From: Good Guy Date: Mon, 2 Mar 2020 18:16:00 +0000 (-0700) Subject: more improvements from Andrea X-Git-Tag: 2021-05~116 X-Git-Url: https://git.cinelerra-gg.org/git/?a=commitdiff_plain;h=2d953cae021ee719294ebfaaf5637107168432d0;p=goodguy%2Fcin-manual-latex.git more improvements from Andrea --- diff --git a/parts/Tips.tex b/parts/Tips.tex index acebf99..9986968 100644 --- a/parts/Tips.tex +++ b/parts/Tips.tex @@ -367,22 +367,20 @@ The same as for vaapi and vdpau, you can enable Cuda in the:\\ but it will not affect anything unless you have Cuda installed on your system and have built Cinelerra yourself with Cuda build enabled. To install it on your computer, you will need to do the following: \begin{enumerate} - \item Make sure you have the Nvidia proprietary library drivers for your graphics board already installed. + \item Make sure you have the Nvidia proprietary library drivers for your graphics board already installed and up to date. \item Go to the Nvidia Cuda development website and choose one of the available operating system’s such as Fedora, OpenSuse, CentOS, Ubuntu, $\dots$ at {\small \url{https://developer.nvidia.com/}} \item You will be installing repositories by package -- this will be around 3 GB. \item Also, install the Fusion repo, although it is unknown if necessary or not. \end{enumerate} -There is a very good set of directions on the website to just follow. Once you have installed the Cuda software on your computer, you must build Cinelerra yourself -- -the default flag for a build in the configure script for cuda is \textit{auto}. For Arch, and possibly -other distros, you may have to supply the CUDA\_PATH if it is not in the standard place. This would be +There is a very good set of directions on the website to just follow. Once you have installed the Cuda software on your computer, you must build Cinelerra yourself -- the default flag for a build in the configure script for cuda is \textit{auto}. For Arch, and possibly other distros, you may have to supply the CUDA\_PATH if it is not in the standard place. This would be something like: \begin{lstlisting}[numbers=none] env CUDA_PATH=/opt/cuda -OR if using the bash shell: +#OR if using the bash shell: export CUDA_PATH=/opt/cuda \end{lstlisting} For all distros you will need to add to the ./configure line in your build script, the following: @@ -390,11 +388,11 @@ For all distros you will need to add to the ./configure line in your build scrip \begin{lstlisting}[numbers=none] --with-cuda -so your configure line will look something like this: +#so your configure line will look something like this: ./configure --with-single-user --with-booby --with-cuda \end{lstlisting} -There are currently 4 available plugins for \textit{show and tell} that take advantage of the hardware acceleration of Cuda -- \textit{N\_Body} and \textit{Mandelbrot} (see \nameref{sec:cuda_plugins}), \textit{F\_scale\_cuda} and \textit{F\_yadif\_cuda}. +There are currently 2 available plugins for \textit{show and tell} that take advantage of the hardware acceleration of Cuda -- \textit{N\_Body} and \textit{Mandelbrot} (see \nameref{sec:cuda_plugins}). An error you may see on your Cinelerra startup window when you have Cuda installed and try to run one of the 2 plugins is \textit{cudaErrorInsufficientDriver}. This indicates CUDA 10 (the current version at the time of this writing) is not compatible with the driver version on your computer. You can either: diff --git a/parts/Windows.tex b/parts/Windows.tex index fa07c25..9253405 100644 --- a/parts/Windows.tex +++ b/parts/Windows.tex @@ -33,7 +33,7 @@ There is a vertical scroll bar which allows for moving across tracks and a horiz \begin{figure}[htpb] \centering - \includegraphics[width=0.8\linewidth]{images/patchbay.png} + \includegraphics[width=1.0\linewidth]{images/patchbay.png} \caption{Patchbay | Timeline with pulldowns, navigation icons, Video/Audio tracks | bottom Zoom Panel} \label{fig:patchbay} \end{figure} @@ -170,16 +170,16 @@ checking the box on for video and off for audio. \node (img1) [yshift=0cm, xshift=0cm, rotate=0] {\includegraphics[width=0.6\linewidth]{images/insertion-point.png}}; \node [yshift=-13mm, xshift=-1cm,anchor=east] at (img1.north west) (Pulldowns) {Pulldowns}; \node [yshift=-20mm, xshift=-1cm,anchor=east] at (img1.north west) (Transport) {Transport \& Buttons Bar}; - \node [yshift=-27mm, xshift=-1cm,anchor=east] at (img1.north west) (Timebar) {Timebar}; - \node [yshift=-33mm, xshift=-1cm,anchor=east] at (img1.north west) (Title) {Media Title }; - \node [yshift=-43mm, xshift=-1cm,anchor=east] at (img1.north west) (Video) {Video Track}; - \node [yshift=-63mm, xshift=-1cm,anchor=east] at (img1.north west) (Audio) {Audio Track}; + \node [yshift=-25mm, xshift=-1cm,anchor=east] at (img1.north west) (Timebar) {Timebar}; + \node [yshift=-31mm, xshift=-1cm,anchor=east] at (img1.north west) (Title) {Media Title }; + \node [yshift=-40mm, xshift=-1cm,anchor=east] at (img1.north west) (Video) {Video Track}; + \node [yshift=-60mm, xshift=-1cm,anchor=east] at (img1.north west) (Audio) {Audio Track}; \draw [->, line width=1mm] (Pulldowns) edge ([yshift=-13mm] img1.north west); \draw [->, line width=1mm] (Transport) edge ([yshift=-20mm] img1.north west); - \draw [->, line width=1mm] (Timebar) edge ([yshift=-27mm] img1.north west); - \draw [->, line width=1mm] (Title) edge ([yshift=-33mm] img1.north west); - \draw [->, line width=1mm] (Video) edge ([yshift=-43mm] img1.north west); - \draw [->, line width=1mm] (Audio) edge ([yshift=-63mm] img1.north west); + \draw [->, line width=1mm] (Timebar) edge ([yshift=-25mm] img1.north west); + \draw [->, line width=1mm] (Title) edge ([yshift=-31mm] img1.north west); + \draw [->, line width=1mm] (Video) edge ([yshift=-40mm] img1.north west); + \draw [->, line width=1mm] (Audio) edge ([yshift=-60mm] img1.north west); \end{tikzpicture} \caption{Insertion point is at 0:00:25:10 in Hr:Mn:Sec:Frames} @@ -781,7 +781,7 @@ These are accessed in the \emph{Show tool info} window . Most operations in the Compositor window have a tool window which is enabled by activating the question mark icon (figure~\ref{fig:camera_tool}). \begin{wrapfigure}[12]{O}{0.3\linewidth} - \vspace{-2ex} + \vspace{1ex} \includegraphics[width=0.9\linewidth]{images/camera_tool.png} \caption{Camera and Projector tool} \label{fig:camera_tool} @@ -1077,7 +1077,7 @@ One last note of interest, this cropping is keyframable. \begin{figure}[htpb] \centering - \includegraphics[width=0.5\linewidth]{images/cropped_area.png} + \includegraphics[width=0.7\linewidth]{images/cropped_area.png} \caption{Crop menu and outlined crop rectangle on the right side} \label{fig:cropped_area} \end{figure} @@ -1402,13 +1402,12 @@ Below are steps illustrating an easy way to set up a folder. It flashes when the drop is successful. \end{enumerate} -\begin{wrapfigure}[12]{O}{0.53\linewidth} - \vspace{-3ex} +\begin{figure}[htbp] \centering - \includegraphics[width=0.9\linewidth]{images/folder_master.png} + \includegraphics[width=0.7\linewidth]{images/folder_master.png} \caption{The “master” Media folder} \label{fig:folder_master} -\end{wrapfigure} +\end{figure} Adding the Shift key before the actual drop, will allow for relative path filenames instead of full path. But you might want to include or eliminate some of the media that exists in one of the folders that you have set up already.