X-Git-Url: https://git.cinelerra-gg.org/git/?p=goodguy%2Fcin-manual-latex.git;a=blobdiff_plain;f=parts%2FDeveloper.tex;h=f1996945d5950a730f08e9015c1bbd780b7e75b0;hp=6fc9f00149c32916575a3036a19a2fb20b1a146b;hb=af000e989e1b806fd27864622011a9401ad9d90b;hpb=88392a5f55bd47648523f6365115702772a7b8f9 diff --git a/parts/Developer.tex b/parts/Developer.tex index 6fc9f00..f199694 100644 --- a/parts/Developer.tex +++ b/parts/Developer.tex @@ -483,6 +483,10 @@ The best way to compile and run valgrind is to run the developer static build. T \texttt{CFLAGS=-ggdb make -j8 rebuild\_all} \end{enumerate} +If you frequently make mods and changes in \CGG{} or the thirdparty libraries, do not depend on those +compiled versions to have the headers updated; so be sure to fully rebuild as shown in the previous 2 +steps before running valgrind or you will get false errors. + Now your \CGG{} obj has all of the debug stuff. Next run valgrind as root for the most useful results: \hspace{2em}\texttt{cd /path/cinelerra-5.1/cinelerra}