3 # Name of plugin followed by: and then description.
4 # Additional lines start with 2 tabs.
5 # Lines should be less than 70 characters long.
6 #1234567890123456789012345678901234567890123456789012345678901234567
7 # For usage/readability, a period (.) creates space.
8 1080 to 480: Extracts 2 1920x540 fields from 1920x1080
9 image, resizes them separately, and
10 combines them to 1920x480 interlaced image.
11 1080 to 540: Extracts 2 1920x540 fields from 1920x1080,
12 image, resizes them separately, and
13 combines them to 1920x540 interlaced image.
14 AgingTV: Use to achieve an "old" movie or TV show
15 effect by adding moving lines and snow.
16 Alpha: Vary the alpha value from 0-completely transparent
17 to 1-no transparency at all.
18 Auto Scale: Automatically scale to a specified size.
19 Blue Banana: Used for color transformation or remapping as
20 well as chroma-key filtering. See Manual for usage:
21 . Select a specifc target color.
22 . Create a selection region by expanding color.
23 . Optionally reduce or expand the alpha plane.
24 . Optionally apply a color remapping to selection.
25 . Optionally reset the output alpha to opaque.
26 1) choose your color/click Pick/ check Mark Selected
27 2) modify selection in the Color Selection area
28 3) uncheck Mark Selected, and check Filter Active
29 4) adjust your color choice as desired
30 Blur: Blurs a video track in horizontal and/or
31 vertical in chosen color channels.
32 BoxBlur: Blurs the input video. This fairly fast blur is
33 based on ffmpeg's, and blurs in horizontal and/or
35 Brightness/Contrast: Use to change the brightness or
36 contrast, but could reduce quality.
37 BurningTV: Makes your video "burn" where there are
38 small light colored patches of video.
39 C41: Converts C-41 negative film to the positive image.
40 Chroma key: Erases pixels which match chosen color;
41 they are replaced to black if there is no alpha
42 channel and transparency if there is alpha.
43 Chroma key (HSV): Replaces a color with another color or
44 transparency using HSV variables.
45 Color 3 Way: Modify color of Shadows, Midtones, and Highlights
47 Color Balance: Modify RGB colors or white balance to compensate
48 for errors in video such as low lighting.
49 ColorSpace: Tweak colors from one color space/range to another
50 space=BT601/BT709/BT2020 range=MPEG/JPEG
51 CriKey: Regionally based chroma key with interpolation;
52 useful when you only want a specific zone defined.
54 Color button is used to specify the key by color.
55 Threshold slider is used to set tolerance (0-1).
56 Key mode choices let you pick the method by which
57 the chroma key will be defined.
58 . Search - point at a zone or spot to define
59 area then uses the specified tolerance to pick an
60 edge. A fill will be performed in that area.
61 . Point - the point is the Mask, not the color.
62 . (This method has drag capabilities).
63 . Search all - works same as standard Chroma key.
64 Draw mode options let you use
65 . Alpha - matching pixels replaced with see-thru.
66 . Edge to just outline the edges of the region.
67 . Mask - matching color pixels replaced by black.
68 Crop & Position: Allows for cropping and positioning the input video.
69 DeScratch: Use to remove vertical scratches from film. It can
70 also be used, after image rotation, to remove
71 horizontal noise lines on analog VHS captures.
72 Decimate: Drop frames from a track which are most similar
73 in order to reduce frame rate.
74 Deinterlace: Several selections of line replication to eliminate
75 comb artifacts in interlaced video.
76 Deinterlace-CV: Selection of deinterlacing mode for your video to
77 eliminate comb artifacts.
78 Delay Video: Delay the video by some number of seconds.
79 Denoise video: Clear the video of noise; specify R,G,B, or Alpha.
80 Difference key: Creates transparency in areas which are similar
81 between 2 frames; must be applied to 2 tracks.
82 DotTV: Puts various size dots over the picture to simulate
84 Downsample: Reduce the size of an image by throwing out data,
85 reducing sampling rate.
86 Edge: Display only the edges of the video throughout the
88 Fields to frames: Reads frames at 2x the framerate, combining 2
89 input frames into 1 interlaced output frame.
90 FindObj: Locate a specific object in a scene and replace with
91 another object. This uses OpenCV thirdparty package.
92 Flip: Flip a portion of a video track from left to right,
93 up to down or vice versa.
94 FlowObj: Retards image motion as shown with optical flow. Uses
95 the OpenCV thirdparty package.
96 Foreground: Provide a colored foreground of your choice.
97 Frames to fields: Extracts 2 interlaced fields stored in alternating
98 lines & outputs them as full frames.
99 Freeze Frame: Lowest numbered frame in highlighted area will play
100 in the entire region.
101 GaborObj: Creates an interesting fractalius-like image effect.
102 Uses the OpenCV thirdparty package.
103 Gamma: Converts the logarithmic colors to linear colors
104 using gamma and maximum value.
105 Gradient: Overlays a smooth color gradient on top of every
107 HistEq: Remap colors using blended histogram weights.
108 Histogram: Shows the number of occurrences of each color on a
110 Histogram Bezier: Uses a Bezier parametric curve on histogram plot.
111 HolographicTV: Holographic TV effect.
112 Hue saturation: Use to change hue, saturation & value parameters.
113 Interpolate Bayer: Uses Bayer filter algorithm to interpolate (estimate)
114 missing color information.
115 Interpolate Video: Create illusion of higher frame rate video of low
116 framesrates by averaging over time.
117 Inverse Telecine: Effective deinterlacing tool for use on a video
119 Invert Video: Method of reversing the colors of a video track.
120 Lens: Create the effect of looking through a lens.
121 Linear Blur: Blur with parameters of length, angle, # of steps,
122 and which channels. Does Linear, Radial, or Zoom.
123 Live Video: Reads video directly from the capture card input and
124 replaces any video on the track.
125 Loop video: Loop video by specifying the length of the region to
127 Mandelbrot: Render a Mandelbrot fractal using Cuda.
128 Motion: Tracks translation and rotation motion to stabilize
130 Motion 2 Point: Motion stabilization using 2 pass tracking.
131 Motion Blur: Uses X/Y camera automation vectors to apply a
132 linear blur trailing camera direction.
133 Motion51: Compensates for unwanted motion and stabilizes
134 the image using a unique curve/spline algorithm.
135 A reset option for defaults helps as does OpenGL.
137 Samples - number of pixels which software uses
138 Draw vectors - demonstrates the search operation
139 Sample Radius - radius of circle of the sample area
140 Center X/Y - center position of the sample circle
141 Search W/H - determines width/height used in search
142 Horiz/Vert shake limit - translation constraints
143 Shake fade - how fast translation cancellation fades
144 Twist limit - determines rotation constraints
145 Twist fade - how fast rotation cancellation fades
146 Enable Tracking - caches search results for later
147 Tracking file - name of file with calculate results
148 MotionCV: Motion tracking/stabilization from the community
149 version of cinelerra.
150 MotionHV: Motion tracking/stabilization from the original
152 MoveObj: Move and stabilize object using OpenCV 3rd party pkg.
153 N_Body: Simulation that numerically approximates the
154 evolution of a system of bodies in which each body
155 continuously interacts with every other body (Cuda).
156 Oil painting: Makes video tracks appear as a painting.
157 Overlay: Combine tracks via an overlayer that puts images
158 on top of a bottom layer.
159 Perspective: Allows you to change the viewpoint of an object.
160 With left mouse button, you can drag the corner or:
162 Alt/Shift + Button1 Action:
163 . 0/0 Translate endpoint
165 . 1/0 Translate image
166 . 1/1 Translate view; no change to output
168 The red colored lines in the box show the composer
169 boundary. Use the zoom slider which changes only
170 the zoom view to see if it goes off the screen.
171 The slider goes from 1/100 to 100.
172 Polar: Bends and warps your video in weird ways based on
173 conversion from either polar coordinates to
174 rectangular or vice-versa.
175 RGB - 601: Used to reduce/increase contrast in your video via
176 601 compression or RGB expansion.
177 RGBShift: Align 3 separate planes of R, G, B if misaligned in
178 the video or just shift for interest. Adjust via sliders.
179 Radial Blur: Creates a whirlpool based on settings that simulates
181 ReframeRT: Changes number of frames in a sequence of video
182 directly from timeline; has Stretch and Downsample
184 Reroute: Selectively transfer the alpha channel or the
185 RGB/YUV components from source to target track.
186 Reverse video: Reverse media on the timeline in realtime.
187 Rotate: Rotate the video in degree increments around a
188 pivot point or reverse and flip the video.
189 Rumbler: Jiggle space and time at a given rate for dream-like
191 SVG via Inkscape: Allow the manipulation of an SVG image with
192 Inkscape without having to exit the program.
193 Scale: Reduce or expand the image size depending on
195 Scale Ratio: Manipulate your video to maintain the pixel aspect
196 ratio (proportional geometry). Change values on the
197 left and see the results in the compositor window.
198 . In R,Out R - current input & output aspect ratios
199 . In W/H,Out W/H - current width and height
200 . Scale type of None, Scaled, Cropped, Filled,
201 or Horizontal/Vertical
202 Top aspect ratio data is used to compute the
203 bottom part. The bottom part is for repositioning
205 Selective Temporal Averaging: Smooths out non-moving areas of a video
206 clip by averaging the color across frames.
207 Sharpen: Sharpen the video, either the luminance, horizontal,
209 ShiftInterlace: Shift the interlace lines using odd or even.
210 Sketcher: Sketch lines, curves, or points in different colors/
211 alpha and with fill using various pen widths/types.
212 Sphere Cam: Converts a fisheye image into panoramic projection.
213 Swap Frames: Swap frames with 0-1, 2-3, 4-5... or 1-2, 3-4, 5-6...
214 Swap channels: Swap R,G,B,Alpha with another color channel.
215 Threshold: Converts the image to pure luminance and replaces
216 pixels with 1 of 3 colors.
217 Time Average: Use to create trail patterns, or reduce noise in
218 still images. A number of frames is accumulated
219 and then divided by a divisor to the the average.
220 TimeFront: Performs spatio-temporal video warping.
221 Title: Add text/timestamp/background pngs to video along
222 with the ability to drag to a location if Drag on.
223 Flexible attributes in textbox (mouse right click):
224 . color, font, alpha, size, png, bold, italic,
225 . blink, ul, caps, sup(super/sub), fixed, nudge.
226 Special characters are <, >, \, /, # (see manual).
227 Tracer: Trace an outline of an object for a mask like
229 Translate: Allows displacing, cropping and/or scaling video
230 horizontally/vertically.
231 Unsharp: Applies a traditional darkroom technique, unsharp
232 mask, to every video frame.
233 VideoScope: Summarizes intensity and color on a calibrated
235 Wave: Generates waves in video using Amplitude, Phase,
237 Whirl: Creates a whirl/spiral of the video around the center.
238 YUV: Modify the Y, U, V settings.
239 YUV411: Modify the 411 yuv to look like 420 color space.
240 YUVShift: Realign the 3 sets of YUV input video numbers when
241 they are misaligned. Use slider bars to modify.
242 Zoom Blur: Blur the video and use a zoom effect.
244 # Description of FFmpeg Video Plugins
246 F_addroi: Mark a region of interest in a video frame.
247 F_amplify: Amplify changes between successive video frames.
248 F_atadenoise: Apply an Adaptive Temporal Averaging Denoiser.
249 F_avgblur: Apply average blur filter.
250 F_bbox: Compute bounding box for each frame.
251 F_bench: Benchmarks part of a filtergraph.
252 F_bilateral: Apply bilateral filter, spatial smoothing while
254 F_bitplanenoise: Measure bit plane noise.
255 F_blackdetect: Detect video intervals that are (almost) black.
256 F_blackframe: Detect frames that are (almost) black.
257 F_boxblur: Blurs the input video. Through the settings you are
258 able to change the power and the radius of the
259 boxblur applied to luma, chroma and alpha.
260 F_bwdif: Deinterlaces the input image.
261 F_cas: Apply Contrast Adaptive Sharpen filter to video.
262 F_chromahold: Turns a certain color range into gray.
263 F_chromakey: Turns a certain color into transparency. Operates on
265 F_chromashift: Shift chroma.
266 F_ciescope: Video CIE scope.
267 F_color: Provide a uniformly colored input.
268 F_colorbalance: Adjusts the color balance.
269 F_colorchannelmixer: Adjusts colors by mixing color channels.
270 F_colorhold: Turns a certain color range into gray when RGB.
271 F_colorkey: Turns a certain color into transparency when RGB.
272 F_colorlevels: Adjusts the color levels.
273 F_colormatrix: Converts color matrix.
274 F_colorspace: Converts color space/range.
275 F_cover_rect: Find and cover a user specified object.
276 F_crop: Crops the input video.
277 F_cropdetect: Auto-detect crop size.
278 F_curves: Adjust components curves.
279 F_datascope: Video data analysis.
280 F_dblur: Apply Directional blur filter.
281 F_dctdnoiz: Denoise frames using 2D DCT.
282 F_deband: Debands video.
283 F_deblock: Deblock video.
284 F_dedot: Reduce cross-luminance and cross-color.
285 F_deflate: Applies deflate effect.
286 F_deflicker: Remove temporal frame luminance variations.
287 F_dejudder: Removes judder produced by pullup.
288 F_delogo: Removes logo from input video. When using this
289 plugin a green box will appear on the screen, once
290 the logo is inside the box the plugin will hide it.
291 Through the settings you can specify the position
292 of the logo to hide (on a X-Y axis) and the size of
293 the box (you can adjust it to the size of the logo).
294 F_deshake: Stabilizes shaky video.
295 F_despill: Remove unwanted foreground colors, caused by
296 reflected color of green or blue screen.
297 F_dilation: Applies dilation effect.
298 F_doubleweave: Weave input video fields into double number of
300 F_drawbox: Draws a colored box on the input video.
301 Through the settings you are able to choose the
302 position of the box on X and Y coordinates, the size
303 of the box, the color and the thickness of the lines.
304 F_drawgraph: Draw a graph using input video metadata.
305 F_drawgrid: Draws a colored grid on the input video.
306 Through the settings you can select the horizontal
307 and the vertical offset, set the width and height
308 of the grid cell, and the color and thickness of
310 F_edgedetect: Detects and draws edge.
311 F_elbg: Apply posterize effect, using the ELBG algorithm.
312 F_entropy: Measure video frames entropy.
313 F_eq: Adjusts brightness, contrast, gamma and saturation.
314 F_erosion: Applies erosion effect.
315 F_fade: Fade in/out input video.
316 F_fftdnoiz: Denoise frames using 3D FFT.
317 F_fftfilt: Apply arbitrary expressions to pixels in frequency
319 F_field: Extract a field from the input video.
320 F_fieldorder: Set the field order.
321 F_fillborders: Fill borders of the input video.
322 F_floodfill: Fill area of the same color with another color.
323 F_format: Convert the input video to one of the specified pixel
325 F_framerate: Upsamples or downsamples progressive
326 source between specified frame rates.
327 F_framestep: Select one frame every N frames.
328 F_fspp: Applies Fast Simple Post-processing filter.
329 F_gblur: Apply Gaussian Blur filter.
330 F_gradfun: Debands video quickly using gradients.
331 F_gradients: Draws a transparent gradient.
332 F_graphmonitor: Show various filtergraph stats.
333 F_greyedge: Estimates scene illumination by grey edge
335 F_haldclutsrc: Provide an identity Hald CLUT.
336 F_hflip: Horizontally flips the input video.
337 F_histeq: Applies global color histogram equalization.
338 F_histogram: Computes and draws a histogram.
339 F_hqdn3d: Applies a High Quality 3D Denoiser.
340 F_hqx: Scales the input by 2, 3 or 4 using the hq*x
341 magnification algorithm.
342 F_hue: Adjust the hue and saturation of the input video.
343 F_idet: Interlace detect Filter.
344 F_il: Deinterleaves or interleaves fields.
345 F_inflate: Applies inflate effect.
346 F_interlace: Convert progressive video into interlaced.
347 F_kerndeint: Applies kernel deinterlacing to the input.
348 F_lagfun: Slowly update darker pixels.
349 F_lenscorrection: Rectifies the image by correcting for lens distortion.
350 F_life: Generate a life pattern.
351 F_limiter: Limit pixels components to the specified range.
352 F_loop: Loops video frames.
353 F_lumakey: Turns a certain luma into transparency.
354 F_lut: Compute and apply a lookup
355 table to the RGB/YUV input video.
356 F_lut1d: Adjust colors using a 1D LUT.
357 F_lut3d: Apply a 3D LUT (look up table) to an input video.
358 F_lutrgb: Compute and apply a lookup table to RGB input.
359 F_lutyuv: Compute and apply a lookup table to YUV input.
360 F_mandelbrot: Render a Mandelbrot fractal.
361 F_maskfun: Create Mask.
362 F_mcdeint: Applies motion compensating deinterlacing.
363 F_median: Pick median pixel from rectangle defined by radius.
364 F_mestimate: Generate motion vectors.
365 F_metadata: Manipulate video frame metadata.
366 F_mpdecimate: Remove near-duplicate frames.
367 F_mptestsrc: Generate various test pattern.
368 F_negate: Negates input video.
369 F_nlmeans: Non-local means denoiser. An example usage is
370 for the recovery of VHS tapes which look bad.
371 F_noise: Adds noise to the video. Through the settings you
372 can select the variables of the noise; for example,
373 strength, flag, or seed.
374 F_normalize: Normalize RGB video.
375 F_oscilloscope: 2D video oscilloscope. Useful to measure spatial
376 impulse, step responses, and chroma delays.
377 F_owdenoise: Denoises using wavelets.
378 F_pad: Add paddings to the input image, and place the
379 original input at the provided x, y coordinates.
380 F_pal100bars: Generate PAL 100% color bars. This only works with
382 F_pal75bars: Generate PAL 75% color bars. This only works with
384 F_perms: Set permissions for the output video frame.
385 F_perspective: Corrects the perspective of video.
386 F_phase: Phase shift fields.
387 F_photosensitivity: Filter out photosensitive epilepsy seizure-inducing
389 F_pixscope: Pixel data analysis for checking color and levels.
390 It will display sample values of color channels.
391 F_pp: Filters video using libpostproc.
392 F_pp7: Applies Postprocessing 7 filter.
393 F_prewitt: Apply prewitt operator.
394 F_pseudocolor: Make pseudocolored video frames.
395 F_readeia608: Read EIA-608 Closed Caption codes from
396 input video and write them to frame metadata.
397 F_readvitc: Reads vertical interval timecode and writes it to
399 F_realtime: Slows down filtering to match realtime.
400 F_removegrain: Removes grain.
401 F_repeatfields: Hard repeat fields based on MPEG repeat field flag.
402 F_rgbashift: Shift RGBA.
403 F_rgbtestsrc: Generate RGB test pattern.
404 F_roberts: Apply roberts cross operator which performs a
405 simple, quick 2-D spatial gradient measurement
406 on the video (usually a grayscale image). It
407 highlights regions of high spatial frequency
408 which most likely correspond to edges.
409 F_rotate: Rotates the input image.
410 F_sab: Applies shape adaptive blur.
411 F_scale: Scale the input video size and/or convert the image
413 F_scale_cuda: GPU accelerated video resizer.
414 F_scdet: Detect video scene change.
415 F_scroll: Scroll input video horizontally and/or vertically
417 F_separatefields: Split input video frames into fields.
418 F_setparams: Force field, or color property for the output video
420 F_setrange: Force color range for the output video frame.
421 F_showinfo: Show textual information for each video frame.
422 F_showpalette: Display frame palette.
423 F_shuffleframes: Shuffles video frames.
424 F_shuffleplanes: Shuffles video planes.
425 F_sierpinski: Generate a Sierpinski carpet/triangle fractal, and
427 F_signalstats: Separates statistics from video analysis.
428 F_smartblur: Blurs the input video without impacting the outlines.
429 Through the settings you can select the radius, the
430 strength and the threshold of luma and chroma.
431 F_smptebars: Generate SMPTE color bars.
432 F_smptehdbars: Generate SMPTE HD color bars.
433 F_sobel: Applies sobel operator.
434 F_spp: Applies a simple post processing filter.
435 F_stereo3d: Converts video stereoscopic 3D view.
436 F_super2xsai: Scales the input by 2x using the Super2xSal pixel art
438 F_swaprect: Swaps 2 rectangular objects in video.
439 F_swapuv: Swaps U and V components.
440 F_tpad: Temporarily pad video frames.
441 F_tblend: Blend successive frames.
442 F_testsrc: Generate test pattern.
443 F_testsrc2: Generate another test pattern.
444 F_thistogram: Compute and draw a color distribution histogram for
445 the input video across time.
446 F_tile: Tile several successive frames together.
447 F_tinterlace: Performs temporal field interlacing.
448 F_tlut2: Compute and apply a lookup table from two
450 F_tmedian: Pick median pixels from successive frames.
451 F_tmix: Mix successive video frames.
452 F_transpose: Transposes input video.
453 F_transpose_vaapi: VAAPI VPP for transpose.
454 F_unsharp: Sharpen or blur the input video.
455 F_untile: Untile a frame into a sequence of frames.
456 F_uspp: Applies Ultra Simple/Slow Post-processing filter.
457 F_v360: Convert 360 videos between various formats.
458 F_vaguedenoiser: Applies a Wavelet based Denoiser.
459 F_vectorscope: Video vectorscope.
460 F_vflip: Flips the input video vertically.
461 F_vfrdet: Variable frame rate detect filter.
462 F_vibrance: Boost or alter saturation.
463 F_vignette: Makes or reverses a vignette effect.
464 Through the settings you can set the circle center
465 position on a X-Y axis,choose the angle, the aspect
466 and set the dithering of the vignette.
467 F_w3fdif: Applies Martin Weston three field deinterlace.
468 F_waveform: Video waveform monitor.
469 F_weave: Weaves input video fields into frames.
470 F_xbr: Scales the input using xBR algorithm.
471 F_yadif: Deinterlaces the input image.
472 F_yadif_cuda: Deinterlace CUDA frames.
473 F_yaepblur: Yet another edge preserving blur filter.
474 F_yuvtestsrc: Generate YUV test pattern.
475 F_zoompan: Applies Zoom & Pan effect.
477 # Description of FFmpeg Audio Plugins
479 F_abench: Benchmark part of a filtergraph.
480 F_acompressor: Audio compressor.
481 F_acontrast: Simple audio dynamic range compression/expansion
483 F_acrusher: Reduces audio bit resolution.
484 F_acue: Delay filtering to match a cue.
485 F_adelay: Delays one or more audio channels.
486 F_aderivative: Compute derivative of input audio.
487 F_aecho: Adds echoing to the audio.
488 F_aemphasis: Audio emphasis.
489 F_aeval: Filters audio signal according to specific expression.
490 F_afade: Fades in/out input audio.
491 F_aformat: Convert the input audio to the specified format.
493 F_aiir: Apply infinite Impulse Response filter with supplied
495 F_aintegral: Compute integral of input audio.
496 F_allpass: Applies a two-pole all-pass filter.
497 F_aloop: Loops audio samples.
498 F_ametadata: Manipulate audio frame metadata.
499 F_anlmdn: Reduce broadband noise from stream using
501 F_anoisesrc: Generates a noise audio signal.
502 F_aperms: Set permissions for the output audio frame.
503 F_aphaser: Adds a phasing effect to the audio.
504 F_arealtime: Slows down filtering to match realtime.
505 F_aresample: Resamples audio data.
506 F_asetrate: Change the sample rate without altering the data.
507 F_asoftclip: Apply audio soft clipping - a type of distortion effect
508 where signal amplitude is saturated along a smooth
510 F_astats: Shows time domain statistics about audio frames.
511 F_asubboost: Boost subwoofer frequencies.
512 F_atempo: Adjusts audio tempo.
513 F_atrim: Pick one continuous section from the input and drop
515 F_bandpass: Applies a two-pole Butterworth band-pass filter.
516 F_bandreject: Applies a two-pole Butterworth band-reject filter.
517 F_bass: Boosts or cuts lower frequencies.
518 F_biquad: Applies a biquad IIR filter with the given coefficents.
519 F_chorus: Adds a chorus effect to the audio.
520 F_compand: Compresses or expands audio dynamic range.
521 F_compensationdelay: Audio compensation delay line.
522 F_crossfeed: Apply headphone crossfeed which blends the left &
523 right channels of a stereo audio recording. It is
524 mainly used to reduce extreme stereo separation of
525 low frequencies to produce speaker like sound.
526 F_crystalizer: Simple Expand Audio Dynamic Range filter.
527 F_dcshift: Applies a DC shift to the audio.
528 F_deesser: Apply de-essing to the audio.
529 F_drmeter: Measure audio dynamic range where setting window
530 length in seconds is used to split audio into
531 segments of equal length.
532 F_dyaudnorm: Dynamic Audio Normalizer. When using this plugin,
533 be sure to “attach effect” to all audio tracks by dragging
534 the plugin to the 1st audio track and then right mouse
535 clicking all subsequent audio tracks which brings up a menu.
536 Highlight the effect shown in the middle section and click OK.
537 F_earwax: Widens the stereo image. When using this plugin,
538 be sure to “attach effect” to all audio tracks by
539 dragging the plugin to the 1st audio track and then
540 right mouse clicking all subsequent audio tracks
541 which brings up a menu. Then highlight the effect
542 shown in the middle section and click OK.
543 F_equalizer: Applies two-pole peaking equalization (EQ) filter.
544 F_extrastereo: Increases difference between stereo audio channels.
545 When using this plugin, be sure to “attach effect” to
546 all audio tracks by dragging the plugin to the 1st
547 audio track and then right mouse clicking all of the
548 next audio tracks which brings up a menu. Highlight
549 the effect shown in the middle section and click OK.
550 F_flanger: Applies a flanging effect to the audio.
551 F_haas: Apply Haas Stereo Enhancer for a more natural
552 sounding pan effect or more clarity in the center of
553 the mix. With this filter applied to mono signals it
554 gives some directionality and stretches its stereo
556 F_highpass: Applies a high-pass filter with 3dB point frequency.
557 F_hilbert: Generate Hilbert transform FIR coefficients.
558 F_loudnorm: EBU R128 loudness normalization.
559 F_lowpass: Applies a low-pass filter with 3dB point frequency.
560 F_mcompand: Multiband compress or expand audiodynamic range.
561 The input audio is divided into bands which is like
562 the crossover of a loudspeaker, resulting in flat
563 frequency response when absent compander action.
564 F_pan: Remix channels with coefficients (panning).
565 F_silenceremove: Removes silence.
566 F_sine: Generate sine wave audio signal.
567 F_stereotools: Applies various stereo tools. When using this plugin,
568 be sure to “attach effect” to all audio tracks by
569 dragging the plugin to the 1st audio track and then
570 right mouse clicking all subsequent audio tracks
571 bringing up a menu. Highlight the effect shown
572 in the middle section and click OK.
573 F_stereowiden: Applies stereo widening effect. When using this
574 plugin, be sure to “attach effect” to all audio
575 tracks by dragging the plugin to the 1st audio track
576 and then right mouse clicking all subsequent audio
577 tracks bringing up a menu. Highlight the effect
578 shown in the middle section and click OK.
579 F_treble: Boosts or cuts upper frequencies.
580 F_tremolo: Applies tremolo effect.
581 F_vibrato: Applies vibrato effect.
582 F_volume: Change input volume.
583 F_volumedetect: Detect audio volume.
587 L_AM pitchshifter: Runs a single write pointer and two read pointers
588 over a ringbuffer. The output is faded between the
589 two readpointers according to the sine of the
590 distance from the write pointer. The design is based
591 on the mechanism of a mechanical pitchshifter.
592 L_Aliasing: Effect that causes different signals to become
593 aliases of one another when sampled.
594 #Allpass delay line, cubic spline interpolation:
595 #Allpass delay line, linear interpolation:
596 #Allpass delay line, noninterpolating:
597 L_Analogue Oscillator: Simulates the output you get from an analogue
598 synth's oscillators. You can get a reasonable
599 emulation of a 303's square.
601 L_Artificial latency: Used to correct for latency between channels.
602 L_Audio Divider (Suboctave Generator): Reduces the period of the signal by the factor
603 given, and makes it a square wave in the process.
604 Has some amplitude tracking capability.
605 AudioScope: Convert input audio to video output representing the
606 audio power spectrum. Shows you the sound wave.
608 L_Barry's Satan Maximiser: Compresses signals with a very short attack and
609 decay, infinite ratio and hard knee. Gives good
610 harsh (non-musical) distortion.
611 L_Bode frequency shifter: A popular analogue synth module, it works by
612 shifting all the frequencies of an input signal up or
613 down by a specified frequency
614 L_Bode frequency shifter (CV): Controls the frequency shift applied to
615 the input signal, in KHz.
616 L_Chebyshev distortion: Interesting distortion effect that is seeded
617 from incoming signal envelope.
618 Chorus: Adds a chorus effect to the audio.
619 L_Comb Filter: Controls the distance between the filters peaks.
620 L_Comb Splitter: Divides the input up into two parts with frequency
621 peaks at f Hz intervals, skewed by f/2 Hz between
623 #Comb delay line, cubic spline interpolation:
624 #Comb delay line, linear interpolation:
625 #Comb delay line, noninterpolating:
626 L_Constant Signal Generator: Add an output DC offset at the given amplitude
627 to the input signal. It has no real use other than for
628 debugging and in modular synths.
629 L_Crossfade: Controls the degree to which the inputs are mixed
630 into the output. Value of -1 means that the output is
631 just the A input, and a value of 1.0 means it is just
633 L_Crossfade (4 outs): Controls the degree to which the inputs are mixed
634 into the output. Value of -1 means the output is just
635 the A input, and a value of 1.0 means it is just the B.
636 L_Crossover distortion: Simulation of the distortion that happens in class
637 B and AB power amps when the signal crosses 0.
638 Compressor: Lessen the dynamic range between the loudest and
639 quietest parts of an audio signal by boosting the
640 quieter signals and attenuating the louder signals.
641 DC Offset: Remove DC Offset, which is usually an undesirable
642 characteristic of a recording normally caused by
643 defective equipment. (Has no controls)
644 L_DC Offset Remover: Remove DC Offset, which is usually an undesirable
645 characteristic of a recording normally caused by
647 L_DJ EQ: 3-band Equalization - Hi-Mid-Lo.
650 L_Decimator: Reduces the effective sample rate, and reduces the
651 bit depth of the input signal.
652 L_Declipper: Removes clicks from input signals.
653 Delay audio: Delay the audio by a specified time offset.
655 Denoise: Reduce audio background noise.
656 DenoiseFFT: Noise removal from audio using FFT editing.
657 Despike: Detect and eliminate out of range impulse values.
658 L_Diode Processor: Mangles the signal as if it had been passed through
659 a diode rectifier network.
660 L_Dyson compressor: Compress peaks to reduce dynamic range and
661 create room to increase audio levels
662 EQ Graphic: Graphic equalizer which sets the output levels for
663 specified frequency bands.
664 EQ Parametric: Parametric equalizer to show and output levels for
665 frequency, quality, level, mode, and wetness.
666 Echo: Add echo - reflection of sound - for effect.
667 . Level represents the volume adjustment
668 . Atten is the reflected output level
669 . Offset is the lag in the attenuated echo signal
670 EchoCancel: Removes echoes from audio to improve the quality.
671 Detects and removes time delayed reflections.
672 L_Exponential signal decay: Time for the echoes to decay by 60 DCBs.
674 L_Fast Lookahead limiter: A limiter with an attack time of 5ms. It adds
675 just over 5ms of lantecy to the input signal, but
676 guarantees no signals over the limit, and tries to
677 get the minimum amount of distortion.
678 L_Fast overdrive: Compresses the extreme peaks to make a sound
679 similar to an overdriven amplifier.
680 Flanger: Adds a flanger effect to the audio.
681 L_Flanger: Digital flanger implementation. Uses excursion,
682 controlled bandwidth modulation function, which
683 makes the modulation less repetitive and noticable.
684 L_Foldover distortion: Uses a sine wave approximation to simulate
685 valve style foldover distortion.
686 L_Fractionally Addressed Delay Line: Fixed ring buffer delay implementation.
687 Has different dynamics than a normal delay
688 Freeverb: Adds effect of multiple decaying echoes to audio
689 signals based on a specific algorithm. Common use
690 of reverb is simulate music played in a closed room.
691 L_Frequency tracker: Controls the level of damping applied to the output.
692 High values make the frequency output jump
693 around, low values make it a bit slow to respond.
694 L_GLAME Butterworth Highpass: Cuts off frequencies below a certain point.
695 L_GLAME Butterworth Lowpass: Cuts off frequencies above a certain point.
696 L_GSM simulator: Encodes and decodes signal using the GSM voice
697 compression system. Has the effect of making it
698 sound like being sent over a European mobile phone
700 L_GVerb: A mono In, stereo Out reverb implementation.
701 Gain: Add gain, input level, to increase/decrease loudness.
703 L_Giant flange: A normal flanger with excessively long delay times.
704 L_Glame Bandpass Analog Filter: IIR bandpass filter modeled after an
706 L_Glame Bandpass Filter: Allows you to tweak the number of stages used
707 for filtering. Every stage adds two more poles,
708 which leads to a steeper dropoff.
709 #L_Glame Butterworth X-over Filter:
710 L_Glame Highpass Filter: IIR highpass filter allows you to tweak the number
711 of stages used for filtering. Every stage adds 2
712 more poles, which leads to steeper dropoff.
713 #L_Glame Lowpass Filter:
714 L_Gong beater: Simulates the action of a beator on a gong surface,
715 used to trigger the gong physical model.
716 L_Gong model: Physical model of a metal gong.
717 L_Hard Limiter: Brick hard limiter with residue mixer.
718 L_Harmonic generator: Allows you to add harmonics and remove the
719 fundamental from any audio signal.
720 L_Hermes Filter: Simulation of a modern analogue synth - a Pro Tone,
721 L_Higher Quality Pitch Scaler: Pitch shifter implementation that scales the
722 harmonics appropriately with the base frequencies.
723 L_Hilbert transformer: Phase shifts the input signal by 90 degrees. It
724 outputs the 90 degree phase shifted signal and the
725 unshifted signal, both delayed by an equal amount.
726 L_Impulse convolver: Convolver for a set of short impulses which have to
728 Interpolate: Generate a smooth curve based on sound (currently,
729 does not appear to work). Has no controls.
730 Invert Audio: Reverses the numerical sign of the digital audio.
732 L_Inverter: Utility plugin that inverts the signal.
733 L_Karaoke: Attempts to strip the vocals from a stereo signal.
734 L_L/C/R Delay: A left/center/right delay with feedback
736 L_LS Filter: Filter similiar to the filter used in giga sampler.
737 Live Audio: Reads audio directly from the soundcard input,
738 replacing any audio on track.
739 Loop audio: Loop some number of samples of audio over & over.
740 #Overlay: Overlay Top or Bottom track in Add/Multiply mode.
741 L_Mag's Notch Filter: Allows you to tweak the number of stages used for
742 filtering. Every stage adds two more poles, which
743 leads to a steeper dropoff.
744 L_Matrix Spatialiser: Simple spatializer to control the width of a
746 #L_Matrix; MS to Stereo:
747 #L_Matrix; Stereo to MS:
748 L_Modulatable delay: A delay whose tape is modulated at audio rate.
749 L_Mono to Stereo splitter: Takes mono input signal, and outputs it to
750 both left and right channel.
751 L_Multiband EQ: Multiband graphical equalizer implemented using
753 L_Multivoice Chorus: Implementation of a Multivoice chorus algorithm,
754 using a sync based noise interpolation method to
755 produce a modulation law making it possible to
756 have many voices without the metallic, artificial
758 #L_Nonbandlimited single-sample impulses (Frequency; Control):
759 L_Pitch Scaler: Pitch shifter implementation that scales the
760 harmonics appropriately with the base frequencies.
761 Pitch shift: Uses FFT to try to change the pitch without
762 changing the duration.
763 L_Plate reverb: Physical model of a steel plate reverb. It uses 8
764 linear waveguides to model the plate.
765 L_Pointer cast distortion: Distortion is created by treating the floating
766 point repesentation of the input signal as a 0.32 1's
767 complement fixed point integer. Not musical but still
768 recognizable. Makes interesting noises.
769 L_Rate shifter: Stretches or compresses the input with a ringbuffer.
770 Remove Gaps: Remove silent gap (below DB threshold) which
771 persist for more than the time limit.
772 ResampleRT: Allows you to convert an audio file from one
773 sample rate to another.
774 L_Retro Flanger: Model of someone flanging the input. Models the
775 tape saturation effects and frequency smear of a
776 manual flanger. Results are distorted, but more
777 subtle flanger sound than from a digital flanger.
778 Reverb: Reflections of sound to add depth and fullness.
779 Simulates creation of a large number of reflections
780 (lots of walls) which build up and then decay.
781 L_Reverse Delay (5s max): A reverse delay.
782 Reverse audio: Play the audio backwards.
783 L_Ringmod with LFO: Simple ring modulator and LFO.
784 L_Ringmod with two inputs: Simple 2 input ring modulator.
785 L_SC1: High quality RMS compressor for musical work.
786 L_SC2: Compressor with sidechain.
787 L_SC3: Stereo compressor with sidechain input.
788 L_SC4: Stereo compressor with variable envelope follower
789 for RMS / peak behavior.
790 L_SC4 mono: Mono compressor with variable envelope follower
791 for RMS / peak behavior.
792 L_SE4: Stereo expander with variable envelope follower for
794 L_Signal sifter: Sorts and mixes blocks of the input signal to give a
795 bumpy ramp effect. Can produce interesting noises.
796 L_Simple amplifier: Controls the gain of the input signal in dB's.
797 #L_Simple delay line, cubic spline interpolation:
798 #L_Simple delay line, linear interpolation:
799 #L_Simple delay line, noninterpolating:
800 L_Sine + cosine oscillator: Simple oscillator that outputs sinewaves
801 with a 90 degree phase shift between them.
802 L_Single band parametric: A single band of a parametric filter.
803 L_Sinus wavewrapper: Produces unusual distortion, for amp like tone.
805 SoundLevel: Displays the Max/RMS sound level in decibels.
806 Spectrogram: Visual representation of the sound levels at
807 specified frequencies as they vary with time.
808 L_State Variable Filter: Oversampled state variable filter with tweaks.
809 L_Step Demuxer: Inputs up to 8 signals & switches between them on
810 output when the signal on the clock input goes high.
811 L_Surround matrix encoder: Allows you to encode 4 channels of sound into
812 a stereo compatible stream that will be decoded by
813 a Dolby1 Surround/Pro-Logic decoder into Left, Right,
814 Center and Surround signals.
815 Synthesizer: Generate synthesizer sounds; to set key data, turn
816 on Generate keyframes while tweeking.
817 L_Tape Delay Simulation: Models the tape motion and some smear effect.
818 Time Stretch RT: Change the speed of an audio signal without
820 Tremolo: Applies a tremolo effect to the audio.
821 #L_Transient mangler:
822 #L_Triple band parametric with shelves:
824 L_Valve saturation: Model of valve (tube) distortion, lacking some of
825 the harmonics you would get in a real tube amp.
826 L_Vocoder: A category of voice codec that analyzes and
827 synthesizes the human voice signal for audio data
828 compression, multiplexing, voice encryption, voice
830 L_VyNil (Vinyl Effect): Sounds like it is being played from a record.
831 L_Wave Terrain Oscillator: x and y move the cursor around on a 2D
832 landscape wavetable used to generate the output.
833 L_Wave shaper: Reshapes the wave by an exponential function,
834 L_z-1: Implements the z-1 function - a single sample delay.
836 # LV2 Calf Audio Plugins
838 L2_Calf Analyzer: Has a frequency domain display and a goniometer.
839 L2_Calf Bass Enhancer: Harmonics for fattening the lower end.
840 L2_Calf Compensation Delay Line: A metric based delay to compensate for
841 differing positions of microphones or speakers.
842 L2_Calf Compressor: Smooth sounding dynamic compressor with varied
844 L2_Calf Crusher: Lets you crush the signal by reducing bit resolution.
845 L2_Calf Deesser: An optimized filter stage in the sidechain gives you
846 good control over dynamic highs.
847 L2_Calf Emphasis: Adds/subtracts different frequency response curves
848 to create standard compliant material for different media.
849 L2_Calf Envelope Filter: A filter following the envelope of a signal.
850 L2_Calf Equalizer 12 Band: Filter Equalizer providing specialized
851 tools for everyday signal processing.
852 L2_Calf Equalizer 30 Band: Uses different filters for manipulations
854 L2_Calf Equalizer 5 Band: Filter Equalizer providing specialized
855 tools for everyday signal processing.
856 L2_Calf Equalizer 8 Band: Filter Equalizer providing specialized
857 tools for everyday signal processing.
858 L2_Calf Exciter: Filtered distortion to add brilliance to your tracks.
859 L2_Calf Filter: Selectable 12dB/24dB/36dB rolloff, lowpass or highpass
860 with inertia/smoothing for cutoff for more analog sound.
861 L2_Calf Filterclavier: Controllable via MIDI and follows Note-On
862 signals with its frequency settings.
863 L2_Calf Flanger: Simple stereo flanger with linear interpolation.
864 L2_Calf Fluidsynth: Implementation of a Fluidsynth SF2 sample player.
865 L2_Calf Gate: Solid based noise gate.
866 L2_Calf Haas Stereo Enhancer: Widens your stereo material via a simple
868 L2_Calf Limiter: Uses lookahead technology to smooth the gain reduction
869 process while preventing signals from rising above a threshold.
870 L2_Calf Mono Compressor: Single banded compressor.
871 L2_Calf Mono Input: Useful functions to deal with split processes like
872 phase inversion and balance.
873 L2_Calf Monosynth: Simple monophonic synthesizer useful for synth
875 L2_Calf Multi Chorus: Multi-tape stereo chorus with adjustable number
877 L2_Calf Multiband Compressor: Based on Thor's compressions routine; 4
878 channels with separate compression stages increases loudness.
879 L2_Calf Multiband Gate: Flexible 4 channels with separate gate stages.
880 L2_Calf Multiband Limiter: Brings presence, punch, and loudness to
882 L2_Calf Organ: An organ synthesizer which produces different sounds.
883 L2_Calf Phaser: Basic stereo phaser with all typical settings.
884 L2_Calf Pulsator: In between an autopanner and a tremolo; also produces
885 funny stereo effects.
886 L2_Calf Reverb: Simple reverb with basic controls and neutral sound.
887 L2_Calf Reverse Delay: Reverses the input signal while feeding the
888 delay buffer resulting in a reversed sound effect.
889 L2_Calf Ring Modulator: Extends the typical ring modulation by 2 LFO.
890 L2_Calf Rotary Speaker: Morphs between slow/fast mode when switched
891 using MIDI, control ports, or automation.
892 L2_Calf Saturator: Universal distortion tool; can act as guitar
893 distortion or harmonics generator.
894 L2_Calf Sidechain Compressor: Based on Thor's compression routine; a
895 universal tool for any problem concerning sound dynamics.
896 L2_Calf Sidechain Gate: Precise gating, especially in drum recordings.
897 L2_Calf Sidechain Limiter: Acts like the multiband limiter but provides
898 an additional stereo channel to feed material.
899 L2_Calf Stereo Tools: Toolbox for handling stereo signals; can change
900 M/S microphone signals to L/R and vice versa.
901 L2_Calf Tape Simulator: Modifies signals as if they were recorded on
902 a tape machine. Simulates aspects of magnetical recordings.
903 L2_Calf Transient Designer: Used to modify the envelope of percussive
904 signals like drum sounds or percussion instruments.
905 L2_Calf Vintage Delay: Simple simulation of tape echo with a filter
906 in a feedback loop and BPM-based time setting.
907 L2_Calf Vocoder: Modulates the frequency response of a carrier signal
908 by measuring response of a modulator signal in realtime.
909 L2_Calf Wavetable: Synthesizer based on predefined wavetables with ADSR
911 L2_Calf X-Over 2 Band: Flexible way to split a signal in different
912 frequency bands for feeding dedicated speaker setups.
913 L2_Calf X-Over 3 Band: Flexible way to split a signal in different
914 frequency bands for feeding dedicated speaker setups.
915 L2_Calf X-Over 4 Band: Flexible way to split a signal in different
916 frequency bands for feeding dedicated speaker setups.
918 #L2_Example MIDI Gate
919 #L2_Example Metrobome
922 # Transitions - Audio and Video
924 Crossfade: Creates a smooth transition from one audio source
925 edit to another. The crossfade has the first
926 source fade out while the second fades in.
927 BandSlide: Bands slide across video to see the image slide.
928 BandWipe: Bands wipe across the video to see the mask slides.
929 Dissolve: A soft dissolve transition between two video
930 segments. The left segment turns more transparent
931 while at the same time the right segment
932 materializes into place.
933 Flash: Video flashes when transitioning between segments.
934 IrisSquare: Video switches segments via a small rectangular
935 view that gradually grows to full size.
936 Shape Wipe: Wipe a specific shape across the video. Available
937 shapes are: Butterfly, burst, circle-s, clock, cloud-s,
938 cross-s, diagonal-s, diamond-s, door-s, gravity,
939 heart, linear-s, Plasma, specks, spiral, tile-s, and
941 Slide: Image slides into view - can set: Left/Right/In/Out.
942 Wipe: Wipe the image across screen starting left or right.
943 Zoom: Zoom out video at X/Y magnification for X seconds.