navigation (\nameref{cha:shortcuts}). This includes, for example, shortcuts like the \texttt{Home} and \texttt{End} keys to go to the beginning or end of the timeline.
Another example is in the default cut and paste mode, hold down \texttt{Shift} while pressing \texttt{Home} or \texttt{End} in order to select the region of the timeline between the insertion point and the key pressed.
+\subsection{Transport and Buttons Bar}%
+\label{sub:transport_buttons}
+
+This is a short description of what is contained on the \textit{Transport and Buttons Bar} as seen in
+figure~\ref{fig:insertion-points}.
+Each of the symbols has an associated tooltip as an easy reminder of its function. The usage of
+several is described in a little more detail in other areas of this manual.
+
+\vspace{2ex}
+\begin{tabular}{ll}
+ \hline
+ First set of 3 symbols & Move in the reverse direction on the timeline \\
+ 4th symbol & Stop play \\
+ Third set of 3 symbols & Move in the forward direction on the timeline \\
+ Next 2 symbols & Set editing mode \\
+ Generate keyframes while tweaking & Explained in \ref{sec:generate_keyframe_tweaking}\\
+ Allow keyframe spanning & Explained in \ref{sec:allow_keyframes_spanning}\\
+ Lock labels from moving with edits & Toggle to lock or not lock labels from moving \\
+ Next 2 are In and Out pointers & Set or unset In and Out to define an area \\
+ To Clip & Create a clip of the designated area \\
+ Split / Cut & Split/Cut at insertion or selected area \\
+ Next 2 symbols & Usual Copy and Paste functions \\
+ Next 3 symbols & Label manipulation functions \\
+ Next 2 symbols & Used to move to other edits \\
+ Next 2 symbols & Fitting video to the display \\
+ Next 2 symbols & Undo and Redo last operation \\
+ Manual Go To & Explanation after this table \\
+ Set Timecode & Explained in \ref{sub:align_timecodes} \\
+ Gang Modes & Explained in \ref{sub:displaying_tracks_ganged} \\
+ \hline
+\end{tabular}
+
+The \textit{Manual Go To} menu is quite versatile as you can see in figure~\ref{fig:goto_menu}. The
+options of \textit{=} represents goto the position indicated in the textbox; \textit{+} indicates
+to goto forward the additional number in the textbox; and \textit{-} means to go in the reverse
+direction the number in the textbox. If you use \textit{Enter} in the textbox, the menu will stay
+up so that you can use it without having to continuously pop it up. If you use the OK check instead,
+the menu will be taken down. The pulldown arrow to the right of the textbox sets the
+\textit{Time Format} for the units to be used for position changing. This lets you change the units
+without having to modify your Preference.
+
+\begin{figure}[htpb]
+ \centering
+ \includegraphics[width=0.4\linewidth]{goto.png}
+ \caption{Goto position menu}
+ \label{fig:goto_menu}
+\end{figure}
+
+\textit{Time Format} options are:
+
+\begin{tabular}{ll}
+ \hline
+ h:mm:ss.sss & hours minutes seconds milliseconds \\
+ h:mm:ss:ff & hours minutes seconds frames \\
+ timecode \\
+ video frames \\
+ audio samples \\
+ audio samples (hex) \\
+ ssss.sss & milliseconds.xx \\
+ video frames (feet) \\
+ \hline
+\end{tabular}
+
\subsection{Zoom Panel}%
\label{sub:zoom_panel}
side, or both.
Other options include \emph{Reset camera} and \emph{Reset projector} which obviously are used
to reset the camera and the projector (reference~\ref{sub:camera_and_projector}). And
-\emph{Camera/Projector keyframe} will create a keyframe at that point on the timeline.
+\emph{Camera/Projector keyframe} will create a keyframe at that point on the timeline for
+X,Y, and Z without the requirement of being in \textit{Automatic Keyframe Mode}. More
+information is described in the section \nameref{sec:compositor_keyframes}.
The \emph{Hide controls/Show controls} option is great for hiding the left hand toolbar and
bottom set of controls for a cleaner look.
\textit{smooth curve} $\rightarrow$ smooth all points on a mask edge curve.
-\textit{smooth all} $\rightarrow$ smooth all active masks.
+\textit{smooth all} $\rightarrow$ smooth all enabled masks on this track.
Linear buttons of \textit{linear point}, \textit{linear curve}, and \textit{linear all}, perform the inverse of the smooth functions.
The control point vectors on the bezier endpoints are set to zero magnitude.
-In addition there is a \textit{Markers} and a \textit{Boundary} checkbox which come in handy to turn off the display of the points and the outline of the mask. Turning off \textit{Markers} is very useful when you have a lot of control points that clutter the display and make it more difficult to see the actual mask. A helpful feature is available by disabling \textit{Markers} and enabling \textit{Boundary} which results in all masks being displayed in the viewer; for example you can then see mask 0, mask 1 \dots at the same time.
+In addition there is a \textit{Markers} and a \textit{Boundary} checkbox which come in handy to turn off the display of the points and the outline of the mask. Turning off \textit{Markers} is very useful when you have a lot of control points that clutter the display and make it more difficult to see the actual mask. A helpful feature is available by disabling \textit{Markers} and enabling \textit{Boundary} which results in all masks being displayed in the viewer
+even if they are not enabled; for example you can then see mask 0, mask 1 \dots at the same time.
A \textit{gang} symbol on the right hand side of this section, tooltip of \textit{Gang points}, is another useful feature that makes it easy to drag a mask to an exact coordinate using the \textit{X} or \textit{Y} textbox for numerical input or the associated tumblers. This works like the \texttt{Alt+LMB drag} translate but provides the ability to be precise.