X-Git-Url: https://git.cinelerra-gg.org/git/?p=goodguy%2Fcin-manual-latex.git;a=blobdiff_plain;f=parts%2FAttributes.tex;h=56a24d655ac74e2d558301a37514cfee0a132b91;hp=7b13583c9cf993f72f54a7dfb53cf93d9f0c737e;hb=18f428955821bf63427fa47246c731c78a95b7c1;hpb=a283e52bf3dbf214debb10ad78d2c20415cdb113 diff --git a/parts/Attributes.tex b/parts/Attributes.tex index 7b13583..56a24d6 100644 --- a/parts/Attributes.tex +++ b/parts/Attributes.tex @@ -139,7 +139,7 @@ will be in non-square pixels. dialog always recalculates the Aspect ratio setting based upon the given Canvas size. This ensures pixels are always square. -\item[Color model:] \index{color model} the internal color space of \CGG{} is X11 sRGB +\item[Color model:] \index{color!model} the internal color space of \CGG{} is X11 sRGB without color profile. \CGG{} always switches to sRGB when applying filters or using the compositing engine. Different case for decoding/playback or encoding/output; the project will be stored in @@ -188,7 +188,7 @@ results, it is always a good idea to try the effect without alpha channels to see if it works before settling on an alpha channel and slowing it down. - When using compressed footage, YUV colormodels \index{YUV} are usually faster + When using compressed footage, YUV colormodels \index{yuv} are usually faster than RGB colormodels \index{RGB}. They also destroy fewer colors than RGB colormodels. If footage stored as JPEG or MPEG is processed many times in RGB, the colors will fade whereas they will not fade if