mask xy scale, mask boundary only overlay, fix 8 char mask nm bug, rework maskgui...
[goodguy/cinelerra.git] / cinelerra-5.1 / cinelerra / playabletracks.C
1
2 /*
3  * CINELERRA
4  * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  */
21
22 #include "automation.h"
23 #include "edl.h"
24 #include "edlsession.h"
25 #include "localsession.h"
26 #include "mwindow.h"
27 #include "patchbay.h"
28 #include "playabletracks.h"
29 #include "plugin.h"
30 #include "preferences.h"
31 #include "intauto.h"
32 #include "intautos.h"
33 #include "tracks.h"
34 #include "transportque.h"
35
36
37 PlayableTracks::PlayableTracks(EDL *edl,
38         int64_t current_position,
39         int direction,
40         int data_type,
41         int use_nudge)
42  : ArrayList<Track*>()
43 {
44         this->data_type = data_type;
45
46         for(Track *current_track = edl->tracks->first;
47                 current_track;
48                 current_track = current_track->next)
49         {
50                 if(is_playable(current_track, current_position, direction, use_nudge))
51                 {
52 // printf("PlayableTracks::PlayableTracks %d this=%p current_track=%p total=%d current_position=%jd\n",
53 // __LINE__,
54 // this,
55 // current_track,
56 // total,
57 // current_position);
58                         append(current_track);
59                 }
60         }
61 // printf("PlayableTracks::PlayableTracks %d data_type=%d total=%d current_position=%jd\n",
62 // __LINE__,
63 // data_type,
64 // total,
65 // current_position);
66 }
67
68 PlayableTracks::~PlayableTracks()
69 {
70 }
71
72
73 int PlayableTracks::is_playable(Track *current_track,
74         int64_t position,
75         int direction,
76         int use_nudge)
77 {
78         int result = 1;
79         if(use_nudge) position += current_track->nudge;
80         if(current_track->data_type != data_type) result = 0;
81
82 // Track is off screen and not bounced to other modules
83         if( result &&
84                 !current_track->plugin_used(position, direction) &&
85                 !current_track->is_playable(position, direction) )
86                         result = 0;
87 // Test play patch
88         if( result &&
89                 !current_track->play )
90                         result = 0;
91         if( result ) {
92                 EDL *edl = current_track->edl;
93                 int solo_track_id = edl->local_session->solo_track_id;
94                 if( solo_track_id >= 0 ) {
95                         int visible = 0;
96                         int current_id = current_track->get_id();
97                         Track *track = edl->tracks->first;
98                         while( track ) {
99                                 int id = track->get_id();
100                                 if( id == solo_track_id ) { visible = 1;  break; }
101                                 if( id == current_id ) { visible = 0; break; }
102                                 track = track->next;
103                         }
104                         if( !track ) visible = 1;
105                         result = visible;
106                 }
107         }
108         if( result ) {
109 // Test for playable edit
110                 if(!current_track->playable_edit(position, direction))
111                 {
112 // Test for playable effect
113                         if(!current_track->is_synthesis(position,
114                                                 direction))
115                         {
116                                 result = 0;
117                         }
118                 }
119         }
120
121         return result;
122 }
123
124
125 int PlayableTracks::is_listed(Track *track)
126 {
127         for(int i = 0; i < total; i++)
128         {
129                 if(values[i] == track) return 1;
130         }
131         return 0;
132 }