add stacked edl editing, add sketcher/vframe line anti-aliasing
[goodguy/cinelerra.git] / cinelerra-5.1 / cinelerra / resourcethread.C
1
2 /*
3  * CINELERRA
4  * Copyright (C) 1997-2014 Adam Williams <broadcast at earthling dot net>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  */
21
22 #include "arender.h"
23 #include "asset.h"
24 #include "bcsignals.h"
25 #include "bctimer.h"
26 #include "cache.h"
27 #include "clip.h"
28 #include "condition.h"
29 #include "datatype.h"
30 #include "edl.h"
31 #include "edlsession.h"
32 #include "file.h"
33 #include "framecache.h"
34 #include "mutex.h"
35 #include "mwindow.h"
36 #include "mwindowgui.h"
37 #include "renderengine.h"
38 #include "resourcethread.h"
39 #include "resourcepixmap.h"
40 #include "samples.h"
41 #include "timelinepane.h"
42 #include "trackcanvas.h"
43 #include "transportque.h"
44 #include "vframe.h"
45 #include "vrender.h"
46 #include "wavecache.h"
47
48
49 #include <unistd.h>
50
51 ResourceThreadItem::ResourceThreadItem(ResourcePixmap *pixmap,
52         int pane_number,
53         Indexable *indexable,
54         int data_type,
55         int operation_count)
56 {
57         this->pane_number = pane_number;
58         this->data_type = data_type;
59         this->pixmap = pixmap;
60         this->indexable = indexable;
61
62 // Assets are garbage collected so they don't need to be replicated.
63         this->operation_count = operation_count;
64         indexable->Garbage::add_user();
65         last = 0;
66 }
67
68 ResourceThreadItem::~ResourceThreadItem()
69 {
70         indexable->Garbage::remove_user();
71 }
72
73
74
75
76
77
78
79 VResourceThreadItem::VResourceThreadItem(ResourcePixmap *pixmap,
80         int pane_number,
81         int picon_x,
82         int picon_y,
83         int picon_w,
84         int picon_h,
85         double frame_rate,
86         int64_t position,
87         int layer,
88         Indexable *indexable,
89         int operation_count)
90  : ResourceThreadItem(pixmap,
91         pane_number,
92         indexable,
93         TRACK_VIDEO,
94         operation_count)
95 {
96         this->picon_x = picon_x;
97         this->picon_y = picon_y;
98         this->picon_w = picon_w;
99         this->picon_h = picon_h;
100         this->frame_rate = frame_rate;
101         this->position = position;
102         this->layer = layer;
103 }
104
105 VResourceThreadItem::~VResourceThreadItem()
106 {
107 }
108
109
110
111
112
113
114
115
116 AResourceThreadItem::AResourceThreadItem(ResourcePixmap *pixmap,
117         int pane_number,
118         Indexable *indexable,
119         int x,
120         int channel,
121         int64_t start,
122         int64_t end,
123         int operation_count)
124  : ResourceThreadItem(pixmap,
125         pane_number,
126         indexable,
127         TRACK_AUDIO,
128         operation_count)
129 {
130         this->x = x;
131         this->channel = channel;
132         this->start = start;
133         this->end = end;
134 }
135
136 AResourceThreadItem::~AResourceThreadItem()
137 {
138 }
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156 ResourceThread::ResourceThread(MWindow *mwindow, MWindowGUI *gui)
157  : Thread(1, 0, 0)
158 {
159 //printf("ResourceThread::ResourceThread %d %p\n", __LINE__, this);
160         this->mwindow = mwindow;
161         this->gui = gui;
162         interrupted = 1;
163         done = 1;
164         temp_picon = 0;
165         temp_picon2 = 0;
166         draw_lock = new Condition(0, "ResourceThread::draw_lock", 0);
167         item_lock = new Mutex("ResourceThread::item_lock");
168         audio_buffer = 0;
169         for(int i = 0; i < MAXCHANNELS; i++)
170                 temp_buffer[i] = 0;
171         timer = new Timer;
172         prev_x = -1;
173         prev_h = 0;
174         prev_l = 0;
175         operation_count = 0;
176         render_engine = 0;
177         render_engine_id = -1;
178
179         audio_asset = 0;
180         audio_source = 0;
181         video_asset = 0;
182         video_source = 0;
183 }
184
185 ResourceThread::~ResourceThread()
186 {
187         stop();
188         delete draw_lock;
189         delete item_lock;
190         delete temp_picon;
191         delete temp_picon2;
192         delete audio_buffer;
193         for(int i = 0; i < MAXCHANNELS; i++)
194                 delete temp_buffer[i];
195         delete timer;
196         delete render_engine;
197         if( audio_asset ) audio_asset->remove_user();
198         if( video_asset ) video_asset->remove_user();
199 }
200
201 void ResourceThread::create_objects()
202 {
203         done = 0;
204         Thread::start();
205 }
206
207 void ResourceThread::add_picon(ResourcePixmap *pixmap,
208         int pane_number,
209         int picon_x,
210         int picon_y,
211         int picon_w,
212         int picon_h,
213         double frame_rate,
214         int64_t position,
215         int layer,
216         Indexable *indexable)
217 {
218         item_lock->lock("ResourceThread::item_lock");
219
220         items.append(new VResourceThreadItem(pixmap,
221                 pane_number,
222                 picon_x,
223                 picon_y,
224                 picon_w,
225                 picon_h,
226                 frame_rate,
227                 position,
228                 layer,
229                 indexable,
230                 operation_count));
231         item_lock->unlock();
232 }
233
234 void ResourceThread::add_wave(ResourcePixmap *pixmap,
235         int pane_number,
236         Indexable *indexable,
237         int x,
238         int channel,
239         int64_t source_start,
240         int64_t source_end)
241 {
242         item_lock->lock("ResourceThread::item_lock");
243
244         items.append(new AResourceThreadItem(pixmap,
245                 pane_number,
246                 indexable,
247                 x,
248                 channel,
249                 source_start,
250                 source_end,
251                 operation_count));
252         item_lock->unlock();
253 }
254
255
256
257
258
259
260
261
262
263
264
265 void ResourceThread::stop_draw(int reset)
266 {
267         if(!interrupted)
268         {
269                 interrupted = 1;
270                 item_lock->lock("ResourceThread::stop_draw");
271
272 //printf("ResourceThread::stop_draw %d %d\n", __LINE__, reset);
273 //BC_Signals::dump_stack();
274                 if( reset ) {
275                         items.remove_all_objects();
276                         ++operation_count;
277                 }
278                 item_lock->unlock();
279                 prev_x = -1;
280                 prev_h = 0;
281                 prev_l = 0;
282         }
283 }
284
285 void ResourceThread::start_draw()
286 {
287         interrupted = 0;
288 // Tag last audio item to cause refresh.
289         int i = items.total;
290         while( --i>=0 && items[i]->data_type!=TRACK_AUDIO );
291         if( i >= 0 ) items[i]->last = 1;
292         timer->update();
293         draw_lock->unlock();
294 }
295
296 void ResourceThread::run()
297 {
298         while(!done)
299         {
300
301                 draw_lock->lock("ResourceThread::run");
302                 while(!interrupted)
303                 {
304 // Pull off item
305                         item_lock->lock("ResourceThread::run");
306                         int total_items = items.size();
307                         ResourceThreadItem *item = 0;
308                         if(items.size())
309                         {
310                                 item = items[0];
311                                 items.remove_number(0);
312                         }
313                         item_lock->unlock();
314 //printf("ResourceThread::run %d %d\n", __LINE__, items.size());
315                         if(!total_items) break;
316
317                         switch( item->data_type ) {
318                         case TRACK_VIDEO:
319                                 do_video((VResourceThreadItem*)item);
320                                 break;
321                         case TRACK_AUDIO:
322                                 do_audio((AResourceThreadItem*)item);
323                                 break;
324                         }
325
326                         delete item;
327                 }
328
329                 get_audio_source(0);
330                 get_video_source(0);
331                 mwindow->age_caches();
332         }
333 }
334
335 void ResourceThread::stop()
336 {
337         if( !done ) {
338                 done = 1;
339                 interrupted = 1;
340                 draw_lock->unlock();
341         }
342         join();
343 }
344
345
346 void ResourceThread::open_render_engine(EDL *nested_edl,
347         int do_audio,
348         int do_video)
349 {
350         if(render_engine && render_engine_id != nested_edl->id)
351         {
352                 delete render_engine;
353                 render_engine = 0;
354         }
355
356         if(!render_engine)
357         {
358                 TransportCommand command;
359                 if(do_audio)
360                         command.command = NORMAL_FWD;
361                 else
362                         command.command = CURRENT_FRAME;
363                 command.get_edl()->copy_all(nested_edl);
364                 command.change_type = CHANGE_ALL;
365                 command.realtime = 0;
366                 render_engine = new RenderEngine(0,
367                         mwindow->preferences, 0, 0);
368                 render_engine_id = nested_edl->id;
369                 render_engine->set_vcache(mwindow->video_cache);
370                 render_engine->set_acache(mwindow->audio_cache);
371                 render_engine->arm_command(&command);
372         }
373 }
374
375 File *ResourceThread::get_audio_source(Asset *asset)
376 {
377         if( interrupted ) asset = 0;
378
379         if( audio_asset && audio_asset != asset && (!asset ||
380                 strcmp(audio_asset->path, asset->path)) )
381         {
382                 mwindow->audio_cache->check_in(audio_asset);
383                 audio_source = 0;
384                 audio_asset->remove_user();
385                 audio_asset = 0;
386
387         }
388         if( !audio_asset && asset )
389         {
390                 audio_asset = asset;
391                 audio_asset->add_user();
392                 audio_source = mwindow->audio_cache->check_out(asset, mwindow->edl);
393         }
394         return audio_source;
395 }
396
397 File *ResourceThread::get_video_source(Asset *asset)
398 {
399         if( interrupted ) asset = 0;
400
401         if( video_asset && video_asset != asset && (!asset ||
402                 strcmp(video_asset->path, asset->path)) )
403         {
404                 mwindow->video_cache->check_in(video_asset);
405                 video_source = 0;
406                 video_asset->remove_user();
407                 video_asset = 0;
408
409         }
410         if( !video_asset && asset )
411         {
412                 video_asset = asset;
413                 video_asset->add_user();
414                 video_source = mwindow->video_cache->check_out(asset, mwindow->edl);
415         }
416         return video_source;
417 }
418
419 void ResourceThread::do_video(VResourceThreadItem *item)
420 {
421         int source_w = 0;
422         int source_h = 0;
423         int source_id = -1;
424         int source_cmodel = -1;
425
426         if(item->indexable->is_asset)
427         {
428                 Asset *asset = (Asset*)item->indexable;
429                 source_w = asset->width;
430                 source_h = asset->height;
431                 source_id = asset->id;
432                 source_cmodel = BC_RGB888;
433         }
434         else
435         {
436                 EDL *nested_edl = (EDL*)item->indexable;
437                 source_w = nested_edl->session->output_w;
438                 source_h = nested_edl->session->output_h;
439                 source_id = nested_edl->id;
440                 source_cmodel = nested_edl->session->color_model;
441         }
442
443         if(temp_picon &&
444                 (temp_picon->get_w() != source_w ||
445                 temp_picon->get_h() != source_h ||
446                 temp_picon->get_color_model() != source_cmodel))
447         {
448                 delete temp_picon;
449                 temp_picon = 0;
450         }
451
452         if(!temp_picon)
453         {
454                 temp_picon = new VFrame(0, -1, source_w, source_h, source_cmodel, -1);
455         }
456
457 // Get temporary to copy cached frame to
458         if(temp_picon2 &&
459                 (temp_picon2->get_w() != item->picon_w ||
460                 temp_picon2->get_h() != item->picon_h))
461         {
462                 delete temp_picon2;
463                 temp_picon2 = 0;
464         }
465
466         if(!temp_picon2)
467         {
468                 temp_picon2 = new VFrame( item->picon_w, item->picon_h, BC_RGB888, 0);
469         }
470
471
472
473 // Search frame cache again.
474
475         VFrame *picon_frame = 0;
476         int need_conversion = 0;
477         EDL *nested_edl = 0;
478         Asset *asset = 0;
479
480         picon_frame = mwindow->frame_cache->get_frame_ptr(item->position,
481                 item->layer, item->frame_rate, BC_RGB888,
482                 item->picon_w, item->picon_h, source_id);
483 //printf("search cache %ld,%d,%f,%dx%d,%d = %p\n",
484 //  item->position, item->layer, item->frame_rate,
485 //  item->picon_w, item->picon_h, source_id, picon_frame);
486         if( picon_frame ) {
487                 temp_picon2->copy_from(picon_frame);
488 // Unlock the get_frame_ptr command
489                 mwindow->frame_cache->unlock();
490         }
491         else
492         if(!item->indexable->is_asset)
493         {
494                 nested_edl = (EDL*)item->indexable;
495                 open_render_engine(nested_edl, 0, 1);
496
497                 int64_t source_position = (int64_t)(item->position *
498                         nested_edl->session->frame_rate /
499                         item->frame_rate);
500                 if(render_engine->vrender)
501                         render_engine->vrender->process_buffer(
502                                 temp_picon,
503                                 source_position,
504                                 0);
505
506                 need_conversion = 1;
507         }
508         else
509         {
510                 asset = (Asset*)item->indexable;
511                 File *source = get_video_source(asset);
512                 if(!source)
513                         return;
514
515                 source->set_layer(item->layer);
516                 int64_t normalized_position = (int64_t)(item->position *
517                         asset->frame_rate /
518                         item->frame_rate);
519                 source->set_video_position(normalized_position,
520                         0);
521
522                 source->read_frame(temp_picon);
523
524                 need_conversion = 1;
525         }
526
527         if(need_conversion)
528         {
529                 picon_frame = new VFrame(item->picon_w, item->picon_h, BC_RGB888, 0);
530                 BC_CModels::transfer(picon_frame->get_rows(), temp_picon->get_rows(),
531                         0, 0, 0,  0, 0, 0,
532                         0, 0, temp_picon->get_w(), temp_picon->get_h(),
533                         0, 0, picon_frame->get_w(), picon_frame->get_h(),
534                         source_cmodel, BC_RGB888, 0,
535                         temp_picon->get_bytes_per_line(),
536                         picon_frame->get_bytes_per_line());
537                 temp_picon2->copy_from(picon_frame);
538                 mwindow->frame_cache->put_frame(picon_frame, item->position, item->layer,
539                         mwindow->edl->session->frame_rate, 0, item->indexable);
540         }
541
542 // Allow escape here
543         if(interrupted)
544                 return;
545
546 // Draw the picon
547         mwindow->gui->lock_window("ResourceThread::do_video");
548
549 // It was interrupted while waiting.
550         if(interrupted)
551         {
552                 mwindow->gui->unlock_window();
553                 return;
554         }
555
556
557
558 // Test for pixmap existence first
559         if(item->operation_count == operation_count)
560         {
561                 ArrayList<ResourcePixmap*> &resource_pixmaps = gui->resource_pixmaps;
562                 int i = resource_pixmaps.total;
563                 while( --i >= 0 && resource_pixmaps[i] != item->pixmap );
564                 if( i >= 0 ) {
565                         item->pixmap->draw_vframe(temp_picon2,
566                                 item->picon_x,
567                                 item->picon_y,
568                                 item->picon_w,
569                                 item->picon_h,
570                                 0,
571                                 0);
572
573                         mwindow->gui->update(0, IGNORE_THREAD, 0, 0, 0, 0, 0);
574                 }
575         }
576
577         mwindow->gui->unlock_window();
578 }
579
580
581 #define BUFFERSIZE 65536
582 void ResourceThread::do_audio(AResourceThreadItem *item)
583 {
584 // Search again
585         WaveCacheItem *wave_item;
586         double high = 0;
587         double low = 0;
588         const int debug = 0;
589         if(debug) printf("ResourceThread::do_audio %d\n", __LINE__);
590         if((wave_item = mwindow->wave_cache->get_wave(item->indexable->id,
591                 item->channel, item->start, item->end)))
592         {
593                 high = wave_item->high;
594                 low = wave_item->low;
595                 mwindow->wave_cache->unlock();
596         }
597         else
598         {
599                 int first_sample = 1;
600                 int64_t start = item->start;
601                 int64_t end = item->end;
602                 if(start == end) end = start + 1;
603                 double *buffer_samples = !audio_buffer ? 0 :
604                         audio_buffer->get_data();
605
606                 if(debug) printf("ResourceThread::do_audio %d\n", __LINE__);
607                 for(int64_t sample = start; sample < end; sample++)
608                 {
609                         double value;
610 // Get value from previous buffer
611                         if(audio_buffer &&
612                                 item->channel == audio_channel &&
613                                 item->indexable->id == audio_asset_id &&
614                                 sample >= audio_start &&
615                                 sample < audio_start + audio_samples)
616                         {
617                                 ;
618                         }
619                         else
620 // Load new buffer
621                         {
622                                 if(!audio_buffer) {
623                                         audio_buffer = new Samples(BUFFERSIZE);
624                                         buffer_samples = audio_buffer->get_data();
625                                 }
626
627                                 int64_t total_samples = item->indexable->get_audio_samples();
628                                 int fragment = BUFFERSIZE;
629                                 if(fragment + sample > total_samples)
630                                         fragment = total_samples - sample;
631
632                                 if(!item->indexable->is_asset)
633                                 {
634                                         if(debug) printf("ResourceThread::do_audio %d\n", __LINE__);
635                                         open_render_engine((EDL*)item->indexable, 1, 0);
636                                         if(debug) printf("ResourceThread::do_audio %d %p\n", __LINE__, render_engine);
637                                         if(render_engine->arender)
638                                         {
639                                                 if(debug) printf("ResourceThread::do_audio %d\n", __LINE__);
640                                                 int source_channels = item->indexable->get_audio_channels();
641                                                 if(debug) printf("ResourceThread::do_audio %d\n", __LINE__);
642                                                 for(int i = 0; i < MAXCHANNELS; i++)
643                                                 {
644                                                         if(i < source_channels &&
645                                                                 !temp_buffer[i])
646                                                         {
647                                                                 temp_buffer[i] = new Samples(BUFFERSIZE);
648                                                         }
649                                                         else
650                                                         if(i >= source_channels &&
651                                                                 temp_buffer[i])
652                                                         {
653                                                                 delete temp_buffer[i];
654                                                                 temp_buffer[i] = 0;
655                                                         }
656                                                 }
657
658
659                                                 if(debug) printf("ResourceThread::do_audio %d\n", __LINE__);
660                                                 render_engine->arender->process_buffer(
661                                                         temp_buffer,
662                                                         fragment,
663                                                         sample);
664                                                 if(debug) printf("ResourceThread::do_audio %d\n", __LINE__);
665                                                 memcpy(buffer_samples,
666                                                         temp_buffer[item->channel]->get_data(),
667                                                         fragment * sizeof(double));
668                                         }
669                                         else
670                                         {
671                                                 if(debug) printf("ResourceThread::do_audio %d %d\n", __LINE__, fragment);
672                                                 if(fragment > 0) bzero(buffer_samples, sizeof(double) * fragment);
673                                                 if(debug) printf("ResourceThread::do_audio %d\n", __LINE__);
674
675                                         }
676                                 }
677                                 else
678                                 {
679                                         Asset *asset = (Asset*)item->indexable;
680                                         File *source = get_audio_source(asset);
681                                         if(!source)
682                                                 return;
683
684                                         source->set_channel(item->channel);
685                                         source->set_audio_position(sample);
686                                         source->read_samples(audio_buffer, fragment);
687                                 }
688
689                                 audio_asset_id = item->indexable->id;
690                                 audio_channel = item->channel;
691                                 audio_start = sample;
692                                 audio_samples = fragment;
693                         }
694
695
696                         value = buffer_samples[sample - audio_start];
697                         if(first_sample)
698                         {
699                                 high = low = value;
700                                 first_sample = 0;
701                         }
702                         else
703                         {
704                                 if(value > high)
705                                         high = value;
706                                 else
707                                 if(value < low)
708                                         low = value;
709                         }
710                 }
711                 if(debug) printf("ResourceThread::do_audio %d\n", __LINE__);
712
713 // If it's a nested EDL, store all the channels
714                 mwindow->wave_cache->put_wave(item->indexable,
715                         item->channel,
716                         item->start,
717                         item->end,
718                         high,
719                         low);
720                 if(debug) printf("ResourceThread::do_audio %d\n", __LINE__);
721         }
722         if(debug) printf("ResourceThread::do_audio %d\n", __LINE__);
723
724 // Allow escape here
725         if(interrupted)
726                 return;
727
728         if(debug) printf("ResourceThread::do_audio %d\n", __LINE__);
729 // Draw the column
730         mwindow->gui->lock_window("ResourceThread::do_audio");
731         if(interrupted)
732         {
733                 mwindow->gui->unlock_window();
734                 return;
735         }
736
737         if(debug) printf("ResourceThread::do_audio %d\n", __LINE__);
738         if(item->operation_count == operation_count)
739         {
740
741 // Test for pixmap existence first
742                 ArrayList<ResourcePixmap*> &resource_pixmaps = gui->resource_pixmaps;
743                 int i = resource_pixmaps.total;
744                 while( --i >= 0 && resource_pixmaps[i] != item->pixmap );
745                 if( i >= 0 )
746                 {
747                         if(prev_x == item->x - 1)
748                         {
749                                 high = MAX(high, prev_l);
750                                 low = MIN(low, prev_h);
751                         }
752                         prev_x = item->x;
753                         prev_h = high;
754                         prev_l = low;
755                         if(gui->pane[item->pane_number])
756                                 item->pixmap->draw_wave(
757                                         gui->pane[item->pane_number]->canvas,
758                                         item->x,
759                                         high,
760                                         low);
761                         if(timer->get_difference() > 250 || item->last)
762                         {
763                                 mwindow->gui->update(0, IGNORE_THREAD, 0, 0, 0, 0, 0);
764                                 timer->update();
765                         }
766                 }
767         }
768         if(debug) printf("ResourceThread::do_audio %d\n", __LINE__);
769
770         mwindow->gui->unlock_window();
771
772 }
773
774
775
776