/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef ASSETS_H #define ASSETS_H #include #include #include "arraylist.h" #include "asset.inc" #include "assets.inc" #include "batch.inc" #include "bchash.inc" #include "edl.inc" #include "filexml.inc" #include "guicast.h" #include "linklist.h" #include "pluginserver.inc" #include "sharedlocation.h" class Assets : public List { public: Assets(EDL *edl); virtual ~Assets(); int load(FileXML *xml, uint32_t load_flags); int save(FileXML *xml, char *output_path); void copy_from(Assets *assets); // Enter a new asset into the table. // If the asset already exists return the asset which exists. // If the asset doesn't exist, store a copy of the argument and return the copy. Asset* update(Asset *asset); // Update the index information for assets with the same path void update_index(Asset *asset); // Parent EDL EDL *edl; int delete_all(); int dump(FILE *fp=stdout); // return the asset containing this path or create a new asset containing this path Asset* update(const char *path); // Insert the asset into the list if it doesn't exist already but // don't create a new asset. void update_ptr(Asset *asset); // return the asset containing this path or 0 if not found Asset* get_asset(const char *filename); // remove asset from table void remove_asset(Asset *asset); // return number of the asset int number_of(Asset *asset); Asset* asset_number(int number); int update_old_filename(char *old_filename, char *new_filename); }; #endif