/* * CINELERRA * Copyright (C) 1997-2012 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "assetedit.h" #include "assetremove.h" #include "awindow.h" #include "awindowgui.h" #include "bcsignals.h" #include "clipedit.h" #include "effectlist.h" #include "labeledit.h" #include "labelpopup.h" AWindow::AWindow(MWindow *mwindow) : Thread(1, 0, 0) { this->mwindow = mwindow; asset_remove = 0; clip_edit = 0; label_edit = 0; } AWindow::~AWindow() { if(gui) { gui->lock_window("AWindow::~AWindow"); gui->set_done(0); gui->unlock_window(); } Thread::join(); asset_editors.remove_all_objects(); delete asset_remove; delete label_edit; delete clip_edit; delete effect_tip; } void AWindow::create_objects() { gui = new AWindowGUI(mwindow, this); gui->create_objects(); gui->async_update_assets(); asset_remove = new AssetRemoveThread(mwindow); clip_edit = new ClipEdit(mwindow, this, 0); label_edit = new LabelEdit(mwindow, this, 0); effect_tip = new EffectTipDialog(mwindow, this); } int AWindow::save_defaults(BC_Hash *defaults) { return gui->save_defaults(defaults); } int AWindow::load_defaults(BC_Hash *defaults) { return gui->load_defaults(defaults); } AssetEdit *AWindow::get_asset_editor() { AssetEdit *asset_edit = 0; for( int i=0; !asset_edit && irunning() ) asset_edit = thread; } if( !asset_edit ) { asset_edit = new AssetEdit(mwindow); asset_editors.append(asset_edit); } return asset_edit; } void AWindow::run() { gui->run_window(); delete gui; gui = 0; }