/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef ASSETPOPUP_H #define ASSETPOPUP_H #include "assetedit.inc" #include "assetpopup.inc" #include "awindowgui.inc" #include "edl.inc" #include "guicast.h" #include "assets.inc" #include "mwindow.inc" class AssetPopup : public BC_PopupMenu { public: AssetPopup(MWindow *mwindow, AWindowGUI *gui); ~AssetPopup(); void create_objects(); // Set mainsession with the current selections int update(); void paste_assets(); void match_size(); void match_rate(); void match_all(); MWindow *mwindow; AWindowGUI *gui; AssetPopupInfo *info; AssetPopupBuildIndex *index; AssetPopupView *view; AssetPopupViewWindow *view_window; AssetPopupMixer *mixer; AWindowListFormat *format; }; class AssetPopupInfo : public BC_MenuItem { public: AssetPopupInfo(MWindow *mwindow, AssetPopup *popup); ~AssetPopupInfo(); int handle_event(); int button_press_event(); MWindow *mwindow; AssetPopup *popup; }; class AssetPopupSort : public BC_MenuItem { public: AssetPopupSort(MWindow *mwindow, AssetPopup *popup); ~AssetPopupSort(); int handle_event(); MWindow *mwindow; AssetPopup *popup; }; class AssetPopupBuildIndex : public BC_MenuItem { public: AssetPopupBuildIndex(MWindow *mwindow, AssetPopup *popup); ~AssetPopupBuildIndex(); int handle_event(); MWindow *mwindow; AssetPopup *popup; }; class AssetPopupView : public BC_MenuItem { public: AssetPopupView(MWindow *mwindow, AssetPopup *popup); ~AssetPopupView(); int handle_event(); MWindow *mwindow; AssetPopup *popup; }; class AssetPopupViewWindow : public BC_MenuItem { public: AssetPopupViewWindow(MWindow *mwindow, AssetPopup *popup); ~AssetPopupViewWindow(); int handle_event(); MWindow *mwindow; AssetPopup *popup; }; class AssetPopupMixer : public BC_MenuItem { public: AssetPopupMixer(MWindow *mwindow, AssetPopup *popup); ~AssetPopupMixer(); int handle_event(); MWindow *mwindow; AssetPopup *popup; }; class AssetPopupPaste : public BC_MenuItem { public: AssetPopupPaste(MWindow *mwindow, AssetPopup *popup); ~AssetPopupPaste(); int handle_event(); MWindow *mwindow; AssetPopup *popup; }; class AssetMatchSize : public BC_MenuItem { public: AssetMatchSize(MWindow *mwindow, AssetPopup *popup); int handle_event(); MWindow *mwindow; AssetPopup *popup; }; class AssetMatchRate : public BC_MenuItem { public: AssetMatchRate(MWindow *mwindow, AssetPopup *popup); int handle_event(); MWindow *mwindow; AssetPopup *popup; }; class AssetMatchAll : public BC_MenuItem { public: AssetMatchAll(MWindow *mwindow, AssetPopup *popup); int handle_event(); MWindow *mwindow; AssetPopup *popup; }; class AssetPopupProjectRemove : public BC_MenuItem { public: AssetPopupProjectRemove(MWindow *mwindow, AssetPopup *popup); ~AssetPopupProjectRemove(); int handle_event(); MWindow *mwindow; AssetPopup *popup; }; class AssetPopupDiskRemove : public BC_MenuItem { public: AssetPopupDiskRemove(MWindow *mwindow, AssetPopup *popup); ~AssetPopupDiskRemove(); int handle_event(); MWindow *mwindow; AssetPopup *popup; }; class AssetListMenu : public BC_PopupMenu { public: AssetListMenu(MWindow *mwindow, AWindowGUI *gui); ~AssetListMenu(); void create_objects(); void update_titles(int shots); MWindow *mwindow; AWindowGUI *gui; AssetPopupLoadFile *load_file; AWindowListFormat *format; AssetSnapshot *asset_snapshot; AssetGrabshot *asset_grabshot; AssetSelectUsed *select_used; int shots_displayed; }; class AssetPopupLoadFile : public BC_MenuItem { public: AssetPopupLoadFile(MWindow *mwindow, AWindowGUI *gui); ~AssetPopupLoadFile(); int handle_event(); MWindow *mwindow; AWindowGUI *gui; }; class AssetListCopy : public BC_MenuItem { public: AssetListCopy(MWindow *mwindow, AWindowGUI *gui); ~AssetListCopy(); int handle_event(); MWindow *mwindow; AWindowGUI *gui; AssetCopyDialog *copy_dialog; }; class AssetCopyDialog : public BC_DialogThread { public: AssetCopyDialog(AssetListCopy *copy); ~AssetCopyDialog(); void start(char *text, int x, int y); BC_Window* new_gui(); void handle_done_event(int result); void handle_close_event(int result); char *text; int x, y; AssetListCopy *copy; AssetCopyWindow *copy_window; }; class AssetCopyWindow : public BC_Window { public: AssetCopyWindow(AssetCopyDialog *copy_dialog); ~AssetCopyWindow(); void create_objects(); int resize_event(int w, int h); AssetCopyDialog *copy_dialog; BC_ScrollTextBox *file_list; }; class AssetListPaste : public BC_MenuItem { public: AssetListPaste(MWindow *mwindow, AWindowGUI *gui); ~AssetListPaste(); int handle_event(); MWindow *mwindow; AWindowGUI *gui; AssetPasteDialog *paste_dialog; }; class AssetPasteDialog : public BC_DialogThread { public: AssetPasteDialog(AssetListPaste *paste); ~AssetPasteDialog(); BC_Window* new_gui(); void handle_done_event(int result); void handle_close_event(int result); void start(int x, int y); AssetListPaste *paste; AssetPasteWindow *paste_window; int x, y; }; class AssetPasteWindow : public BC_Window { public: AssetPasteWindow(AssetPasteDialog *paste_dialog); ~AssetPasteWindow(); void create_objects(); int resize_event(int w, int h); AssetPasteDialog *paste_dialog; BC_ScrollTextBox *file_list; }; class AssetSnapshot : public BC_MenuItem { public: AssetSnapshot(MWindow *mwindow, AssetListMenu *asset_list_menu); ~AssetSnapshot(); MWindow *mwindow; AssetListMenu *asset_list_menu; }; class SnapshotSubMenu : public BC_SubMenu { public: SnapshotSubMenu(AssetSnapshot *asset_snapshot); ~SnapshotSubMenu(); AssetSnapshot *asset_snapshot; }; class SnapshotMenuItem : public BC_MenuItem { public: SnapshotMenuItem(SnapshotSubMenu *submenu, const char *text, int mode); ~SnapshotMenuItem(); int handle_event(); SnapshotSubMenu *submenu; int mode; }; class AssetGrabshot : public BC_MenuItem { public: AssetGrabshot(MWindow *mwindow, AssetListMenu *asset_list_menu); ~AssetGrabshot(); MWindow *mwindow; AssetListMenu *asset_list_menu; }; class GrabshotSubMenu : public BC_SubMenu { public: GrabshotSubMenu(AssetGrabshot *asset_grabshot); ~GrabshotSubMenu(); AssetGrabshot *asset_grabshot; }; class GrabshotMenuItem : public BC_MenuItem { public: GrabshotMenuItem(GrabshotSubMenu *submenu, const char *text, int mode); ~GrabshotMenuItem(); int handle_event(); GrabshotSubMenu *submenu; int mode; GrabshotThread *grab_thread; }; class GrabshotThread : public Thread { public: GrabshotThread(MWindow* mwindow); ~GrabshotThread(); MWindow *mwindow; GrabshotPopup *popup; BC_Popup *edge[4]; int done; void start(GrabshotMenuItem *menu_item); void run(); }; class GrabshotPopup : public BC_Popup { public: GrabshotPopup(GrabshotThread *grab_thread, int mode); ~GrabshotPopup(); int grab_event(XEvent *event); void draw_selection(int invert); void update(); GrabshotThread *grab_thread; int mode; int dragging; int grab_color; int x0, y0, x1, y1; int lx0, ly0, lx1, ly1; }; #endif