#include "dvdcreate.h"
#include "bdcreate.h"
+#include <stdlib.h>
+
int BatchRenderThread::column_widths[] = { 42, 42, 42, 222, 222, 150 };
const char *BatchRenderThread::column_titles[] = {
N_("Enabled"), N_("Labeled"), N_("Farmed"), N_("Output"), N_("EDL"), N_("Elapsed")
y += batch_list->get_h() + mwindow->theme->widget_border;
add_subwindow(start_button = new BatchRenderStart(thread, x, y));
- x = get_w() / 2 - BC_GenericButton::calculate_w(this, _("Stop")) / 2;
+ x = get_w() / 3 - BC_GenericButton::calculate_w(this, _("Stop")) / 3;
add_subwindow(stop_button = new BatchRenderStop(thread, x, y));
+ x = get_w() / 1.5 - BC_GenericButton::calculate_w(this, _("?")) / 1.5;
+ add_subwindow(help_button = new BatchRenderHelp(thread, x, y));
x = get_w() - BC_GenericButton::calculate_w(this, _("Close")) - xs10;
add_subwindow(cancel_button = new BatchRenderCancel(thread, x, y));
y += batch_list->get_h() + mwindow->theme->widget_border;
start_button->reposition_window(x, y);
- x = w / 2 - stop_button->get_w() / 2;
+ x = w / 3 - stop_button->get_w() / 3;
stop_button->reposition_window(x, y);
x = w - cancel_button->get_w() - xs10;
cancel_button->reposition_window(x, y);
+ x = w / 1.5 - help_button->get_w() / 1.5;
+ help_button->reposition_window(x, y);
return 1;
}
return 0;
}
+//new help button
+BatchRenderHelp::BatchRenderHelp(BatchRenderThread *thread, int x, int y)
+ : BC_GenericButton(x, y, _("?"))
+{
+ this->thread = thread;
+ set_tooltip(_("Open quick start guide"));
+}
+
+int BatchRenderHelp::handle_event()
+{
+ system("$CIN_BROWSER file://$CIN_DAT/doc/help_br_index.html");
+ return 0;
+}
+
BatchRenderUseFarm::BatchRenderUseFarm(BatchRenderThread *thread, int x, int y, int *output)
: BC_CheckBox(x, y, *output, _("Use render farm"))
{
int *output;
};
+//new help button
+class BatchRenderHelp : public BC_GenericButton
+{
+public:
+ BatchRenderHelp(BatchRenderThread *thread, int x, int y);
+ int handle_event();
+ BatchRenderThread *thread;
+};
class BatchRenderGUI : public BC_Window
{
BatchRenderCurrentEDL *use_current_edl;
BatchRenderUpdateEDL *update_selected_edl;
BatchRenderUseFarm *use_renderfarm;
+ BatchRenderHelp *help_button;
};