3 # Name of plugin followed by: and then description.
4 # Additional lines start with 2 tabs.
5 # Lines should be less than 70 characters long.
6 #1234567890123456789012345678901234567890123456789012345678901234567
7 # For usage/readability, a period (.) creates space.
8 1080 to 480: Extracts 2 1920x540 fields from 1920x1080
9 image, resizes them separately, and
10 combines them to 1920x480 interlaced image.
11 1080 to 540: Extracts 2 1920x540 fields from 1920x1080,
12 image, resizes them separately, and
13 combines them to 1920x540 interlaced image.
14 AgingTV: Use to achieve an "old" movie or TV show
15 effect by adding moving lines and snow.
16 Auto Scale: Automatically scale to a specified size.
17 Blue Banana: Used for color transformation or remapping as
18 well as chroma-key filtering. See Manual for usage:
19 . Select a specifc target color.
20 . Create a selection region by expanding color.
21 . Optionally reduce or expand the alpha plane.
22 . Optionally apply a color remapping to selection.
23 . Optionally reset the output alpha to opaque.
24 1) choose your color/click Pick/ check Mark Selected
25 2) modify selection in the Color Selection area
26 3) uncheck Mark Selected, and check Filter Active
27 4) adjust your color choice as desired
28 Blur: Blurs a video track in horizontal and/or
29 vertical in chosen color channels.
30 Brightness/Contrast: Use to change the brightness or
31 contrast, but could reduce quality.
32 BurningTV: Makes your video "burn" where there are
33 small light colored patches of video.
34 C41: Converts C-41 negative film to the positive image.
35 Chroma key: Erases pixels which match chosen color;
36 they are replaced to black if there is no alpha
37 channel and transparency if there is alpha.
38 Chroma key (HSV): Replaces a color with another color or
39 transparency using HSV variables.
40 Color 3 Way: Modify color of Shadows, Midtones, and Highlights
42 Color Balance: Modify RGB colors or white balance to compensate
43 for errors in video such as low lighting.
44 CriKey: Regionally based chroma key with interpolation;
45 useful when you only want a specific zone defined.
47 Color button is used to specify the key by color.
48 Threshold slider is used to set tolerance (0-1).
49 Key mode choices let you pick the method by which
50 the chroma key will be defined.
51 . Search - point at a zone or spot to define
52 area then uses the specified tolerance to pick an
53 edge. A fill will be performed in that area.
54 . Point - the point is the Mask, not the color.
55 . (This method has drag capabilities).
56 . Search all - works same as standard Chroma key.
57 Draw mode options let you use
58 . Alpha - matching pixels replaced with see-thru.
59 . Edge to just outline the edges of the region.
60 . Mask - matching color pixels replaced by black.
61 Crop & Position: Allows for cropping and positioning the input video.
62 DeScratch: Use to remove vertical scratches from film. It can
63 also be used, after image rotation, to remove
64 horizontal noise lines on analog VHS captures.
65 Decimate: Drop frames from a track which are most similar
66 in order to reduce frame rate.
67 Deinterlace: Several selections of line replication to eliminate
68 comb artifacts in interlaced video.
69 Deinterlace-CV: Selection of deinterlacing mode for your video to
70 eliminate comb artifacts.
71 Delay Video: Delay the video by some number of seconds.
72 Denoise video: Clear the video of noise; specify R,G,B, or Alpha.
73 Difference key: Creates transparency in areas which are similar
74 between 2 frames; must be applied to 2 tracks.
75 DotTV: Puts various size dots over the picture to simulate
77 Downsample: Reduce the size of an image by throwing out data,
78 reducing sampling rate.
79 Edge: Display only the edges of the video throughout the
81 Fields to frames: Reads frames at 2x the framerate, combining 2
82 input frames into 1 interlaced output frame.
83 FindObj: Locate a specific object in a scene and replace with
84 another object. This uses OpenCV thirdparty package.
85 Flip: Flip a portion of a video track from left to right,
86 up to down or vice versa.
87 FlowObj: Retards image motion as shown with optical flow. Uses
88 the OpenCV thirdparty package.
89 Frames to fields: Extracts 2 interlaced fields stored in alternating
90 lines & outputs them as full frames.
91 Freeze Frame: Lowest numbered frame in highlighted area will play
93 GaborObj: Creates an interesting fractalius-like image effect.
94 Uses the OpenCV thirdparty package.
95 Gamma: Converts the logarithmic colors to linear colors
96 using gamma and maximum value.
97 Gradient: Overlays a smooth color gradient on top of every
99 HistEq: Remap colors using blended histogram weights.
100 Histogram: Shows the number of occurrences of each color on a
102 Histogram Bezier: Uses a Bezier parametric curve on histogram plot.
103 HolographicTV: Holographic TV effect.
104 Hue saturation: Use to change hue, saturation & value parameters.
105 Interpolate Bayer: Uses Bayer filter algorithm to interpolate (estimate)
106 missing color information.
107 Interpolate Video: Create illusion of higher frame rate video of low
108 framesrates by averaging over time.
109 Inverse Telecine: Effective deinterlacing tool for use on a video
111 Invert Video: Method of reversing the colors of a video track.
112 Lens: Create the effect of looking through a lens.
113 Linear Blur: Blur with parameters of length, angle, # of steps,
114 and which channels. Does Linear, Radial, or Zoom.
115 Live Video: Reads video directly from the capture card input and
116 replaces any video on the track.
117 Loop video: Loop video by specifying the length of the region to
119 Mandelbrot: Render a Mandelbrot fractal using Cuda.
120 Motion: Tracks translation and rotation motion to stabilize
122 Motion 2 Point: Motion stabilization using 2 pass tracking.
123 Motion Blur: Uses X/Y camera automation vectors to apply a
124 linear blur trailing camera direction.
125 Motion51: Compensates for unwanted motion and stabilizes
126 the image using a unique curve/spline algorithm.
127 A reset option for defaults helps as does OpenGL.
129 Samples - number of pixels which software uses
130 Draw vectors - demonstrates the search operation
131 Sample Radius - radius of circle of the sample area
132 Center X/Y - center position of the sample circle
133 Search W/H - determines width/height used in search
134 Horiz/Vert shake limit - translation constraints
135 Shake fade - how fast translation cancellation fades
136 Twist limit - determines rotation constraints
137 Twist fade - how fast rotation cancellation fades
138 Enable Tracking - caches search results for later
139 Tracking file - name of file with calculate results
140 MotionCV: Motion tracking/stabilization from the community
141 version of cinelerra.
142 MotionHV: Motion tracking/stabilization from the original
144 MoveObj: Move and stabilize object using OpenCV 3rd party pkg.
145 N_Body: Simulation that numerically approximates the
146 evolution of a system of bodies in which each body
147 continuously interacts with every other body (Cuda).
148 Oil painting: Makes video tracks appear as a painting.
149 Overlay: Combine tracks via an overlayer that puts images
150 on top of a bottom layer.
151 Perspective: Allows you to change the viewpoint of an object.
152 With left mouse button, you can drag the corner or:
154 Alt/Shift + Button1 Action:
155 . 0/0 Translate endpoint
157 . 1/0 Translate image
158 . 1/1 Translate view; no change to output
160 The red colored lines in the box show the composer
161 boundary. Use the zoom slider which changes only
162 the zoom view to see if it goes off the screen.
163 The slider goes from 1/100 to 100.
164 Polar: Bends and warps your video in weird ways based on
165 conversion from either polar coordinates to
166 rectangular or vice-versa.
167 RGB - 601: Used to reduce/increase contrast in your video via
168 601 compression or RGB expansion.
169 RGBShift: Align 3 separate planes of R, G, B if misaligned in
170 the video or just shift for interest. Adjust via sliders.
171 Radial Blur: Creates a whirlpool based on settings that simulates
173 ReframeRT: Changes number of frames in a sequence of video
174 directly from timeline; has Stretch and Downsample
176 Reroute: Selectively transfer the alpha channel or the
177 RGB/YUV components from source to target track.
178 Reverse video: Reverse media on the timeline in realtime.
179 Rotate: Rotate the video in degree increments around a
180 pivot point or reverse and flip the video.
181 Rumbler: Jiggle space and time at a given rate for dream-like
183 SVG via Inkscape: Allow the manipulation of an SVG image with
184 Inkscape without having to exit the program.
185 Scale: Reduce or expand the image size depending on
187 Scale Ratio: Manipulate your video to maintain the pixel aspect
188 ratio (proportional geometry). Change values on the
189 left and see the results in the compositor window.
190 . In R,Out R - current input & output aspect ratios
191 . In W/H,Out W/H - current width and height
192 . Scale type of None, Scaled, Cropped, Filled,
193 or Horizontal/Vertical
194 Top aspect ratio data is used to compute the
195 bottom part. The bottom part is for repositioning
197 Selective Temporal Averaging: Smooths out non-moving areas of a video
198 clip by averaging the color across frames.
199 Sharpen: Sharpen the video, either the luminance, horizontal,
201 ShiftInterlace: Shift the interlace lines using odd or even.
202 Sketcher: Sketch lines, curves, or points in different colors/
203 alpha and with fill using various pen widths/types.
204 Sphere Cam: Converts a fisheye image into panoramic projection.
205 Swap Frames: Swap frames with 0-1, 2-3, 4-5... or 1-2, 3-4, 5-6...
206 Swap channels: Swap R,G,B,Alpha with another color channel.
207 Threshold: Converts the image to pure luminance and replaces
208 pixels with 1 of 3 colors.
209 Time Average: Use to create trail patterns, or reduce noise in
210 still images. A number of frames is accumulated
211 and then divided by a divisor to the the average.
212 TimeFront: Performs spatio-temporal video warping.
213 Title: Add text/timestamp/background pngs to video along
214 with the ability to drag to a location if Drag on.
215 Flexible attributes in textbox (mouse right click):
216 . color, font, alpha, size, png, bold, italic,
217 . blink, ul, caps, sup(super/sub), fixed, nudge.
218 Special characters are <, >, \, /, # (see manual).
219 Tracer: Trace an outline of an object for a mask like
221 Translate: Allows displacing, cropping and/or scaling video
222 horizontally/vertically.
223 Unsharp: Applies a traditional darkroom technique, unsharp
224 mask, to every video frame.
225 VideoScope: Summarizes intensity and color on a calibrated
227 Wave: Generates waves in video using Amplitude, Phase,
229 Whirl: Creates a whirl/spiral of the video around the center.
230 YUV: Modify the Y, U, V settings.
231 YUV411: Modify the 411 yuv to look like 420 color space.
232 YUVShift: Realign the 3 sets of YUV input video numbers when
233 they are misaligned. Use slider bars to modify.
234 Zoom Blur: Blur the video and use a zoom effect.
236 # Description of FFmpeg Video Plugins
238 F_amplify: Amplify changes between successive video frames.
239 F_atadenoise: Apply an Adaptive Temporal Averaging Denoiser.
240 F_avgblur: Apply average blur filter.
241 F_bbox: Compute bounding box for each frame.
242 F_bench: Benchmarks part of a filtergraph.
243 F_bitplanenoise: Measure bit plane noise.
244 F_blackdetect: Detect video intervals that are (almost) black.
245 F_blackframe: Detect frames that are (almost) black.
246 F_boxblur: Blurs the input video. Through the settings you are
247 able to change the power and the radius of the
248 boxblur applied to luma, chroma and alpha.
249 F_bwdif: Deinterlaces the input image.
250 F_chromahold: Turns a certain color range into gray.
251 F_chromakey: Turns a certain color into transparency. Operates on
253 F_chromashift: Shift chroma.
254 F_ciescope: Video CIE scope.
255 F_color: Provide a uniformly colored input.
256 F_colorbalance: Adjusts the color balance.
257 F_colorchannelmixer: Adjusts colors by mixing color channels.
258 F_colorhold: Turns a certain color range into gray when RGB.
259 F_colorkey: Turns a certain color into transparency when RGB.
260 F_colorlevels: Adjusts the color levels.
261 F_colormatrix: Converts color matrix.
262 F_cover_rect: Find and cover a user specified object.
263 F_crop: Crops the input video.
264 F_cropdetect: Auto-detect crop size.
265 F_curves: Adjust components curves.
266 F_datascope: Video data analysis.
267 F_dctdnoiz: Denoise frames using 2D DCT.
268 F_deband: Debands video.
269 F_deblock: Deblock video.
270 F_dedot: Reduce cross-luminance and cross-color.
271 F_deflate: Applies deflate effect.
272 F_deflicker: Remove temporal frame luminance variations.
273 F_dejudder: Removes judder produced by pullup.
274 F_delogo: Removes logo from input video. When using this
275 plugin a green box will appear on the screen, once
276 the logo is inside the box the plugin will hide it.
277 Through the settings you can specify the position
278 of the logo to hide (on a X-Y axis) and the size of
279 the box (you can adjust it to the size of the logo).
280 F_deshake: Stabilizes shaky video.
281 F_despill: Remove unwanted foreground colors, caused by
282 reflected color of green or blue screen.
283 F_dilation: Applies dilation effect.
284 F_doubleweave: Weave input video fields into double number of
286 F_drawbox: Draws a colored box on the input video.
287 Through the settings you are able to choose the
288 position of the box on X and Y coordinates, the size
289 of the box, the color and the thickness of the lines.
290 F_drawgraph: Draw a graph using input video metadata.
291 F_drawgrid: Draws a colored grid on the input video.
292 Through the settings you can select the horizontal
293 and the vertical offset, set the width and height
294 of the grid cell, and the color and thickness of
296 F_edgedetect: Detects and draws edge.
297 F_elbg: Apply posterize effect, using the ELBG algorithm.
298 F_entropy: Measure video frames entropy.
299 F_eq: Adjusts brightness, contrast, gamma and saturation.
300 F_erosion: Applies erosion effect.
301 F_fade: Fade in/out input video.
302 F_fftdnoiz: Denoise frames using 3D FFT.
303 F_fftfilt: Apply arbitrary expressions to pixels in frequency
305 F_field: Extract a field from the input video.
306 F_fieldorder: Set the field order.
307 F_fillborders: Fill borders of the input video.
308 F_floodfill: Fill area of the same color with another color.
309 F_format: Convert the input video to one of the specified pixel
311 F_framerate: Upsamples or downsamples progressive
312 source between specified frame rates.
313 F_framestep: Select one frame every N frames.
314 F_fspp: Applies Fast Simple Post-processing filter.
315 F_gblur: Apply Gaussian Blur filter.
316 F_gradfun: Debands video quickly using gradients.
317 F_graphmonitor: Show various filtergraph stats.
318 F_greyedge: Estimates scene illumination by grey edge
320 F_haldclutsrc: Provide an identity Hald CLUT.
321 F_hflip: Horizontally flips the input video.
322 F_histeq: Applies global color histogram equalization.
323 F_histogram: Computes and draws a histogram.
324 F_hqdn3d: Applies a High Quality 3D Denoiser.
325 F_hqx: Scales the input by 2, 3 or 4 using the hq*x
326 magnification algorithm.
327 F_hue: Adjust the hue and saturation of the input video.
328 F_idet: Interlace detect Filter.
329 F_il: Deinterleaves or interleaves fields.
330 F_inflate: Applies inflate effect.
331 F_interlace: Convert progressive video into interlaced.
332 F_kerndeint: Applies kernel deinterlacing to the input.
333 F_lagfun: Slowly update darker pixels.
334 F_lenscorrection: Rectifies the image by correcting for lens distortion.
335 F_life: Generate a life pattern.
336 F_limiter: Limit pixels components to the specified range.
337 F_loop: Loops video frames.
338 F_lumakey: Turns a certain luma into transparency.
339 F_lut: Compute and apply a lookup
340 table to the RGB/YUV input video.
341 F_lut1d: Adjust colors using a 1D LUT.
342 F_lut3d: Apply a 3D LUT (look up table) to an input video.
343 F_lutrgb: Compute and apply a lookup table to RGB input.
344 F_lutyuv: Compute and apply a lookup table to YUV input.
345 F_mandelbrot: Render a Mandelbrot fractal.
346 F_maskfun: Create Mask.
347 F_mcdeint: Applies motion compensating deinterlacing.
348 F_mestimate: Generate motion vectors.
349 F_metadata: Manipulate video frame metadata.
350 F_mpdecimate: Remove near-duplicate frames.
351 F_mptestsrc: Generate various test pattern.
352 F_negate: Negates input video.
353 F_nlmeans: Non-local means denoiser. An example usage is
354 for the recovery of VHS tapes which look bad.
355 F_noise: Adds noise to the video. Through the settings you
356 can select the variables of the noise; for example,
357 strength, flag, or seed.
358 F_normalize: Normalize RGB video.
359 F_oscilloscope: 2D video oscilloscope. Useful to measure spatial
360 impulse, step responses, and chroma delays.
361 F_owdenoise: Denoises using wavelets.
362 F_pad: Add paddings to the input image, and place the
363 original input at the provided x, y coordinates.
364 F_pal100bars: Generate PAL 100% color bars. This only works with
366 F_pal75bars: Generate PAL 75% color bars. This only works with
368 F_perms: Set permissions for the output video frame.
369 F_perspective: Corrects the perspective of video.
370 F_phase: Phase shift fields.
371 F_pixscope: Pixel data analysis for checking color and levels.
372 It will display sample values of color channels.
373 F_pp: Filters video using libpostproc.
374 F_pp7: Applies Postprocessing 7 filter.
375 F_prewitt: Apply prewitt operator.
376 F_pseudocolor: Make pseudocolored video frames.
377 F_readeia608: Read EIA-608 Closed Caption codes from
378 input video and write them to frame metadata.
379 F_readvitc: Reads vertical interval timecode and writes it to
381 F_realtime: Slows down filtering to match realtime.
382 F_removegrain: Removes grain.
383 F_repeatfields: Hard repeat fields based on MPEG repeat field flag.
384 F_rgbashift: Shift RGBA.
385 F_rgbtestsrc: Generate RGB test pattern.
386 F_roberts: Apply roberts cross operator which performs a
387 simple, quick 2-D spatial gradient measurement
388 on the video (usually a grayscale image). It
389 highlights regions of high spatial frequency
390 which most likely correspond to edges.
391 F_rotate: Rotates the input image.
392 F_sab: Applies shape adaptive blur.
393 F_scale: Scale the input video size and/or convert the image
395 F_scale_cuda: GPU accelerated video resizer.
396 F_separatefields: Split input video frames into fields.
397 F_setparams: Force field, or color property for the output video
399 F_setrange: Force color range for the output video frame.
400 F_showinfo: Show textual information for each video frame.
401 F_showpalette: Display frame palette.
402 F_shuffleframes: Shuffles video frames.
403 F_shuffleplanes: Shuffles video planes.
404 F_signalstats: Separates statistics from video analysis.
405 F_smartblur: Blurs the input video without impacting the outlines.
406 Through the settings you can select the radius, the
407 strength and the threshold of luma and chroma.
408 F_smptebars: Generate SMPTE color bars.
409 F_smptehdbars: Generate SMPTE HD color bars.
410 F_sobel: Applies sobel operator.
411 F_spp: Applies a simple post processing filter.
412 F_stereo3d: Converts video stereoscopic 3D view.
413 F_super2xsai: Scales the input by 2x using the Super2xSal pixel art
415 F_swaprect: Swaps 2 rectangular objects in video.
416 F_swapuv: Swaps U and V components.
417 F_tpad: Temporarily pad video frames.
418 F_tblend: Blend successive frames.
419 F_testsrc: Generate test pattern.
420 F_testsrc2: Generate another test pattern.
421 F_tile: Tile several successive frames together.
422 F_tinterlace: Performs temporal field interlacing.
423 F_tlut2: Compute and apply a lookup table from two
425 F_tmix: Mix successive video frames.
426 F_transpose: Transposes input video.
427 F_transpose_vaapi: VAAPI VPP for transpose.
428 F_unsharp: Sharpen or blur the input video.
429 F_uspp: Applies Ultra Simple/Slow Post-processing filter.
430 F_vaguedenoiser: Applies a Wavelet based Denoiser.
431 F_vectorscope: Video vectorscope.
432 F_vflip: Flips the input video vertically.
433 F_vfrdet: Variable frame rate detect filter.
434 F_vibrance: Boost or alter saturation.
435 F_vignette: Makes or reverses a vignette effect.
436 Through the settings you can set the circle center
437 position on a X-Y axis,choose the angle, the aspect
438 and set the dithering of the vignette.
439 F_w3fdif: Applies Martin Weston three field deinterlace.
440 F_waveform: Video waveform monitor.
441 F_weave: Weaves input video fields into frames.
442 F_xbr: Scales the input using xBR algorithm.
443 F_yadif: Deinterlaces the input image.
444 F_yadif_cuda: Deinterlace CUDA frames.
445 F_yuvtestsrc: Generate YUV test pattern.
446 F_zoompan: Applies Zoom & Pan effect.
448 # Description of FFmpeg Audio Plugins
450 F_abench: Benchmark part of a filtergraph.
451 F_acompressor: Audio compressor.
452 F_acontrast: Simple audio dynamic range compression/expansion
454 F_acrusher: Reduces audio bit resolution.
455 F_acue: Delay filtering to match a cue.
456 F_adelay: Delays one or more audio channels.
457 F_aderivative: Compute derivative of input audio.
458 F_aecho: Adds echoing to the audio.
459 F_aemphasis: Audio emphasis.
460 F_aeval: Filters audio signal according to specific expression.
461 F_afade: Fades in/out input audio.
462 F_aformat: Convert the input audio to the specified format.
464 F_aiir: Apply infinite Impulse Response filter with supplied
466 F_aintegral: Compute integral of input audio.
467 F_allpass: Applies a two-pole all-pass filter.
468 F_aloop: Loops audio samples.
469 F_ametadata: Manipulate audio frame metadata.
470 F_anlmdn: Reduce broadband noise from stream using
472 F_anoisesrc: Generates a noise audio signal.
473 F_aperms: Set permissions for the output audio frame.
474 F_aphaser: Adds a phasing effect to the audio.
475 F_arealtime: Slows down filtering to match realtime.
476 F_aresample: Resamples audio data.
477 F_asetrate: Change the sample rate without altering the data.
478 F_asoftclip: Apply audio soft clipping - a type of distortion effect
479 where signal amplitude is saturated along a smooth
481 F_astats: Shows time domain statistics about audio frames.
482 F_atempo: Adjusts audio tempo.
483 F_atrim: Pick one continuous section from the input and drop
485 F_bandpass: Applies a two-pole Butterworth band-pass filter.
486 F_bandreject: Applies a two-pole Butterworth band-reject filter.
487 F_bass: Boosts or cuts lower frequencies.
488 F_biquad: Applies a biquad IIR filter with the given coefficents.
489 F_chorus: Adds a chorus effect to the audio.
490 F_compand: Compresses or expands audio dynamic range.
491 F_compensationdelay: Audio compensation delay line.
492 F_crossfeed: Apply headphone crossfeed which blends the left &
493 right channels of a stereo audio recording. It is
494 mainly used to reduce extreme stereo separation of
495 low frequencies to produce speaker like sound.
496 F_crystalizer: Simple Expand Audio Dynamic Range filter.
497 F_dcshift: Applies a DC shift to the audio.
498 F_deesser: Apply de-essing to the audio.
499 F_drmeter: Measure audio dynamic range where setting window
500 length in seconds is used to split audio into
501 segments of equal length.
502 F_dyaudnorm: Dynamic Audio Normalizer. When using this plugin,
503 be sure to “attach effect” to all audio tracks by dragging
504 the plugin to the 1st audio track and then right mouse
505 clicking all subsequent audio tracks which brings up a menu.
506 Highlight the effect shown in the middle section and click OK.
507 F_earwax: Widens the stereo image. When using this plugin,
508 be sure to “attach effect” to all audio tracks by
509 dragging the plugin to the 1st audio track and then
510 right mouse clicking all subsequent audio tracks
511 which brings up a menu. Then highlight the effect
512 shown in the middle section and click OK.
513 F_equalizer: Applies two-pole peaking equalization (EQ) filter.
514 F_extrastereo: Increases difference between stereo audio channels.
515 When using this plugin, be sure to “attach effect” to
516 all audio tracks by dragging the plugin to the 1st
517 audio track and then right mouse clicking all of the
518 next audio tracks which brings up a menu. Highlight
519 the effect shown in the middle section and click OK.
520 F_flanger: Applies a flanging effect to the audio.
521 F_haas: Apply Haas Stereo Enhancer for a more natural
522 sounding pan effect or more clarity in the center of
523 the mix. With this filter applied to mono signals it
524 gives some directionality and stretches its stereo
526 F_highpass: Applies a high-pass filter with 3dB point frequency.
527 F_hilbert: Generate Hilbert transform FIR coefficients.
528 F_loudnorm: EBU R128 loudness normalization.
529 F_lowpass: Applies a low-pass filter with 3dB point frequency.
530 F_mcompand: Multiband compress or expand audiodynamic range.
531 The input audio is divided into bands which is like
532 the crossover of a loudspeaker, resulting in flat
533 frequency response when absent compander action.
534 F_pan: Remix channels with coefficients (panning).
535 F_silenceremove: Removes silence.
536 F_sine: Generate sine wave audio signal.
537 F_stereotools: Applies various stereo tools. When using this plugin,
538 be sure to “attach effect” to all audio tracks by
539 dragging the plugin to the 1st audio track and then
540 right mouse clicking all subsequent audio tracks
541 bringing up a menu. Highlight the effect shown
542 in the middle section and click OK.
543 F_stereowiden: Applies stereo widening effect. When using this
544 plugin, be sure to “attach effect” to all audio
545 tracks by dragging the plugin to the 1st audio track
546 and then right mouse clicking all subsequent audio
547 tracks bringing up a menu. Highlight the effect
548 shown in the middle section and click OK.
549 F_treble: Boosts or cuts upper frequencies.
550 F_tremolo: Applies tremolo effect.
551 F_vibrato: Applies vibrato effect.
552 F_volume: Change input volume.
553 F_volumedetect: Detect audio volume.
557 L_AM pitchshifter: Runs a single write pointer and two read pointers
558 over a ringbuffer. The output is faded between the
559 two readpointers according to the sine of the
560 distance from the write pointer. The design is based
561 on the mechanism of a mechanical pitchshifter.
562 L_Aliasing: Effect that causes different signals to become
563 aliases of one another when sampled.
564 #Allpass delay line, cubic spline interpolation:
565 #Allpass delay line, linear interpolation:
566 #Allpass delay line, noninterpolating:
567 L_Analogue Oscillator: Simulates the output you get from an analogue
568 synth's oscillators. You can get a reasonable
569 emulation of a 303's square.
571 L_Artificial latency: Used to correct for latency between channels.
572 L_Audio Divider (Suboctave Generator): Reduces the period of the signal by the factor
573 given, and makes it a square wave in the process.
574 Has some amplitude tracking capability.
575 AudioScope: Convert input audio to video output representing the
576 audio power spectrum. Shows you the sound wave.
578 L_Barry's Satan Maximiser: Compresses signals with a very short attack and
579 decay, infinite ratio and hard knee. Gives good
580 harsh (non-musical) distortion.
581 L_Bode frequency shifter: A popular analogue synth module, it works by
582 shifting all the frequencies of an input signal up or
583 down by a specified frequency
584 L_Bode frequency shifter (CV): Controls the frequency shift applied to
585 the input signal, in KHz.
586 L_Chebyshev distortion: Interesting distortion effect that is seeded
587 from incoming signal envelope.
588 Chorus: Adds a chorus effect to the audio.
589 L_Comb Filter: Controls the distance between the filters peaks.
590 L_Comb Splitter: Divides the input up into two parts with frequency
591 peaks at f Hz intervals, skewed by f/2 Hz between
593 #Comb delay line, cubic spline interpolation:
594 #Comb delay line, linear interpolation:
595 #Comb delay line, noninterpolating:
596 L_Constant Signal Generator: Add an output DC offset at the given amplitude
597 to the input signal. It has no real use other than for
598 debugging and in modular synths.
599 L_Crossfade: Controls the degree to which the inputs are mixed
600 into the output. Value of -1 means that the output is
601 just the A input, and a value of 1.0 means it is just
603 L_Crossfade (4 outs): Controls the degree to which the inputs are mixed
604 into the output. Value of -1 means the output is just
605 the A input, and a value of 1.0 means it is just the B.
606 L_Crossover distortion: Simulation of the distortion that happens in class
607 B and AB power amps when the signal crosses 0.
608 Compressor: Lessen the dynamic range between the loudest and
609 quietest parts of an audio signal by boosting the
610 quieter signals and attenuating the louder signals.
611 DC Offset: Remove DC Offset, which is usually an undesirable
612 characteristic of a recording normally caused by
613 defective equipment. (Has no controls)
614 L_DC Offset Remover: Remove DC Offset, which is usually an undesirable
615 characteristic of a recording normally caused by
617 L_DJ EQ: 3-band Equalization - Hi-Mid-Lo.
620 L_Decimator: Reduces the effective sample rate, and reduces the
621 bit depth of the input signal.
622 L_Declipper: Removes clicks from input signals.
623 Delay audio: Delay the audio by a specified time offset.
625 Denoise: Reduce audio background noise.
626 DenoiseFFT: Noise removal from audio using FFT editing.
627 Despike: Detect and eliminate out of range impulse values.
628 L_Diode Processor: Mangles the signal as if it had been passed through
629 a diode rectifier network.
630 L_Dyson compressor: Compress peaks to reduce dynamic range and
631 create room to increase audio levels
632 EQ Graphic: Graphic equalizer which sets the output levels for
633 specified frequency bands.
634 EQ Parametric: Parametric equalizer to show and output levels for
635 frequency, quality, level, mode, and wetness.
636 Echo: Add echo - reflection of sound - for effect.
637 . Level represents the volume adjustment
638 . Atten is the reflected output level
639 . Offset is the lag in the attenuated echo signal
640 EchoCancel: Removes echoes from audio to improve the quality.
641 Detects and removes time delayed reflections.
642 L_Exponential signal decay: Time for the echoes to decay by 60 DCBs.
644 L_Fast Lookahead limiter: A limiter with an attack time of 5ms. It adds
645 just over 5ms of lantecy to the input signal, but
646 guarantees no signals over the limit, and tries to
647 get the minimum amount of distortion.
648 L_Fast overdrive: Compresses the extreme peaks to make a sound
649 similar to an overdriven amplifier.
650 Flanger: Adds a flanger effect to the audio.
651 L_Flanger: Digital flanger implementation. Uses excursion,
652 controlled bandwidth modulation function, which
653 makes the modulation less repetitive and noticable.
654 L_Foldover distortion: Uses a sine wave approximation to simulate
655 valve style foldover distortion.
656 L_Fractionally Addressed Delay Line: Fixed ring buffer delay implementation.
657 Has different dynamics than a normal delay
658 Freeverb: Adds effect of multiple decaying echoes to audio
659 signals based on a specific algorithm. Common use
660 of reverb is simulate music played in a closed room.
661 L_Frequency tracker: Controls the level of damping applied to the output.
662 High values make the frequency output jump
663 around, low values make it a bit slow to respond.
664 L_GLAME Butterworth Highpass: Cuts off frequencies below a certain point.
665 L_GLAME Butterworth Lowpass: Cuts off frequencies above a certain point.
666 L_GSM simulator: Encodes and decodes signal using the GSM voice
667 compression system. Has the effect of making it
668 sound like being sent over a European mobile phone
670 L_GVerb: A mono In, stereo Out reverb implementation.
671 Gain: Add gain, input level, to increase/decrease loudness.
673 L_Giant flange: A normal flanger with excessively long delay times.
674 L_Glame Bandpass Analog Filter: IIR bandpass filter modeled after an
676 L_Glame Bandpass Filter: Allows you to tweak the number of stages used
677 for filtering. Every stage adds two more poles,
678 which leads to a steeper dropoff.
679 #L_Glame Butterworth X-over Filter:
680 L_Glame Highpass Filter: IIR highpass filter allows you to tweak the number
681 of stages used for filtering. Every stage adds 2
682 more poles, which leads to steeper dropoff.
683 #L_Glame Lowpass Filter:
684 L_Gong beater: Simulates the action of a beator on a gong surface,
685 used to trigger the gong physical model.
686 L_Gong model: Physical model of a metal gong.
687 L_Hard Limiter: Brick hard limiter with residue mixer.
688 L_Harmonic generator: Allows you to add harmonics and remove the
689 fundamental from any audio signal.
690 L_Hermes Filter: Simulation of a modern analogue synth - a Pro Tone,
691 L_Higher Quality Pitch Scaler: Pitch shifter implementation that scales the
692 harmonics appropriately with the base frequencies.
693 L_Hilbert transformer: Phase shifts the input signal by 90 degrees. It
694 outputs the 90 degree phase shifted signal and the
695 unshifted signal, both delayed by an equal amount.
696 L_Impulse convolver: Convolver for a set of short impulses which have to
698 Interpolate: Generate a smooth curve based on sound (currently,
699 does not appear to work). Has no controls.
700 Invert Audio: Reverses the numerical sign of the digital audio.
702 L_Inverter: Utility plugin that inverts the signal.
703 L_Karaoke: Attempts to strip the vocals from a stereo signal.
704 L_L/C/R Delay: A left/center/right delay with feedback
706 L_LS Filter: Filter similiar to the filter used in giga sampler.
707 Live Audio: Reads audio directly from the soundcard input,
708 replacing any audio on track.
709 Loop audio: Loop some number of samples of audio over & over.
710 #Overlay: Overlay Top or Bottom track in Add/Multiply mode.
711 L_Mag's Notch Filter: Allows you to tweak the number of stages used for
712 filtering. Every stage adds two more poles, which
713 leads to a steeper dropoff.
714 L_Matrix Spatialiser: Simple spatializer to control the width of a
716 #L_Matrix; MS to Stereo:
717 #L_Matrix; Stereo to MS:
718 L_Modulatable delay: A delay whose tape is modulated at audio rate.
719 L_Mono to Stereo splitter: Takes mono input signal, and outputs it to
720 both left and right channel.
721 L_Multiband EQ: Multiband graphical equalizer implemented using
723 L_Multivoice Chorus: Implementation of a Multivoice chorus algorithm,
724 using a sync based noise interpolation method to
725 produce a modulation law making it possible to
726 have many voices without the metallic, artificial
728 #L_Nonbandlimited single-sample impulses (Frequency; Control):
729 L_Pitch Scaler: Pitch shifter implementation that scales the
730 harmonics appropriately with the base frequencies.
731 Pitch shift: Uses FFT to try to change the pitch without
732 changing the duration.
733 L_Plate reverb: Physical model of a steel plate reverb. It uses 8
734 linear waveguides to model the plate.
735 L_Pointer cast distortion: Distortion is created by treating the floating
736 point repesentation of the input signal as a 0.32 1's
737 complement fixed point integer. Not musical but still
738 recognizable. Makes interesting noises.
739 L_Rate shifter: Stretches or compresses the input with a ringbuffer.
740 Remove Gaps: Remove silent gap (below DB threshold) which
741 persist for more than the time limit.
742 ResampleRT: Allows you to convert an audio file from one
743 sample rate to another.
744 L_Retro Flanger: Model of someone flanging the input. Models the
745 tape saturation effects and frequency smear of a
746 manual flanger. Results are distorted, but more
747 subtle flanger sound than from a digital flanger.
748 Reverb: Reflections of sound to add depth and fullness.
749 Simulates creation of a large number of reflections
750 (lots of walls) which build up and then decay.
751 L_Reverse Delay (5s max): A reverse delay.
752 Reverse audio: Play the audio backwards.
753 L_Ringmod with LFO: Simple ring modulator and LFO.
754 L_Ringmod with two inputs: Simple 2 input ring modulator.
755 L_SC1: High quality RMS compressor for musical work.
756 L_SC2: Compressor with sidechain.
757 L_SC3: Stereo compressor with sidechain input.
758 L_SC4: Stereo compressor with variable envelope follower
759 for RMS / peak behavior.
760 L_SC4 mono: Mono compressor with variable envelope follower
761 for RMS / peak behavior.
762 L_SE4: Stereo expander with variable envelope follower for
764 L_Signal sifter: Sorts and mixes blocks of the input signal to give a
765 bumpy ramp effect. Can produce interesting noises.
766 L_Simple amplifier: Controls the gain of the input signal in dB's.
767 #L_Simple delay line, cubic spline interpolation:
768 #L_Simple delay line, linear interpolation:
769 #L_Simple delay line, noninterpolating:
770 L_Sine + cosine oscillator: Simple oscillator that outputs sinewaves
771 with a 90 degree phase shift between them.
772 L_Single band parametric: A single band of a parametric filter.
773 L_Sinus wavewrapper: Produces unusual distortion, for amp like tone.
775 SoundLevel: Displays the Max/RMS sound level in decibels.
776 Spectrogram: Visual representation of the sound levels at
777 specified frequencies as they vary with time.
778 L_State Variable Filter: Oversampled state variable filter with tweaks.
779 L_Step Demuxer: Inputs up to 8 signals & switches between them on
780 output when the signal on the clock input goes high.
781 L_Surround matrix encoder: Allows you to encode 4 channels of sound into
782 a stereo compatible stream that will be decoded by
783 a Dolby1 Surround/Pro-Logic decoder into Left, Right,
784 Center and Surround signals.
785 Synthesizer: Generate synthesizer sounds; to set key data, turn
786 on Generate keyframes while tweeking.
787 L_Tape Delay Simulation: Models the tape motion and some smear effect.
788 Time Stretch RT: Change the speed of an audio signal without
790 Tremolo: Applies a tremolo effect to the audio.
791 #L_Transient mangler:
792 #L_Triple band parametric with shelves:
794 L_Valve saturation: Model of valve (tube) distortion, lacking some of
795 the harmonics you would get in a real tube amp.
796 L_Vocoder: A category of voice codec that analyzes and
797 synthesizes the human voice signal for audio data
798 compression, multiplexing, voice encryption, voice
800 L_VyNil (Vinyl Effect): Sounds like it is being played from a record.
801 L_Wave Terrain Oscillator: x and y move the cursor around on a 2D
802 landscape wavetable used to generate the output.
803 L_Wave shaper: Reshapes the wave by an exponential function,
804 L_z-1: Implements the z-1 function - a single sample delay.
806 # LV2 Calf Audio Plugins
808 L2_Calf Analyzer: Has a frequency domain display and a goniometer.
809 L2_Calf Bass Enhancer: Harmonics for fattening the lower end.
810 L2_Calf Compensation Delay Line: A metric based delay to compensate for
811 differing positions of microphones or speakers.
812 L2_Calf Compressor: Smooth sounding dynamic compressor with varied
814 L2_Calf Crusher: Lets you crush the signal by reducing bit resolution.
815 L2_Calf Deesser: An optimized filter stage in the sidechain gives you
816 good control over dynamic highs.
817 L2_Calf Emphasis: Adds/subtracts different frequency response curves
818 to create standard compliant material for different media.
819 L2_Calf Envelope Filter: A filter following the envelope of a signal.
820 L2_Calf Equalizer 12 Band: Filter Equalizer providing specialized
821 tools for everyday signal processing.
822 L2_Calf Equalizer 30 Band: Uses different filters for manipulations
824 L2_Calf Equalizer 5 Band: Filter Equalizer providing specialized
825 tools for everyday signal processing.
826 L2_Calf Equalizer 8 Band: Filter Equalizer providing specialized
827 tools for everyday signal processing.
828 L2_Calf Exciter: Filtered distortion to add brilliance to your tracks.
829 L2_Calf Filter: Selectable 12dB/24dB/36dB rolloff, lowpass or highpass
830 with inertia/smoothing for cutoff for more analog sound.
831 L2_Calf Filterclavier: Controllable via MIDI and follows Note-On
832 signals with its frequency settings.
833 L2_Calf Flanger: Simple stereo flanger with linear interpolation.
834 L2_Calf Fluidsynth: Implementation of a Fluidsynth SF2 sample player.
835 L2_Calf Gate: Solid based noise gate.
836 L2_Calf Haas Stereo Enhancer: Widens your stereo material via a simple
838 L2_Calf Limiter: Uses lookahead technology to smooth the gain reduction
839 process while preventing signals from rising above a threshold.
840 L2_Calf Mono Compressor: Single banded compressor.
841 L2_Calf Mono Input: Useful functions to deal with split processes like
842 phase inversion and balance.
843 L2_Calf Monosynth: Simple monophonic synthesizer useful for synth
845 L2_Calf Multi Chorus: Multi-tape stereo chorus with adjustable number
847 L2_Calf Multiband Compressor: Based on Thor's compressions routine; 4
848 channels with separate compression stages increases loudness.
849 L2_Calf Multiband Gate: Flexible 4 channels with separate gate stages.
850 L2_Calf Multiband Limiter: Brings presence, punch, and loudness to
852 L2_Calf Organ: An organ synthesizer which produces different sounds.
853 L2_Calf Phaser: Basic stereo phaser with all typical settings.
854 L2_Calf Pulsator: In between an autopanner and a tremolo; also produces
855 funny stereo effects.
856 L2_Calf Reverb: Simple reverb with basic controls and neutral sound.
857 L2_Calf Reverse Delay: Reverses the input signal while feeding the
858 delay buffer resulting in a reversed sound effect.
859 L2_Calf Ring Modulator: Extends the typical ring modulation by 2 LFO.
860 L2_Calf Rotary Speaker: Morphs between slow/fast mode when switched
861 using MIDI, control ports, or automation.
862 L2_Calf Saturator: Universal distortion tool; can act as guitar
863 distortion or harmonics generator.
864 L2_Calf Sidechain Compressor: Based on Thor's compression routine; a
865 universal tool for any problem concerning sound dynamics.
866 L2_Calf Sidechain Gate: Precise gating, especially in drum recordings.
867 L2_Calf Sidechain Limiter: Acts like the multiband limiter but provides
868 an additional stereo channel to feed material.
869 L2_Calf Stereo Tools: Toolbox for handling stereo signals; can change
870 M/S microphone signals to L/R and vice versa.
871 L2_Calf Tape Simulator: Modifies signals as if they were recorded on
872 a tape machine. Simulates aspects of magnetical recordings.
873 L2_Calf Transient Designer: Used to modify the envelope of percussive
874 signals like drum sounds or percussion instruments.
875 L2_Calf Vintage Delay: Simple simulation of tape echo with a filter
876 in a feedback loop and BPM-based time setting.
877 L2_Calf Vocoder: Modulates the frequency response of a carrier signal
878 by measuring response of a modulator signal in realtime.
879 L2_Calf Wavetable: Synthesizer based on predefined wavetables with ADSR
881 L2_Calf X-Over 2 Band: Flexible way to split a signal in different
882 frequency bands for feeding dedicated speaker setups.
883 L2_Calf X-Over 3 Band: Flexible way to split a signal in different
884 frequency bands for feeding dedicated speaker setups.
885 L2_Calf X-Over 4 Band: Flexible way to split a signal in different
886 frequency bands for feeding dedicated speaker setups.
888 #L2_Example MIDI Gate
889 #L2_Example Metrobome
892 # Transitions - Audio and Video
894 Crossfade: Creates a smooth transition from one audio source
895 edit to another. The crossfade has the first
896 source fade out while the second fades in.
897 BandSlide: Bands slide across video to see the image slide.
898 BandWipe: Bands wipe across the video to see the mask slides.
899 Dissolve: A soft dissolve transition between two video
900 segments. The left segment turns more transparent
901 while at the same time the right segment
902 materializes into place.
903 Flash: Video flashes when transitioning between segments.
904 IrisSquare: Video switches segments via a small rectangular
905 view that gradually grows to full size.
906 Shape Wipe: Wipe a specific shape across the video. Available
907 shapes are: Butterfly, burst, circle-s, clock, cloud-s,
908 cross-s, diagonal-s, diamond-s, door-s, gravity,
909 heart, linear-s, Plasma, specks, spiral, tile-s, and
911 Slide: Image slides into view - can set: Left/Right/In/Out.
912 Wipe: Wipe the image across screen starting left or right.
913 Zoom: Zoom out video at X/Y magnification for X seconds.