Regionally based chroma key with interpolation;
. Edge to just outline the edges of the region.
. Mask - matching color pixels replaced by black.
Crop & Position: Allows for cropping and positioning the input video.
+DeScratch: Use to remove vertical scratches from film. It can
+ also be used, after image rotation, to remove horizontal
+ noise lines that may appear on analog VHS captures.
Decimate: Drop frames from a track which are most similar
in order to reduce frame rate.
Deinterlace: Several selections of line replication to eliminate
Difference key: Creates transparency in areas which are similar
between 2 frames; must be applied to 2 tracks.
DotTV: Puts various size dots over the picture to simulate
- tv effect.
-Downsample: Reduce the sie of an image by throwing out data,
+ TV effect.
+Downsample: Reduce the size of an image by throwing out data,
reducing sampling rate.
Edge: Display only the edges of the video throughout the image.
Fields to frames: Reads frames at 2x the framerate, combining 2
input frames into 1 interlaced output frame.
-FindObj: Locate a specific object in a scene and replace with
+FindObj: Locate a specific object in a scene and replace with
another object. This uses OpenCV thirdparty package.
Flip: Flip a portion of a video track from left to right,
up to down or vice versa.
FlowObj: Retards image motion as shown with optical flow. Uses
the OpenCV thirdparty package.
-Frames to Fields: Extracts 2 interlaced fields stored in alternating
+Frames to fields: Extracts 2 interlaced fields stored in alternating
lines & outputs them as full frames.
Freeze Frame: Lowest numbered frame in highlighted area will play
in the entire region.
Histogram: Shows the number of occurrences of each color on a
histogram plot.
Histogram Bezier: Uses a Bezier curve (parametric) on the histogram plot.
-HolographgicTV: Holographic tv effect.
+HolographicTV: Holographic TV effect.
Hue saturation: Use to change hue, saturation and value parameters.
Interpolate Bayer: Uses Bayer filter algorithm to interpolate (estimate)
missing color information.
N_Body: Simulation that numerically approximates the evolution of a
system of bodies in which each body continuously interacts
with every other body using Cuda.
-Oil Painting: Makes video tracks appear as a painting.
+Oil painting: Makes video tracks appear as a painting.
Overlay: Combine tracks via an overlayer that puts images on
top of a bottom layer.
Perspective: Allows you to change the viewpoint of an object.
Scale: Reduce or expand the image size depending on the ratio.
Scale Ratio: Manipulate your video to maintain the pixel aspect
ratio (proportional geometry). Change values on the
- left and see the resuluts in the compositor window.
+ left and see the results in the compositor window.
. In R,Out R - current input and output aspect ratios
. In W/H,Out W/H - current width and height
. Scale type of None,Scaled,Cropped,Filled,Horiz/Vert
TimeFront: Performs spatio-temporal video warping.
Title: Add text/timestamp/background pngs to video along with
the ability to drag to a location if Drag checked on.
- Current text string limitation of 3071 characters.
Flexible attributes in textbox (mouse right click):
. color, font, alpha, size, png, bold, italic, blink,
. ul, caps, sup(super/sub script), fixed, nudge.
F_avgblur: Apply average blur filter.
F_bbox: Compute bounding box for each frame.
F_bench: Benchmarks part of a filtergraph.
-F_bitplaneoise: Measure bit plane noise.
+F_bitplanenoise: Measure bit plane noise.
F_blackdetect: Detect video intervals that are (almost) black.
F_blackframe: Detect frames that are (almost) black.
-F_boxblur: Blurs the input video.
- Through the settings you are
- able to change the power and the
- radius of the boxblur applied to luma, chroma and alpha.
+F_boxblur: Blurs the input video. Through the settings you are
+ able to change the power and the radius of the boxblur
+ applied to luma, chroma and alpha.
F_bwdif: Deinterlaces the input image.
F_chromahold: Turns a certain color range into gray.
-F_chromakey: Turns a certain color into
- transparency. Operates on YUV colors.
+F_chromakey: Turns a certain color into transparency. Operates on
+ YUV colors.
F_chromashift: Shift chroma.
F_ciescope: Video CIE scope.
-F_color: Provide an uniformly colored input.
+F_color: Provide a uniformly colored input.
F_colorbalance: Adjusts the color balance.
F_colorchannelmixer: Adjusts colors by mixing color channels.
F_colorhold: Turns a certain color range into gray. Operates on RGB.
F_dejudder: Removes judder produced by pullup.
F_delogo: Removes logo from input video.
When using this plugin a green box will appear on the
- screen, once the logo is inside the box the
- plugin will hide it. Through the settings you can specify
- the position of the logo to hide (on a X-Y axis)
- and the size of the box (so you can adjust it to the
- size of the logo).
+ screen, once the logo is inside the box the plugin will
+ hide it. Through the settings you can specify the position
+ of the logo to hide (on a X-Y axis) and the size of the box
+ (so you can adjust it to the size of the logo).
F_deshake: Stabilizes shaky video.
F_despill: Remove unwanted foreground colors, caused by reflected color
of green or blue screen.
F_dilation: Applies dilation effect.
F_doubleweave: Weave input video fields into double number of frames.
F_drawbox: Draws a colored box on the input video.
- Through the settings you are able to choose the
- position of the box on X and Y coordinates,
- the size of the box,
+ Through the settings you are able to choose the position
+ of the box on X and Y coordinates, the size of the box,
the color and the thickness of the lines.
F_drawgraph: Draw a graph using input video metadata.
F_drawgrid: Draws a colored grid on the input video.
- Through the settings you can select the
- horizontal and the vertical offset,
- set the width and height of
- the grid cell, and the color and
- thickness of the lines.
+ Through the settings you can select the horizontal and the
+ vertical offset, set the width and height of the grid
+ cell, and the color and thickness of the lines.
F_edgedetect: Detects and draws edge.
F_elbg: Apply posterize effect, using the ELBG algorithm.
F_entropy: Measure video frames entropy.
F_histeq: Applies global color histogram equalization.
F_histogram: Computes and draws a histogram.
F_hqdn3d: Applies a High Quality 3D Denoiser.
-F_hqx: Scales the input by 2,
- 3 or 4 using the hq*x magnification algorithm.
+F_hqx: Scales the input by 2, 3 or 4 using the hq*x magnification
+ algorithm.
F_hue: Adjust the hue and saturation of the input video.
F_idet: Interlace detect Filter.
F_il: Deinterleaves or interleaves fields.
F_pal75bars: Generate PAL 75% color bars. This only works with RGB 8-bit.
F_perms: Set permissions for the output video frame.
F_perspective: Corrects the perspective of video.
-F_phase: Phases shift fields.
+F_phase: Phase shift fields.
F_pixscope: Pixel data analysis for checking color and levels. It will
display sample values of color channels.
F_pp: Filters video using libpostproc.
F_pseudocolor: Make pseudocolored video frames.
F_readeia608: Read EIA-608 Closed Caption codes from
input video and write them to frame metadata.
-F_readvitc: Reads vertical interval
- timecode and writes it to frame metadata.
+F_readvitc: Reads vertical interval timecode and writes it to frame
+ metadata.
F_realtime: Slows down filtering to match realtime.
F_removegrain: Removes grain.
F_repeatfields: Hard repeat fields based on MPEG repeat field flag.
F_shuffleframes: Shuffles video frames.
F_shuffleplanes: Shuffles video planes.
F_signalstats: Separates statistics from video analysis.
-F_smartblur: Blurs the input video without impacting
- the outlines. Through the settings you can
- select the radius,
- the strength and the threshold of luma and chroma.
+F_smartblur: Blurs the input video without impacting the outlines. Through
+ the settings you can select the radius, the strength and the
+ threshold of luma and chroma.
F_smptebars: Generate SMPTE color bars.
F_smptehdbars: Generate SMPTE HD color bars.
F_sobel: Applies sobel operator.
F_spp: Applies a simple post processing filter.
F_stereo3d: Converts video stereoscopic 3D view.
-F_super2xsai: Scales the input by 2x using
- the Super2xSal pixel art algorithm.
+F_super2xsai: Scales the input by 2x using the Super2xSal pixel art
+ algorithm.
F_swaprect: Swaps 2 rectangular objects in video.
F_swapuv: Swaps U and V components.
F_tpad: Temporarily pad video frames.
F_tlut2: Compute and apply a lookup table from 2 successive frames.
F_tmix: Mix successive video frames.
F_transpose: Transposes input video.
+F_transpose_vaapi: VAAPI VPP for transpose.
F_unsharp: Sharpen or blur the input video.
F_uspp: Applies Ultra Simple/Slow Post-processing filter.
F_vaguedenoiser: Applies a Wavelet based Denoiser.
F_vibrance: Boost or alter saturation.
F_vignette: Makes or reverses a vignette effect.
Through the settings you can set the circle center
- position on a X-Y axis,choose the angle,
- the aspect and set the dithering of the vignette.
-F_w3dif: Applies Martin Weston three field deinterlace.
+ position on a X-Y axis,choose the angle, the aspect and set
+ the dithering of the vignette.
+F_w3fdif: Applies Martin Weston three field deinterlace.
F_waveform: Video waveform monitor.
F_weave: Weaves input video fields into frames.
F_xbr: Scales the input using xBR algorithm.
F_biquad: Applies a biquad IIR filter with the given coefficents.
F_chorus: Adds a chorus effect to the audio.
F_compand: Compresses or expands audio dynamic range.
-F_compensationdelay: audio compensation delay line.
+F_compensationdelay: Audio compensation delay line.
F_crossfeed: Apply headphone crossfeed which blends the left and right
channels of a stereo audio recording. It is mainly used
to reduce extreme stereo separation of low frequencies in
F_dyaudnorm: Dynamic Audio Normalizer. When using this plugin,
be sure to “attach effect” to all audio tracks by dragging
the plugin to the 1st audio track and then right mouse
- clicking all subsequent audio tracks which brings up an menu.
+ clicking all subsequent audio tracks which brings up a menu.
Highlight the effect shown in the middle section and click OK.
F_earwax: Widens the stereo image. When using this plugin,
be sure to “attach effect” to all audio tracks by dragging
the plugin to the 1st audio track and then right mouse
- clicking all subsequent audio tracks which brings up an menu.
+ clicking all subsequent audio tracks which brings up a menu.
Highlight the effect shown in the middle section and click OK.
F_equalizer: Applies two-pole peaking equalization (EQ) filter.
F_extrastereo: Increases difference between stereo audio
“attach effect” to all audio tracks by dragging
the plugin to the 1st audio track and then right mouse
clicking all subsequent audio tracks which
- brings up an menu. Highlight the effect shown in the
+ brings up a menu. Highlight the effect shown in the
middle section and click OK.
F_flanger: Applies a flanging effect to the audio.
F_haas: Apply Haas Stereo Enhancer for a more natural sounding pan effect
applied to mono signals it gives some directionality and stretches
its stereo image.
F_highpass: Applies a high-pass filter with 3dB point frequency.
-F_hilbert: Generate a Hilbert transform FIR coefficients.
+F_hilbert: Generate Hilbert transform FIR coefficients.
F_loudnorm: EBU R128 loudness normalization.
F_lowpass: Applies a low-pass filter with 3dB point frequency.
F_mcompand: Multiband compress or expand audiodynamic range. The input audio
F_stereotools: Applies various stereo tools. When using this plugin,
be sure to “attach effect” to all audio tracks by dragging
the plugin to the 1st audio track and then right mouse
- clicking all subsequent audio tracks which brings up an menu.
+ clicking all subsequent audio tracks which brings up a menu.
Highlight the effect shown in the middle section and click OK.
F_stereowiden: Applies stereo widening effect. When using this plugin,
be sure to “attach effect” to all audio tracks by dragging
the plugin to the 1st audio track and then right mouse
- clicking all subsequent audio tracks which brings up an menu.
+ clicking all subsequent audio tracks which brings up a menu.
Highlight the effect shown in the middle section and click OK.
F_treble: Boosts or cuts upper frequencies.
F_tremolo: Applies tremolo effect.
#
# audio plugins
#
-L_AM pitchshifter: runs a single write pointer and two read pointers
+L_AM pitchshifter: Runs a single write pointer and two read pointers
over a ringbuffer. The output is faded between the
two readpointers according to the sine of the distance
- from the write pointer. The design is based on the
+ from the write pointer. The design is based on the
mechanism of a mechanical pitchshifter.
L_Aliasing: Effect that causes different signals to become aliases
of one another when sampled..
-#Allpass delay line, cubic spline interpolation:
+#Allpass delay line, cubic spline interpolation:
#Allpass delay line, linear interpolation:
#Allpass delay line, noninterpolating:
L_Analogue Oscillator: Simulates the output you get from an analogue synth's
oscillators. You can get a reasonable emualtion of a 303's square.
#4 x 4 pole allpass:
-L_Artificial latency: used to correct for latency between channels.
-L_Audio Divider (Suboctave Generator): Reduces the period of the signal by
- the factor given, and makes it a square wave in the process.
- Has some amplitude tracking capability.
+L_Artificial latency: Used to correct for latency between channels.
+L_Audio Divider (Suboctave Generator): Reduces the period of the signal by the factor given,
+ and makes it a square wave in the process. Has some amplitude tracking
+ capability.
AudioScope: Convert input audio to video output representing the
audio power spectrum. Shows you the sound wave.
#L_Auto phaser:
L_Barry's Satan Maximiser: Compresses signals with a very short attack and
decay, infinite ratio and hard knee. Gives good harsh
- (non-musical) distortion.
+ (non-musical) distortion.
L_Bode frequency shifter: A popular analogue synth module, it works by
shifting all the frequencies of an input signal up or
down by a specified frequency
L_Chebyshev distortion: Interesting distortion effect that is seeded
from incoming signal envelope.
L_Comb Filter: Controls the distance between the filters peaks.
-L_Comb Splitter: Divides the input up into two parts with frequency
+L_Comb Splitter: Divides the input up into two parts with frequency
peaks at f Hz intervals, skewed by f/2 Hz between
- the two outputs.
+ the two outputs.
#Comb delay line, cubic spline interpolation:
#Comb delay line, linear interpolation:
#Comb delay line, noninterpolating:
-Compressor: Lessen the dynamic range between the loudest and quietest
- parts of an audio signal by boosting the quieter signals
- and attenuating the louder signals.
L_Constant Signal Generator: Add an output DC offset at the given amplitude
to the input signal. It has no real use other than for
- debugging and in modular synths.
+ debugging and in modular synths.
L_Crossfade: Controls the degree to which the inputs are mixed into
the output. Value of -1 means that the output is just
- the A input, and a value of 1.0 means it is just the B.
+ the A input, and a value of 1.0 means it is just the B.
L_Crossfade (4 outs): Controls the degree to which the inputs are mixed
- into the output. Value of -1 means the output is just
+ into the output. Value of -1 means the output is just
the A input, and a value of 1.0 means it is just the B.
L_Crossover distortion: Simulation of the distortion that happens in class
B and AB power amps when the signal crosses 0.
+Compressor: Lessen the dynamic range between the loudest and quietest
+ parts of an audio signal by boosting the quieter signals
+ and attenuating the louder signals.
DC Offset: Remove DC Offset, which is usually an undesirable
characteristic of a recording normally caused by
defective equipment. (Has no controls)
#L_DJ EQ (mono):
#L_DJ flanger:
L_Decimator: Reduces the effective sample rate, and reduces the
- bit depth of the input signal.
+ bit depth of the input signal.
L_Declipper: Removes clicks from input signals.
Delay audio: Delay the audio by a specified time offset.
#L_Delayorama:
Denoise: Reduce audio background noise.
DenoiseFFT: Noise removal from audio using FFT editing.
-Despike: Detect and eliminate out of range impulse values.
+Despike: Detect and eliminate out of range impulse values.
L_Diode Processor: Mangles the signal as if it had been passed through
a diode rectifier network.
L_Dyson compressor: Compress peaks to reduce dynamic range and create
L_Exponential signal decay: Time for the echoes to decay by 60 DCBs.
#L_FM Oscillator:
L_Fast Lookahead limiter: A limiter with an attack time of 5ms. It adds
- just over 5ms of lantecy to the input signal, but
+ just over 5ms of lantecy to the input signal, but
guarantees no signals over the limit, and tries to
- get the minimum amount of distortion.
+ get the minimum amount of distortion.
L_Fast overdrive: Compresses the extreme peaks to make a sound similar
- to an overdriven amplifier.
-L_Flanger: Digital flanger implementation. Uses excursion,
+ to an overdriven amplifier.
+L_Flanger: Digital flanger implementation. Uses excursion,
controlled bandwidth modulation function, which makes
the modulation less repetitive and noticable.
L_Foldover distortion: Uses a sine wave approximation to simulate
low values make it a bit slow to respond.
L_GLAME Butterworth Highpass: Cuts off frequencies below a certain point.
L_GLAME Butterworth Lowpass: Cuts off frequencies above a certain point.
-L_GSM simulator: Encodes and decodes signal using the GSM voice
+L_GSM simulator: Encodes and decodes signal using the GSM voice
compression system. Has the effect of making it sound
- like being sent over a European mobile phone network.
-L_GVerb: A mono In, stereo Out reverb implementation.
+ like being sent over a European mobile phone network.
+L_GVerb: A mono In, stereo Out reverb implementation.
Gain: Add gain, input level, to increase/decrease loudness.
#L_Gate:
L_Giant flange: A normal flanger with excessively long delay times.
-L_Glame Bandpass Analog Filter: IIR bandpass filter modeled after a
- n analog circuit.
+L_Glame Bandpass Analog Filter: IIR bandpass filter modeled after an
+ analog circuit.
L_Glame Bandpass Filter: Allows you to tweak the number of stages used
for filtering. Every stage adds two more poles, which
leads to a steeper dropoff.
#L_Glame Butterworth X-over Filter:
-L_Glame Highpass Filter: IIR highpass filter allows you to tweak the
- number of stages used for filtering. Every stage adds
- 2 more poles, which leads to steeper dropoff.
+L_Glame Highpass Filter: IIR highpass filter allows you to tweak the number
+ of stages used for filtering. Every stage adds 2 more poles,
+ which leads to steeper dropoff.
#L_Glame Lowpass Filter:
L_Gong beater: Simulates the action of a beator on a gong surface,
used to trigger the gong physical model.
L_Harmonic generator: Allows you to add harmonics and remove the
fundamental from any audio signal.
L_Hermes Filter: Simulation of a modern analogue synth called a Pro Tone,
-L_Higher Quality Pitch Scaler: Pitch shifter implementation that scales
- the harmonics appropriately with the base frequencies.
+L_Higher Quality Pitch Scaler: Pitch shifter implementation that scales the
+ harmonics appropriately with the base frequencies.
L_Hilbert transformer: Phase shifts the input signal by 90 degrees. It
outputs the 90 degree phase shifted signal and the
unshifted signal, both delayed by an equal amount.
L_Impulse convolver: Convolver for a set of short impulses which have to
be compiled in.
-Interpolate: Generate a smooth curves based on sound - currently,
+Interpolate: Generate a smooth curve based on sound - currently,
does not appear to work. (Has no controls).
Invert Audio: Reverses the numerical sign of the digital audio.
(Has no controls).
Live Audio: Reads audio directly from the soundcard input,
replacing any audio on track.
Loop audio: Loop some number of samples of audio over and over.
+#Overlay: Overlay Top or Bottom track in Add/Multiply mode.
L_Mag's Notch Filter: Allows you to tweak the number of stages used for
filtering. Every stage adds two more poles, which
leads to a steeper dropoff.
L_Matrix Spatialiser: Simple spatializer to control the width of a
- stereo signal.
+ stereo signal.
#L_Matrix; MS to Stereo:
#L_Matrix; Stereo to MS:
L_Modulatable delay: A delay whose tape is modulated at audio rate.
produce a modulation law making it possible to have
many voices without the metallic, artificial sound.
#L_Nonbandlimited single-sample impulses (Frequency; Control):
-Overlay: Overlay Top or Bottom track in Add/Multiply mode.
L_Pitch Scaler: Pitch shifter implementation that scales the harmonics
appropriately with the base frequencies.
Pitch shift: Uses FFT to try to change the pitch without
changing the duration.
L_Plate reverb: Physical model of a steel plate reverb. It uses 8
- linear waveguides to model the plate.
+ linear waveguides to model the plate.
L_Pointer cast distortion: Distortion is created by treating the floating
point repesentation of the input signal as a 0.32 1's
complement fixed point integer. Not musical but still
- recognizable. Makes interesting noises.
+ recognizable. Makes interesting noises.
L_Rate shifter: Stretches or compresses the input with a ringbuffer.
Remove Gaps: Remove silent gap (below DB threshold) which persist
for more than the time limit.
-ResampleRT: Allows you to convert an audio file from one
+ResampleRT: Allows you to convert an audio file from one
sample rate to another.
L_Retro Flanger: Model of someone flanging the input. Models the tape
saturation effects and frequency smear of a manual
flanger. Results are distorted, but more subtle
- flanger sound than you get from a digial flanger.
+ flanger sound than you get from a digial flanger.
Reverb: Reflections of sound to add depth and fullness.
Simulates creation of a large number of reflections
- (lots of walls) which build up and then decay.
+ (lots of walls) which build up and then decay.
L_Reverse Delay (5s max): A reverse delay.
-Reverse audio: Play the audio backwards.
+Reverse audio: Play the audio backwards.
L_Ringmod with LFO: Simple ring modulator and LFO.
L_Ringmod with two inputs: Simple 2 input ring modulator.
L_SC1: High quality RMS compressor designed for musical work.
L_SC2: Compressor with sidechain.
L_SC3: Stereo compressor with sidechain input.
L_SC4: Stereo compressor with variable envelope follower for
- RMS / peak behavior.
+ RMS / peak behavior.
L_SC4 mono: Mono compressor with variable envelope follower for
- RMS / peak behavior.
+ RMS / peak behavior.
L_SE4: Stereo expander with variable envelope follower for
RMS / peak behavior.
-L_Signal sifter: Sorts and mixes blocks of the input signal to give a
- bumpy ramp effect. Can produce some interesting noises.
+L_Signal sifter: Sorts and mixes blocks of the input signal to give a
+ bumpy ramp effect. Can produce some interesting noises.
L_Simple amplifier: Controls the gain of the input signal in dB's.
#L_Simple delay line, cubic spline interpolation:
#L_Simple delay line, linear interpolation:
#L_Smooth Decimator:
SoundLevel: Displays the Max/RMS sound level in decibels.
Spectrogram: Visual representation of the sound levels at
- specified frequencies as they vary with time.
+ specified frequencies as they vary with time.
L_State Variable Filter: Oversampled state variable filter with tweaks.
L_Step Demuxer: Inputs up to 8 signals and switches between them on
output when the signal on the clock input goes high.
L2_Calf Transient Designer: Used to modify the envelope of percussive
signals like drum sounds or percussion instruments.
L2_Calf Vintage Delay: Simple simulation of tape echo with a filter
- in a feedback loop and BPM-based toime setting.
+ in a feedback loop and BPM-based time setting.
L2_Calf Vocoder: Modulates the frequency response of a carrier signal
by measuring response of a modulator signal in realtime.
L2_Calf Wavetable: Synthesizer based on predefined wavetables with ADSR
IrisSquare: Video switches segments via a small rectangular view
that gradually grows to full size.
Shape Wipe: Wipe a specific shape across the video. Available
- shapes are: burst, circle, clock, heart, specks, spiral,
- tile2x2h, tile2x2v.
+ shapes are: Butterfly, burst, circle-s, clock, cloud-s,
+ cross-s, diagonal-s, diamond-s, door-s, gravity, heart,
+ linear-s, Plasma, specks, spiral, tile-s, and Vblinds-s.
Slide: Image slides into view - can set: Left/Right/In/Out.
Wipe: Wipe the image across screen starting left or right.
Zoom: Zoom out video at X/Y magnification for some seconds.