/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "assetremove.h" #include "indexable.h" #include "language.h" #include "mainsession.h" #include "mwindow.h" #include "mwindowgui.h" #include "theme.h" AssetRemoveWindow::AssetRemoveWindow(MWindow *mwindow) : BC_Window(_(PROGRAM_NAME ": Remove assets"), mwindow->gui->get_abs_cursor_x(1), mwindow->gui->get_abs_cursor_y(1), 320, 400, -1, -1, 0, 0, 1) { this->mwindow = mwindow; data = 0; } AssetRemoveWindow::~AssetRemoveWindow() { if( data ) { data->remove_all_objects(); delete data; } } void AssetRemoveWindow::create_objects() { int x = 10, y = 10; int margin = mwindow->theme->widget_border; data = new ArrayList; for(int i = 0; i < mwindow->session->drag_assets->total; i++) { data->append(new BC_ListBoxItem( mwindow->session->drag_assets->values[i]->path)); } lock_window("AssetRemoveWindow::create_objects"); BC_Title *title; add_subwindow(title = new BC_Title(x, y, _("Permanently remove from disk?"))); y += title->get_h() + margin; BC_ListBox *list; add_subwindow(list = new BC_ListBox( x, y, get_w() - x * 2, get_h() - y - BC_OKButton::calculate_h() - margin * 2, LISTBOX_TEXT, data)); y += list->get_h() + margin; add_subwindow(new BC_OKButton(this)); add_subwindow(new BC_CancelButton(this)); show_window(); unlock_window(); } AssetRemoveThread::AssetRemoveThread(MWindow *mwindow) : Thread() { this->mwindow = mwindow; Thread::set_synchronous(0); } void AssetRemoveThread::run() { AssetRemoveWindow *window = new AssetRemoveWindow(mwindow); window->create_objects(); int result = window->run_window(); delete window; if(!result) { mwindow->remove_assets_from_disk(); } }