From 3b1edc7a25cc7e9cbd764a50527dff02bc5107b3 Mon Sep 17 00:00:00 2001 From: Good Guy Date: Thu, 13 Jun 2024 11:26:47 -0600 Subject: [PATCH] Credit user Bulhwi - correct double output size wording --- parts/Windows.tex | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/parts/Windows.tex b/parts/Windows.tex index 5c8c0ae..bff3a91 100644 --- a/parts/Windows.tex +++ b/parts/Windows.tex @@ -898,7 +898,7 @@ from which: $H = 816$ pixels At the same time as changing the \textit{Height} parameter we also need to set \texttt{Display Aspect rati}o to 2.35. In fact, the parameters in Canvas Size are not related to those in Display Aspect ratio, unless we keep the \texttt{Auto} option checked, and we need to set both before we click on the \texttt{Apply} button. To set the aspect ratio to 2.35:1 we can choose from the drop-down menu the value 2.35 or set the value directly in the two input fields. Or again, it can be done automatically via the Auto option. Finally we can click on the Apply button to complete the calculations. Now we have arrived at the desired result: typical Super 35 mm dimensions and aspect ratio, although starting from a 16:9 FullHD. The new canvas, however, lost the pixels of a part of the initial video (crop), to be precise $1080 - 816 = 264$ lines of pixels from top and bottom. -\CGG{} allows you to vary the input and output aspect ratio in the ways indicated in the previous section: by varying the pixels of the sides (Width/Height) or by setting a multiplication coefficient (W/H Ratio; in this example: placing $H Ratio = 816 : 1080 = 0.7556$) which performs the calculation automatically. If you set \textit{W Ratio} and \textit{H Ratio} at the same time with the same values, they work as multipliers and you get a resizing of the canvas, without altering the initial aspect ratio. If you change them to two different values or change only one of the two parameters, leaving the other at 1, you get an anamorphic video, with the pixels no longer being square (1:1) but becoming rectangular, deforming the image. If you use a non-standard aspect ratio, this has impact on other areas like titles, included stills and included non-anamorphotic footage. To avoid anamorphosis, the \texttt{Display Aspect ratio} must also be adjusted at the same time, for example, with the Auto option. \textit{Anamorphic} format is a complex field that is discussed +\CGG{} allows you to vary the input and output aspect ratio in the ways indicated in the previous section: by varying the pixels of the sides (Width/Height) or by setting a multiplication coefficient (W/H Ratio; in this example: placing $H Ratio = 816 : 1080 = 0.7556$) which performs the calculation automatically. If you set \textit{W Ratio} and \textit{H Ratio} at the same time with the same values, they work as multipliers and you get a resizing of the canvas, without altering the initial aspect ratio. If you change them to two different values or change only one of the two parameters, leaving the other at 1, you get an anamorphic video, with the pixels no longer being square (1:1) but becoming rectangular, deforming the image. If you use a non-standard aspect ratio, this has impact on other areas like titles, included stills and included non-anamorphic footage. To avoid anamorphosis, the \texttt{Display Aspect ratio} must also be adjusted at the same time, for example, with the Auto option. \textit{Anamorphic} format is a complex field that is discussed in Andrea's paper: {\small \url{https://cinelerra-gg.org/download/Anamorphic.pdf}}. as well as in the Raffaella Traniello's guide: {\small \url{http://www.g-raffa.eu/Cinelerra/HOWTO/anamorphic.html}}. @@ -1371,7 +1371,7 @@ with the RMB on the display again and choose \textit{Windowed}. \item To remove the current media from being displayed, choose \textit{Close source}. \end{enumerate} -The Viewer uses the project's output size output size{entry} format settings to display the media instead of the +The Viewer uses the project's output size format settings that is in effect to display the media instead of the original asset's format. Operations performed in the Viewer affect a temporary EDL or a clip rather than the timeline. By default, the Viewer window is automatically available but if it gets accidentally closed you can open it again by using the pulldown \texttt{Window $\rightarrow$ Show -- 2.26.2