#include "dvdcreate.h"
#include "bdcreate.h"
-#include <stdlib.h>
-
int BatchRenderThread::column_widths[] = { 42, 42, 42, 222, 222, 150 };
const char *BatchRenderThread::column_titles[] = {
N_("Enabled"), N_("Labeled"), N_("Farmed"), N_("Output"), N_("EDL"), N_("Elapsed")
y += batch_list->get_h() + mwindow->theme->widget_border;
add_subwindow(start_button = new BatchRenderStart(thread, x, y));
- x = get_w() / 3 - BC_GenericButton::calculate_w(this, _("Stop")) / 3;
+ x = get_w() / 2 - BC_GenericButton::calculate_w(this, _("Stop")) / 2;
add_subwindow(stop_button = new BatchRenderStop(thread, x, y));
- x = get_w() / 1.5 - BC_GenericButton::calculate_w(this, _("?")) / 1.5;
- add_subwindow(help_button = new BatchRenderHelp(thread, x, y));
x = get_w() - BC_GenericButton::calculate_w(this, _("Close")) - xs10;
add_subwindow(cancel_button = new BatchRenderCancel(thread, x, y));
y += batch_list->get_h() + mwindow->theme->widget_border;
start_button->reposition_window(x, y);
- x = w / 3 - stop_button->get_w() / 3;
+ x = w / 2 - stop_button->get_w() / 2;
stop_button->reposition_window(x, y);
x = w - cancel_button->get_w() - xs10;
cancel_button->reposition_window(x, y);
- x = w / 1.5 - help_button->get_w() / 1.5;
- help_button->reposition_window(x, y);
return 1;
}
return 0;
}
-//new help button
-BatchRenderHelp::BatchRenderHelp(BatchRenderThread *thread, int x, int y)
- : BC_GenericButton(x, y, _("?"))
-{
- this->thread = thread;
- set_tooltip(_("Open quick start guide"));
-}
-
-int BatchRenderHelp::handle_event()
-{
- system("$CIN_BROWSER file://$CIN_DAT/doc/help_br_index.html");
- return 0;
-}
-
BatchRenderUseFarm::BatchRenderUseFarm(BatchRenderThread *thread, int x, int y, int *output)
: BC_CheckBox(x, y, *output, _("Use render farm"))
{
int *output;
};
-//new help button
-class BatchRenderHelp : public BC_GenericButton
-{
-public:
- BatchRenderHelp(BatchRenderThread *thread, int x, int y);
- int handle_event();
- BatchRenderThread *thread;
-};
-
class BatchRenderGUI : public BC_Window
{
public:
BatchRenderCurrentEDL *use_current_edl;
BatchRenderUpdateEDL *update_selected_edl;
BatchRenderUseFarm *use_renderfarm;
- BatchRenderHelp *help_button;
};