From 2314c47e417272bbf02af791e996867071b48456 Mon Sep 17 00:00:00 2001 From: Good Guy Date: Mon, 25 Jul 2022 09:02:30 -0600 Subject: [PATCH] add 1 line about F_ effects for clarification --- parts/Plugins.tex | 3 +++ 1 file changed, 3 insertions(+) diff --git a/parts/Plugins.tex b/parts/Plugins.tex index 20a9166..b246b57 100644 --- a/parts/Plugins.tex +++ b/parts/Plugins.tex @@ -4,6 +4,9 @@ There are realtime effects -- these are the most useful and probably all you will ever need -- and rendered effects. The rendered effects are discussed separately in the \nameref{sec:rendered_effects} section. +Effects that begin with the characters F\_ are effects that are part of the FFmpeg software +as opposed to those coded within the \CGG{} program. These are discussed separately in +\nameref{sec:ffmpeg_audio_video_plugins}. Effect plugins modify the track when played, according to how they are set, with no permanent storage of the output except when the project is rendered. There are many Plugins in \CGG{} Infinity which are actually quite easy to use just by experimenting with them. The plugins are shown and selected from the \textit{Resources window} (figure~\ref{fig:video-plugins}). They are described in more detail later. \begin{figure}[htpb] -- 2.26.2