From: Good Guy Date: Tue, 31 Jan 2023 00:01:55 +0000 (-0700) Subject: minor changes for clarification X-Git-Tag: 2023-01^0 X-Git-Url: https://git.cinelerra-gg.org/git/?a=commitdiff_plain;h=7a939456b3cf1bfcb593dbb0174a5650734dbb56;p=goodguy%2Fcin-manual-latex.git minor changes for clarification --- diff --git a/parts/Advanced.tex b/parts/Advanced.tex index f5292bf..60ead1b 100644 --- a/parts/Advanced.tex +++ b/parts/Advanced.tex @@ -264,6 +264,7 @@ parameter values. Previously to make any changes to these types of EDL you had to remake the whole clip from scratch. The program is actually "opening" the file as it currently exists for that particular media so that it can be edited separately from the project EDL. In other NLEs the term \textit{sub-timeline} is used. +Note that all media must have originated from the timeline Main Prgram window and not from the Viewer. Here is how this works. In the Clip \index{clip !older} or Media folder \index{media folder} or on a timeline EDL edit, the option \textit{Open EDL} for the highlighted clip or @@ -642,8 +643,8 @@ beginning or the end. First familiarize yourself with button operation; check your setup by executing the following step. In the \texttt{Settings $\rightarrow$ Preferences $\rightarrow$ Interface} tab, Editing -section, clicking on the edit boundaries can be set for Button 1, 2, -3 as one of the following: +section, clicking on the edit boundaries can be set for LMB (Button 1), +MMB (Button 2), RMB (Button 3) as one of the following: \textit{Ripple}; \textit{Roll}; \textit{Slip}; \textit{Slide}; \textit{Edge} or \textit{No effect} diff --git a/parts/Faq.tex b/parts/Faq.tex index 0f14be6..b4b1f05 100644 --- a/parts/Faq.tex +++ b/parts/Faq.tex @@ -69,5 +69,7 @@ The use of \texttt{Open Mixers} always requires the existence of a video track. \item Open/Create a Mixer Viewer from \texttt{Menu $\rightarrow$ Window $\rightarrow$ Mixer\dots $\rightarrow$ Mixer Viewer} (\texttt{Shift+M}). \item Assign that Mixer Viewer (a white frame is shown when selected) to the one Video tracks (empty) and two Audio tracks, of the \#2 point, pressing the arrow icons (\texttt{Mixer}) you find on the Patchbay on the left of the Main window. When assigned, you must to see the 3 arrow (for 1video + 2Audio) are pointing up. \item Now, you can use \texttt{Align Mixers} feature as usual. See \nameref{sec:audio_video_sync} + \item If you use the Viewer to make a clip and then try to "Open EDL" on that clip in the Resources +Clip folder window, it will crash. Always use Open EDL with media on the timeline Main Program window. \end{enumerate} diff --git a/parts/Keyframes.tex b/parts/Keyframes.tex index 79ad164..f0eace5 100644 --- a/parts/Keyframes.tex +++ b/parts/Keyframes.tex @@ -68,7 +68,7 @@ Other mouse actions have the following effects: \end{enumerate} \end{itemize} -You can click mouse button 3 on a keyframe box \index{keyframes!MMB options} and a menu pops up with the first menu item showing the keyframe type. The top menu item can be activated for immediate access to update the automation keyframe value. Some keyframe types, which have values that can be manipulated in another way than by dragging the color coded line, now show up with a different colored background to make them more visible. Keep in mind that Zoombar \index{zoom!panel} ranges/values must be set to appropriate values when working with specific keyframe types, such as Fade or Speed. If you do not see the auto line in the visible area of the video track, try the key combination Alt-f or select the speed in the \textit{Automation Type} drop-down menu at the bottom of the main window. To the right of this field is \textit{Automation Range} where you can set the display ratio of these lines. Simply change the values until the lines are visible again. +You can click mouse button 3 (RMB) on a keyframe box \index{keyframes!MMB options} and a menu pops up with the first menu item showing the keyframe type. The top menu item can be activated for immediate access to update the automation keyframe value. Some keyframe types, which have values that can be manipulated in another way than by dragging the color coded line, now show up with a different colored background to make them more visible. Keep in mind that Zoombar \index{zoom!panel} ranges/values must be set to appropriate values when working with specific keyframe types, such as Fade or Speed. If you do not see the auto line in the visible area of the video track, try the key combination Alt-f or select the speed in the \textit{Automation Type} drop-down menu at the bottom of the main window. To the right of this field is \textit{Automation Range} where you can set the display ratio of these lines. Simply change the values until the lines are visible again. Figure~\ref{fig:overlays1} and figure~\ref{fig:fade} shows several color coded lines for different key\-fra\-mes and specifically the slider bar for the Fade keyframe. It is in the same color as the color coded keyframe type line which is the same color which would be shown in the \textit{Show overlays} window figure~\ref{fig:overlays_window}. @@ -120,15 +120,15 @@ Steps to demonstrate Auto Gang of Speed/Fade on all of the audio and video track \begin{enumerate} \item Use the pulldown menu \textit{View} on the main canvas and ensure that there is a checkmark left of the Speed or Fade selection. - \item Double click and hold button 1 on any point of the Speed line on any track of the main track canvas and drag the handle where you want it, then release button 1. + \item Double click and hold button 1 (LMB) on any point of the Speed line on any track of the main track canvas and drag the handle where you want it, then release button 1 (LMB). \item Note how all video and audio boxes move together simultaneously for synchronization. \item You can adjust the sampling rate (speed/fade) at any time by doing the same single/double click on a keyframe. - \item To move the location left or right, hold down button 1 while moving it back and forth. + \item To move the location left or right, hold down button 1 (LMB) while moving it back and forth. \item Use the status bar in the lower left hand corner to see position and playback rate. \end{enumerate} -Releasing button 1 ends the current dragging operation, but single clicking on a speed/fade keyframe handle again will restart the drag operation on tracks of the same type. Double clicking will select all armed tracks which have handles in the exact same cursor position. It is sometimes difficult to get the desired value for the speed and it may take a few tries to get to the desired endpoint, but you can use an auto slider bar to get better control for more precision. This is not ganged so you will have to do this on each track to achieve the same value. +Releasing button 1 (LMB) ends the current dragging operation, but single clicking on a speed/fade keyframe handle again will restart the drag operation on tracks of the same type. Double clicking will select all armed tracks which have handles in the exact same cursor position. It is sometimes difficult to get the desired value for the speed and it may take a few tries to get to the desired endpoint, but you can use an auto slider bar to get better control for more precision. This is not ganged so you will have to do this on each track to achieve the same value. An easy way to get an exact position is to set the \textit{Automation range} in the bottom bar of the main window to the low and high ends of the desired range. For example, 1.000 to 50.000, which makes it diff --git a/parts/Plugins.tex b/parts/Plugins.tex index d60dca8..7a73447 100644 --- a/parts/Plugins.tex +++ b/parts/Plugins.tex @@ -618,7 +618,7 @@ EchoCancel is the process of removing echos from audio in order to improve the q \item[Damp:] echo envelope decay factor used to smooth the cepstrum/correlation data. \item[Peaks:] number of maximal envelope values used in the echo gain calculation. \item[Cutoff Hz:] low frequency cutoff value to prevent beat frequency (\textit{heterodyne}) echo canceling. - \item[Mode:] \textit{MAN}, \textit{Off}, or \textit{On}. When Off is selected, the plugin is not active. When MAN is used, the only one peak is used for the echo gain envelope. It is set by pressing mouse button $1$ in the ceptstrum graphical output. The Gain and Offset are updated as the pointer drag operation resets the indicated gain and offset values. When On is selected, the echo gain envelope is automatically calculated by cepstrum and auto-correlation of the input audio in the last window size audio samples. + \item[Mode:] \textit{MAN}, \textit{Off}, or \textit{On}. When Off is selected, the plugin is not active. When MAN is used, the only one peak is used for the echo gain envelope. It is set by pressing mouse button $1$ (LMB) in the ceptstrum graphical output. The Gain and Offset are updated as the pointer drag operation resets the indicated gain and offset values. When On is selected, the echo gain envelope is automatically calculated by cepstrum and auto-correlation of the input audio in the last window size audio samples. \item[Windows size:] parameter can be set to \textit{Default}, $1024$, $2048$, \dots \textit{doubled values\dots} up to $262144$. \item[Amplitude:] the cepstrum value at the drag point during manual envelope selection. \item[Gain:] echo gain setting determined by manual selection. diff --git a/parts/Rendering.tex b/parts/Rendering.tex index 23ff451..ab6dc45 100644 --- a/parts/Rendering.tex +++ b/parts/Rendering.tex @@ -999,7 +999,9 @@ the \texttt{Preferences} window. It has one interactive function sets the point where background rendering starts up to the position of the insertion point. If any video exists, a red bar appears in the time ruler showing what has been background rendered -(figure~\ref{fig:back-ren02}). +(figure~\ref{fig:back-ren02}). Because this creates a very large number +of files, a Shell Command script is available to delete them if in the +default location. \begin{figure}[htpb] \centering \includegraphics[width=1.0\linewidth]{back-ren02.png} @@ -1038,7 +1040,10 @@ rates (figure~\ref{fig:back-ren}). created, ls commands will not work in the background rendering directory. The browse button for this option normally will not work either, but the configuration button for this option works. The - default value will be /tmp/brender . + default value will be /tmp/brender . Because using background + rendering creates a voluminous number of brender numbered files, + a Shell Command script is available to delete them if they are + in the default /tmp/brender format. \item[File format] The file format for background rendering has to be a sequence of images. The format of the image sequences determines the quality and speed of playback. JPEG generally works diff --git a/parts/Trouble.tex b/parts/Trouble.tex index bfab8e0..8f8506a 100644 --- a/parts/Trouble.tex +++ b/parts/Trouble.tex @@ -481,6 +481,7 @@ There are some Help features currently included in the Shell Cmds menu. Those av \item \textit{Setting Shell Commands} \textit{how to} which explains how to configure your own commands. \item \textit{Shortcuts} html file for easily looking up a particular shortcut. \item \textit{RenderMux} shell script to use ffmpeg concatenate to copy files such as \textit{look.mp4001}, \textit{look.mp4002}, \textit{look.mp4005}{\dots} that were rendered using \textit{Create new file at each label} or with the Render Farm. + \item \textit{Delete brender files in tmp} shell script to delete the many brenderX files in /tmp when using the default location. \end{enumerate} \section{\CGG{} Command Line -h}%