4 * Copyright (C) 2009-2013 Adam Williams <broadcast at earthling dot net>
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "bcpbuffer.h"
25 #include "bcsignals.h"
28 #include "commonrender.h"
31 #include "edlsession.h"
34 #include "floatautos.h"
35 #include "mainerror.h"
37 #include "maskautos.h"
39 #include "overlayframe.h"
41 #include "pluginarray.h"
42 #include "preferences.h"
43 #include "renderengine.h"
44 #include "sharedlocation.h"
46 #include "transition.h"
47 #include "transportque.h"
49 #include "vattachmentpoint.h"
50 #include "vdevicex11.h"
53 #include "videodevice.h"
54 #include "virtualvconsole.h"
60 #include "maskengine.h"
61 #include "automation.h"
63 VModule::VModule(RenderEngine *renderengine,
64 CommonRender *commonrender,
65 PluginArray *plugin_array,
67 : Module(renderengine, commonrender, plugin_array, track)
69 data_type = TRACK_VIDEO;
78 if( overlay_temp ) delete overlay_temp;
79 if( input_temp ) delete input_temp;
80 if( transition_temp ) delete transition_temp;
85 AttachmentPoint* VModule::new_attachment(Plugin *plugin)
87 return new VAttachmentPoint(renderengine, plugin);
90 int VModule::get_buffer_size()
95 CICache* VModule::get_cache()
98 return renderengine->get_vcache();
104 int VModule::import_frame(VFrame *output, VEdit *current_edit,
105 int64_t input_position, double frame_rate, int direction, int use_opengl)
107 int64_t direction_position;
108 // Translation of edit
109 float in_x, in_y, in_w, in_h;
110 float out_x, out_y, out_w, out_h;
113 double edl_rate = get_edl()->session->frame_rate;
115 int64_t input_position_project = Units::to_int64(input_position *
116 edl_rate / frame_rate + 0.001);
118 if( !output ) printf("VModule::import_frame %d output=%p\n", __LINE__, output);
119 //output->dump_params();
121 if( debug ) printf("VModule::import_frame %d this=%p input_position=%lld direction=%d\n",
122 __LINE__, this, (long long)input_position, direction);
124 // Convert to position corrected for direction
125 direction_position = input_position;
126 if( direction == PLAY_REVERSE ) {
127 if( direction_position > 0 ) direction_position--;
128 if( input_position_project > 0 ) input_position_project--;
130 if( !output ) printf("VModule::import_frame %d output=%p\n", __LINE__, output);
132 VDeviceX11 *x11_device = 0;
134 if( renderengine && renderengine->video ) {
135 x11_device = (VDeviceX11*)renderengine->video->get_output_base();
136 output->set_opengl_state(VFrame::RAM);
137 if( !x11_device ) use_opengl = 0;
141 if( !output ) printf("VModule::import_frame %d output=%p x11_device=%p nested_edl=%p\n",
142 __LINE__, output, x11_device, nested_edl);
144 if( debug ) printf("VModule::import_frame %d current_edit=%p\n",
145 __LINE__, current_edit);
147 // Load frame into output
149 // Create objects for nested EDL
150 if( current_edit && current_edit->nested_edl ) {
152 if( debug ) printf("VModule::import_frame %d nested_edl=%p current_edit->nested_edl=%p\n",
153 __LINE__, nested_edl, current_edit->nested_edl);
155 // Convert requested direction to command
156 if( renderengine->command->command == CURRENT_FRAME ||
157 renderengine->command->command == LAST_FRAME ) {
158 command = renderengine->command->command;
161 if( direction == PLAY_REVERSE ) {
162 if( renderengine->command->single_frame() )
163 command = SINGLE_FRAME_REWIND;
165 command = NORMAL_REWIND;
168 if( renderengine->command->single_frame() )
169 command = SINGLE_FRAME_FWD;
171 command = NORMAL_FWD;
174 if( !nested_edl || nested_edl->id != current_edit->nested_edl->id ) {
175 nested_edl = current_edit->nested_edl;
176 if( nested_renderengine ) {
177 delete nested_renderengine;
178 nested_renderengine = 0;
180 if( !nested_command )
181 nested_command = new TransportCommand;
182 nested_command->command = command;
183 nested_command->get_edl()->copy_all(nested_edl);
184 nested_command->change_type = CHANGE_ALL;
185 nested_command->realtime = renderengine->command->realtime;
186 nested_renderengine = new RenderEngine(0, get_preferences(), 0, 1);
187 nested_renderengine->set_vcache(get_cache());
188 nested_renderengine->arm_command(nested_command);
192 // Update nested command
193 nested_renderengine->command->command = command;
194 nested_command->realtime = renderengine->command->realtime;
197 // Update nested video driver for opengl
198 nested_renderengine->video = renderengine->video;
203 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
207 x11_device->clear_input(output);
209 output->clear_frame();
212 printf("VModule::import_frame %d output=%p\n", __LINE__, output);
215 (current_edit->asset ||
216 (current_edit->nested_edl && nested_renderengine->vrender)) ) {
219 //printf("VModule::import_frame %d cache=%p\n", __LINE__, get_cache());
220 if( current_edit->asset ) {
222 file = get_cache()->check_out(current_edit->asset, get_edl());
223 // get_cache()->dump();
227 if( file || nested_edl ) {
228 int64_t nested_position = 0;
229 // Source position going forward, in edl framerate
230 int64_t pos = Units::to_int64((double)direction_position / frame_rate * edl_rate);
231 int64_t len = pos - current_edit->startproject;
232 FloatAutos *speed_autos = !track->has_speed() ? 0 :
233 (FloatAutos*)track->automation->autos[AUTOMATION_SPEED];
234 if( speed_autos && len > 0 )
235 len = speed_autos->automation_integral(current_edit->startproject, len, PLAY_FORWARD);
236 pos = current_edit->startsource + len;
237 // Make positions based on requested frame rate.
238 int64_t position = Units::to_int64((double)pos * frame_rate / edl_rate);
240 int64_t max_position;
241 int asset_w, asset_h;
243 asset_w = current_edit->asset->width;
244 asset_h = current_edit->asset->height;
245 max_position = Units::to_int64((double)file->get_video_length() *
246 frame_rate / current_edit->asset->frame_rate - 1);
249 asset_w = nested_edl->session->output_w;
250 asset_h = nested_edl->session->output_h;
251 max_position = Units::to_int64(nested_edl->tracks->total_length() *
254 if( max_position < 0 ) max_position = 0;
255 // if we hit the end of stream, freeze at last frame
256 CLAMP(position, 0, max_position);
258 VFrame *&input = commonrender ?
259 ((VRender*)commonrender)->input_temp : // Realtime playback
260 input_temp ; // Menu effect
261 VFrame::get_temp(input, asset_w, asset_h, get_edl()->session->color_model);
263 int use_cache = renderengine->command->single_frame() ? 1 :
264 renderengine->command->get_direction() == PLAY_REVERSE ? -1 : 0;
266 // int use_asynchronous = !use_cache &&
268 // Try to make rendering go faster.
269 // But converts some formats to YUV420, which may degrade input format.
270 //// renderengine->command->realtime &&
271 // renderengine->get_edl()->session->video_asynchronous;
274 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
275 // if( use_asynchronous )
276 // file->start_video_decode_thread();
278 file->stop_video_thread();
280 VEdit *vnext = (VEdit *)current_edit->next;
281 pos = Units::to_int64((double)input_position / frame_rate * edl_rate);
282 if( renderengine->preferences->cache_transitions && !use_cache &&
283 // cache transitions, not caching and inside transition
284 vnext && vnext->transition && vnext->transition->on &&
285 file->get_video_length() >= 0 && pos >= vnext->startproject &&
286 pos < vnext->startproject + vnext->transition->length ) {
287 file->set_cache_frames(0);
288 file->set_layer(current_edit->channel);
289 VEdit *vnext = (VEdit *)current_edit->next;
290 Track *track = current_edit->track;
291 FloatAutos *speed_autos = (FloatAutos*)(track->has_speed() ?
292 track->automation->autos[AUTOMATION_SPEED] : 0);
293 int64_t end = vnext->startproject + vnext->transition->length;
295 int count = renderengine->preferences->cache_size /
296 input->get_data_size() / 2; // try to burn only 1/2 of cache
297 while( !result && pos < end && count > 0 ) {
298 int64_t curr_pos = pos - current_edit->startproject;
299 if( curr_pos > 0 && speed_autos )
300 curr_pos = speed_autos->automation_integral(
301 current_edit->startproject, curr_pos, PLAY_FORWARD);
302 curr_pos += current_edit->startsource;
303 int64_t norm_pos = Units::to_int64((double)curr_pos *
304 current_edit->asset->frame_rate / edl_rate);
306 if( file->get_cache_frame(input, norm_pos) )
307 break; // if inside a cache run
309 file->purge_cache(); // start new run
311 file->set_cache_frames(1);
312 file->set_video_position(norm_pos, 0);
313 result = file->read_frame(input);
319 int64_t normalized_position = Units::to_int64((double)position *
320 current_edit->asset->frame_rate / frame_rate);
321 //printf("VModule::import_frame %d %lld %lld\n", __LINE__, position, normalized_position);
322 file->set_layer(current_edit->channel);
323 file->set_video_position(normalized_position, 0);
326 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
327 // Get source position in nested frame rate in direction of playback.
328 nested_position = Units::to_int64(position *
329 nested_edl->session->frame_rate /
331 if( direction == PLAY_REVERSE )
336 // Auto scale if required
337 if( output->get_params()->get("AUTOSCALE", 0) ) {
338 float autoscale_w = output->get_params()->get("AUTOSCALE_W", 1024);
339 float autoscale_h = output->get_params()->get("AUTOSCALE_H", 1024);
340 float x_scale = autoscale_w / asset_w;
341 float y_scale = autoscale_h / asset_h;
349 if( x_scale < y_scale ) {
350 out_w = in_w * x_scale;
351 out_h = in_h * x_scale;
354 out_w = in_w * y_scale;
355 out_h = in_h * y_scale;
358 out_x = track->track_w / 2 - out_w / 2;
359 out_y = track->track_h / 2 - out_h / 2;
363 ((VTrack*)track)->calculate_input_transfer(asset_w,
364 asset_h, input_position_project, direction,
365 in_x, in_y, in_w, in_h,
366 out_x, out_y, out_w, out_h);
369 // printf("VModule::import_frame %d %f %d %f %d\n",
370 // __LINE__, in_w, asset_w, in_h, asset_h);
372 // file -> temp -> output
373 if( !EQUIV(in_x, 0) ||
375 !EQUIV(in_w, track->track_w) ||
376 !EQUIV(in_h, track->track_h) ||
379 !EQUIV(out_w, track->track_w) ||
380 !EQUIV(out_h, track->track_h) ||
381 !EQUIV(in_w, asset_w) ||
382 !EQUIV(in_h, asset_h)) {
383 //printf("VModule::import_frame %d file -> temp -> output\n", __LINE__);
384 // Get temporary input buffer
385 VFrame **input = commonrender ? // Realtime playback
386 &((VRender*)commonrender)->input_temp :
387 &input_temp ; // Menu effect
388 VFrame::get_temp(*input, asset_w, asset_h,
389 get_edl()->session->color_model);
390 (*input)->copy_stacks(output);
392 // Cache for single frame, reverse playback
394 if( debug ) printf("VModule::import_frame %d this=%p file=%s\n",
397 current_edit->asset->path);
399 file->set_cache_frames(use_cache);
400 result = file->read_frame((*input));
402 file->set_cache_frames(0);
403 (*input)->set_opengl_state(VFrame::RAM);
407 // If the colormodels differ, change input to nested colormodel
408 int nested_cmodel = nested_renderengine->get_edl()->session->color_model;
409 int current_cmodel = output->get_color_model();
410 int output_w = output->get_w();
411 int output_h = output->get_h();
412 VFrame *input2 = (*input);
414 if( nested_cmodel != current_cmodel ) {
415 // If opengl, input -> input -> output
418 // If software, input2 -> input -> output
419 // Use output as a temporary.
423 if( debug ) printf("VModule::import_frame %d this=%p nested_cmodel=%d\n",
428 input2->reallocate(0, -1, 0, 0, 0,
429 (*input)->get_w(), (*input)->get_h(),
435 if( debug ) printf("VModule::import_frame %d this=%p nested_edl=%s input2=%p\n",
436 __LINE__, this, nested_edl->path, input2);
438 result = nested_renderengine->vrender->process_buffer(
439 input2, nested_position, use_opengl);
441 if( debug ) printf("VModule::import_frame %d this=%p nested_edl=%s\n",
446 if( nested_cmodel != current_cmodel ) {
447 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
449 // Change colormodel in hardware.
450 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
451 x11_device->convert_cmodel(input2,
454 // The converted color model is now in hardware, so return the input2 buffer
455 // to the expected color model.
456 input2->reallocate(0, -1, 0, 0, 0,
457 (*input)->get_w(), (*input)->get_h(),
461 // Transfer from input2 to input
462 if( debug ) printf("VModule::import_frame %d nested_cmodel=%d current_cmodel=%d input2=%p input=%p output=%p\n",
463 __LINE__, nested_cmodel, current_cmodel, input2, (*input), output);
464 BC_CModels::transfer((*input)->get_rows(), input2->get_rows(),
466 0, 0, input2->get_w(), input2->get_h(),
467 0, 0, (*input)->get_w(), (*input)->get_h(),
468 nested_cmodel, current_cmodel, 0,
469 input2->get_w(), (*input)->get_w());
470 //printf("VModule::import_frame %d\n", __LINE__);
472 // input2 was the output buffer, so it must be restored
473 input2->reallocate(0, -1, 0, 0, 0,
474 output_w, output_h, current_cmodel, -1);
475 //printf("VModule::import_frame %d\n", __LINE__);
481 // Find an overlayer object to perform the camera transformation
482 OverlayFrame *overlayer = 0;
484 // OpenGL playback uses hardware
486 //printf("VModule::import_frame %d\n", __LINE__);
488 else if( commonrender ) {
490 VRender *vrender = (VRender*)commonrender;
491 overlayer = vrender->overlayer;
496 printf("VModule::import_frame neither plugin_array nor commonrender is defined.\n");
497 if( !overlay_temp ) {
498 overlay_temp = new OverlayFrame(plugin_array->mwindow->preferences->processors);
501 overlayer = overlay_temp;
503 // printf("VModule::import_frame 1 %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f\n",
504 // in_x, in_y, in_w, in_h, out_x, out_y, out_w, out_h);
507 // for( int j = 0; j < output->get_w() * 3 * 5; j++ )
508 // output->get_rows()[0][j] = 255;
511 x11_device->do_camera(output, (*input),
512 in_x, in_y, in_x + in_w, in_y + in_h,
513 out_x, out_y, out_x + out_w, out_y + out_h);
514 if( debug ) printf("VModule::import_frame %d %d %d\n",
515 __LINE__, output->get_opengl_state(), (*input)->get_opengl_state());
518 output->clear_frame();
519 // get_cache()->check_in(current_edit->asset);
522 // TRANSFER_REPLACE is the fastest transfer mode but it has the disadvantage
523 // of producing green borders in floating point translation of YUV
524 int mode = TRANSFER_REPLACE;
525 if( get_edl()->session->interpolation_type != NEAREST_NEIGHBOR &&
526 BC_CModels::is_yuv(output->get_color_model()) )
527 mode = TRANSFER_NORMAL;
529 if( debug ) printf("VModule::import_frame %d temp -> output\n", __LINE__);
530 overlayer->overlay(output, (*input),
531 in_x, in_y, in_x + in_w, in_y + in_h,
532 out_x, out_y, out_x + out_w, out_y + out_h,
533 1, mode, get_edl()->session->interpolation_type);
537 output->copy_stacks((*input));
540 //printf("VModule::import_frame %d\n", __LINE__);
541 //(*input)->dump_params();
542 //output->dump_params();
546 if( debug ) printf("VModule::import_frame %d file -> output nested_edl=%p file=%p\n",
547 __LINE__, nested_edl, file);
549 VFrame **input = &output;
550 // If colormodels differ, reallocate output in nested colormodel.
551 int nested_cmodel = nested_renderengine->get_edl()->session->color_model;
552 int current_cmodel = output->get_color_model();
554 if( debug ) printf("VModule::import_frame %d nested_cmodel=%d current_cmodel=%d\n",
559 if( nested_cmodel != current_cmodel ) {
563 input = &((VRender*)commonrender)->input_temp;
569 if( !(*input) ) (*input) = new VFrame;
572 (*input)->reallocate(0, -1, 0, 0, 0,
573 output->get_w(), output->get_h(),
575 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
577 //(*input)->clear_frame();
580 if( debug ) printf("VModule::import_frame %d %p %p\n",
581 __LINE__, (*input)->get_rows(), (*input));
582 result = nested_renderengine->vrender->process_buffer(
583 (*input), nested_position, use_opengl);
584 if( debug ) printf("VModule::import_frame %d\n",
587 // If colormodels differ, change colormodels in opengl if possible.
588 // Swap output for temp if not possible.
589 if( nested_cmodel != current_cmodel ) {
591 x11_device->convert_cmodel(output,
594 // The color model was changed in place, so return output buffer
595 output->reallocate(0, -1, 0, 0, 0,
596 output->get_w(), output->get_h(),
600 // Transfer from temporary to output
601 if( debug ) printf("VModule::import_frame %d %d %d %d %d %d %d\n",
602 __LINE__, (*input)->get_w(), (*input)->get_h(),
603 output->get_w(), output->get_h(), nested_cmodel, current_cmodel);
604 BC_CModels::transfer(output->get_rows(), (*input)->get_rows(),
606 0, 0, (*input)->get_w(), (*input)->get_h(),
607 0, 0, output->get_w(), output->get_h(),
608 nested_cmodel, current_cmodel, 0,
609 (*input)->get_w(), output->get_w());
615 // Cache single frames
616 //memset(output->get_rows()[0], 0xff, 1024);
618 file->set_cache_frames(use_cache);
619 result = file->read_frame(output);
621 file->set_cache_frames(0);
622 output->set_opengl_state(VFrame::RAM);
627 get_cache()->check_in(current_edit->asset);
636 // printf("VModule::import_frame %d cache=%p\n",
643 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
645 x11_device->clear_input(output);
648 output->clear_frame();
652 if( debug ) printf("VModule::import_frame %d done\n", __LINE__);
658 int VModule::render(VFrame *output,
659 int64_t start_position, int direction, double frame_rate,
660 int use_nudge, int debug_render, int use_opengl)
663 double edl_rate = get_edl()->session->frame_rate;
665 //printf("VModule::render %d %ld\n", __LINE__, start_position);
667 if( use_nudge ) start_position += Units::to_int64(track->nudge *
668 frame_rate / edl_rate);
670 int64_t start_position_project = Units::to_int64(start_position *
671 edl_rate / frame_rate + 0.5);
673 update_transition(start_position_project, direction);
675 VEdit* current_edit = (VEdit*)track->edits->editof(start_position_project,
677 VEdit* previous_edit = 0;
678 //printf("VModule::render %d %p %ld %d\n", __LINE__, current_edit, start_position_project, direction);
680 Plugin *transition = get_edl()->tracks->plugin_exists(transition_id);
682 printf(" VModule::render %d %d %jd %s transition=%p opengl=%d current_edit=%p output=%p\n",
683 __LINE__, use_nudge, start_position_project, track->title,
684 transition, use_opengl, current_edit, output);
686 if( !current_edit ) {
687 output->clear_frame();
688 // We do not apply mask here, since alpha is 0, and neither substracting nor multypling changes it
689 // Another mask mode - "addition" should be added to be able to create mask from empty frames
690 // in this case we would call masking here too...
697 // Process transition
698 if( transition && transition->on ) {
700 // Get temporary buffer
701 VFrame **transition_input = 0;
703 VRender *vrender = (VRender*)commonrender;
704 transition_input = &vrender->transition_temp;
707 transition_input = &transition_temp;
710 if( (*transition_input) &&
711 ((*transition_input)->get_w() != track->track_w ||
712 (*transition_input)->get_h() != track->track_h) ) {
713 delete (*transition_input);
714 (*transition_input) = 0;
717 // Load incoming frame
718 if( !(*transition_input) ) {
719 (*transition_input) =
720 new VFrame(track->track_w, track->track_h,
721 get_edl()->session->color_model);
724 (*transition_input)->copy_stacks(output);
726 //printf("VModule::render %d\n", __LINE__);
727 result = import_frame((*transition_input),
728 current_edit, start_position, frame_rate,
729 direction, use_opengl);
732 // Load transition buffer
733 previous_edit = (VEdit*)current_edit->previous;
735 result |= import_frame(output,
736 previous_edit, start_position, frame_rate,
737 direction, use_opengl);
738 //printf("VModule::render %d %p %p %p %p\n", __LINE__,
739 // (*transition_input), (*transition_input)->get_pbuffer(),
740 // output, output->get_pbuffer());
742 if( transition_server ) {
743 // Execute plugin with transition_input and output here
745 transition_server->set_use_opengl(use_opengl, renderengine->video);
746 transition_server->process_transition((*transition_input), output,
747 (direction == PLAY_FORWARD) ?
748 (start_position_project - current_edit->startproject) :
749 (start_position_project - current_edit->startproject - 1),
753 eprintf("missing transition plugin: %s\n", transition->title);
756 // Load output buffer
757 result = import_frame(output,
758 current_edit, start_position, frame_rate,
759 direction, use_opengl);
763 MaskAutos *keyframe_set =
764 (MaskAutos*)track->automation->autos[AUTOMATION_MASK];
765 int64_t mask_position = !renderengine ? start_position :
766 renderengine->vrender->current_position;
768 (MaskAuto*)keyframe_set->get_prev_auto(mask_position, direction, current);
770 if( keyframe->apply_before_plugins && keyframe->has_active_mask() ) {
771 VDeviceX11 *x11_device = 0;
772 if( use_opengl && renderengine && renderengine->video ) {
773 x11_device = (VDeviceX11*)renderengine->video->get_output_base();
774 if( !x11_device->can_mask(mask_position, keyframe_set) ) {
775 if( output->get_opengl_state() != VFrame::RAM ) {
776 int w = output->get_w(), h = output->get_h();
777 x11_device->do_camera(output, output,
778 0,0,w,h, 0,0,w,h); // copy to ram
783 if( use_opengl && x11_device ) {
784 x11_device->do_mask(output, mask_position, keyframe_set,
789 int cpus = renderengine ?
790 renderengine->preferences->processors :
791 plugin_array->mwindow->preferences->processors;
792 masker = new MaskEngine(cpus);
794 masker->do_mask(output, mask_position, keyframe_set, keyframe, keyframe);
802 void VModule::create_objects()
804 Module::create_objects();