int64_t input_position, int64_t sample_rate,
Autos *autos, int direction, int use_nudge)
{
- double fade_value;
+ double fade_value = 0.0;
FloatAuto *previous = 0;
FloatAuto *next = 0;
EDL *edl = vconsole->renderengine->get_edl();
int VModule::import_frame(VFrame *output, VEdit *current_edit,
int64_t input_position, double frame_rate, int direction, int use_opengl)
{
- int64_t direction_position;
+ int64_t direction_position=0;
// Translation of edit
- float in_x, in_y, in_w, in_h;
- float out_x, out_y, out_w, out_h;
+ float in_x=0.0, in_y=0.0, in_w=0.0, in_h=0.0;
+ float out_x=0.0, out_y=0.0, out_w=0.0, out_h=0.0;
int result = 0;
const int debug = 0;
double edl_rate = get_edl()->session->frame_rate;