X-Git-Url: https://git.cinelerra-gg.org/git/?p=goodguy%2Fcin-manual-latex.git;a=blobdiff_plain;f=parts%2FStuff.tex;fp=parts%2FStuff.tex;h=f7a0bb9f2b4150a8e29f852bf45008d2673a5abc;hp=250284e896b31354ab1bfcfc5e411c42f2863267;hb=16ecf35ed57d8b720b1c2d7b12a4930c32d6a47d;hpb=26d78ddb37a78b5b5bf582ec2257b09f19450945 diff --git a/parts/Stuff.tex b/parts/Stuff.tex index 250284e..f7a0bb9 100644 --- a/parts/Stuff.tex +++ b/parts/Stuff.tex @@ -64,7 +64,7 @@ Simple explanation of what you will be seeing in the compositor when playing: \item[Play backward] the frame to the left of the cursor in the timeline gets displayed. \end{description} -The reason behind this \textit{play} methodology is that you want to know what you just played so that you know what matches what you just saw/heard in case that is the desired stuff. You don't want the compositor to show you what you have not yet played -- you need to see this frame to analyze/check to see if it is what you want. This behavior applies to any playing operation, such as the \textit{keypad} or \textit{Frame forward / Frame reverse} buttons. You can still easily see the actual insertion point in the zoombar at the bottom of the timeline -- sixth button over or 3rd button from the right side. Also note the following: +The reason behind this \textit{play} methodology is that you want to know what you just played so that you know what matches what you just saw/heard in case that is the desired stuff. You don't want the compositor to show you what you have not yet played -- you need to see this frame to analyze/check to see if it is what you want. This behavior applies to any playing operation, such as the \textit{keypad} or \textit{Frame forward / Frame reverse} buttons. You can still easily see the actual insertion point in the zoombar at the bottom of the timeline -- seventh button over or 3rd button from the right side. Also note the following: \begin{description} \item[Blinking insertion point on the timeline] seeking/positioning was the last operation.