--- /dev/null
+/*
+ * CINELERRA
+ * Copyright (C) 2012-2024 Adam Williams <broadcast at earthling dot net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+// original chromakey HSV author:
+// https://www.mail-archive.com/cinelerra@skolelinux.no/msg00379.html
+// http://jcornet.free.fr/linux/chromakey.html
+
+// He was trying to replicate the Avid SpectraMatte:
+// https://resources.avid.com/SupportFiles/attach/Symphony_Effects_and_CC_Guide_v5.5.pdf
+// page 691
+// but the problem seems to be harder than he thought
+
+// A rewrite got a slightly different spill light processing
+// but still not very useful:
+// https://github.com/vanakala/cinelerra-cve/blob/master/plugins/chromakeyhsv/chromakey.C
+
+// The current implementation is most of the Spectramatte algorithm.
+// The only way to test it is to use the color swatch plugin.
+// Fix brightness to test the saturation wedge.
+// Fix saturation to test the brightness wedge.
+
+// There are boundary artifacts caused by the color swatch showing a slice
+// of a cube.
+// If out slope > 0, constant 0% saturation or 0% brightness is all wedge.
+// If out slope == 0, constant 0% saturation or constant 0% brightness has no wedge
+// The general idea is if it's acting weird, switch between constant brightness
+// & constant saturation.
+
+// TODO: integrated color swatch & alpha blur, but it takes a lot of space in the GUI.
+
+#include "bcdisplayinfo.h"
+#include "bcsignals.h"
+#include "chromakey.h"
+#include "clip.h"
+#include "bchash.h"
+#include "filexml.h"
+#include "guicast.h"
+#include "keyframe.h"
+#include "language.h"
+#include "loadbalance.h"
+#include "playback3d.h"
+#include "bccolors.h"
+#include "pluginvclient.h"
+#include "vframe.h"
+
+#include <stdint.h>
+#include <string.h>
+#include <unistd.h>
+
+#define WINDOW_W xS(550)
+#define WINDOW_H yS(600)
+#define SLIDER_W xS(250)
+#define MAX_SLOPE 100.0
+#define MAX_VALUE 100.0
+
+ChromaKeyConfig::ChromaKeyConfig ()
+{
+ red = 0.0;
+ green = 1.0;
+ blue = 0.0;
+
+ min_brightness = 50.0;
+ max_brightness = 100.0;
+ tolerance = 15.0;
+ saturation_start = 0.0;
+ saturation_line = 50.0;
+
+ in_slope = 2;
+ out_slope = 2;
+ alpha_offset = 0;
+
+ spill_saturation = 0.0;
+ spill_angle = 0.0;
+ desaturate_only = 0;
+
+ show_mask = 0;
+
+ undo_red = red;
+ undo_green = green;
+ undo_blue = blue;
+ undo_min_brightness = min_brightness;
+ undo_max_brightness = max_brightness;
+ undo_tolerance = tolerance;
+ undo_saturation_start = saturation_start;
+ undo_saturation_line = saturation_line;
+ undo_in_slope = in_slope;
+ undo_out_slope = out_slope;
+ undo_alpha_offset = alpha_offset;
+ undo_spill_saturation = spill_saturation;
+ undo_spill_angle = spill_angle;
+ undo_desaturate_only = desaturate_only;
+ undo_show_mask = show_mask;
+
+ store_red = red;
+ store_green = green;
+ store_blue = blue;
+ store_min_brightness = min_brightness;
+ store_max_brightness = max_brightness;
+ store_tolerance = tolerance;
+ store_saturation_start = saturation_start;
+ store_saturation_line = saturation_line;
+ store_in_slope = in_slope;
+ store_out_slope = out_slope;
+ store_alpha_offset = alpha_offset;
+ store_spill_saturation = spill_saturation;
+ store_spill_angle = spill_angle;
+ store_desaturate_only = desaturate_only;
+ store_show_mask = show_mask;
+}
+
+void ChromaKeyConfig::reset(int clear)
+{
+ switch(clear)
+ {
+ case RESET_RGB:
+ red = 0.0;
+ green = 1.0;
+ blue = 0.0;
+ break;
+ case RESET_MIN_BRIGHTNESS:
+ min_brightness = 50.0;
+ break;
+ case RESET_MAX_BRIGHTNESS:
+ max_brightness = 100.0;
+ break;
+ case RESET_TOLERANCE:
+ tolerance = 15.0;
+ break;
+ case RESET_SATURATION_START:
+ saturation_start = 0.0;
+ break;
+ case RESET_SATURATION_LINE:
+ saturation_line = 50.0;
+ break;
+ case RESET_IN_SLOPE:
+ in_slope = 2;
+ break;
+ case RESET_OUT_SLOPE:
+ out_slope = 2;
+ break;
+ case RESET_ALPHA_OFFSET:
+ alpha_offset = 0;
+ break;
+ case RESET_SPILL_SATURATION:
+ spill_saturation = 0.0;
+ break;
+ case RESET_SPILL_ANGLE:
+ spill_angle = 0.0;
+ break;
+ case RESET_ALL:
+ case RESET_DEFAULT_SETTINGS:
+ default:
+ undo_red = red;
+ undo_green = green;
+ undo_blue = blue;
+ undo_min_brightness = min_brightness;
+ undo_max_brightness = max_brightness;
+ undo_tolerance = tolerance;
+ undo_saturation_start = saturation_start;
+ undo_saturation_line = saturation_line;
+ undo_in_slope = in_slope;
+ undo_out_slope = out_slope;
+ undo_alpha_offset = alpha_offset;
+ undo_spill_saturation = spill_saturation;
+ undo_spill_angle = spill_angle;
+ undo_desaturate_only = desaturate_only;
+ undo_show_mask = show_mask;
+
+ red = 0.0;
+ green = 1.0;
+ blue = 0.0;
+
+ min_brightness = 50.0;
+ max_brightness = 100.0;
+ tolerance = 15.0;
+ saturation_start = 0.0;
+ saturation_line = 50.0;
+
+ in_slope = 2;
+ out_slope = 2;
+ alpha_offset = 0;
+
+ spill_saturation = 0.0;
+ spill_angle = 0.0;
+ desaturate_only = 0;
+
+ show_mask = 0;
+ break;
+ }
+}
+
+
+void
+ChromaKeyConfig::copy_from (ChromaKeyConfig & src)
+{
+ red = src.red;
+ green = src.green;
+ blue = src.blue;
+ spill_saturation = src.spill_saturation;
+ spill_angle = src.spill_angle;
+ min_brightness = src.min_brightness;
+ max_brightness = src.max_brightness;
+ saturation_start = src.saturation_start;
+ saturation_line = src.saturation_line;
+ tolerance = src.tolerance;
+ in_slope = src.in_slope;
+ out_slope = src.out_slope;
+ alpha_offset = src.alpha_offset;
+ show_mask = src.show_mask;
+ desaturate_only = src.desaturate_only;
+
+ undo_red = src.red;
+ undo_green = src.green;
+ undo_blue = src.blue;
+ undo_min_brightness = src.min_brightness;
+ undo_max_brightness = src.max_brightness;
+ undo_tolerance = src.tolerance;
+ undo_saturation_start = src.saturation_start;
+ undo_saturation_line = src.saturation_line;
+ undo_in_slope = src.in_slope;
+ undo_out_slope = src.out_slope;
+ undo_alpha_offset = src.alpha_offset;
+ undo_spill_saturation = src.spill_saturation;
+ undo_spill_angle = src.spill_angle;
+ undo_desaturate_only = src.desaturate_only;
+ undo_show_mask = src.show_mask;
+}
+
+int
+ChromaKeyConfig::equivalent (ChromaKeyConfig & src)
+{
+ return (EQUIV (red, src.red) &&
+ EQUIV (green, src.green) &&
+ EQUIV (blue, src.blue) &&
+ EQUIV (spill_saturation, src.spill_saturation) &&
+ EQUIV (spill_angle, src.spill_angle) &&
+ EQUIV (min_brightness, src.min_brightness) &&
+ EQUIV (max_brightness, src.max_brightness) &&
+ EQUIV (saturation_start, src.saturation_start) &&
+ EQUIV (saturation_line, src.saturation_line) &&
+ EQUIV (tolerance, src.tolerance) &&
+ EQUIV (in_slope, src.in_slope) &&
+ EQUIV (out_slope, src.out_slope) &&
+ EQUIV (alpha_offset, src.alpha_offset) &&
+ show_mask == src.show_mask &&
+ desaturate_only == src.desaturate_only);
+}
+
+void
+ChromaKeyConfig::interpolate (ChromaKeyConfig & prev,
+ ChromaKeyConfig & next,
+ int64_t prev_frame,
+ int64_t next_frame,
+ int64_t current_frame)
+{
+ double next_scale =
+ (double) (current_frame - prev_frame) / (next_frame - prev_frame);
+ double prev_scale =
+ (double) (next_frame - current_frame) / (next_frame - prev_frame);
+
+ this->red = prev.red * prev_scale + next.red * next_scale;
+ this->green = prev.green * prev_scale + next.green * next_scale;
+ this->blue = prev.blue * prev_scale + next.blue * next_scale;
+ this->spill_saturation =
+ prev.spill_saturation * prev_scale + next.spill_saturation * next_scale;
+ this->spill_angle =
+ prev.spill_angle * prev_scale + next.tolerance * next_scale;
+ this->min_brightness =
+ prev.min_brightness * prev_scale + next.min_brightness * next_scale;
+ this->max_brightness =
+ prev.max_brightness * prev_scale + next.max_brightness * next_scale;
+ this->saturation_start =
+ prev.saturation_start * prev_scale + next.saturation_start * next_scale;
+ this->saturation_line =
+ prev.saturation_line * prev_scale + next.saturation_line * next_scale;
+ this->tolerance = prev.tolerance * prev_scale + next.tolerance * next_scale;
+ this->in_slope = prev.in_slope * prev_scale + next.in_slope * next_scale;
+ this->out_slope = prev.out_slope * prev_scale + next.out_slope * next_scale;
+ this->alpha_offset =
+ prev.alpha_offset * prev_scale + next.alpha_offset * next_scale;
+ this->show_mask = prev.show_mask;
+ this->desaturate_only = prev.desaturate_only;
+
+ this->undo_red = this->red;
+ this->undo_green = this->green;
+ this->undo_blue = this->blue;
+ this->undo_min_brightness = this->min_brightness;
+ this->undo_max_brightness = this->max_brightness;
+ this->undo_tolerance = this->tolerance;
+ this->undo_saturation_start = this->saturation_start;
+ this->undo_saturation_line = this->saturation_line;
+ this->undo_in_slope = this->in_slope;
+ this->undo_out_slope = this->out_slope;
+ this->undo_alpha_offset = this->alpha_offset;
+ this->undo_spill_saturation = this->spill_saturation;
+ this->undo_spill_angle = this->spill_angle;
+ this->undo_desaturate_only = this->desaturate_only;
+ this->undo_show_mask = this->show_mask;
+}
+
+int
+ChromaKeyConfig::get_color ()
+{
+ int red = (int) (CLIP (this->red, 0, 1) * 0xff);
+ int green = (int) (CLIP (this->green, 0, 1) * 0xff);
+ int blue = (int) (CLIP (this->blue, 0, 1) * 0xff);
+ return (red << 16) | (green << 8) | blue;
+}
+
+
+
+ChromaKeyWindow::ChromaKeyWindow (ChromaKeyAvid * plugin)
+ : PluginClientWindow(plugin,
+ WINDOW_W,
+ WINDOW_H,
+ WINDOW_W,
+ WINDOW_H,
+ 0)
+{
+ this->plugin = plugin;
+ color_thread = 0;
+}
+
+ChromaKeyWindow::~ChromaKeyWindow ()
+{
+ delete color_thread;
+}
+
+void ChromaKeyWindow::create_objects ()
+{
+ int xs10 = xS(10), xs20 = xS(20), xs100 = xS(100), wslid = SLIDER_W;
+ int ys10 = yS(10), ys20 = yS(20), ys30 = yS(30), ys40 = yS(40), ys50 = yS(50);
+ int y = ys10, x2 = xS(160), x3 = xS(260), xs5 = xS(5);
+ int x = xs10;
+ int clr_x = get_w()-x - xS(22); // note: clrBtn_w = 22
+
+ BC_Title *title;
+ BC_Bar *bar;
+ BC_TitleBar *title_bar;
+
+// Color section
+ add_subwindow (title_bar =
+ new BC_TitleBar(x, y, get_w()-2*x, xs20, xs10, _("Color")));
+ y += ys20;
+
+ add_subwindow (color = new ChromaKeyColor (plugin, this, x, y));
+ // Info for Sample rectangle: x_slider w_slider w_sample
+ // \ | / y, w, h
+ add_subwindow (sample = new BC_SubWindow (x3 + wslid - xs100, y, xs100, ys50));
+ y += ys30;
+ add_subwindow (use_colorpicker = new ChromaKeyUseColorPicker (plugin, this, x, y));
+ y += ys30;
+ add_subwindow (show_mask =
+ new ChromaKeyToggle (plugin, x, y, &plugin->config.show_mask,
+ _("Show Mask")));
+
+// Key parameters section
+ y += ys30;
+ add_subwindow (title_bar =
+ new BC_TitleBar (x, y, get_w()-2*x, xs20, xs10,
+ _("Key parameters")));
+ y += ys20;
+ add_subwindow (title = new BC_Title (x, y, _("Hue Tolerance:")));
+ tolerance_text = new ChromaKeyText (plugin, this, 0, x+x2, y, 0, MAX_VALUE,
+ &plugin->config.tolerance);
+ tolerance_text->create_objects();
+ tolerance = new ChromaKeySlider (plugin, tolerance_text, x3, y, wslid,
+ 0, MAX_VALUE, &plugin->config.tolerance);
+ add_subwindow (tolerance);
+ tolerance_text->slider = tolerance;
+ clr_x = x3 + tolerance->get_w() + x;
+ add_subwindow (tolerance_clr =
+ new ChromaKeyClr (plugin, this, clr_x, y, RESET_TOLERANCE));
+ y += ys30;
+
+ add_subwindow (title = new BC_Title (x, y, _("Min. Brightness:")));
+ min_brightness_text = new ChromaKeyText (plugin, this, 0, x+x2, y,
+ 0, MAX_VALUE,
+ &plugin->config.min_brightness);
+ min_brightness_text->create_objects();
+ min_brightness = new ChromaKeySlider (plugin, min_brightness_text,
+ x3, y, wslid, 0, MAX_VALUE,
+ &plugin->config.min_brightness);
+ add_subwindow(min_brightness);
+ min_brightness_text->slider = min_brightness;
+ add_subwindow (min_brightness_clr =
+ new ChromaKeyClr (plugin, this, clr_x, y,
+ RESET_MIN_BRIGHTNESS));
+ y += ys30;
+
+ add_subwindow (title = new BC_Title (x, y, _("Max. Brightness:")));
+ max_brightness_text = new ChromaKeyText (plugin, this, 0, x+x2, y,
+ 0, MAX_VALUE,
+ &plugin->config.max_brightness);
+ max_brightness_text->create_objects();
+ max_brightness = new ChromaKeySlider (plugin, max_brightness_text,
+ x3, y, wslid, 0, MAX_VALUE,
+ &plugin->config.max_brightness);
+ add_subwindow(max_brightness);
+ max_brightness_text->slider = max_brightness;
+ add_subwindow (max_brightness_clr =
+ new ChromaKeyClr (plugin, this, clr_x, y,
+ RESET_MAX_BRIGHTNESS));
+ y += ys30;
+
+ add_subwindow (title = new BC_Title (x, y, _("Saturation Start:")));
+ saturation_start_text = new ChromaKeyText (plugin, this, 0, x+x2, y,
+ 0, MAX_VALUE,
+ &plugin->config.saturation_start);
+ saturation_start_text->create_objects();
+ saturation_start = new ChromaKeySlider (plugin, saturation_start_text,
+ x3, y, wslid, 0, MAX_VALUE,
+ &plugin->config.saturation_start);
+ add_subwindow(saturation_start);
+ saturation_start_text->slider = saturation_start;
+ add_subwindow (saturation_start_clr =
+ new ChromaKeyClr (plugin, this, clr_x, y,
+ RESET_SATURATION_START));
+ y += ys30;
+
+ add_subwindow (title = new BC_Title (x, y, _("Saturation Line:")));
+ saturation_line_text = new ChromaKeyText (plugin, this, 0, x+x2, y,
+ 0, MAX_VALUE,
+ &plugin->config.saturation_line);
+ saturation_line_text->create_objects();
+ saturation_line = new ChromaKeySlider (plugin, saturation_line_text,
+ x3, y, wslid, 0, MAX_VALUE,
+ &plugin->config.saturation_line);
+ add_subwindow(saturation_line);
+ saturation_line_text->slider = saturation_line;
+ add_subwindow (saturation_line_clr =
+ new ChromaKeyClr (plugin, this, clr_x, y,
+ RESET_SATURATION_LINE));
+ y += ys40;
+
+// Mask tweaking section
+ add_subwindow (title_bar =
+ new BC_TitleBar (x, y, get_w()-2*x, xs20, xs10,
+ _("Mask tweaking")));
+ y += ys20;
+ add_subwindow (title = new BC_Title (x, y, _("In Slope:")));
+ in_slope_text = new ChromaKeyText (plugin, this, 0, x+x2, y, 0, MAX_SLOPE,
+ &plugin->config.in_slope);
+ in_slope_text->create_objects();
+ in_slope = new ChromaKeySlider (plugin, in_slope_text, x3, y, wslid,
+ 0, MAX_SLOPE, &plugin->config.in_slope);
+ add_subwindow(in_slope);
+ in_slope_text->slider = in_slope;
+ add_subwindow (in_slope_clr =
+ new ChromaKeyClr (plugin, this, clr_x, y, RESET_IN_SLOPE));
+ y += ys30;
+
+ add_subwindow (title = new BC_Title (x, y, _("Out Slope:")));
+ out_slope_text = new ChromaKeyText (plugin, this, 0, x+x2, y, 0, MAX_SLOPE,
+ &plugin->config.out_slope);
+ out_slope_text->create_objects();
+ out_slope = new ChromaKeySlider (plugin, out_slope_text, x3, y, wslid,
+ 0, MAX_SLOPE, &plugin->config.out_slope);
+ add_subwindow(out_slope);
+ out_slope_text->slider = out_slope;
+ add_subwindow (out_slope_clr =
+ new ChromaKeyClr (plugin, this, clr_x, y, RESET_OUT_SLOPE));
+ y += ys30;
+
+ add_subwindow (title = new BC_Title (x, y, _("Alpha Offset:")));
+ alpha_offset_text = new ChromaKeyText (plugin, this, 0, x+x2, y,
+ -MAX_VALUE, MAX_VALUE,
+ &plugin->config.alpha_offset);
+ alpha_offset_text->create_objects();
+ alpha_offset = new ChromaKeySlider (plugin, alpha_offset_text, x3, y, wslid,
+ -MAX_VALUE, MAX_VALUE,
+ &plugin->config.alpha_offset);
+ add_subwindow(alpha_offset);
+ alpha_offset_text->slider = alpha_offset;
+ add_subwindow (alpha_offset_clr =
+ new ChromaKeyClr (plugin, this, clr_x, y, RESET_ALPHA_OFFSET));
+ y += ys40;
+
+// Spill light control section
+ add_subwindow (title_bar =
+ new BC_TitleBar (x, y, get_w()-2*x, xs20, xs10,
+ _("Spill light control")));
+ y += ys20;
+ add_subwindow (title = new BC_Title (x, y, _("Spill Saturation:")));
+ spill_saturation_text = new ChromaKeyText (plugin, this, 0, x+x2, y,
+ 0, MAX_VALUE,
+ &plugin->config.spill_saturation);
+ spill_saturation_text->create_objects();
+ spill_saturation = new ChromaKeySlider (plugin, spill_saturation_text,
+ x3, y, wslid, 0, MAX_VALUE,
+ &plugin->config.spill_saturation);
+ add_subwindow(spill_saturation);
+ spill_saturation_text->slider = spill_saturation;
+ add_subwindow (spill_saturation_clr =
+ new ChromaKeyClr (plugin, this, clr_x, y,
+ RESET_SPILL_SATURATION));
+ y += ys30;
+
+ add_subwindow (title = new BC_Title (x, y, _("Spill Angle:")));
+ spill_angle_text = new ChromaKeyText (plugin, this, 0, x+x2, y, 0, MAX_VALUE,
+ &plugin->config.spill_angle);
+ spill_angle_text->create_objects();
+ spill_angle = new ChromaKeySlider (plugin, spill_angle_text, x3, y, wslid,
+ 0, MAX_VALUE, &plugin->config.spill_angle);
+ add_subwindow(spill_angle);
+ spill_angle_text->slider = spill_angle;
+ add_subwindow (spill_angle_clr =
+ new ChromaKeyClr (plugin, this, clr_x, y, RESET_SPILL_ANGLE));
+ y += ys30;
+
+ add_subwindow(desaturate_only =
+ new ChromaKeyToggle(plugin, x, y,
+ &plugin->config.desaturate_only,
+ _("Desaturate Only")));
+ y += ys40;
+
+// Global buttons section
+ add_subwindow (bar = new BC_Bar(x, y, get_w()-2*x));
+ y += ys20;
+ add_subwindow (store = new ChromaKeyStore (plugin, this, x, y));
+ x += store->get_w() + xs5;
+ add_subwindow (recall = new ChromaKeyRecall (plugin, this, x, y));
+ x += recall->get_w() + xs5;
+ add_subwindow (exchange = new ChromaKeyExchange (plugin, this, x, y));
+ x += exchange->get_w() + xs5;
+ add_subwindow (undo = new ChromaKeyUndo (plugin, this, x, y));
+ x += undo->get_w() + xs5;
+ add_subwindow (reset = new ChromaKeyReset (plugin, this, x, y));
+
+ color_thread = new ChromaKeyColorThread (plugin, this);
+
+ update_sample ();
+ show_window ();
+}
+
+void
+ChromaKeyWindow::update_sample ()
+{
+ sample->set_color (plugin->config.get_color ());
+ sample->draw_box (0, 0, sample->get_w (), sample->get_h ());
+ sample->set_color (BLACK);
+ sample->draw_rectangle (0, 0, sample->get_w (), sample->get_h ());
+ sample->flash ();
+}
+
+void ChromaKeyWindow::done_event(int result)
+{
+ color_thread->close_window();
+}
+
+
+ChromaKeyColor::ChromaKeyColor (ChromaKeyAvid * plugin,
+ ChromaKeyWindow * gui, int x, int y)
+ : BC_GenericButton (x, y, _("Color..."))
+{
+ this->plugin = plugin;
+ this->gui = gui;
+}
+
+int
+ChromaKeyColor::handle_event ()
+{
+ gui->color_thread->start_window (plugin->config.get_color (), 0xff);
+ return 1;
+}
+
+
+
+ChromaKeyText::ChromaKeyText(ChromaKeyAvid *plugin, ChromaKeyWindow *gui,
+ ChromaKeySlider *slider, int x, int y,
+ float min, float max, float *output)
+ : BC_TumbleTextBox(gui, *output, min, max, x, y, xS(60), 2)
+{
+ this->plugin = plugin;
+ this->gui = gui;
+ this->slider = slider;
+ this->min = min;
+ this->max = max;
+ this->output = output;
+ set_increment(0.01);
+}
+
+ChromaKeyText::~ChromaKeyText()
+{
+}
+
+int ChromaKeyText::handle_event()
+{
+ *output = atof(get_text());
+ if(*output > max) *output = max;
+ if(*output < min) *output = min;
+ slider->update(*output);
+ plugin->send_configure_change();
+ return 1;
+}
+
+ChromaKeySlider::ChromaKeySlider(ChromaKeyAvid *plugin, ChromaKeyText *text,
+ int x, int y, int w,
+ float min, float max, float *output)
+ : BC_FSlider(x, y, 0, w, w, min, max, *output)
+{
+ this->plugin = plugin;
+ this->text = text;
+ this->output = output;
+ set_precision(0.01);
+ enable_show_value(0); // Hide caption
+}
+
+ChromaKeySlider::~ChromaKeySlider()
+{
+}
+
+int ChromaKeySlider::handle_event()
+{
+ *output = get_value();
+ text->update(*output);
+ plugin->send_configure_change();
+ return 1;
+}
+
+ChromaKeyClr::ChromaKeyClr(ChromaKeyAvid *plugin, ChromaKeyWindow *gui,
+ int x, int y, int clear)
+ : BC_Button(x, y, plugin->get_theme()->get_image_set("reset_button"))
+{
+ this->plugin = plugin;
+ this->gui = gui;
+ this->clear = clear;
+}
+
+ChromaKeyClr::~ChromaKeyClr()
+{
+}
+
+int ChromaKeyClr::handle_event()
+{
+ plugin->config.reset(clear);
+ gui->update_gui(clear);
+ plugin->send_configure_change();
+ return 1;
+}
+
+ChromaKeyToggle::ChromaKeyToggle (ChromaKeyAvid * plugin,
+ int x,
+ int y,
+ bool *output,
+ const char *caption)
+ : BC_CheckBox (x,
+ y,
+ *output ? 1 : 0,
+ caption)
+{
+ this->plugin = plugin;
+ this->output = output;
+}
+
+int
+ChromaKeyToggle::handle_event ()
+{
+ *output = get_value() ? true : false;
+ plugin->send_configure_change ();
+ return 1;
+}
+
+
+ChromaKeyReset::ChromaKeyReset (ChromaKeyAvid *plugin, ChromaKeyWindow *gui,
+ int x, int y)
+ : BC_GenericButton(x, y, _("Reset"))
+{
+ this->plugin = plugin;
+ this->gui = gui;
+}
+
+int ChromaKeyReset::handle_event ()
+{
+ plugin->config.reset(RESET_DEFAULT_SETTINGS);
+ gui->update_gui(RESET_DEFAULT_SETTINGS);
+ plugin->send_configure_change();
+ return 1;
+}
+
+ChromaKeyStore::ChromaKeyStore (ChromaKeyAvid *plugin, ChromaKeyWindow *gui,
+ int x, int y)
+ : BC_GenericButton(x, y, _("Store"))
+{
+ this->plugin = plugin;
+ this->gui = gui;
+}
+
+int ChromaKeyStore::handle_event ()
+{
+ plugin->config.store_red = plugin->config.red;
+ plugin->config.store_green = plugin->config.green;
+ plugin->config.store_blue = plugin->config.blue;
+ plugin->config.store_min_brightness = plugin->config.min_brightness;
+ plugin->config.store_max_brightness = plugin->config.max_brightness;
+ plugin->config.store_tolerance = plugin->config.tolerance;
+ plugin->config.store_saturation_start = plugin->config.saturation_start;
+ plugin->config.store_saturation_line = plugin->config.saturation_line;
+ plugin->config.store_in_slope = plugin->config.in_slope;
+ plugin->config.store_out_slope = plugin->config.out_slope;
+ plugin->config.store_alpha_offset = plugin->config.alpha_offset;
+ plugin->config.store_spill_saturation = plugin->config.spill_saturation;
+ plugin->config.store_spill_angle = plugin->config.spill_angle;
+ plugin->config.store_desaturate_only = plugin->config.desaturate_only;
+ plugin->config.store_show_mask = plugin->config.show_mask;
+ return 1;
+}
+
+ChromaKeyRecall::ChromaKeyRecall (ChromaKeyAvid *plugin, ChromaKeyWindow *gui,
+ int x, int y)
+ : BC_GenericButton(x, y, _("Recall"))
+{
+ this->plugin = plugin;
+ this->gui = gui;
+}
+
+int ChromaKeyRecall::handle_event ()
+{
+ plugin->config.undo_red = plugin->config.red;
+ plugin->config.undo_green = plugin->config.green;
+ plugin->config.undo_blue = plugin->config.blue;
+ plugin->config.undo_min_brightness = plugin->config.min_brightness;
+ plugin->config.undo_max_brightness = plugin->config.max_brightness;
+ plugin->config.undo_tolerance = plugin->config.tolerance;
+ plugin->config.undo_saturation_start = plugin->config.saturation_start;
+ plugin->config.undo_saturation_line = plugin->config.saturation_line;
+ plugin->config.undo_in_slope = plugin->config.in_slope;
+ plugin->config.undo_out_slope = plugin->config.out_slope;
+ plugin->config.undo_alpha_offset = plugin->config.alpha_offset;
+ plugin->config.undo_spill_saturation = plugin->config.spill_saturation;
+ plugin->config.undo_spill_angle = plugin->config.spill_angle;
+ plugin->config.undo_desaturate_only = plugin->config.desaturate_only;
+ plugin->config.undo_show_mask = plugin->config.show_mask;
+
+ plugin->config.red = plugin->config.store_red;
+ plugin->config.green = plugin->config.store_green;
+ plugin->config.blue = plugin->config.store_blue;
+ plugin->config.min_brightness = plugin->config.store_min_brightness;
+ plugin->config.max_brightness = plugin->config.store_max_brightness;
+ plugin->config.tolerance = plugin->config.store_tolerance;
+ plugin->config.saturation_start = plugin->config.store_saturation_start;
+ plugin->config.saturation_line = plugin->config.store_saturation_line;
+ plugin->config.in_slope = plugin->config.store_in_slope;
+ plugin->config.out_slope = plugin->config.store_out_slope;
+ plugin->config.alpha_offset = plugin->config.store_alpha_offset;
+ plugin->config.spill_saturation = plugin->config.store_spill_saturation;
+ plugin->config.spill_angle = plugin->config.store_spill_angle;
+ plugin->config.desaturate_only = plugin->config.store_desaturate_only;
+ plugin->config.show_mask = plugin->config.store_show_mask;
+
+ gui->update_gui(RESET_DEFAULT_SETTINGS);
+ plugin->send_configure_change();
+ return 1;
+}
+
+ChromaKeyExchange::ChromaKeyExchange (ChromaKeyAvid *plugin,
+ ChromaKeyWindow *gui, int x, int y)
+ : BC_GenericButton(x, y, _("Exchange"))
+{
+ this->plugin = plugin;
+ this->gui = gui;
+}
+
+#define CHROMAKEY_SWAP(what,typ,elem) \
+tmp_##typ = plugin->config.what##_##elem; \
+plugin->config.what##_##elem = plugin->config.elem; \
+plugin->config.elem = tmp_##typ;
+
+int ChromaKeyExchange::handle_event ()
+{
+ float tmp_flt;
+ bool tmp_bool;
+
+ plugin->config.undo_red = plugin->config.red;
+ plugin->config.undo_green = plugin->config.green;
+ plugin->config.undo_blue = plugin->config.blue;
+ plugin->config.undo_min_brightness = plugin->config.min_brightness;
+ plugin->config.undo_max_brightness = plugin->config.max_brightness;
+ plugin->config.undo_tolerance = plugin->config.tolerance;
+ plugin->config.undo_saturation_start = plugin->config.saturation_start;
+ plugin->config.undo_saturation_line = plugin->config.saturation_line;
+ plugin->config.undo_in_slope = plugin->config.in_slope;
+ plugin->config.undo_out_slope = plugin->config.out_slope;
+ plugin->config.undo_alpha_offset = plugin->config.alpha_offset;
+ plugin->config.undo_spill_saturation = plugin->config.spill_saturation;
+ plugin->config.undo_spill_angle = plugin->config.spill_angle;
+ plugin->config.undo_desaturate_only = plugin->config.desaturate_only;
+ plugin->config.undo_show_mask = plugin->config.show_mask;
+
+ CHROMAKEY_SWAP (store, flt, red)
+ CHROMAKEY_SWAP (store, flt, green)
+ CHROMAKEY_SWAP (store, flt, blue)
+ CHROMAKEY_SWAP (store, flt, min_brightness)
+ CHROMAKEY_SWAP (store, flt, max_brightness)
+ CHROMAKEY_SWAP (store, flt, tolerance)
+ CHROMAKEY_SWAP (store, flt, saturation_start)
+ CHROMAKEY_SWAP (store, flt, saturation_line)
+ CHROMAKEY_SWAP (store, flt, in_slope)
+ CHROMAKEY_SWAP (store, flt, out_slope)
+ CHROMAKEY_SWAP (store, flt, alpha_offset)
+ CHROMAKEY_SWAP (store, flt, spill_saturation)
+ CHROMAKEY_SWAP (store, flt, spill_angle)
+ CHROMAKEY_SWAP (store, bool, desaturate_only)
+ CHROMAKEY_SWAP (store, bool, show_mask)
+
+ gui->update_gui(RESET_DEFAULT_SETTINGS);
+ plugin->send_configure_change();
+ return 1;
+}
+
+ChromaKeyUndo::ChromaKeyUndo (ChromaKeyAvid *plugin, ChromaKeyWindow *gui,
+ int x, int y)
+ : BC_GenericButton(x, y, _("Undo"))
+{
+ this->plugin = plugin;
+ this->gui = gui;
+}
+
+int ChromaKeyUndo::handle_event ()
+{
+ //float tmp_flt;
+ //bool tmp_bool;
+
+ //CHROMAKEY_SWAP (undo, flt, red)
+ //CHROMAKEY_SWAP (undo, flt, green)
+ //CHROMAKEY_SWAP (undo, flt, blue)
+ //CHROMAKEY_SWAP (undo, flt, min_brightness)
+ //CHROMAKEY_SWAP (undo, flt, max_brightness)
+ //CHROMAKEY_SWAP (undo, flt, tolerance)
+ //CHROMAKEY_SWAP (undo, flt, saturation_start)
+ //CHROMAKEY_SWAP (undo, flt, saturation_line)
+ //CHROMAKEY_SWAP (undo, flt, in_slope)
+ //CHROMAKEY_SWAP (undo, flt, out_slope)
+ //CHROMAKEY_SWAP (undo, flt, alpha_offset)
+ //CHROMAKEY_SWAP (undo, flt, spill_saturation)
+ //CHROMAKEY_SWAP (undo, flt, spill_angle)
+ //CHROMAKEY_SWAP (undo, bool, desaturate_only)
+ //CHROMAKEY_SWAP (undo, bool, show_mask)
+
+ // better not to swap but restore undo values
+
+ plugin->config.red = plugin->config.undo_red;
+ plugin->config.green = plugin->config.undo_green;
+ plugin->config.blue = plugin->config.undo_blue;
+ plugin->config.min_brightness = plugin->config.undo_min_brightness;
+ plugin->config.max_brightness = plugin->config.undo_max_brightness;
+ plugin->config.tolerance = plugin->config.undo_tolerance;
+ plugin->config.saturation_start = plugin->config.undo_saturation_start;
+ plugin->config.saturation_line = plugin->config.undo_saturation_line;
+ plugin->config.in_slope = plugin->config.undo_in_slope;
+ plugin->config.out_slope = plugin->config.undo_out_slope;
+ plugin->config.alpha_offset = plugin->config.undo_alpha_offset;
+ plugin->config.spill_saturation = plugin->config.undo_spill_saturation;
+ plugin->config.spill_angle = plugin->config.undo_spill_angle;
+ plugin->config.desaturate_only = plugin->config.undo_desaturate_only;
+ plugin->config.show_mask = plugin->config.undo_show_mask;
+
+ gui->update_gui(RESET_DEFAULT_SETTINGS);
+ plugin->send_configure_change();
+ return 1;
+}
+
+ChromaKeyUseColorPicker::ChromaKeyUseColorPicker (ChromaKeyAvid * plugin,
+ ChromaKeyWindow * gui,
+ int x, int y)
+ : BC_GenericButton (x, y, _("Use color picker"))
+{
+ this->plugin = plugin;
+ this->gui = gui;
+}
+
+int
+ChromaKeyUseColorPicker::handle_event ()
+{
+ plugin->config.red = plugin->get_red ();
+ plugin->config.green = plugin->get_green ();
+ plugin->config.blue = plugin->get_blue ();
+
+ gui->update_sample ();
+
+ plugin->send_configure_change ();
+ return 1;
+}
+
+ChromaKeyColorThread::ChromaKeyColorThread (ChromaKeyAvid * plugin,
+ ChromaKeyWindow * gui)
+ : ColorPicker (0, _("Color"))
+{
+ this->plugin = plugin;
+ this->gui = gui;
+}
+
+int
+ChromaKeyColorThread::handle_new_color (int output, int alpha)
+{
+ plugin->config.red = (float) (output & 0xff0000) / 0xff0000;
+ plugin->config.green = (float) (output & 0xff00) / 0xff00;
+ plugin->config.blue = (float) (output & 0xff) / 0xff;
+
+ get_gui()->unlock_window();
+ gui->lock_window("ChromaKeyColorThread::handle_new_color");
+ gui->update_sample();
+ gui->unlock_window();
+ get_gui()->lock_window("ChromaKeyColorThread::handle_new_color");
+
+ plugin->send_configure_change ();
+ return 1;
+}
+
+
+
+ChromaKeyServer::ChromaKeyServer (ChromaKeyAvid * plugin)
+ : LoadServer (plugin->PluginClient::smp + 1,
+ plugin->PluginClient::smp + 1)
+// DEBUG
+// : LoadServer (1, 1)
+{
+ this->plugin = plugin;
+}
+
+void
+ChromaKeyServer::init_packages ()
+{
+ for (int i = 0; i < get_total_packages (); i++)
+ {
+ ChromaKeyPackage *pkg = (ChromaKeyPackage *) get_package (i);
+ pkg->y1 = plugin->input->get_h () * i / get_total_packages ();
+ pkg->y2 = plugin->input->get_h () * (i + 1) / get_total_packages ();
+ }
+}
+
+LoadClient *
+ChromaKeyServer::new_client ()
+{
+ return new ChromaKeyUnit (plugin, this);
+}
+
+LoadPackage *
+ChromaKeyServer::new_package ()
+{
+ return new ChromaKeyPackage;
+}
+
+ChromaKeyPackage::ChromaKeyPackage ():LoadPackage ()
+{
+}
+
+ChromaKeyUnit::ChromaKeyUnit (ChromaKeyAvid * plugin, ChromaKeyServer * server)
+ : LoadClient (server)
+{
+ this->plugin = plugin;
+}
+
+
+
+#define ABS(a) (((a) < 0) ? -(a) : (a))
+
+
+
+// Compute the same values in the opengl version
+#define COMMON_VARIABLES \
+ float red = plugin->config.red; \
+ float green = plugin->config.green; \
+ float blue = plugin->config.blue; \
+ \
+ float in_slope = plugin->config.in_slope / MAX_SLOPE; \
+ float out_slope = plugin->config.out_slope / MAX_SLOPE; \
+ \
+/* Convert RGB key to HSV key */ \
+ float hue_key, saturation_key, value_key; \
+ HSV::rgb_to_hsv(red, \
+ green, \
+ blue, \
+ hue_key, \
+ saturation_key, \
+ value_key); \
+ \
+/* hue range */ \
+ float tolerance = plugin->config.tolerance * 180 / MAX_VALUE; \
+ float tolerance_in = tolerance - in_slope * 180; \
+ tolerance_in = MAX(tolerance_in, 0); \
+ float tolerance_out = tolerance + out_slope * 180; \
+ tolerance_out = MIN(tolerance_out, 180); \
+ \
+/* distance of wedge point from center */ \
+ float sat_distance = plugin->config.saturation_start / MAX_VALUE; \
+/* XY shift of input color to get wedge point */ \
+ float sat_x = -cos(TO_RAD(hue_key)) * sat_distance; \
+ float sat_y = -sin(TO_RAD(hue_key)) * sat_distance; \
+/* minimum saturation after wedge point */ \
+ float min_s = plugin->config.saturation_line / MAX_VALUE; \
+ float min_s_in = min_s + in_slope; \
+ float min_s_out = min_s - out_slope; \
+ \
+ float min_v = plugin->config.min_brightness / MAX_VALUE; \
+ float min_v_in = min_v + in_slope; \
+ float min_v_out = min_v - out_slope; \
+/* ignore min_brightness 0 */ \
+ if(plugin->config.min_brightness == 0) min_v_in = 0; \
+ \
+ float max_v = plugin->config.max_brightness / MAX_VALUE; \
+ float max_v_in = max_v - in_slope; \
+ float max_v_out = max_v + out_slope; \
+/* handle wedge boundaries crossing over */ \
+ if(max_v_in < min_v_in) max_v_in = min_v_in = (max_v_in + min_v_in) / 2; \
+/* ignore max_brightness 100% */ \
+ if(plugin->config.max_brightness == MAX_VALUE) max_v_in = 1.0; \
+ \
+/* distance of spill wedge point from center */ \
+ float spill_distance = sat_distance * (1.0 - plugin->config.spill_saturation / MAX_VALUE); \
+/* XY shift of input color to get spill wedge point */ \
+ float spill_x = -cos(TO_RAD(hue_key)) * spill_distance; \
+ float spill_y = -sin(TO_RAD(hue_key)) * spill_distance; \
+/* tolerance of the spill wedge */ \
+ float spill_tolerance = tolerance + plugin->config.spill_angle * 90.0 / MAX_VALUE; \
+/* borders of the spill wedge */ \
+ float min_h = hue_key - spill_tolerance; \
+ float max_h = hue_key + spill_tolerance; \
+ int desaturate_only = plugin->config.desaturate_only; \
+ \
+ float alpha_offset = plugin->config.alpha_offset / MAX_VALUE;
+
+// shortest distance between 2 hues
+static float hue_distance(float h1, float h2)
+{
+ float result = h1 - h2;
+ if(result < -180) result += 360;
+ else if(result > 180) result -= 360;
+ return result;
+}
+
+// shift H & S based on an X & Y offset
+static void shift_hs(float &h_shifted,
+ float &s_shifted,
+ float h,
+ float s,
+ float x_offset,
+ float y_offset)
+{
+ float h_rad = TO_RAD(h);
+ float x = cos(h_rad) * s;
+ float y = sin(h_rad) * s;
+ x += x_offset;
+ y += y_offset;
+ h_shifted = TO_DEG(atan2(y, x));
+ s_shifted = hypot(x, y);
+}
+
+template <typename component_type>
+void ChromaKeyUnit::process_chromakey(int components,
+ component_type max,
+ bool use_yuv,
+ ChromaKeyPackage *pkg)
+{
+ COMMON_VARIABLES
+
+ int w = plugin->input->get_w();
+
+// printf("ChromaKeyUnit::process_chromakey %d hue_key=%f min_h=%f max_h=%f\n",
+// __LINE__,
+// hue_key,
+// min_h,
+// max_h);
+// printf("ChromaKeyUnit::process_chromakey %d tolerance_in=%f tolerance=%f tolerance_out=%f\n",
+// __LINE__,
+// tolerance_in,
+// tolerance,
+// tolerance_out);
+// printf("ChromaKeyUnit::process_chromakey %d min_s_in=%f min_s=%f min_s_out=%f\n",
+// __LINE__,
+// min_s_in,
+// min_s,
+// min_s_out);
+// printf("ChromaKeyUnit::process_chromakey %d min_v_in=%f min_v=%f min_v_out=%f\n",
+// __LINE__,
+// min_v_in,
+// min_v,
+// min_v_out);
+// printf("ChromaKeyUnit::process_chromakey %d max_v_in=%f max_v=%f max_v_out=%f\n",
+// __LINE__,
+// max_v_in,
+// max_v,
+// max_v_out);
+
+ for (int i = pkg->y1; i < pkg->y2; i++)
+ {
+ component_type *row = (component_type *) plugin->input->get_rows ()[i];
+
+ for (int j = 0; j < w; j++)
+ {
+ float r, g, b, a = 1;
+ if (!use_yuv)
+ {
+ r = (float) row[0] / max;
+ g = (float) row[1] / max;
+ b = (float) row[2] / max;
+ }
+ else /* Convert pixel to RGB float */
+ YUV::yuv.yuv_to_rgb_f (r, g, b, row[0], row[1], row[2]);
+
+// the input color
+ float h, s, v;
+
+// alpha contribution of each component of the HSV space
+ float ah = 1, as = 1, av = 1;
+
+ HSV::rgb_to_hsv (r, g, b, h, s, v);
+
+// shift the input color in XY to get the wedge point
+ float h_shifted, s_shifted;
+ if(!EQUIV(plugin->config.saturation_start, 0))
+ {
+ shift_hs(h_shifted,
+ s_shifted,
+ h,
+ s,
+ sat_x,
+ sat_y);
+ }
+ else
+ {
+ h_shifted = h;
+ s_shifted = s;
+ }
+
+/* Get the difference between the shifted input color & the unshifted wedge */
+ float h_diff = hue_distance(h_shifted, hue_key);
+ h_diff = ABS(h_diff);
+
+// alpha contribution from hue difference
+// outside wedge < tolerance_out < tolerance_in < inside wedge < tolerance_in < tolerance_out < outside wedge
+ if (tolerance_out > 0)
+ {
+// completely inside the wedge
+ if (h_diff < tolerance_in)
+ ah = 0;
+ else
+// between the outer & inner slope
+ if(h_diff < tolerance_out)
+ ah = (h_diff - tolerance_in) / (tolerance_out - tolerance_in);
+ if(ah > 1) ah = 1;
+ }
+
+// alpha contribution from saturation
+// outside wedge < min_s_out < min_s_in < inside wedge
+ if(s_shifted > min_s_out)
+ {
+// saturation with offset applied
+// completely inside the wedge
+ if(s_shifted > min_s_in)
+ as = 0;
+// inside the gradient
+ if(s_shifted >= min_s_out)
+ as = (min_s_in - s_shifted) / (min_s_in - min_s_out);
+ }
+
+// alpha contribution from brightness range
+// brightness range is defined by 4 in/out variables
+// outside wedge < min_v_out < min_v_in < inside wedge < max_v_in < max_v_out < outside wedge
+ if(v > min_v_out)
+ {
+ if(v < min_v_in || max_v_in >= 1.0)
+ av = (min_v_in - v) / (min_v_in - min_v_out);
+ else if(v <= max_v_in)
+ av = 0;
+ else if(v <= max_v_out)
+ av = (v - max_v_in) / (max_v_out - max_v_in);
+ }
+
+// combine the alpha contribution of every component into a single alpha
+ a = MAX(as, ah);
+ a = MAX(a, av);
+
+// Spill light processing
+ if(spill_tolerance > 0)
+ {
+// get the difference between the shifted input color to the unshifted spill wedge
+ if(!EQUIV(spill_distance, 0))
+ {
+ shift_hs(h_shifted,
+ s_shifted,
+ h,
+ s,
+ spill_x,
+ spill_y);
+ }
+ else
+ {
+ h_shifted = h;
+ s_shifted = s;
+ }
+
+// Difference between the shifted hue & the unshifted hue key
+ h_diff = hue_distance(h_shifted, hue_key);
+
+// inside the wedge
+ if(ABS(h_diff) < spill_tolerance)
+ {
+ if(!desaturate_only)
+ {
+// the shifted input color in the unshifted wedge
+// gives 2 unshifted border colors & the weighting
+ float blend = 0.5 + h_diff / spill_tolerance / 2;
+// shift the 2 border colors to the output wedge
+ float min_h_shifted;
+ float min_s_shifted;
+ shift_hs(min_h_shifted,
+ min_s_shifted,
+ min_h,
+ s_shifted,
+ -spill_x,
+ -spill_y);
+ float max_h_shifted;
+ float max_s_shifted;
+ shift_hs(max_h_shifted,
+ max_s_shifted,
+ max_h,
+ s_shifted,
+ -spill_x,
+ -spill_y);
+
+// blend the shifted border colors using the unshifted weighting
+// the only thing which doesn't restore the key color & doesn't make an edge is
+// fading the saturation to 0 in the middle
+ if(blend > 0.5)
+ {
+ h = max_h_shifted;
+ s = max_s_shifted;
+ // s = max_s_shifted * (blend - 0.5) / 0.5;
+ // DEBUG
+ //h = 0;
+ //s = blend;
+ }
+ else
+ {
+ h = min_h_shifted;
+ s = min_s_shifted;
+ // s = min_s_shifted * (0.5 - blend) / 0.5;
+ // DEBUG
+ //h = 0;
+ //s = blend;
+ }
+ }
+ else // !desaturate_only
+ {
+
+// fade the saturation to 0 in the middle
+ s *= ABS(h_diff) / spill_tolerance;
+ }
+
+ if(h < 0) h += 360;
+ HSV::hsv_to_rgb (r, g, b, h, s, v);
+
+// store new color
+ if (!use_yuv)
+ {
+ row[0] = (component_type) ((float) r * max);
+ row[1] = (component_type) ((float) g * max);
+ row[2] = (component_type) ((float) b * max);
+ }
+ else
+ YUV::yuv.rgb_to_yuv_f(r, g, b, row[0], row[1], row[2]);
+ }
+ }
+
+ a += alpha_offset;
+ CLAMP (a, 0.0, 1.0);
+
+ if (plugin->config.show_mask)
+ {
+ if (use_yuv)
+ {
+ row[0] = (component_type) ((float) a * max);
+ row[1] = (component_type) ((float) max / 2);
+ row[2] = (component_type) ((float) max / 2);
+ }
+ else
+ {
+ row[0] = (component_type) ((float) a * max);
+ row[1] = (component_type) ((float) a * max);
+ row[2] = (component_type) ((float) a * max);
+ }
+ }
+
+ /* Multiply alpha and put back in frame */
+ if (components == 4)
+ {
+ row[3] = MIN ((component_type) (a * max), row[3]);
+ }
+ else if (use_yuv)
+ {
+ row[0] = (component_type) ((float) a * row[0]);
+ row[1] = (component_type) ((float) a * (row[1] - (max / 2 + 1)) +
+ max / 2 + 1);
+ row[2] = (component_type) ((float) a * (row[2] - (max / 2 + 1)) +
+ max / 2 + 1);
+ }
+ else
+ {
+ row[0] = (component_type) ((float) a * row[0]);
+ row[1] = (component_type) ((float) a * row[1]);
+ row[2] = (component_type) ((float) a * row[2]);
+ }
+
+ row += components;
+ }
+ }
+}
+
+
+
+void ChromaKeyUnit::process_package(LoadPackage *package)
+{
+ ChromaKeyPackage *pkg = (ChromaKeyPackage*)package;
+
+ switch(plugin->input->get_color_model())
+ {
+ case BC_RGB_FLOAT:
+ process_chromakey<float> (3, 1.0, 0, pkg);
+ break;
+ case BC_RGBA_FLOAT:
+ process_chromakey<float> ( 4, 1.0, 0, pkg);
+ break;
+ case BC_RGB888:
+ process_chromakey<unsigned char> ( 3, 0xff, 0, pkg);
+ break;
+ case BC_RGBA8888:
+ process_chromakey<unsigned char> ( 4, 0xff, 0, pkg);
+ break;
+ case BC_YUV888:
+ process_chromakey<unsigned char> ( 3, 0xff, 1, pkg);
+ break;
+ case BC_YUVA8888:
+ process_chromakey<unsigned char> ( 4, 0xff, 1, pkg);
+ break;
+ case BC_YUV161616:
+ process_chromakey<uint16_t> (3, 0xffff, 1, pkg);
+ break;
+ case BC_YUVA16161616:
+ process_chromakey<uint16_t> (4, 0xffff, 1, pkg);
+ break;
+ }
+}
+
+
+
+REGISTER_PLUGIN(ChromaKeyAvid)
+
+
+
+ChromaKeyAvid::ChromaKeyAvid(PluginServer *server)
+ : PluginVClient(server)
+{
+ engine = 0;
+}
+
+ChromaKeyAvid::~ChromaKeyAvid()
+{
+ if(engine) delete engine;
+}
+
+
+int ChromaKeyAvid::process_buffer(VFrame *frame,
+ int64_t start_position,
+ double frame_rate)
+{
+ load_configuration();
+ this->input = frame;
+ this->output = frame;
+
+ read_frame(frame,
+ 0,
+ start_position,
+ frame_rate,
+ get_use_opengl());
+ if(get_use_opengl()) return run_opengl();
+
+ if(!engine) engine = new ChromaKeyServer(this);
+ engine->process_packages();
+
+ return 0;
+}
+
+const char* ChromaKeyAvid::plugin_title() { return N_("Chroma key (Avid)"); }
+int ChromaKeyAvid::is_realtime() { return 1; }
+
+
+LOAD_CONFIGURATION_MACRO(ChromaKeyAvid, ChromaKeyConfig)
+
+
+void ChromaKeyAvid::save_data(KeyFrame * keyframe)
+{
+ FileXML output;
+ output.set_shared_output(keyframe->xbuf);
+ output.tag.set_title("CHROMAKEY_AVID");
+ output.tag.set_property("RED", config.red);
+ output.tag.set_property("GREEN", config.green);
+ output.tag.set_property("BLUE", config.blue);
+ output.tag.set_property("MIN_BRIGHTNESS", config.min_brightness);
+ output.tag.set_property("MAX_BRIGHTNESS", config.max_brightness);
+ output.tag.set_property("SATURATION_START", config.saturation_start);
+ output.tag.set_property("SATURATION_LINE", config.saturation_line);
+ output.tag.set_property("TOLERANCE", config.tolerance);
+ output.tag.set_property("IN_SLOPE", config.in_slope);
+ output.tag.set_property("OUT_SLOPE", config.out_slope);
+ output.tag.set_property("ALPHA_OFFSET", config.alpha_offset);
+ output.tag.set_property("SPILL_SATURATION", config.spill_saturation);
+ output.tag.set_property("SPILL_ANGLE", config.spill_angle);
+ output.tag.set_property("DESATURATE_ONLY", config.desaturate_only);
+ output.tag.set_property("SHOW_MASK", config.show_mask);
+ output.append_tag();
+ output.tag.set_title("/CHROMAKEY_AVID");
+ output.append_tag();
+ output.append_newline();
+ output.terminate_string();
+}
+
+void ChromaKeyAvid::read_data(KeyFrame * keyframe)
+{
+ FileXML input;
+
+ input.set_shared_input(keyframe->xbuf);
+
+ while( !input.read_tag() )
+ {
+ if( input.tag.title_is("CHROMAKEY_AVID") )
+ {
+ config.red = input.tag.get_property("RED", config.red);
+ config.green = input.tag.get_property("GREEN", config.green);
+ config.blue = input.tag.get_property("BLUE", config.blue);
+ config.min_brightness =
+ input.tag.get_property("MIN_BRIGHTNESS", config.min_brightness);
+ config.max_brightness =
+ input.tag.get_property("MAX_BRIGHTNESS", config.max_brightness);
+ config.saturation_start =
+ input.tag.get_property("SATURATION_START", config.saturation_start);
+ config.saturation_line =
+ input.tag.get_property("SATURATION_LINE", config.saturation_line);
+ config.tolerance =
+ input.tag.get_property("TOLERANCE", config.tolerance);
+ config.in_slope =
+ input.tag.get_property("IN_SLOPE", config.in_slope);
+ config.out_slope =
+ input.tag.get_property("OUT_SLOPE", config.out_slope);
+ config.alpha_offset =
+ input.tag.get_property("ALPHA_OFFSET", config.alpha_offset);
+ config.spill_saturation =
+ input.tag.get_property("SPILL_SATURATION", config.spill_saturation);
+ config.spill_angle =
+ input.tag.get_property("SPILL_ANGLE", config.spill_angle);
+ config.desaturate_only =
+ input.tag.get_property("DESATURATE_ONLY", config.desaturate_only);
+ config.show_mask =
+ input.tag.get_property("SHOW_MASK", config.show_mask);
+
+ config.undo_red = config.red;
+ config.undo_green = config.green;
+ config.undo_blue = config.blue;
+ config.undo_min_brightness = config.min_brightness;
+ config.undo_max_brightness = config.max_brightness;
+ config.undo_tolerance = config.tolerance;
+ config.undo_saturation_start = config.saturation_start;
+ config.undo_saturation_line = config.saturation_line;
+ config.undo_in_slope = config.in_slope;
+ config.undo_out_slope = config.out_slope;
+ config.undo_alpha_offset = config.alpha_offset;
+ config.undo_spill_saturation = config.spill_saturation;
+ config.undo_spill_angle = config.spill_angle;
+ config.undo_desaturate_only = config.desaturate_only;
+ config.undo_show_mask = config.show_mask;
+ }
+ }
+}
+
+
+NEW_WINDOW_MACRO(ChromaKeyAvid, ChromaKeyWindow)
+
+
+void ChromaKeyAvid::update_gui()
+{
+ if( thread )
+ {
+ load_configuration();
+ ChromaKeyWindow *window = (ChromaKeyWindow*)thread->window;
+ window->lock_window();
+ window->update_gui(RESET_ALL);
+ window->unlock_window();
+ }
+}
+
+void ChromaKeyWindow::update_gui(int clear)
+{
+ ChromaKeyConfig &config = plugin->config;
+ switch(clear)
+ {
+ case RESET_RGB:
+ update_sample();
+ break;
+ case RESET_MIN_BRIGHTNESS:
+ min_brightness->update(config.min_brightness);
+ min_brightness_text->update(config.min_brightness);
+ break;
+ case RESET_MAX_BRIGHTNESS:
+ max_brightness->update(config.max_brightness);
+ max_brightness_text->update(config.max_brightness);
+ break;
+ case RESET_TOLERANCE:
+ tolerance->update(config.tolerance);
+ tolerance_text->update(config.tolerance);
+ break;
+ case RESET_SATURATION_START:
+ saturation_start->update(config.saturation_start);
+ saturation_start_text->update(config.saturation_start);
+ break;
+ case RESET_SATURATION_LINE:
+ saturation_line->update(config.saturation_line);
+ saturation_line_text->update(config.saturation_line);
+ break;
+ case RESET_IN_SLOPE:
+ in_slope->update(config.in_slope);
+ in_slope_text->update(config.in_slope);
+ break;
+ case RESET_OUT_SLOPE:
+ out_slope->update(config.out_slope);
+ out_slope_text->update(config.out_slope);
+ break;
+ case RESET_ALPHA_OFFSET:
+ alpha_offset->update(config.alpha_offset);
+ alpha_offset_text->update(config.alpha_offset);
+ break;
+ case RESET_SPILL_SATURATION:
+ spill_saturation->update(config.spill_saturation);
+ spill_saturation_text->update(config.spill_saturation);
+ break;
+ case RESET_SPILL_ANGLE:
+ spill_angle->update(config.spill_angle);
+ spill_angle_text->update(config.spill_angle);
+ break;
+ case RESET_ALL:
+ case RESET_DEFAULT_SETTINGS:
+ default:
+ min_brightness->update(config.min_brightness);
+ min_brightness_text->update(config.min_brightness);
+ max_brightness->update(config.max_brightness);
+ max_brightness_text->update(config.max_brightness);
+ saturation_start->update(config.saturation_start);
+ saturation_start_text->update(config.saturation_start);
+ saturation_line->update(config.saturation_line);
+ saturation_line_text->update(config.saturation_line);
+ tolerance->update(config.tolerance);
+ tolerance_text->update(config.tolerance);
+ in_slope->update(config.in_slope);
+ in_slope_text->update(config.in_slope);
+ out_slope->update(config.out_slope);
+ out_slope_text->update(config.out_slope);
+ alpha_offset->update(config.alpha_offset);
+ alpha_offset_text->update(config.alpha_offset);
+ spill_saturation->update(config.spill_saturation);
+ spill_saturation_text->update(config.spill_saturation);
+ spill_angle->update(config.spill_angle);
+ spill_angle_text->update(config.spill_angle);
+ desaturate_only->update(config.desaturate_only);
+ show_mask->update(config.show_mask);
+ update_sample();
+ break;
+ }
+}
+
+
+
+int ChromaKeyAvid::handle_opengl()
+{
+#ifdef HAVE_GL
+// For macro
+ ChromaKeyAvid *plugin = this;
+ COMMON_VARIABLES
+
+ static const char *yuv_shader =
+ "const vec3 black = vec3(0.0, 0.5, 0.5);\n"
+ "uniform mat3 yuv_to_rgb_matrix;\n"
+ "uniform mat3 rgb_to_yuv_matrix;\n"
+ "uniform float yminf;\n"
+ "\n"
+ "vec4 yuv_to_rgb(vec4 color)\n"
+ "{\n"
+ " color.rgb -= vec3(yminf, 0.5, 0.5);\n"
+ " color.rgb = yuv_to_rgb_matrix * color.rgb;\n"
+ " return color;\n"
+ "}\n"
+ "\n"
+ "vec4 rgb_to_yuv(vec4 color)\n"
+ "{\n"
+ " color.rgb = rgb_to_yuv_matrix * color.rgb;\n"
+ " color.rgb += vec3(yminf, 0.5, 0.5);\n"
+ " return color;\n"
+ "}\n";
+
+ static const char *rgb_shader =
+ "const vec3 black = vec3(0.0, 0.0, 0.0);\n"
+ "\n"
+ "vec4 yuv_to_rgb(vec4 color)\n"
+ "{\n"
+ " return color;\n"
+ "}\n"
+ "vec4 rgb_to_yuv(vec4 color)\n"
+ "{\n"
+ " return color;\n"
+ "}\n";
+
+ static const char *hsv_shader =
+ "vec4 rgb_to_hsv(vec4 color)\n"
+ "{\n"
+ RGB_TO_HSV_FRAG("color")
+ " return color;\n"
+ "}\n"
+ "\n"
+ "vec4 hsv_to_rgb(vec4 color)\n"
+ "{\n"
+ HSV_TO_RGB_FRAG("color")
+ " return color;\n"
+ "}\n"
+ "\n";
+
+ static const char *show_rgbmask_shader =
+ "vec4 show_mask(vec4 color, vec4 color2)\n"
+ "{\n"
+ " return vec4(1.0, 1.0, 1.0, min(color.a, color2.a));"
+ "}\n";
+
+ static const char *show_yuvmask_shader =
+ "vec4 show_mask(vec4 color, vec4 color2)\n"
+ "{\n"
+ " return vec4(1.0, 0.5, 0.5, min(color.a, color2.a));"
+ "}\n";
+
+ static const char *nomask_shader =
+ "vec4 show_mask(vec4 color, vec4 color2)\n"
+ "{\n"
+ " return vec4(color.rgb, min(color.a, color2.a));"
+ "}\n";
+
+ get_output()->to_texture();
+ get_output()->enable_opengl();
+ get_output()->init_screen();
+
+ const char *shader_stack[16];
+ memset(shader_stack,0, sizeof(shader_stack));
+ int current_shader = 0;
+
+ shader_stack[current_shader++] = \
+ !BC_CModels::is_yuv(get_output()->get_color_model()) ?
+ rgb_shader : yuv_shader;
+ shader_stack[current_shader++] = hsv_shader;
+ shader_stack[current_shader++] = !config.show_mask ? nomask_shader :
+ !BC_CModels::is_yuv(get_output()->get_color_model()) ?
+ show_rgbmask_shader : show_yuvmask_shader ;
+ extern unsigned char _binary_chromakeyavid_sl_start[];
+ static const char *shader_frag = (char*)_binary_chromakeyavid_sl_start;
+ shader_stack[current_shader++] = shader_frag;
+
+ shader_stack[current_shader] = 0;
+ unsigned int shader = VFrame::make_shader(shader_stack);
+ if( shader > 0 ) {
+ glUseProgram(shader);
+ glUniform1i(glGetUniformLocation(shader, "tex"), 0);
+ glUniform1f(glGetUniformLocation(shader, "red"), red);
+ glUniform1f(glGetUniformLocation(shader, "green"), green);
+ glUniform1f(glGetUniformLocation(shader, "blue"), blue);
+ glUniform1f(glGetUniformLocation(shader, "in_slope"), in_slope);
+ glUniform1f(glGetUniformLocation(shader, "out_slope"), out_slope);
+ glUniform1f(glGetUniformLocation(shader, "tolerance"), tolerance);
+ glUniform1f(glGetUniformLocation(shader, "tolerance_in"), tolerance_in);
+ glUniform1f(glGetUniformLocation(shader, "tolerance_out"), tolerance_out);
+ glUniform1f(glGetUniformLocation(shader, "sat_x"), sat_x);
+ glUniform1f(glGetUniformLocation(shader, "sat_y"), sat_y);
+ glUniform1f(glGetUniformLocation(shader, "min_s"), min_s);
+ glUniform1f(glGetUniformLocation(shader, "min_s_in"), min_s_in);
+ glUniform1f(glGetUniformLocation(shader, "min_s_out"), min_s_out);
+ glUniform1f(glGetUniformLocation(shader, "min_v"), min_v);
+ glUniform1f(glGetUniformLocation(shader, "min_v_in"), min_v_in);
+ glUniform1f(glGetUniformLocation(shader, "min_v_out"), min_v_out);
+ glUniform1f(glGetUniformLocation(shader, "max_v"), max_v);
+ glUniform1f(glGetUniformLocation(shader, "max_v_in"), max_v_in);
+ glUniform1f(glGetUniformLocation(shader, "max_v_out"), max_v_out);
+ glUniform1f(glGetUniformLocation(shader, "spill_distance"), spill_distance);
+ glUniform1f(glGetUniformLocation(shader, "spill_x"), spill_x);
+ glUniform1f(glGetUniformLocation(shader, "spill_y"), spill_y);
+ glUniform1f(glGetUniformLocation(shader, "spill_tolerance"), spill_tolerance);
+ glUniform1f(glGetUniformLocation(shader, "min_h"), min_h);
+ glUniform1f(glGetUniformLocation(shader, "max_h"), max_h);
+ glUniform1i(glGetUniformLocation(shader, "desaturate_only"), desaturate_only);
+ glUniform1f(glGetUniformLocation(shader, "alpha_offset"), alpha_offset);
+ glUniform1f(glGetUniformLocation(shader, "hue_key"), hue_key);
+ glUniform1f(glGetUniformLocation(shader, "saturation_key"), saturation_key);
+ glUniform1f(glGetUniformLocation(shader, "value_key"), value_key);
+ if( BC_CModels::is_yuv(get_output()->get_color_model()) )
+ BC_GL_COLORS(shader);
+ }
+
+ get_output()->bind_texture(0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ if(BC_CModels::components(get_output()->get_color_model()) == 3)
+ {
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ get_output()->clear_pbuffer();
+ }
+ get_output()->draw_texture();
+
+ glUseProgram(0);
+ get_output()->set_opengl_state(VFrame::SCREEN);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glDisable(GL_BLEND);
+
+
+#endif
+ return 0;
+}
--- /dev/null
+/*
+ * CINELERRA
+ * Copyright (C) 2024 Adam Williams <broadcast at earthling dot net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+
+// draw a color swatch for a given brightness or saturation
+// does not visualize but draws output to be processed
+
+#include <math.h>
+#include <stdint.h>
+#include <string.h>
+
+#include "bcdisplayinfo.h"
+#include "bccolors.h"
+#include "clip.h"
+#include "bchash.h"
+#include "filexml.h"
+#include "keyframe.h"
+#include "language.h"
+#include "playback3d.h"
+#include "swatch.h"
+#include "vframe.h"
+
+
+
+
+REGISTER_PLUGIN(SwatchMain)
+
+
+#define MAX_VALUE 100
+
+
+
+SwatchConfig::SwatchConfig()
+{
+ brightness = MAX_VALUE;
+ saturation = MAX_VALUE;
+ fix_brightness = 0;
+ angle = 0;
+ draw_src = 0;
+}
+
+int SwatchConfig::equivalent(SwatchConfig &that)
+{
+ return brightness == that.brightness &&
+ saturation == that.saturation &&
+ fix_brightness == that.fix_brightness &&
+ angle == that.angle &&
+ draw_src == that.draw_src;
+}
+
+void SwatchConfig::copy_from(SwatchConfig &that)
+{
+ brightness = that.brightness;
+ saturation = that.saturation;
+ fix_brightness = that.fix_brightness;
+ angle = that.angle;
+ draw_src = that.draw_src;
+}
+
+void SwatchConfig::interpolate(SwatchConfig &prev,
+ SwatchConfig &next,
+ long prev_frame,
+ long next_frame,
+ long current_frame)
+{
+ double next_scale = (double)(current_frame - prev_frame) / (next_frame - prev_frame);
+ double prev_scale = (double)(next_frame - current_frame) / (next_frame - prev_frame);
+
+
+ this->brightness = (int)(prev.brightness * prev_scale + next.brightness * next_scale);
+ this->saturation = (int)(prev.saturation * prev_scale + next.saturation * next_scale);
+ this->angle = (int)(prev.angle * prev_scale + next.angle * next_scale);
+ fix_brightness = prev.fix_brightness;
+ draw_src = prev.draw_src;
+}
+
+
+
+
+SwatchSlider::SwatchSlider(SwatchMain *plugin,
+ SwatchWindow *gui,
+ int x,
+ int y,
+ int min,
+ int max,
+ int *output)
+ : BC_ISlider(x,
+ y,
+ 0,
+ gui->get_w() - xS(10) - x,
+ gui->get_w() - xS(10) - x,
+ min,
+ max,
+ *output)
+{
+ this->plugin = plugin;
+ this->output = output;
+}
+
+int SwatchSlider::handle_event ()
+{
+ *output = get_value();
+ plugin->send_configure_change();
+ return 1;
+}
+
+SwatchRadial::SwatchRadial(SwatchMain *plugin,
+ SwatchWindow *gui,
+ int x,
+ int y,
+ const char *text,
+ int fix_brightness)
+ : BC_Radial(x,
+ y,
+ (plugin->config.fix_brightness && fix_brightness),
+ text)
+{
+ this->plugin = plugin;
+ this->gui = gui;
+ this->fix_brightness = fix_brightness;
+}
+
+int SwatchRadial::handle_event()
+{
+ plugin->config.fix_brightness = fix_brightness;
+ gui->update_fixed();
+ plugin->send_configure_change();
+ return 1;
+}
+
+
+SwatchCheck::SwatchCheck(SwatchMain *plugin,
+ int x,
+ int y,
+ const char *text,
+ int *output)
+ : BC_CheckBox(x,
+ y,
+ *output,
+ text)
+{
+ this->plugin = plugin;
+ this->output = output;
+}
+
+int SwatchCheck::handle_event()
+{
+ *output = get_value();
+ plugin->send_configure_change();
+ return 1;
+}
+
+
+
+
+SwatchWindow::SwatchWindow(SwatchMain *plugin)
+ : PluginClientWindow(plugin,
+ xS(350),
+ yS(300),
+ xS(350),
+ yS(300),
+ 0)
+{
+ this->plugin = plugin;
+}
+
+SwatchWindow::~SwatchWindow()
+{
+}
+
+void SwatchWindow::create_objects()
+{
+ int margin = yS(10);
+ int x = margin, y = margin;
+ BC_Title *title;
+
+ add_subwindow(brightness_title = new BC_Title(x, y, _("Brightness:")));
+ y += brightness_title->get_h() + margin;
+ add_subwindow (brightness = new SwatchSlider(plugin, this, x, y, 0, MAX_VALUE, &plugin->config.brightness));
+ y += brightness->get_h() + margin;
+
+ add_subwindow(saturation_title = new BC_Title(x, y, _("Saturation:")));
+ y += saturation_title->get_h() + margin;
+ add_subwindow (saturation = new SwatchSlider(plugin, this, x, y, 0, MAX_VALUE, &plugin->config.saturation));
+ y += saturation->get_h() + margin;
+
+ add_subwindow(title = new BC_Title(x, y, _("Angle:")));
+ y += title->get_h() + margin;
+ add_subwindow (angle = new SwatchSlider(plugin, this, x, y, -180, 180, &plugin->config.angle));
+ y += saturation->get_h() + margin;
+
+ add_subwindow(fix_brightness = new SwatchRadial(plugin,
+ this,
+ x,
+ y,
+ _("Constant Brightness"),
+ 1));
+ y += fix_brightness->get_h() + margin;
+ add_subwindow(fix_saturation = new SwatchRadial(plugin,
+ this,
+ x,
+ y,
+ _("Constant Saturation"),
+ 0));
+ y += fix_saturation->get_h() + margin;
+ update_fixed();
+
+ add_subwindow(draw_src = new SwatchCheck(plugin,
+ x,
+ y,
+ _("Draw source"),
+ &plugin->config.draw_src));
+
+
+ show_window();
+}
+
+void SwatchWindow::update_fixed()
+{
+ fix_brightness->update(plugin->config.fix_brightness);
+ fix_saturation->update(!plugin->config.fix_brightness);
+ if(plugin->config.fix_brightness)
+ {
+ saturation_title->set_color(BC_WindowBase::get_resources()->disabled_text_color);
+ brightness_title->set_color(BC_WindowBase::get_resources()->default_text_color);
+ saturation->disable();
+ brightness->enable();
+ }
+ else
+ {
+ saturation_title->set_color(BC_WindowBase::get_resources()->default_text_color);
+ brightness_title->set_color(BC_WindowBase::get_resources()->disabled_text_color);
+ saturation->enable();
+ brightness->disable();
+ }
+}
+
+
+SwatchMain::SwatchMain(PluginServer *server)
+ : PluginVClient(server)
+{
+ need_reconfigure = 1;
+ engine = 0;
+ temp = 0;
+ src_temp = 0;
+}
+
+SwatchMain::~SwatchMain()
+{
+ if(engine) delete engine;
+ if(temp) delete temp;
+ if(src_temp) delete src_temp;
+}
+
+const char* SwatchMain::plugin_title() { return N_("Color Swatch"); }
+int SwatchMain::is_realtime() { return 1; }
+
+
+NEW_WINDOW_MACRO(SwatchMain, SwatchWindow)
+
+LOAD_CONFIGURATION_MACRO(SwatchMain, SwatchConfig)
+
+int SwatchMain::is_synthesis()
+{
+ return 1;
+}
+
+int SwatchMain::process_buffer(VFrame *frame,
+ int64_t start_position,
+ double frame_rate)
+{
+ need_reconfigure |= load_configuration();
+ int use_opengl = get_use_opengl();
+
+// have to draw output pixels out of order
+ if(config.draw_src) use_opengl = 0;
+
+ if(use_opengl) return run_opengl();
+
+ if(!engine) engine = new SwatchEngine(this,
+ get_project_smp() + 1,
+ get_project_smp() + 1);
+ if(config.draw_src)
+ {
+ if(!src_temp)
+ src_temp = new VFrame(0,
+ -1,
+ frame->get_w(),
+ frame->get_h(),
+ frame->get_color_model(),
+ -1);
+
+ read_frame(src_temp,
+ 0,
+ start_position,
+ frame_rate,
+ use_opengl);
+ }
+
+
+ if(!temp) temp = new VFrame(0,
+ -1,
+ frame->get_w(),
+ frame->get_h(),
+ frame->get_color_model(),
+ -1);
+
+// draw pattern once
+ if(need_reconfigure)
+ engine->draw_pattern();
+
+// draw the pattern on the output
+ frame->copy_from(temp);
+// draw input on the pattern
+ if(config.draw_src)
+ engine->draw_src();
+
+//printf("SwatchMain::process_buffer %d %d\n", __LINE__, config.draw_src);
+ return 0;
+}
+
+
+void SwatchMain::update_gui()
+{
+ if(thread)
+ {
+ if(load_configuration())
+ {
+ ((SwatchWindow*)thread->window)->lock_window("SwatchMain::update_gui");
+ ((SwatchWindow*)thread->window)->brightness->update(config.brightness);
+ ((SwatchWindow*)thread->window)->saturation->update(config.saturation);
+ ((SwatchWindow*)thread->window)->angle->update(config.angle);
+ ((SwatchWindow*)thread->window)->draw_src->update(config.draw_src);
+ ((SwatchWindow*)thread->window)->update_fixed();
+ ((SwatchWindow*)thread->window)->unlock_window();
+ }
+ }
+}
+
+
+
+
+
+void SwatchMain::save_data(KeyFrame *keyframe)
+{
+ FileXML output;
+
+// cause data to be stored directly in text
+ output.set_shared_output(keyframe->xbuf);
+ output.tag.set_title("SWATCH");
+
+ output.tag.set_property("BRIGHTNESS", config.brightness);
+ output.tag.set_property("SATURATION", config.saturation);
+ output.tag.set_property("ANGLE", config.angle);
+ output.tag.set_property("FIX_BRIGHTNESS", config.fix_brightness);
+ output.tag.set_property("DRAW_SRC", config.draw_src);
+ output.append_tag();
+ output.tag.set_title("/SWATCH");
+ output.append_tag();
+ output.append_newline();
+ output.terminate_string();
+//printf("SwatchMain::save_data %d %s\n", __LINE__, output.string);
+}
+
+void SwatchMain::read_data(KeyFrame *keyframe)
+{
+ FileXML input;
+
+ input.set_shared_input(keyframe->xbuf);
+
+ while( !input.read_tag() )
+ {
+ if(input.tag.title_is("SWATCH"))
+ {
+ config.brightness =
+ input.tag.get_property("BRIGHTNESS", config.brightness);
+ config.saturation =
+ input.tag.get_property("SATURATION", config.saturation);
+ config.angle =
+ input.tag.get_property("ANGLE", config.angle);
+ config.fix_brightness =
+ input.tag.get_property("FIX_BRIGHTNESS", config.fix_brightness);
+ config.draw_src =
+ input.tag.get_property("DRAW_SRC", config.draw_src);
+ }
+ }
+}
+
+int SwatchMain::handle_opengl()
+{
+#ifdef HAVE_GL
+ const char *head_frag =
+ "uniform mat3 yuv_to_rgb_matrix;\n"
+ "uniform mat3 rgb_to_yuv_matrix;\n"
+ "uniform float yminf;\n"
+ "uniform sampler2D tex;\n"
+ "uniform vec2 texture_extents;\n"
+ "uniform vec2 center_coord;\n"
+ "uniform float value;\n"
+ "uniform float saturation;\n"
+ "uniform float angle;\n"
+ "uniform bool fix_value;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " vec2 out_coord = gl_TexCoord[0].st * texture_extents;\n"
+ " vec2 in_coord = vec2(out_coord.x - center_coord.x, out_coord.y - center_coord.y);\n"
+ " float max_s = center_coord.x;\n"
+ " if(center_coord.y < max_s) max_s = center_coord.y;\n"
+ " vec4 pixel;\n"
+ " pixel.a = 1.0;\n"
+ " pixel.r = atan(in_coord.x, in_coord.y) / 2.0 / 3.14159 * 360.0 + angle; // hue\n"
+ " if(pixel.r < 0.0) pixel.r += 360.0;\n"
+ " if(fix_value)\n"
+ " {\n"
+ " pixel.g = length(vec2(in_coord.x, in_coord.y)) / max_s; // saturation\n"
+ " if(pixel.g > 1.0) pixel.g = 1.0; \n"
+ " pixel.b = value;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " pixel.g = saturation;\n"
+ " pixel.b = length(vec2(in_coord.x, in_coord.y)) / max_s; // value\n"
+ " if(pixel.b > 1.0) pixel.b = 1.0; \n"
+ " }\n"
+ HSV_TO_RGB_FRAG("pixel");
+
+ static const char *put_yuv_frag =
+ RGB_TO_YUV_FRAG("pixel")
+ " gl_FragColor = pixel;\n"
+ "}\n";
+
+ static const char *put_rgb_frag =
+ " gl_FragColor = pixel;\n"
+ "}\n";
+
+
+
+
+ const char *shader_stack[5] = { 0, 0, 0, 0, 0 };
+ shader_stack[0] = head_frag;
+ if(BC_CModels::is_yuv(get_output()->get_color_model()))
+ shader_stack[1] = put_yuv_frag;
+ else
+ shader_stack[1] = put_rgb_frag;
+
+ get_output()->set_opengl_state(VFrame::TEXTURE);
+ get_output()->to_texture();
+ get_output()->enable_opengl();
+ get_output()->init_screen();
+ get_output()->bind_texture(0);
+
+ unsigned int frag = VFrame::make_shader(0,
+ shader_stack[0],
+ shader_stack[1],
+ 0);
+
+ if(frag)
+ {
+ glUseProgram(frag);
+ float w = get_output()->get_w();
+ float h = get_output()->get_h();
+ float texture_w = get_output()->get_texture_w();
+ float texture_h = get_output()->get_texture_h();
+ glUniform1i(glGetUniformLocation(frag, "tex"), 0);
+ glUniform2f(glGetUniformLocation(frag, "center_coord"),
+ (GLfloat)w / 2,
+ (GLfloat)h / 2);
+ glUniform2f(glGetUniformLocation(frag, "texture_extents"),
+ (GLfloat)texture_w,
+ (GLfloat)texture_h);
+
+ glUniform1f(glGetUniformLocation(frag, "value"), (float)config.brightness / MAX_VALUE);
+ glUniform1f(glGetUniformLocation(frag, "saturation"), (float)config.saturation / MAX_VALUE);
+ glUniform1f(glGetUniformLocation(frag, "angle"), (float)config.angle);
+ glUniform1i(glGetUniformLocation(frag, "fix_value"), config.fix_brightness);
+ if(BC_CModels::is_yuv(get_output()->get_color_model()))
+ BC_GL_COLORS(frag);
+ }
+
+ get_output()->draw_texture();
+ glUseProgram(0);
+ get_output()->set_opengl_state(VFrame::SCREEN);
+
+#endif
+ return 0;
+}
+
+
+
+
+
+
+
+
+
+
+
+SwatchPackage::SwatchPackage()
+ : LoadPackage()
+{
+}
+
+
+
+
+SwatchUnit::SwatchUnit(SwatchEngine *server, SwatchMain *plugin)
+ : LoadClient(server)
+{
+ this->plugin = plugin;
+ this->server = server;
+}
+
+
+
+
+#define CREATE_SWATCH(type, components, max, is_yuv) \
+{ \
+ for(int i = pkg->y1; i < pkg->y2; i++) \
+ { \
+ type *out_row = (type*)plugin->temp->get_rows()[i]; \
+ for(int j = 0; j < w; j++) \
+ { \
+ float hue = atan2(j - center_x, i - center_y) * 360 / 2 / M_PI + angle; \
+ if(fix_brightness) \
+ { \
+ saturation = hypot(j - center_x, i - center_y) / max_s; \
+ if(saturation > 1) saturation = 1; \
+ } \
+ else \
+ { \
+ value = hypot(j - center_x, i - center_y) / max_s; \
+ if(value > 1) value = 1; \
+ } \
+ if(hue < 0) hue += 360; \
+ if(is_yuv) \
+ { \
+ int y, u, v; \
+ HSV::hsv_to_yuv(y, u, v, hue, saturation, value, max); \
+ out_row[0] = y; \
+ out_row[1] = u; \
+ out_row[2] = v; \
+ } \
+ else \
+ { \
+ float r, g, b; \
+ HSV::hsv_to_rgb(r, g, b, hue, saturation, value); \
+ out_row[0] = (type)(r * max); \
+ out_row[1] = (type)(g * max); \
+ out_row[2] = (type)(b * max); \
+ } \
+ \
+/* the alpha */ \
+ if(components == 4) out_row[3] = max; \
+ out_row += components; \
+ } \
+ } \
+}
+
+
+#define DRAW_SRC(type, components, max, is_yuv) \
+{ \
+ type **dst_rows = (type**)plugin->get_output()->get_rows(); \
+ for(int i = pkg->y1; i < pkg->y2; i++) \
+ { \
+ type *src_row = (type*)plugin->src_temp->get_rows()[i]; \
+ for(int j = 0; j < w; j++) \
+ { \
+/* the source values */ \
+ type r, g, b; \
+ float r2, g2, b2; \
+ if(is_yuv) \
+ { \
+ YUV::yuv.yuv_to_rgb_f (r2, g2, b2, src_row[0], src_row[1], src_row[2]); \
+ } \
+ else \
+ { \
+ r = src_row[0]; \
+ g = src_row[1]; \
+ b = src_row[2]; \
+ r2 = (float)r / max; \
+ g2 = (float)g / max; \
+ b2 = (float)b / max; \
+ } \
+ float hue, s, value; \
+ HSV::rgb_to_hsv(r2, g2, b2, hue, s, value); \
+ float h_rad = TO_RAD(hue - angle); \
+/* get coordinate of color in output */ \
+ int x_out, y_out; \
+ if(fix_brightness) \
+ { \
+ x_out = center_x + (int)(sin(h_rad) * s * max_s); \
+ y_out = center_y + (int)(cos(h_rad) * s * max_s); \
+ } \
+ else \
+ { \
+ x_out = center_x + (int)(sin(h_rad) * value * max_s); \
+ y_out = center_y + (int)(cos(h_rad) * value * max_s); \
+ } \
+ if(x_out >= 0 && x_out < w && y_out >= 0 && y_out < h) \
+ { \
+ type *dst = dst_rows[y_out] + x_out * components; \
+ if(is_yuv) \
+ { \
+ dst[0] = src_row[0]; \
+ dst[1] = src_row[1]; \
+ dst[2] = src_row[2]; \
+ } \
+ else \
+ { \
+ dst[0] = r; \
+ dst[1] = g; \
+ dst[2] = b; \
+ } \
+ } \
+ \
+ src_row += components; \
+ } \
+ } \
+}
+
+#define DRAW_PATTERN_MODE 0
+#define DRAW_SRC_MODE 1
+
+void SwatchUnit::process_package(LoadPackage *package)
+{
+ SwatchPackage *pkg = (SwatchPackage*)package;
+ int h = plugin->temp->get_h();
+ int w = plugin->temp->get_w();
+ int center_x = w / 2;
+ int center_y = h / 2;
+ int cmodel = plugin->temp->get_color_model();
+// maximum saturation
+ float max_s = center_x;
+ if(center_y < max_s) max_s = center_y;
+ int fix_brightness = plugin->config.fix_brightness;
+ float saturation = (float)plugin->config.saturation / MAX_VALUE;
+ float value = (float)plugin->config.brightness / MAX_VALUE;
+ float angle = plugin->config.angle;
+
+ if(server->mode == DRAW_PATTERN_MODE)
+ {
+ switch(cmodel)
+ {
+ case BC_RGB888:
+ CREATE_SWATCH(unsigned char, 3, 0xff, 0)
+ break;
+ case BC_RGBA8888:
+ CREATE_SWATCH(unsigned char, 4, 0xff, 0)
+ break;
+ case BC_RGB_FLOAT:
+ CREATE_SWATCH(float, 3, 1.0, 0)
+ break;
+ case BC_RGBA_FLOAT:
+ CREATE_SWATCH(float, 4, 1.0, 0)
+ break;
+ case BC_YUV888:
+ CREATE_SWATCH(unsigned char, 3, 0xff, 1)
+ break;
+ case BC_YUVA8888:
+ CREATE_SWATCH(unsigned char, 4, 0xff, 1)
+ break;
+ }
+ }
+ else
+ {
+ switch(cmodel)
+ {
+ case BC_RGB888:
+ DRAW_SRC(unsigned char, 3, 0xff, 0)
+ break;
+ case BC_RGBA8888:
+ DRAW_SRC(unsigned char, 4, 0xff, 0)
+ break;
+ case BC_RGB_FLOAT:
+ DRAW_SRC(float, 3, 1.0, 0)
+ break;
+ case BC_RGBA_FLOAT:
+ DRAW_SRC(float, 4, 1.0, 0)
+ break;
+ case BC_YUV888:
+ DRAW_SRC(unsigned char, 3, 0xff, 1)
+ break;
+ case BC_YUVA8888:
+ DRAW_SRC(unsigned char, 4, 0xff, 1)
+ break;
+ }
+ }
+}
+
+
+
+
+
+
+SwatchEngine::SwatchEngine(SwatchMain *plugin,
+ int total_clients,
+ int total_packages)
+ : LoadServer(total_clients, total_packages)
+{
+ this->plugin = plugin;
+}
+
+void SwatchEngine::draw_pattern()
+{
+ mode = DRAW_PATTERN_MODE;
+ process_packages();
+}
+
+void SwatchEngine::draw_src()
+{
+ mode = DRAW_SRC_MODE;
+ process_packages();
+}
+
+void SwatchEngine::init_packages()
+{
+ for(int i = 0; i < get_total_packages(); i++)
+ {
+ SwatchPackage *package = (SwatchPackage*)get_package(i);
+ package->y1 = plugin->temp->get_h() *
+ i /
+ get_total_packages();
+ package->y2 = plugin->temp->get_h() *
+ (i + 1) /
+ get_total_packages();
+ }
+}
+
+LoadClient* SwatchEngine::new_client()
+{
+ return new SwatchUnit(this, plugin);
+}
+
+LoadPackage* SwatchEngine::new_package()
+{
+ return new SwatchPackage;
+}
+
+
+
+
+