/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef AVC1394TRANSPORT_H #define AVC1394TRANSPORT_H #ifdef HAVE_FIREWIRE #include "avc1394control.h" #include "mwindow.h" #include "theme.h" class AVC1394TransportThread; class AVC1394Transport; class AVC1394GUIRewind; class AVC1394GUIReverse; class AVC1394GUIStop; class AVC1394GUIPause; class AVC1394GUIPlay; class AVC1394GUIFForward; class AVC1394GUISeekStart; class AVC1394GUISeekEnd; class AVC1394TransportThread : public Thread { public: AVC1394TransportThread(BC_Title *label, AVC1394Control *avc); ~AVC1394TransportThread(); void run(); BC_Title *label; AVC1394Control *avc; int tid; int done; }; class AVC1394Transport { public: AVC1394Transport(MWindow *mwindow, AVC1394Control *avc, BC_WindowBase *window, int x, int y); ~AVC1394Transport(); void create_objects(); void reposition_window(int x, int y); int keypress_event(int keypress); MWindow *mwindow; AVC1394Control *avc; BC_WindowBase *window; int x; int y; int x_end; // Buttons AVC1394GUIRewind *rewind_button; AVC1394GUIReverse *reverse_button; AVC1394GUIStop *stop_button; AVC1394GUIPause *pause_button; AVC1394GUIPlay *play_button; AVC1394GUIFForward *fforward_button; AVC1394GUISeekStart *start_button; AVC1394GUISeekEnd *end_button; }; class AVC1394GUISeekStart : public BC_Button { public: AVC1394GUISeekStart(MWindow *mwindow, AVC1394Control *avc, int x, int y); ~AVC1394GUISeekStart(); int handle_event(); int keypress_event(); MWindow *mwindow; AVC1394Control *avc; }; class AVC1394GUIRewind : public BC_Button { public: AVC1394GUIRewind(MWindow *mwindow, AVC1394Control *avc, int x, int y); ~AVC1394GUIRewind(); int handle_event(); int keypress_event(); MWindow *mwindow; AVC1394Control *avc; }; class AVC1394GUIReverse : public BC_Button { public: AVC1394GUIReverse(MWindow *mwindow, AVC1394Control *avc, int x, int y); ~AVC1394GUIReverse(); int handle_event(); int keypress_event(); MWindow *mwindow; AVC1394Control *avc; }; class AVC1394GUIStop : public BC_Button { public: AVC1394GUIStop(MWindow *mwindow, AVC1394Control *avc, int x, int y); ~AVC1394GUIStop(); int handle_event(); int keypress_event(); MWindow *mwindow; AVC1394Control *avc; }; class AVC1394GUIPause : public BC_Button { public: AVC1394GUIPause(MWindow *mwindow, AVC1394Control *avc, int x, int y); ~AVC1394GUIPause(); int handle_event(); int keypress_event(); MWindow *mwindow; AVC1394Control *avc; }; class AVC1394GUIPlay : public BC_Button { public: AVC1394GUIPlay(MWindow *mwindow, AVC1394Control *avc, int x, int y); ~AVC1394GUIPlay(); int handle_event(); int keypress_event(); MWindow *mwindow; AVC1394Control *avc; int mode; }; class AVC1394GUIFForward : public BC_Button { public: AVC1394GUIFForward(MWindow *mwindow, AVC1394Control *avc, int x, int y); ~AVC1394GUIFForward(); int handle_event(); int keypress_event(); MWindow *mwindow; AVC1394Control *avc; }; class AVC1394GUISeekEnd : public BC_Button { public: AVC1394GUISeekEnd(MWindow *mwindow, AVC1394Control *avc, int x, int y); ~AVC1394GUISeekEnd(); int handle_event(); int keypress_event(); MWindow *mwindow; AVC1394Control *avc; }; #endif #endif