add transition caching with pref, rev read frame caching, cache lock tweaks, fix...
[goodguy/cinelerra.git] / cinelerra-5.1 / cinelerra / vmodule.C
1
2 /*
3  * CINELERRA
4  * Copyright (C) 2009-2013 Adam Williams <broadcast at earthling dot net>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  */
21
22 #include "asset.h"
23 #include "bchash.h"
24 #include "bcpbuffer.h"
25 #include "bcsignals.h"
26 #include "cache.h"
27 #include "clip.h"
28 #include "commonrender.h"
29 #include "edits.h"
30 #include "edl.h"
31 #include "edlsession.h"
32 #include "file.h"
33 #include "filexml.h"
34 #include "floatautos.h"
35 #include "maskauto.h"
36 #include "maskautos.h"
37 #include "mwindow.h"
38 #include "overlayframe.h"
39 #include "patch.h"
40 #include "pluginarray.h"
41 #include "preferences.h"
42 #include "renderengine.h"
43 #include "sharedlocation.h"
44 #include "tracks.h"
45 #include "transition.h"
46 #include "transportque.h"
47 #include "units.h"
48 #include "vattachmentpoint.h"
49 #include "vdevicex11.h"
50 #include "vedit.h"
51 #include "vframe.h"
52 #include "videodevice.h"
53 #include "virtualvconsole.h"
54 #include "vmodule.h"
55 #include "vrender.h"
56 #include "vplugin.h"
57 #include "vtrack.h"
58 #include <string.h>
59 #include "maskengine.h"
60 #include "automation.h"
61
62 VModule::VModule(RenderEngine *renderengine,
63         CommonRender *commonrender,
64         PluginArray *plugin_array,
65         Track *track)
66  : Module(renderengine, commonrender, plugin_array, track)
67 {
68         data_type = TRACK_VIDEO;
69         overlay_temp = 0;
70         input_temp = 0;
71         transition_temp = 0;
72         masker = 0;
73 }
74
75 VModule::~VModule()
76 {
77         if( overlay_temp ) delete overlay_temp;
78         if( input_temp ) delete input_temp;
79         if( transition_temp ) delete transition_temp;
80         delete masker;
81 }
82
83
84 AttachmentPoint* VModule::new_attachment(Plugin *plugin)
85 {
86         return new VAttachmentPoint(renderengine, plugin);
87 }
88
89 int VModule::get_buffer_size()
90 {
91         return 1;
92 }
93
94 CICache* VModule::get_cache()
95 {
96         if( renderengine )
97                 return renderengine->get_vcache();
98         else
99                 return cache;
100 }
101
102
103 int VModule::import_frame(VFrame *output, VEdit *current_edit,
104         int64_t input_position, double frame_rate, int direction, int use_opengl)
105 {
106         int64_t direction_position;
107 // Translation of edit
108         float in_x, in_y, in_w, in_h;
109         float out_x, out_y, out_w, out_h;
110         int result = 0;
111         const int debug = 0;
112         double edl_rate = get_edl()->session->frame_rate;
113
114         int64_t input_position_project = Units::to_int64(input_position *
115                 edl_rate / frame_rate + 0.001);
116
117         if( !output ) printf("VModule::import_frame %d output=%p\n", __LINE__, output);
118         //output->dump_params();
119
120         if( debug ) printf("VModule::import_frame %d this=%p input_position=%lld direction=%d\n",
121                 __LINE__, this, (long long)input_position, direction);
122
123 // Convert to position corrected for direction
124         direction_position = input_position;
125         if( direction == PLAY_REVERSE ) {
126                 if( direction_position > 0 ) direction_position--;
127                 if( input_position_project > 0 ) input_position_project--;
128         }
129         if( !output ) printf("VModule::import_frame %d output=%p\n", __LINE__, output);
130
131         VDeviceX11 *x11_device = 0;
132         if( use_opengl ) {
133                 if( renderengine && renderengine->video ) {
134                         x11_device = (VDeviceX11*)renderengine->video->get_output_base();
135                         output->set_opengl_state(VFrame::RAM);
136                         if( !x11_device ) use_opengl = 0;
137                 }
138         }
139
140         if( !output ) printf("VModule::import_frame %d output=%p x11_device=%p nested_edl=%p\n",
141                 __LINE__, output, x11_device, nested_edl);
142
143         if( debug ) printf("VModule::import_frame %d current_edit=%p\n",
144                 __LINE__, current_edit);
145
146 // Load frame into output
147
148 // Create objects for nested EDL
149         if( current_edit && current_edit->nested_edl ) {
150                 int command;
151                 if( debug ) printf("VModule::import_frame %d nested_edl=%p current_edit->nested_edl=%p\n",
152                         __LINE__, nested_edl, current_edit->nested_edl);
153
154 // Convert requested direction to command
155                 if( renderengine->command->command == CURRENT_FRAME ||
156                     renderengine->command->command == LAST_FRAME ) {
157                         command = renderengine->command->command;
158                 }
159                 else
160                 if( direction == PLAY_REVERSE ) {
161                         if( renderengine->command->single_frame() )
162                                 command = SINGLE_FRAME_REWIND;
163                         else
164                                 command = NORMAL_REWIND;
165                 }
166                 else {
167                         if( renderengine->command->single_frame() )
168                                 command = SINGLE_FRAME_FWD;
169                         else
170                                 command = NORMAL_FWD;
171                 }
172
173                 if( !nested_edl || nested_edl->id != current_edit->nested_edl->id ) {
174                         nested_edl = current_edit->nested_edl;
175                         if( nested_renderengine ) {
176                                 delete nested_renderengine;
177                                 nested_renderengine = 0;
178                         }
179                         if( !nested_command )
180                                 nested_command = new TransportCommand;
181                         nested_command->command = command;
182                         nested_command->get_edl()->copy_all(nested_edl);
183                         nested_command->change_type = CHANGE_ALL;
184                         nested_command->realtime = renderengine->command->realtime;
185                         nested_renderengine = new RenderEngine(0, get_preferences(), 0, 1);
186                         nested_renderengine->set_vcache(get_cache());
187                         nested_renderengine->arm_command(nested_command);
188                 }
189                 else {
190
191 // Update nested command
192                         nested_renderengine->command->command = command;
193                         nested_command->realtime = renderengine->command->realtime;
194                 }
195
196 // Update nested video driver for opengl
197                 nested_renderengine->video = renderengine->video;
198         }
199         else {
200                 nested_edl = 0;
201         }
202         if( debug ) printf("VModule::import_frame %d\n", __LINE__);
203
204         if( output ) {
205                 if( use_opengl )
206                         x11_device->clear_input(output);
207                 else
208                         output->clear_frame();
209         }
210         else
211                 printf("VModule::import_frame %d output=%p\n", __LINE__, output);
212
213         if( current_edit &&
214                 (current_edit->asset ||
215                 (current_edit->nested_edl && nested_renderengine->vrender)) ) {
216                 File *file = 0;
217
218 //printf("VModule::import_frame %d cache=%p\n", __LINE__, get_cache());
219                 if( current_edit->asset ) {
220                         get_cache()->age();
221                         file = get_cache()->check_out(current_edit->asset, get_edl());
222 //                      get_cache()->dump();
223                 }
224
225 // File found
226                 if( file || nested_edl ) {
227                         int64_t nested_position = 0;
228 // Source position going forward, in edl framerate
229                         int64_t pos = Units::to_int64((double)direction_position / frame_rate * edl_rate);
230                         int64_t len = pos - current_edit->startproject;
231                         FloatAutos *speed_autos = !track->has_speed() ? 0 :
232                                 (FloatAutos*)track->automation->autos[AUTOMATION_SPEED];
233                         if( speed_autos && len > 0 )
234                                 len = speed_autos->automation_integral(current_edit->startproject, len, PLAY_FORWARD);
235                         pos = current_edit->startsource + len;
236 // Make positions based on requested frame rate.
237                         int64_t position = Units::to_int64((double)pos * frame_rate / edl_rate);
238
239                         int64_t max_position;
240                         int asset_w, asset_h;
241                         if( file ) {
242                                 asset_w = current_edit->asset->width;
243                                 asset_h = current_edit->asset->height;
244                                 max_position = Units::to_int64((double)file->get_video_length() *
245                                         frame_rate / current_edit->asset->frame_rate - 1);
246                         }
247                         else {
248                                 asset_w = nested_edl->session->output_w;
249                                 asset_h = nested_edl->session->output_h;
250                                 max_position = Units::to_int64(nested_edl->tracks->total_length() *
251                                         frame_rate - 1);
252                         }
253 // if we hit the end of stream, freeze at last frame
254                         CLAMP(position, 0, max_position);
255
256                         VFrame *&input = commonrender ?
257                                 ((VRender*)commonrender)->input_temp : // Realtime playback
258                                 input_temp ; // Menu effect
259                         VFrame::get_temp(input, asset_w, asset_h, get_edl()->session->color_model);
260
261                         int use_cache = renderengine &&
262                                 ( renderengine->command->single_frame() ||
263                                   renderengine->command->get_direction() == PLAY_REVERSE );
264
265 //                      int use_asynchronous = !use_cache &&
266 //                              renderengine &&
267 // Try to make rendering go faster.
268 // But converts some formats to YUV420, which may degrade input format.
269 ////                            renderengine->command->realtime &&
270 //                              renderengine->get_edl()->session->video_asynchronous;
271
272                         if( file ) {
273                                 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
274 //                              if( use_asynchronous )
275 //                                      file->start_video_decode_thread();
276 //                              else
277                                         file->stop_video_thread();
278
279 // cache transitions
280                                 VEdit *vnext = (VEdit *)current_edit->next;
281                                 pos = Units::to_int64((double)input_position / frame_rate * edl_rate);
282                                 if( renderengine && renderengine->preferences->cache_transitions &&
283                                     renderengine->command->get_direction() == PLAY_FORWARD &&
284                                     current_edit->next && current_edit->next->transition &&
285                                     file->get_video_length() >= 0 && pos >= vnext->startproject &&
286                                     pos < vnext->startproject + vnext->transition->length ) {
287                                         file->set_cache_frames(0);
288                                         file->set_layer(current_edit->channel);
289                                         VEdit *vnext = (VEdit *)current_edit->next;
290                                         Track *track = current_edit->track;
291                                         FloatAutos *speed_autos = (FloatAutos*)(track->has_speed() ?
292                                                 track->automation->autos[AUTOMATION_SPEED] : 0);
293                                         int64_t end = vnext->startproject + vnext->transition->length;
294                                         int first_frame = 1;
295                                         int count = renderengine->preferences->cache_size /
296                                                 input->get_data_size() / 2;  // try to burn only 1/2 of cache
297                                         while( !result && pos < end && count > 0 ) {
298                                                 int64_t curr_pos = pos - current_edit->startproject;
299                                                 if( curr_pos > 0 && speed_autos )
300                                                         curr_pos = speed_autos->automation_integral(
301                                                                 current_edit->startproject, curr_pos, PLAY_FORWARD);
302                                                 curr_pos += current_edit->startsource;
303                                                 int64_t norm_pos = Units::to_int64((double)curr_pos *
304                                                         current_edit->asset->frame_rate / edl_rate);
305                                                 VFrame *cache_frame = file->new_cache_frame(input, norm_pos, first_frame);
306                                                 if( cache_frame ) {
307                                                         file->set_video_position(norm_pos, 0);
308                                                         result = file->read_frame(cache_frame);
309                                                         file->put_cache_frame();
310                                                 }
311                                                 else if( first_frame ) // already loaded
312                                                         break;
313                                                 first_frame = 0;
314                                                 ++pos;  --count;
315                                         }
316                                         use_cache = 1;
317                                 }
318
319                                 int64_t normalized_position = Units::to_int64((double)position *
320                                         current_edit->asset->frame_rate / frame_rate);
321 //printf("VModule::import_frame %d %lld %lld\n", __LINE__, position, normalized_position);
322                                 file->set_layer(current_edit->channel);
323                                 file->set_video_position(normalized_position, 0);
324                         }
325                         else {
326                                 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
327 // Get source position in nested frame rate in direction of playback.
328                                 nested_position = Units::to_int64(position *
329                                         nested_edl->session->frame_rate /
330                                         frame_rate);
331                                 if( direction == PLAY_REVERSE )
332                                         nested_position++;
333                         }
334
335
336 // Auto scale if required
337                         if( output->get_params()->get("AUTOSCALE", 0) ) {
338                                 float autoscale_w = output->get_params()->get("AUTOSCALE_W", 1024);
339                                 float autoscale_h = output->get_params()->get("AUTOSCALE_H", 1024);
340                                 float x_scale = autoscale_w / asset_w;
341                                 float y_scale = autoscale_h / asset_h;
342
343 // Overriding camera
344                                 in_x = 0;
345                                 in_y = 0;
346                                 in_w = asset_w;
347                                 in_h = asset_h;
348
349                                 if( x_scale < y_scale ) {
350                                         out_w = in_w * x_scale;
351                                         out_h = in_h * x_scale;
352                                 }
353                                 else {
354                                         out_w = in_w * y_scale;
355                                         out_h = in_h * y_scale;
356                                 }
357
358                                 out_x = track->track_w / 2 - out_w / 2;
359                                 out_y = track->track_h / 2 - out_h / 2;
360                         }
361                         else {
362 // Apply camera
363                                 ((VTrack*)track)->calculate_input_transfer(asset_w,
364                                         asset_h, input_position_project, direction,
365                                         in_x, in_y, in_w, in_h,
366                                         out_x, out_y, out_w, out_h);
367                         }
368
369 // printf("VModule::import_frame %d %f %d %f %d\n",
370 // __LINE__, in_w, asset_w, in_h, asset_h);
371
372 // file -> temp -> output
373                         if( !EQUIV(in_x, 0) ||
374                                 !EQUIV(in_y, 0) ||
375                                 !EQUIV(in_w, track->track_w) ||
376                                 !EQUIV(in_h, track->track_h) ||
377                                 !EQUIV(out_x, 0) ||
378                                 !EQUIV(out_y, 0) ||
379                                 !EQUIV(out_w, track->track_w) ||
380                                 !EQUIV(out_h, track->track_h) ||
381                                 !EQUIV(in_w, asset_w) ||
382                                 !EQUIV(in_h, asset_h)) {
383 //printf("VModule::import_frame %d file -> temp -> output\n", __LINE__);
384 // Get temporary input buffer
385                                 VFrame **input = commonrender ?  // Realtime playback
386                                         &((VRender*)commonrender)->input_temp :
387                                         &input_temp ; // Menu effect
388                                 VFrame::get_temp(*input, asset_w, asset_h,
389                                                 get_edl()->session->color_model);
390                                 (*input)->copy_stacks(output);
391 // file -> temp
392 // Cache for single frame, reverse playback
393                                 if( file ) {
394                                         if( debug ) printf("VModule::import_frame %d this=%p file=%s\n",
395                                                 __LINE__,
396                                                 this,
397                                                 current_edit->asset->path);
398                                         if( use_cache ) file->set_cache_frames(1);
399                                         result = file->read_frame((*input));
400                                         if( use_cache ) file->set_cache_frames(0);
401                                         (*input)->set_opengl_state(VFrame::RAM);
402                                 }
403                                 else
404                                 if( nested_edl ) {
405 // If the colormodels differ, change input to nested colormodel
406                                         int nested_cmodel = nested_renderengine->get_edl()->session->color_model;
407                                         int current_cmodel = output->get_color_model();
408                                         int output_w = output->get_w();
409                                         int output_h = output->get_h();
410                                         VFrame *input2 = (*input);
411
412                                         if( nested_cmodel != current_cmodel ) {
413 // If opengl, input -> input -> output
414                                                 if( use_opengl ) { }
415                                                 else {
416 // If software, input2 -> input -> output
417 // Use output as a temporary.
418                                                         input2 = output;
419                                                 }
420
421                                                 if( debug ) printf("VModule::import_frame %d this=%p nested_cmodel=%d\n",
422                                                         __LINE__,
423                                                         this,
424                                                         nested_cmodel);
425                                                 input2->dump();
426                                                 input2->reallocate(0, -1, 0, 0, 0,
427                                                         (*input)->get_w(), (*input)->get_h(),
428                                                         nested_cmodel, -1);
429                                                 input2->dump();
430                                         }
431
432
433                                         if( debug ) printf("VModule::import_frame %d this=%p nested_edl=%s input2=%p\n",
434                                                 __LINE__, this, nested_edl->path, input2);
435
436                                         result = nested_renderengine->vrender->process_buffer(
437                                                 input2, nested_position, use_opengl);
438
439                                         if( debug ) printf("VModule::import_frame %d this=%p nested_edl=%s\n",
440                                                 __LINE__,
441                                                 this,
442                                                 nested_edl->path);
443
444                                         if( nested_cmodel != current_cmodel ) {
445                                                 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
446                                                 if( use_opengl ) {
447 // Change colormodel in hardware.
448                                                         if( debug ) printf("VModule::import_frame %d\n", __LINE__);
449                                                         x11_device->convert_cmodel(input2,
450                                                                 current_cmodel);
451
452 // The converted color model is now in hardware, so return the input2 buffer
453 // to the expected color model.
454                                                         input2->reallocate(0, -1, 0, 0, 0,
455                                                                 (*input)->get_w(), (*input)->get_h(),
456                                                                 current_cmodel, -1);
457                                                 }
458                                                 else {
459 // Transfer from input2 to input
460 if( debug ) printf("VModule::import_frame %d nested_cmodel=%d current_cmodel=%d input2=%p input=%p output=%p\n",
461   __LINE__, nested_cmodel, current_cmodel, input2, (*input), output);
462                                                         BC_CModels::transfer((*input)->get_rows(), input2->get_rows(),
463                                                                 0, 0, 0, 0, 0, 0,
464                                                                 0, 0, input2->get_w(), input2->get_h(),
465                                                                 0, 0, (*input)->get_w(), (*input)->get_h(),
466                                                                 nested_cmodel, current_cmodel, 0,
467                                                                 input2->get_w(), (*input)->get_w());
468 //printf("VModule::import_frame %d\n", __LINE__);
469
470 // input2 was the output buffer, so it must be restored
471                                                 input2->reallocate(0, -1, 0, 0, 0,
472                                                         output_w, output_h, current_cmodel, -1);
473 //printf("VModule::import_frame %d\n", __LINE__);
474                                                 }
475                                         }
476
477                                 }
478
479 // Find an overlayer object to perform the camera transformation
480                                 OverlayFrame *overlayer = 0;
481
482 // OpenGL playback uses hardware
483                                 if( use_opengl ) {
484 //printf("VModule::import_frame %d\n", __LINE__);
485                                 }
486                                 else if( commonrender ) {
487 // Realtime playback
488                                         VRender *vrender = (VRender*)commonrender;
489                                         overlayer = vrender->overlayer;
490                                 }
491                                 else {
492 // Menu effect
493                                         if( !plugin_array )
494                                                 printf("VModule::import_frame neither plugin_array nor commonrender is defined.\n");
495                                         if( !overlay_temp ) {
496                                                 overlay_temp = new OverlayFrame(plugin_array->mwindow->preferences->processors);
497                                         }
498
499                                         overlayer = overlay_temp;
500                                 }
501 // printf("VModule::import_frame 1 %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f\n",
502 //   in_x, in_y, in_w, in_h, out_x, out_y, out_w, out_h);
503
504 // temp -> output
505 // for( int j = 0; j < output->get_w() * 3 * 5; j++ )
506 //      output->get_rows()[0][j] = 255;
507
508                                 if( use_opengl ) {
509                                         x11_device->do_camera(output, (*input),
510                                                 in_x, in_y, in_x + in_w, in_y + in_h,
511                                                 out_x, out_y, out_x + out_w, out_y + out_h);
512 if( debug ) printf("VModule::import_frame %d %d %d\n",
513  __LINE__, output->get_opengl_state(), (*input)->get_opengl_state());
514                                 }
515                                 else {
516                                         output->clear_frame();
517 // get_cache()->check_in(current_edit->asset);
518 // return;
519
520 // TRANSFER_REPLACE is the fastest transfer mode but it has the disadvantage
521 // of producing green borders in floating point translation of YUV
522                                         int mode = TRANSFER_REPLACE;
523                                         if( get_edl()->session->interpolation_type != NEAREST_NEIGHBOR &&
524                                                 BC_CModels::is_yuv(output->get_color_model()) )
525                                                 mode = TRANSFER_NORMAL;
526
527                                         if( debug ) printf("VModule::import_frame %d temp -> output\n", __LINE__);
528                                         overlayer->overlay(output, (*input),
529                                                 in_x, in_y, in_x + in_w, in_y + in_h,
530                                                 out_x, out_y, out_x + out_w, out_y + out_h,
531                                                 1, mode, get_edl()->session->interpolation_type);
532                                 }
533                                 result = 1;
534                                 
535                                 output->copy_stacks((*input));
536                                 
537                                 
538 //printf("VModule::import_frame %d\n", __LINE__); 
539 //(*input)->dump_params();
540 //output->dump_params();
541                         }
542                         else {
543 // file -> output
544                                 if( debug ) printf("VModule::import_frame %d file -> output nested_edl=%p file=%p\n",
545                                         __LINE__, nested_edl, file);
546                                 if( nested_edl ) {
547                                         VFrame **input = &output;
548 // If colormodels differ, reallocate output in nested colormodel.
549                                         int nested_cmodel = nested_renderengine->get_edl()->session->color_model;
550                                         int current_cmodel = output->get_color_model();
551
552 if( debug ) printf("VModule::import_frame %d nested_cmodel=%d current_cmodel=%d\n",
553 __LINE__,
554 nested_cmodel,
555 current_cmodel);
556
557                                         if( nested_cmodel != current_cmodel ) {
558                                                 if( use_opengl ) { }
559                                                 else {
560                                                         if( commonrender ) {
561                                                                 input = &((VRender*)commonrender)->input_temp;
562                                                         }
563                                                         else {
564                                                                 input = &input_temp;
565                                                         }
566
567                                                         if( !(*input) ) (*input) = new VFrame;
568                                                 }
569
570                                                 (*input)->reallocate(0, -1, 0, 0, 0,
571                                                         output->get_w(), output->get_h(),
572                                                         nested_cmodel, -1);
573 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
574 //(*input)->dump();
575 //(*input)->clear_frame();
576                                         }
577
578 if( debug ) printf("VModule::import_frame %d %p %p\n",
579  __LINE__, (*input)->get_rows(), (*input));
580                                         result = nested_renderengine->vrender->process_buffer(
581                                                 (*input), nested_position, use_opengl);
582 if( debug ) printf("VModule::import_frame %d\n",
583 __LINE__);
584
585 // If colormodels differ, change colormodels in opengl if possible.
586 // Swap output for temp if not possible.
587                                         if( nested_cmodel != current_cmodel ) {
588                                                 if( use_opengl ) {
589                                                         x11_device->convert_cmodel(output,
590                                                                 current_cmodel);
591
592 // The color model was changed in place, so return output buffer
593                                                         output->reallocate(0, -1, 0, 0, 0,
594                                                                 output->get_w(), output->get_h(),
595                                                                 current_cmodel, -1);
596                                                 }
597                                                 else {
598 // Transfer from temporary to output
599 if( debug ) printf("VModule::import_frame %d %d %d %d %d %d %d\n",
600   __LINE__, (*input)->get_w(), (*input)->get_h(),
601   output->get_w(), output->get_h(), nested_cmodel, current_cmodel);
602                                                         BC_CModels::transfer(output->get_rows(), (*input)->get_rows(),
603                                                                 0, 0, 0, 0, 0, 0,
604                                                                 0, 0, (*input)->get_w(), (*input)->get_h(),
605                                                                 0, 0, output->get_w(), output->get_h(),
606                                                                 nested_cmodel, current_cmodel, 0,
607                                                                 (*input)->get_w(), output->get_w());
608                                                 }
609
610                                         }
611                                 }
612                                 else if( file ) {
613 // Cache single frames
614 //memset(output->get_rows()[0], 0xff, 1024);
615                                         if( use_cache ) file->set_cache_frames(1);
616                                         result = file->read_frame(output);
617                                         if( use_cache ) file->set_cache_frames(0);
618                                         output->set_opengl_state(VFrame::RAM);
619                                 }
620                         }
621
622                         if( file ) {
623                                 get_cache()->check_in(current_edit->asset);
624                                 file = 0;
625                         }
626                 }
627                 else {
628 // Source not found
629                         result = 1;
630                 }
631
632 //              printf("VModule::import_frame %d cache=%p\n", 
633 //                      __LINE__,
634 //                      get_cache());
635
636         }
637         else {
638 // Source is silence
639                 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
640                 if( use_opengl ) {
641                         x11_device->clear_input(output);
642                 }
643                 else {
644                         output->clear_frame();
645                 }
646         }
647
648         if( debug ) printf("VModule::import_frame %d done\n", __LINE__);
649
650         return result;
651 }
652
653
654 int VModule::render(VFrame *output,
655         int64_t start_position, int direction, double frame_rate,
656         int use_nudge, int debug_render, int use_opengl)
657 {
658         int result = 0;
659         double edl_rate = get_edl()->session->frame_rate;
660
661 //printf("VModule::render %d %ld\n", __LINE__, start_position);
662
663         if( use_nudge ) start_position += Units::to_int64(track->nudge *
664                 frame_rate / edl_rate);
665
666         int64_t start_position_project = Units::to_int64(start_position *
667                 edl_rate / frame_rate + 0.5);
668
669         update_transition(start_position_project, direction);
670
671         VEdit* current_edit = (VEdit*)track->edits->editof(start_position_project,
672                 direction, 0);
673         VEdit* previous_edit = 0;
674 //printf("VModule::render %d %p %ld %d\n", __LINE__, current_edit, start_position_project, direction);
675
676         Plugin *transition = get_edl()->tracks->plugin_exists(transition_id);
677         if( debug_render )
678                 printf("    VModule::render %d %d %jd %s transition=%p opengl=%d current_edit=%p output=%p\n",
679                         __LINE__, use_nudge, start_position_project, track->title,
680                         transition, use_opengl, current_edit, output);
681
682         if( !current_edit ) {
683                 output->clear_frame();
684                 // We do not apply mask here, since alpha is 0, and neither substracting nor multypling changes it
685                 // Another mask mode - "addition" should be added to be able to create mask from empty frames
686                 // in this case we would call masking here too...
687                 return 0;
688         }
689
690
691
692
693 // Process transition
694         if( transition && transition->on ) {
695
696 // Get temporary buffer
697                 VFrame **transition_input = 0;
698                 if( commonrender ) {
699                         VRender *vrender = (VRender*)commonrender;
700                         transition_input = &vrender->transition_temp;
701                 }
702                 else {
703                         transition_input = &transition_temp;
704                 }
705
706                 if( (*transition_input) &&
707                         ((*transition_input)->get_w() != track->track_w ||
708                         (*transition_input)->get_h() != track->track_h) ) {
709                         delete (*transition_input);
710                         (*transition_input) = 0;
711                 }
712
713 // Load incoming frame
714                 if( !(*transition_input) ) {
715                         (*transition_input) =
716                                 new VFrame(track->track_w, track->track_h,
717                                         get_edl()->session->color_model);
718                 }
719
720                 (*transition_input)->copy_stacks(output);
721
722 //printf("VModule::render %d\n", __LINE__);
723                 result = import_frame((*transition_input),
724                         current_edit, start_position, frame_rate,
725                         direction, use_opengl);
726
727
728 // Load transition buffer
729                 previous_edit = (VEdit*)current_edit->previous;
730
731                 result |= import_frame(output,
732                         previous_edit, start_position, frame_rate,
733                         direction, use_opengl);
734 //printf("VModule::render %d %p %p %p %p\n", __LINE__,
735 // (*transition_input), (*transition_input)->get_pbuffer(),
736 // output, output->get_pbuffer());
737
738 // Execute plugin with transition_input and output here
739                 if( renderengine )
740                         transition_server->set_use_opengl(use_opengl, renderengine->video);
741                 transition_server->process_transition((*transition_input), output,
742                         (direction == PLAY_FORWARD) ?
743                                 (start_position_project - current_edit->startproject) :
744                                 (start_position_project - current_edit->startproject - 1),
745                         transition->length);
746         }
747         else {
748 // Load output buffer
749                 result = import_frame(output,
750                         current_edit, start_position, frame_rate,
751                         direction, use_opengl);
752         }
753
754         Auto *current = 0;
755         MaskAutos *keyframe_set =
756                 (MaskAutos*)track->automation->autos[AUTOMATION_MASK];
757         int64_t mask_position = !renderengine ? start_position :
758                 renderengine->vrender->current_position;
759         MaskAuto *keyframe =
760                 (MaskAuto*)keyframe_set->get_prev_auto(mask_position, direction, current);
761
762         if( keyframe->apply_before_plugins && keyframe->has_active_mask() ) {
763                 VDeviceX11 *x11_device = 0;
764                 if( use_opengl && renderengine && renderengine->video ) {
765                         x11_device = (VDeviceX11*)renderengine->video->get_output_base();
766                         if( !x11_device->can_mask(mask_position, keyframe_set) ) {
767                                 if( output->get_opengl_state() != VFrame::RAM ) {
768                                         int w = output->get_w(), h = output->get_h();
769                                         x11_device->do_camera(output, output,
770                                                 0,0,w,h, 0,0,w,h); // copy to ram
771                                 }
772                                 use_opengl = 0;
773                         }
774                 }
775                 if( use_opengl && x11_device ) {
776                         x11_device->do_mask(output, mask_position, keyframe_set,
777                                         keyframe, keyframe);
778                 }
779                 else {
780                         if( !masker ) {
781                                 int cpus = renderengine ?
782                                         renderengine->preferences->processors :
783                                         plugin_array->mwindow->preferences->processors;
784                                 masker = new MaskEngine(cpus);
785                         }
786                         masker->do_mask(output, mask_position, keyframe_set, keyframe, keyframe);
787                 }
788         }
789
790         return result;
791 }
792
793
794 void VModule::create_objects()
795 {
796         Module::create_objects();
797 }
798